DogFighter - mooTV
Time for more free content methinks!

head over to <a href="http://dark-water-studios.com/2011/02/out-of-the-kennel-the-aces-high-content-patch/">Dark Water's SPANKING new site</a> for all the latest gossip about DogFighter's next content patch "Aces High"

top of the morning to ya folks ;)
DogFighter - Moo
Time for more free content methinks!

head over to Dark Water's SPANKING new site for all the latest gossip about DogFighter's next content patch "Aces High"

top of the morning to ya folks ;)
DogFighter

Kotaku's 2010 PC Gift GuideThere's no faster way to somebody's heart than to buy them a great PC game. With that (and this week's Black Friday sales) in mind, here are our picks for PC games to stuff in that special someone's stocking.


Whether you're looking for a strategy game, shooter, role-player or something completely out of left field, here are ten best PC games you could wrap up and surprise someone with this holiday season.



Civilization V


Rating: E10+
Genre: Turn-based Strategy


Ideal Player: History buffs with a desire to see their social lives and marriages ruined.


What's It About? You take control of a civilization in its earliest days, as you guide your people throughout human history advancing their knowledge, exploring new lands and taking the sword to your neighbours.


Bang For Your Buck: Civilization IV came out five years ago, and people are still playing it. In many ways, this game is better than Civilization IV. Need me to paint you a picture?


Read Kotaku's Civilization V review



Starcraft II


Rating: M
Genre: Real-time Strategy


Ideal Player: Anyone who has ever had any contact with the first Starcraft.


What's It About? The sequel to a game first released in 1998, Starcraft II takes you on a journey around the galaxy as the corrupt - yet strangely lovable - forces of humanity struggle to stay alive against an insectoid alien race that seems unstoppable.


Bang For Your Buck: While the game's singleplayer campaign is a fairly lengthy (considering it's only 1/3 of the overall game), it's multiplayer where most of a player's time will be spent. Get hooked on Starcraft II and there's precedent for you to still be playing in twelve year's time.


Read Kotaku's review of Starcraft II



Minecraft


Rating: N/A
Genre: Island Death Simulator
Ideal Player: Someone who isn't afraid to experiment with a game, really push at its edges to see what can be done with an open world and finite resources.


What's It About? Minecraft puts you on an island and lets you fend for yourself. What begins as a struggle for survival eventually turns into an expression of your mastery over your domain, as frantic races for shelter at night give way to days spent building shrines in your own image.


Bang For Your Buck: Minecraft will last as long as your imagination can power your daily routines. It's a game free of story or time limits, so if you can find something to do on the island that day, you've found another way to spend a day playing Minecraft.



Monkey Island 2: Special Edition


Rating: N/A
Genre: Adventure


Ideal Player: Someone who likes a laugh and isn't afraid of some (at times) abstract puzzles to solve.


What's It About? A shiny remake of a classic 1991 adventure game, the Special Edition of Monkey Island 2 drags one of the finest (and funniest) games of the 20th century right into the 21st. You play a pirate, Guybrush Threepwood, out on a quest for the treasure that can both make him rich and save his skin.


Bang For Your Buck: It can be completed in a week or two of solid play, but you're in this one for the story, the puzzles and the humour, not replayability. Besides, it's cheap!



Dogfighter


Rating: N/A
Genre: Combat Flight Game


Ideal Player: Flight sim fans who want the genre equivalent of a dirty one-night stand.


What's It About? Dogfighter is an aerial combat game that takes the thrill of dogfighting and drops it in an arena-style online combat setting, ala Team Fortress 2 or Call of Duty.


Bang For Your Buck: Depends how good you are! It's an online combat game, so as long as there are other people in the world up for a game, you've got yourself a game.



Just Cause 2


Rating: M
Genre: Sandbox Adventure


Ideal Player: The kind of person who loves the explosions and freedom of a sandbox game but hates all that stuff like story and realism.


What's It About? Just Cause 2 is about being dropped on an island and then running around for days blowing stuff up. There's something about an uprising against a totalitarian government amidst all the carnage, but you won't have time to pay attention since you'll be so busy blowing stuff up. Yes, this is a very "console" kind of game (it was also released on PS3 and 360), but the PC version's draw distance makes it such a pleasant experience we had to recommend it here.


