HRO: Adventures of a Humanoid Resources Officer - Worthing & Moncrieff
I have to stipulate here that I am older then my partner in Worthing & Moncrieff, Eric. And way back when I was growing up there were only three major broadcast networks, so our choices of what to watch were pretty limited. The world they showed us was very white, very straight, and very boring. Growing up gay in a working class mill city, this conspicuous lack of representation was probably not great for my self-image. If nothing else, it told me that I was alone (which turned out to be not true, of course) and that I didn’t matter (also, hopefully not true). I can still remember the thrill of even the suggestion of gay subtext on prime time, and my probably unhealthy obsession with “Bosom Buddies.” All this is a long-winded way to explain our personal commitment to diversity in the games we make. Representation truly does matter.



In this respect, HRO has some advantages over the Jane Austen project we produced a few years ago. Some of the inspirations for this project were pioneers in diverse casting and racially-aware storytelling as early as the 1960’s. The futuristic setting and the perception that sci-fi programs like the original “Star Trek” weren’t “serious television” gave visionaries like Gene Rodenberry some cover to push the boundaries. And they used that opportunity to bring ground-breaking social change into our living rooms hidden behind paper-maché rocks and rubber masks. But even they weren’t grappling with doing justice to the fullness of human society back then. It would be decades before the first LGBTQ character showed up in the Federation universe.

So it was with a sense of joy and purpose that we set out to populate our science fiction universe with as broad a cross-section of humanity (humanoidity?) as we could muster. Of course—in a game like HRO — there was the question of aliens. We had conversations about how the aliens in the game fit into the calculus of balanced representation and whether they could be misinterpreted as stand-ins for minority groups we didn’t explicitly include (spoiler alert, they’re not).



What we didn’t see coming was the effect this would have on our cast size… In the end, the final tally was forty-two characters, including recurring cast members and “guest stars.” Great for representation! Terrible for cost-efficient voice-over actor casting! Generally, a studio of our size would plan to hire six or seven actors to each voice multiple characters. Efficient. But tough to execute if you’re also looking to make opportunities available to a diverse range of cast members to voice your diverse cast of characters. In the end, we found a delightfully flexible pool of actors who — in addition to being amazingly talented — were willing to be hired for smaller chunks of time each so we could bring in more total voices.

We hope you’re as excited as we are to play in a universe where everyone has a seat at the table. The ship’s conference room table that is. Where the senior staff is gathered to brainstorm last minute schemes to save the ship from being sucked into — say — a Dark Grey Hole whose trademark Crushing Gravity Well would surely kill them all! Yay diversity!
Oct 2, 2021
Bromeliad - GORKA GAMES
Hello survivors! In this new update, we have exciting things. Make sure you join our discord server for any news!



Let's talk about the main new features in this update! Starting off we have a new tech tree and skill tree:






We have also added skinning! Now instead of just dropping the resources when an animal/creature is killed, now you have to skin it. In the future, we will add different types of knives to make things more interesting depending on the tool that you use for skinning.


We have also added a drop menu in the inventory so you can drop items without needing to equip it, we will be adding more new options soon!

We have also added a lot of new cool graphic options to you to try out.
We have added that when in creative mode all recipes are now unlocked.
We have made a grid system for performance issues.
We have added more storm FX.
New XP Radial slider.
Bug when opening inventory not displaying fixed.
And more!

https://store.steampowered.com/app/1366010/Bromeliad/
Touhou Mystia's Izakaya - SagaVic
10-7-2021 @ 19:22CST RELEASE 1.2.3i
修复了在营业中给达成羁绊任务目标的客人上菜会报错的问题

10-7-2021 @ 2:16CST RELEASE 1.2.3g
抱歉让大家等了3天,这次的更新内容比较多,调试的时间也很长,收集了大量主要的问题,在这一版本中先集中处理一部分。
应该是先处理了一些集中的、让玩家头疼的问题,剩下的我们继续做

尤其是锁店铺等级、锁开店区域的问题,我们一定会解决,但因为盘根错节需要改很多地方,没有那么快,请大家再给我们一些耐心。

总之,更新详情如下

BUG修复:
  • 修复幽幽子的挑战失败后无法再开启的Bug
  • 修复竹林店的2、3级店铺没有客人的Bug
  • 修复辉夜和妹红的对决读取存档已出售变为0的Bug
  • 修复为还款日期为负数的存档
  • 修复跳过了触发日期的存档
  • 修复流行系统一直不结束的BUG
  • 主菜单隐藏掉多余的输入提示UI
  • 修复某些情况下无法进入幽幽子第三阶段的Bug
  • 修复幽幽子挑战阶段1和阶段2不会清空Buff的Bug
  • 读取旧版存档时会自动补齐缺少的羁绊收集成就
  • 修复雀食堂选择界面上响子职务显示错误的Bug
  • 修复了无法完成挂灯笼任务的Bug
  • 现在晚上向因幡帝(奸商状态)交付料理也能够完成正常因幡帝的羁绊任务

