🟢 Total:
– fixed the problem when saving camera settings was lost, now it will work correctly (thank you for the information provided by the PW Legends server);
– synchronized chats from the castle and telegram topics "Ether", writing in one chat, your message will appear in the other and vice versa;
– those who have played with VPN can try to play without it, we have updated some details on the server operation.;
– offensive nicknames will now turn into IDs. To remove the block from the nickname, it is enough to contact support, the administration. That you have changed your name (write id).
, The launcher:
– the search lock has been removed after not confirming the found fight.;
– if you have not confirmed the choice of the hero in the vestibule, you will receive an increased ban for AFK with an interval of 5 minutes and up to 15 (previously there was an interval of 1 minute and up to 5). If you are banned for AFK in the vestibule, you can continue to play other game modes where there is no vestibule (Outpost, Dragonwald, ARAM, Duel);
– if you received a search ban and then left and played a battle in Frontier mode, the ban is automatically reset.;
– updated links in the lock (settings) to support chats.
🟢 Heroes and talents:
– set of "Pirate Adventures"
Fixed a bug with the Pirate's set. The set now correctly increases the attack range if you study it after death.;
– In the form of a bear, the Witcher hero's Pirate Adventures set now increases the hero's evasion, and in human form, the attack range.;
- fixed a bug where the Asura hero in a purple stance did not deal damage from a tackle to a target that was running at him.
Hi everyone,
We have now released the following updates:
1.Fixed an issue where the displayed gold cost for unlocking the next area did not match the actual amount paid.
2.Fixed an issue where the skill for creature #184 was not taking effect.
3.Fixed an issue where the skills for creatures #120, #121, #169, #170, #219, #220, #252, #253, #272, #273, #290, #291, #301, and #302 would not deactivate under certain conditions.
Why Early Access?
TL;DR: We want to make the game the best it can be - by building it together with the community.
We believe traditional roguelikes are a perfect fit for Early Access, especially when developers actively engage with players. Our development thrives on frequent updates, with even more frequent BETA builds available to the community via the ChaosForge Discord.
Player feedback shapes our roadmap, features, and balance decisions. You can already see this approach in action by looking at the update history of Jupiter Hell! Like fine wine, roguelikes tend to age well - and we want to give this one time to ferment into something truly great.
How long will the game be in Early Access?
Current development plans are laid out in such a way, that the road to 1.0 launch should not take more than a year's time. After 1.0 you can also expect further updates and patches, however before we get there, you can take a look at the current roadmap here
How is the full version planned to differ from the Early Access version?
Roguelike development tends to expand horizontally - rather than changing the core, we add more depth and variety. Expect more items, enemies, level generators, branches, traits, challenges, and new playable classes. At the same time, we'll continue refining and polishing the overall experience.
What is the current state of the Early Access version?
The game is fully playable from start to finish, with all major systems in place. We're now focused on expanding its breadth - more items, enemies, systems, level generators, branches, special levels, challenges, and better modding support. We're also steadily improving polish, visual variety, and the overall feel.
4 episodes, 6 branches, 9 special levels, and 2 boss fights
Dozens of level generators, random events, and generation sets
3 classes, 15 master traits (sub-classes), and 24 regular traits
25 unique enemies and 100+ items, including exotics and uniques
30 assembly recipes for weapon and armor crafting
5 difficulty levels, 16 challenges, and dual-challenge support
Hundreds of badges to earn
Will the game be priced differently during and after Early Access?
Yes, we plan to slightly raise the price as we approach version 1.0 and the game reaches our target level of content and polish. Any price changes will be clearly communicated in advance, so players have plenty of time to jump in at the current price. The Early Access price will be $14.99.
Will the demo stay?
Even better! The demo will be updated on EA launch day to match the quality of launch version, and kept updated during the EA period!
How are you planning on involving the Community in your development process?
Whether it's here on the Steam forums, on the ChaosForge/Jupiter Hell Discord, Xhttps://x.com/HYPERSTRANGEor BlueSky - we read all feedback! Players who've been part of our community over the past two decades know: we take feedback seriously, and many suggestions have directly shaped our games.
1.A second backpack has been added.
2.Potions have been redesigned and can now be brought into combat.
3.A wizard's hut has been added to towns, activating the ability to equip the Witch Pact set.
4.Added more buffs to cooking, including elemental and hit points.
5.Monster damage has been increased to balance the benefits of the above features.
The Abomi Nation: Monster Rifts Kickstarter is finally live! Thank you to everyone who's followed, supported, and backed the project already!
Monster Rifts aims to take the first game to new heights by introducing a new map system, incorporating tons of new crossovers, and introducing in-game mod tools that will allow players to create their own Abomis and share them with other players via Steam Workshop!
Tons of fantastic indie games have already lent their monsters to Abomi Nation, including Bugsnax, Brotato, Cassette Beasts, Peglin, Bug Fables, Monster Sanctuary, Slap City, Coromon, and even more that are about to be revealed throughout the campaign!
Every day, I'm going to be writing a post showing off a different crossover, meaning that there will be plenty of reveals and surprise drops over the next 30 days. So be sure to stay tuned to the Kickstarter to see who makes the cut!
If you want to secure a Steam key, get alpha/beta access, voice an Abomi, or even make your own design an official, canon Abomi, please consider backing the campaign! This is all to make sure Monster Rifts remains self-published and I can continue development on my own.
Thanks again to all my crossover partners, and to everyone who's supported Monster Rifts so far! I'm so excited for all that's still to come in the next 30 days! I hope you'll all go on this ride with me.
Carl
Back the Kickstarter!
Wishlist Monster Rifts on Steam!
Join the Abomi Nation Discord!
Follow Orange Pylon Games on Bluesky!
Follow Orange Pylon Games on Twitter/X!
The Abomi Nation: Monster Rifts Kickstarter is finally live! Thank you to everyone who's followed, supported, and backed the project already!
Monster Rifts aims to take the first game to new heights by introducing a new map system, incorporating tons of new crossovers, and introducing in-game mod tools that will allow players to create their own Abomis and share them with other players via Steam Workshop!
Tons of fantastic indie games have already lent their monsters to Abomi Nation, including Bugsnax, Brotato, Cassette Beasts, Peglin, Bug Fables, Monster Sanctuary, Slap City, Coromon, and even more that are about to be revealed throughout the campaign!
Every day, I'm going to be writing a post showing off a different crossover, meaning that there will be plenty of reveals and surprise drops over the next 30 days. So be sure to stay tuned to the Kickstarter to see who makes the cut!
If you want to secure a Steam key, get alpha/beta access, voice an Abomi, or even make your own design an official, canon Abomi, please consider backing the campaign! This is all to make sure Monster Rifts remains self-published and I can continue development on my own.
Thanks again to all my crossover partners, and to everyone who's supported Monster Rifts so far! I'm so excited for all that's still to come in the next 30 days! I hope you'll all go on this ride with me.
Carl
Back the Kickstarter!
Wishlist Monster Rifts on Steam!
Join the Abomi Nation Discord!
Follow Orange Pylon Games on Bluesky!
Follow Orange Pylon Games on Twitter/X!