Bang For Your Buck: Just Cause 2's storyline wears thin pretty quick, but there's enough to do on the game's islands with your own imagination (and arsenal of destructive toys) that it should keep you occupied for a few weeks.



Napoleon Total War


Rating: T
Genre: Strategy


Ideal Player: A history buff who isn't afraid to step down from the strategic level and get blood on the end of their bayonet.


What's It About? Napoleon: Total War is a game that puts you in control of one of Europe's major powers during the Napoleonic Wars. Economic planning, trade routes, supply lines, military manouvres, you have to take care of all that sort of stuff on a strategic level. Then, when push comes to shove, you can take control of your armies and fight out battles in real-time on the field.


Bang For Your Buck: Full games can take weeks. I myself have sunk over 180 hours into the game since its release, so yes, there is bang for your buck here.


Read Kotaku's Napoleon Total War review



Amnesia: The Dark Descent


Rating: N/A
Genre: Adventure


Ideal Player: Someone who isn't afraid of having their pants scared off.


What's It About? Amnesia is an adventure game played in the first-person. Sounds like a pleasant Sunday's afternoon gaming, only Amnesia is a horror adventure game, and quite possibly one of the scariest video games ever made.


Bang For Your Buck: It's not a time-sink like some of the other games on this list, but there is avenue for replays if the player wants to enjoy it a second of third time with a little of the tension relieved.



Recettear: An Item Shop's Tale


Rating: N/A
Genre: Role-Playing Game


Ideal Player: Fans of Japanese Role-Playing Games that would appreciate something a little different within the genre.


What's It About? Role-playing games are always full of silly little stores selling items. Well, in Recettear, you're actually running one of them, making the game a refreshing combination of retail management and role-playing game.


Bang For Your Buck: You can "finish" the game in around 10-12 hours, but if you really want to get out an explore and see everything Recettear has to offer, expect to invest at least 100 hours into the game.



Mass Effect 2


Rating: M
Genre: Role-Playing Game


Ideal Player: Anyone who has ever liked anything to do with spaceships, aliens or quests to save the universe.


What's It About? One of the year's best games is at its best on the PC, sharper graphics and a better control scheme making Commander Shepard's fight to save the galaxy a ride PC gamers will not soon forget. Mass Effect 2 blends role-playing with action-oriented gunplay, with a whole lot of entertaining chit-chat in between.


Bang For Your Buck: The main game can take anywhere from 15-25 hours to complete, but thanks to the open-ended nature of the game - and the fact many conversation options are limited to a "good" or "evil" playthrough - you'll want to play it again and take a different path to see all the stuff you missed.


Read Kotaku's Mass Effect 2 review


DogFighter - Valve
With version v.1.0.2.6 Dark Water Studios' DogFighter unveils support for Saitek X52 and X52 Pro Flight Control System (massive shout-out to the awesome guys, Chris Shallcross in particular, at Saitek for making this happen!), legacy PhysX support (2.8.3) for non-SSE2 systems, as well as a number of bug-fixes, tweaks and changes (full details below).

Happy hunting, hot-shots!
-Dark Water Studios Dev Team.


==========================
Change Log: 18.November.2010
------------------------------------------
v.1.0.2.6

ADDED:
- Authentication can time out now (Server/Dedicated Server)
- More detailed failure reasons in result codes
- More/better log entries for connection failures
- More/better log entries for invalid network packets
- More detailed messages why connect failed
- STEAM_BUFFERED_MESSAGES now contain a CRC which is validated on receive
- Disconnect messages now all carry a reason field
- Diagnostic code which dumps a STEAM_BUFFERED_MESSAGE in case of an error in structure/CRC
- +exit_on_bad_packet option to easier find bad packets (Server/Dedicated Server)
- iePhysXLegacy module (based on PhysX 2.8.3 SDK) to provide support for non-SSE2 systems
- ReadyToSpawn Event for GUI
- More/better log entries for graphics device initialisation issues
- More/better log entries for graphics thread initialisation issues
- Added "resetting to defaults" in XBox joypad settings tab
- Daniel Mueller as a Bot Name.
- Added 'back' button tracing in main menu
- All 'start game wizard menus' go just one step back instead of re-setting to main screen and all help info menu panels keep all help menu items visible
- Added new Tournament Ace info into main menu