优化:
  • 如果还不上债导致GameOver时,保留所有数据回归到2天以前,并且在这2天内,所有稀客的预算上限变为无限
  • 保温箱、酒水柜现在可以打开后直接放回了,原本的回收器,改为了垃圾箱,可以用来丢弃不用的菜品
  • 实装一个能够让玩家在兽道就能获得2枚幻昙华的剧情事件,可以提前解莉格露的羁绊4
  • 降低晚间伙伴的费用压力,响子、小铃、阿吽降为5%,咲夜、铃仙降为10%
  • 取消妖梦试炼的金钱叠加
  • 交付任务因为大家都不知道该怎么点,所以做了一点更明显的提示

希望大家玩的开心,我们会继续进行打磨,给玩家更好的游玩体验

10-2-2021 @ 22:21CST RELEASE 1.2.2c
BUG修复:
  • 因幡帝强卖时有几率导致卡死的问题
  • 图鉴中伙伴显示错误的问题
  • 蕾米莉亚考验卡死的问题
  • 当博丽神社的河童商人的绿茶价格提升生效期间保存的存档无法读取的问题
  • 获得金钱可能比实际收入少的问题
  • 部分EA存档无法触发红魔馆还债任务的问题,已经出现问题的存档会自动回溯到还债当天
优化:
  • 伙伴:传菜员职位现在有了添加更明确的描述
  • 红魔馆地精现在会出售炒肉丝来应对无法完成红美铃主线任务的问题
  • 妹红和辉夜只会在菜谱交付后才会出现在迷途竹林,不会出现铃仙睁眼说瞎话的情况
  • 跳过了新手教程的EA存档会自动获得新手教程的cg
  • 在完成红魔馆主线任务之前不再能进入迷途竹林
  • 只有主菜单会显示版本号以及群号
  • 炒肉丝会拥有中华属性
Citizens: Far Lands - Komisarek
Join the lead dev as he falls into traps set by the level designer.

This Next Fest we're taking an opportunity to show off our work! Come meet the team behind the game, see how we work, and chat with us :)

Meet the Game designers, programmers and artists!
The Inspector - Domus
Another quick update, this time on the PMF.

The original FMS that was used to activate the markers on the map t was too simple and people misunderstanding how memory marking works.

Now here the new FSM.



Thanks some (really easy) math, now you CANNNOT press "F" to mark a sound of memory if you are not within the minimum range of action!

A big thanks to the user MrL0G1C that helped me fixed a bug with the Inspector's handbook!
Oct 2, 2021
Tales of Anturia: Farathan - Altaros
Hello there!

Now you can play the demo without big headaches.

1. Added a window informing you how to play and interact with the world.
2. Fixed the Vibus quest - now you can craft some weapons.
3. Jawans cup disapears after giving it back to him.
4. The pickup does not get stuck when there are 2 items close.
5. You can talk to Amulius after finishing the quest.
6. Fixed rare bug when the bandits died under Jawan - and you could not talk to him
7. Except an suprise Fernos(Bear) you can find a way to win a fight with all animals on the map.
8. Added more ways to get a bow.

Yours
Farathan Team
Oct 2, 2021
Avalom: Ancestral Heroes - WKM
A Robot's Journey - doberhansley
Join me (Daniel); the developer of A Robot's Journey, as well as the music composer (Bryan), while I play the demo. I will discuss the development process of making the game, how the last year has been balancing work, family, baby, and game development, including the ups and downs.

I will also be answering any of your questions. I look forward to hearing from you. Hope you will enjoy it.
Oct 2, 2021
Tales of Anturia: Farathan - Altaros
Hello there!

Now you can play the demo without big headaches.

1. Added a window informing you how to play and interact with the world.
2. Fixed the Vibus quest - now you can craft some weapons.
3. Jawans cup disapears after giving it back to him.
4. The pickup does not get stuck when there are 2 items close.
5. You can talk to Amulius after finishing the quest.
6. Fixed rare bug when the bandits died under Jawan - and you could not talk to him
7. Except an suprise Fernos(Bear) you can find a way to win a fight with all animals on the map.
8. Added more ways to get abow.

Yours
Farathan Team
Oct 2, 2021
LEMURIA - alexander.towse
A lot of changes were made to the demo version, and some issues were fixed.
The demo version contains the first four scenes, including scenes with shooting and stealth. Also included in the demo is the beginning of the fifth scene, where the action is temporarily replaced by a romantic adventure.

Note: The order of scenes has been changed, so the old second and third scene saves should no longer be used!
...