Hello everyone!
Today we have some really big news to share with you all!
CASSETTE BOY, our puzzle action RPG that we have been pouring our heart into, has finally found a publisher!
Pocketpair Publishing, the publishing wing of Pocketpair (The Palworld guys!) will be publishing our game!
This means they will be helping us out with things like marketing and promotions!
We are so really excited to be teaming up with Pocketpair to help bring CASSETTE BOY to more people!
We have also released a publishing announcement trailer, so please check it out!
https://youtu.be/EK3RvDdXt8E ▼Demo Version Available!
CASSETTE BOY won the grand prize at BitSummit, Japan's largest indie game festival earlier last year! The demo version lets you experience a slice of the world of CASSETTE BOY early, so we would be really happy if you checked it out!
"What does it mean to control existence itself?"
Our game lets you feel this mysterious sensation by giving you the power to control existence itself.
Download the demo here! https://store.steampowered.com/app/2872970/CASSETTE_BOY_Demo/▼Wishlist Today!
We're working hard on development of the full version!
Please add it to your wishlist and await updates on our adventure!
Thank you!
- Full version store page (add to your wishlist here): https://store.steampowered.com/app/2334330/CASSETTE_BOY
Additions:
Added upgrades (not in demo)
Fixes:
Drunk mode sine wave amplitude no longer unreasonably high
Hi there!
I’m Bahoko, the Game Master of Viractal!
This time, I’ll introduce two useful features in the game: Card Enhancement and Card Disposal!
Card Enhancement lets you pick one Skill Card from your deck and power it up!
Once enhanced, a card’s performance improves in several ways:
Increased damage, block value, or even new status effects!
Gain more Will when using the card
Reduced cost to use the skill
“Exhaust” effect removed — you can now use it multiple times in battle!
However, keep in mind that you can’t enhance a card twice.
There are several ways to enhance cards!
At the Fountain of Enhancement
If you have plenty of DP, you can perform additional enhancements!
Use the item “Enhancement Ticket”
With the “Powerful Card” ability,
a “Enhance Card” command will appear on Road tiles!
Keep enhancing your favorite cards and build your ideal deck!
Card Disposal lets you remove unwanted cards from your deck.
Here are the benefits of discarding cards:
Remove weaker cards to streamline your deck
Increase your chances of drawing stronger cards
Improve deck rotation, allowing powerful cards to appear more often
But remember — your deck must contain at least 5 cards!
You can dispose of cards in several ways:
At the Fountain of Disposal
With enough DP, you can discard additional cards!
Use the item “Disposal Ticket”
With the “Release Card” ability,
a “Discard Card” command will appear on Road tiles!
Be careful — if you discard too many cards, you might run out of Will and be unable to play your powerful cards!
Keep a good balance between Will generation and deck thinning!
To summarize:
Enhancement makes each card stronger!
Disposal improves deck rotation and consistency!
Master both, and your adventure will become much smoother!
In Ver.0.2.0, we’re planning to make adjustments to make “Enhance” and “Discard” even easier to use!
Bahoko is cheering for everyone’s adventures, too!
Stay tuned!
I have now decided to lower the price of Forest - The Call For Help as it is fully completed and I have no plans on adding content. However, for the last few months I have been working on a first person zombie round based shooter and I'm close to preparing a demo to showcase and get feedback from. I have been uploading shorts of game mechanics for anyone interested.
Thank you,
Tom
Thank you for playing Robbie Swifthand during the “Games under 5 hours” event! We’ve permanently dropped the price to $9.99 so even more players can enjoy it.
Our goal has always been to make Robbie’s adventure accessible to more players around the world although serious health problems and a couple of critical moments for the viability of the company held us back from doing so years ago.
Robbie Swifthand and the Orb of Mysteries blends punishing platforming with devious trap puzzles - all wrapped in charming pixel art. This game was our very first step into the world of indie development, and we’re incredibly proud of what it became. Take a fresh look at how Pixel Reign built the foundation of our next hit, Moros Protocol.
If you already own the game - thank you for being part of our community! 💛 You can help us spread the word by leaving a short Steam review or sharing your favorite clip of Robbie’s wild moments.
And if you’re new here... prepare for traps, laughs, and a lot of “I can’t believe I fell for that again” moments! 😅
Thank you for supporting our indie journey 💜
Stay tuned - we’ve got more fun stuff coming soon 👀
- The Pixel Reign Team -

We’re putting the final touches on the game now. Thanks to everyone for following along — can’t wait to see what kind of chaos you pull off on day one!
See ya on the court :D
Hello Everyone!
It's been quite some time, and while there was a hiatus on The Depths of Duskraven Manor, I am happy to say that full production has restarted on the game! And as such, I am starting out by releasing a new demo that showcases a lot of the improvements of the RPG Architect Engine and how it improves the flow of the game!
Here's a list of the changes and improvements made since earlier this year thanks to much feedback I've received:
Optimized 3D model textures to improve performance
Battles now flow automatically after choosing actions, where before you had to iterate through them with the action button
For longer story dialogue elements, I've included a choice beforehand to either sit through the story or hear a shortened version to get to the action quicker
Directional wonkiness has been fixed with the implementation of a Blobber-style movement system that prevents encounters from happening when the party is in mid-turn on a tile.
Each character has new abilities at certain level thresholds and they are displayed with the Experience Result screen when learned
Stores are now fully functional
Changed the fonts for lore books and journals found within the game to improve readability
New Intro and game over screens that better showcase and represent the game
Redesigned UIs for better color contrast
New, more detailed item and equipment Icons
Because of the amount of changes and updates with the engine, old saves are NOT compatible, so a New Game will need to be started.
There may be a few others, but in essence, the demo is now at a point where I feel it properly represents the taste of the full game I wanted it to be before I continued on with adding content.
With that being said, the release windows has been pushed out to between Q4 2026 and Q1 2027. I want to take the time to make this the best game it can be.
Thank you all for your support and patience!
Apoptosis Games

Pew Pew take a twenty. Grab the Money - it shoots money

Grab your money gun and unlock your new Golden Vehicle Unlocked ontop of your hideout. Gold Helicopter now available for a mere 1 MIllion Frog Pounds saved in the Bank Of Swindon

Did I mention the Money gun actually shoots your money, So maybe don't burn it.


Looks like they moved the date of the halloween shop to open on the 29th? (wait isnt that today)

Protester Frogs seems to be dressing differently They look quite strong when you get them all together.


Don't forget Blood world is now available in in Swindon and we've added some surprises.

POV : you play with Hal