FIXED:
- File integrity check didn't use proper file share mode
- Several message boxes switched off (Dedicated Server)
- Bot blackboard idle in empty frames
- Sleep interval for server was wrong causing high CPU load (Server/Dedicated Server)
- Removed assert for isValidMessage and added more diagnostic code
- Server disconnects player when player info is not replied in a specific timeout (Server/Dedicated Server)
- Endless loop when player connect timeout happening (Server/Dedicated Server)
- P2P disconnects can now be disabled in config
- Clearing pending wait for fire on end round
- Player could be kicked on end round on full servers
- Major HUD refactoring/overhaul
- Tournament Mode now unlocking ACE.
- Additional Exceeding-Max-Altitude Checks for Bots.
- Obstacle Avoidance while bots attempt to grab enemy flag improved.
- Tutorial text referencing incorrect buttons for boost and camera.
- Removed Hellfire from Rocket Arena
- Removed Vulcan from Bullet Arena
- Enabled tutorial menu item for demo (fixed all enabling/disabling single-player menu items)
- Fixed bug with respawning when pressed spacebar during chatting
- Fixed scoreboard flickering in FreeFlight
- Fixed hidden 5th action in tournament in all tiers
- Fixed problem of missing screen at the end of the round when re-setting to new round
- One-button toggle camera between 1st and 3rd view functionality restored
- Fixed HUD and flash scripts relating leaderboard/lobby screen displaying logic

CHANGED:
- Rearranged order of data in SendBuffer to assure proper data alignment
- Added code so that wait for fire to start is cancelled when required and pending event handler is unregistered
- BotIdleCTF using short term memory for targeting like non-ctf modes.
- BotBodyGuardCTF cleaned up maintain ideal distance, and patrol range.
- Seekers are now less random, search angle and search distance reduced.
- Removed smoke system from centre of Volcano
DogFighter

I've got ten codes for the excellent Dogfighter to give away. Want one? I'll be handing them out over Twitter real soon.


DogFighter

Spectator Mode: DogFighterIf Team Fortress 2 had an air supremacy mode, Dogfighter would be it.


It really baffles me why this game isn't more popular. It's got a great look, fantastically responsive controls, a simple premise - Mario Kart meets the Red Baron in a fight to the death - and right now you can buy the game on Steam for a ridiculous $1.50.


That's what you'll pay for some rubbish iPhone game, only in this case you're getting a full-featured PC combat game, with both multiplayer and singleplayer modes, and some of the wailingiest guitar riffs you'll hear this side of Aces High.


DogFighter - Valve
DogFighter is now on sale to celebrate the launch of the free Call to Arms update.

Such a steal deal will not last forever...sale ends on November 1st, 10AM Pacific Time. Hurry!

DogFighter - Valve
The Call to Arms (Patch 1.0.2.5)

Today (October 25th, 2010) we will be releasing our first major content patch; the “Call to Arms”.
To celebrate this milestone the nice people at Steam have allowed us to put DogFighter on promo for a limited time with a whopping 85% off!

Are we crazy? Well, yes we are but that’s beside the point.

So what are you getting for your hard earned dosh?
Here’s what we are including in our patch:

* Tutorial Mode
To ease our new players into the DogFighter universe

* Mongoose Interceptor
A new craft for those who like to move at mental speeds

* The Old Gods
The first new level for DogFighter. Its frickin’ awesome!

* Dedicated Server App
At last! The dedicated server will be made available to the public for both the full version and the demo version!

* The Usual Bug Fixes and Tweaks(Check forums on Monday for a full list!)
This is something we ALWAYS do and always stay on top of.

Many thanks to the members of our community that have helped us out by reporting bugs and providing debug info. You are the greatest.

==========================
Change Log: 25.October.2010
--------------------------
v.1.0.2.5

ADDED:
- "The Olds Gods"
- Tutorial Mode
- Mongoose Interceptor Aircraft
- Heavily commented server config file
- "News" MessageBox
- Tutorial code for HUD
- Chat messaging split by colours: light red/blue - chat to all, darker red/blue - team chat
- New messages including 'Double Kill', 'Multi-Kill', ' killed You', 'You killed a team-mate'
- Tutorial item into main menu
- Radar marks for offensive/defensive pickups, balloons and race-markers
- HUD commands for scripting - show/hide HUD parts
- Tutorial messages and pickups
- Integration of Mongoose and The Old Gods into Menu
- Tutorial messages relating to pickups
- TutorialExecuteAfter functionality
- Implemented QuitGame function and added into end of tutorial
- Tutorial off-screen indicator for active race-marker
- Tutorial leaderboard, hidden scoreboard, changed colors for tutorial radar pickups, added function for querying HUD messageBox visibility


