Two pilots in Elite: Dangerous [official site] travelled to the ceiling of the galaxy after a mistake by the developers accidentally gave players a huge boost to their jump drives. Frontier recently added plumes of white energy irradiating from the game s rare white dwarves and neutron stars which, when entered by pilots, would cause some turbulence and a small boost to their jump drives. They had intended to set this boost at 25% but thanks to a number mix up it was accidentally set to 300%. Two curious explorers noticed the massive boost and began to chart a dangerous course into the highest layers of the Milky Way.
[Update: This issue is perhaps less imminent that I’d thought – Frontier dropped us a line to stress that it may be a fair bit longer than six months, though Braben did say “the change will need to come at some point” so it seems this will happen eventually.]
Like in real life, obsolescence in PC gaming is usually a slow process. An achy knee after running becomes an achy knee after hiking then all too soon you’re waking up achy, and your framerates dip lower and lower starting to stutter before you realise you simply can’t play shiny new games. But sometimes there are hard cut-offs, and two are coming soon to Elite Dangerous [official site]. Developers Frontier today announced that they plan to stop supporting 32-bit systems and DirectX 10 graphics hardware. They say it’ll help them make the game look prettier and run better.
Hello Commanders!
We have the results from the ship transfer poll.
For reference, we posed a simple, two option question:
POLL: Should transferring ships and modules to your location take time?
OPTION 1: No, the transfer should be instant.
OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.
As I stated in the initial post, we were already leaning fairly strongly towards having delivery times, but we wanted to get a snapshot of player sentiment to help us with our final deliberations.
39,902 people voted, of which 38,045 have validated Elite Dangerous accounts. We’d like to thank you for your participation.
Seventy percent of the vote was in favour of having delivery times.
This result has helped us confirm our decision to move away from having instant ship transfer, which we arrived at after much internal discussion, helped in part by vigorous debate on our forums, Reddit, etc.
It’s always great to be able to include feedback from you, the Commanders who play Elite: Dangerous, and we feel this has been a positive experience.
Hello Commanders!
We have the results from the ship transfer poll.
For reference, we posed a simple, two option question:
POLL: Should transferring ships and modules to your location take time?
OPTION 1: No, the transfer should be instant.
OPTION 2: Yes there should be a delay of 5 minutes minimum, 100 minutes to cross the human bubble, edge to edge.
As I stated in the initial post, we were already leaning fairly strongly towards having delivery times, but we wanted to get a snapshot of player sentiment to help us with our final deliberations.
39,902 people voted, of which 38,045 have validated Elite Dangerous accounts. We’d like to thank you for your participation.
Seventy percent of the vote was in favour of having delivery times.
This result has helped us confirm our decision to move away from having instant ship transfer, which we arrived at after much internal discussion, helped in part by vigorous debate on our forums, Reddit, etc.
It’s always great to be able to include feedback from you, the Commanders who play Elite: Dangerous, and we feel this has been a positive experience.