- Message when flag can't be dropped because other team has the flag
- Localisation fallbacks to default translation file if locale not found
- Message of the Day
- Multi Kill messages
- +reset_input_settings option to ignore input settings file

FIXED:
- Changed physx scene init flags to be better compatible with default settings per platform

CHANGED:
- Updated to Steam SDK 1.11
- Update to PhysX SDK 2.8.4.4
- Logging for physx is always enabled in the NXPhysXCreateSDK call
- Create PhysX error message changed to reflect driverless installation and added error code to message box
- Brackets health progress-bar shown just for enemies
- CTF indicator colouring unified when flag stolen, indicator shown also for enemy flag
- Removed some debug messages
DogFighter - Valve
Updates to Dogfighter have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ADDED:
  • Initial localisation support for C++ code
  • Initial tutorial logic for application and race markers
  • Windows mouse sensitivity setting additionally used to scale in game mouse sensitivity
  • Added XBox joypad full input customization,
  • getArray function into Scaleform GUI implementation
  • Added Lone Wolf patch
  • Added Lone Wolf and Wolf Pack help screens
FIXED:
  • Client disconnect from server registered immediately
  • Crash in dedicated server when 0 bots selected
  • Swift Aileron now functions correctly
  • Missing Propeller in "Protofighter"
  • Missing Particle system in CTF Pharaohs re-added
  • Fixed grammatical errors in some game mode descriptives
  • Fixed radar change target bug in HUD
  • Fixed HUD, removed HUD 4:3 - not used from now, instead re-scaling elements dynamically according to graphics resolution
  • Fixed HUD timer when missing until first death and removed time limit for survivor
  • Fixed mouse input bindings in flash and C++ to allow mapping any button/wheel to any function
  • Fixed problem for inverted pitch settings for joystick and x-joypad
  • Fixed Spawn Points penetrating geometry on Volcano
  • Fixed ServerInfo screen content: scene name, number of players, kill limit, time limit
  • Fixed bug 'Unlimited Boost stops working after doing Immelman'
  • Fixed chat messages colouring
  • Fixed advanced flight model setting from main menu
  • Fixed LoneWolf server creation point limit setting
  • Fixed bug allowing to spawn when 'Exit? Yes/No' MessageBox shown by preventing spawning
  • Fixed max score limit when negative points
  • Fixed joystick pitch up/down inverted sense
CHANGED:
  • Reduced timeout for disappearing clients
  • Quickmatch now uses dedicated servers
  • Gravity Acceleration applied when stalled increased from 20 to 40%
  • Controls for all craft have been made to feel more deliberate and easier to control
  • Vapour trails slightly longer and are activated at 60m/s. IE usually always on unless braking
  • Black Death Viper Damage reduced significantly
  • Viper is now a two shot weapon instead of firing both projectiles together
  • All craft health adjusted
  • All weapons re-balanced to suit above changes
  • Added tutorial texts to be ready for final integration of tutorial level
  • Major controls improvement, mouse buttons now supported up to 8, redesigned controls menu to offer binding to any mouse input, x-pad allows to invert pitch and setting bank/pitch sensitivities (separately for each), repositioned/enlarged controls menu sliders to allow more precise slider movement
  • Join server menu default tab switched to dedicated servers
  • Bot Short Term Memory used for Target Selection
  • Defaulted dedicated servers tab
  • XBox controller bank/pitch sensitivities defaulted to 60/70
DogFighter - Valve
Since its launch in June 2010, DogFighter has seen significant updates and has delivered on the promises made to the community. To commemorate today's update, DogFighter will be offered at half price for both single and 4-pack offers now through August 23rd, 2010.

The new update introduces:

* Joystick Support
* Updated DogFighter Demo
* Dedicated Servers
* ... and more to come, including free content updates such as additional levels, airplanes, game modes, and GUNS!



DogFighter is a fast paced, arcade aerial combat game with arena style gameplay. Players can compete against up to 7 opponents in 3 multiplayer modes, or go solo in 6 single player game modes, using beefed up biplanes sporting over 20 different offensive and defensive weapons...
... and that’s just the start.

Visit the game page and learn more including the new update.




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