Always wanted to try Conan Exiles but did not quite dare to take the jump? Want to invite your friends to play with you?
We got you covered! Download Conan Exiles for free this weekend, and check out the savage and awesome world for yourself! Or get your friends on board and face the survival experience together. What better time than now?
From the 14th of May until the 18th of May, you have the opportunity to check for yourself what Conan Exiles has to offer.
Be it exploring the exiled lands on mounts, build your dream house (or a whole city), dominating other players in PVP, or exploring the grounds for hidden dungeons and mighty beasts.
The options are many. It is your story to explore and create within the universe of Conan.
You can also check out the latest improvements and addition to our follower system. You have a lot more control of your followers and can both use a mount and a follower at the same time.
To enter the Exiled Lands, simply click the “Free” button on the Conan Exiles Store page and you’ll be all set. While you’ll lose access to the game once the free weekend is over, your progress will be saved and you can start right off where you stopped should you decide to become a permanent resident. The game is currently also off by 50%!
Interested in all the latest updates? Check out the official Conan Exiles website or read the latest news right here <link to latest blog post with follower and argos info>.
We do hope to see you in the Exiled lands, and we hope you enjoy the free weekend alone or with friends. We are excited to welcome you as part of our amazing community.
Don’t hesitate to share your experience with us to our Twitter or Facebook and don’t forget to join our official forums.
We’re releasing a new hotfix addressing some of the most reported issues after our latest update. In particular, we’re focusing our attention on some server crashing issues that have been reported over the weekend, as well as a few problems with followers where they would die out of falling damage, or follow too close. We’ve also sneaked in an exploit fix and a visual fix to an issue that would cause nearby entities to move as if they were stuttering.
Thanks for your continued feedback, and stay safe!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Addressed a number of server crashes.
Fixed an exploit that would cause a server to crash under specific circumstances.
Fixed an issue where followers would die of falling damage
Adjusted collision on horses and rhinos to avoid them bumping the player when on follow. We’re working on a better solution for these and other pets.
Fixed a LOD issue that would cause NPCs and wildlife to move “choppy” at lower distances than intended.
We’re releasing a hotfix that aims to address some of the performance issues observed during the deployment of our latest update, particularly the CPU usage spikes. We’re also including a couple of AI fixes for followers.
Thanks for your ongoing support. Stay safe!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
Fixed an issue which would cause increased CPU utilization.
Fixed an out of memory issue on dedicated servers.
Increased security measures against server flooding.
Fixed an issue where followers would refuse to attack under specific circumstances.
Thralls would randomly enter a space-time continuum paradox upon teleporting which would let them be unable to move when commanded. We fixed this with science.
And congratulations on surviving yet another year in the savage and astounding Exiled Lands. While you have matured, acquired new skills and left an everlasting impression on your surroundings, the entire world of Conan Exiles has evolved with you.
Today we mark our second anniversary by taking a closer look at the past year in The Exiled Lands:
GIDDY-UP!
Mounts were the most requested feature of them all and they went live on December 5th of last year. Horses can now be captured, trained, mounted and, in true Conan Exiles style, used for combat. Make the ground tremble and your foes shiver, as you charge towards your enemies, spear in hand!
NEW END-GAME DUNGEONS
Exactly one year ago The Sunken City and the Sepermeru Silver Mine were made available for only the bravest adventurers. Since then a further two dungeon locations have been revealed. You can now uncover dark secrets in the ancient Wine Cellar and test your strength in the Warmaker’s Sanctuary, both of which contain unique treasures.
PVP REVAMP
While a number of changes have been made to further improve upon player versus player combat, the most noticeable change is probably that of the Battle Standard, allowing the creation of gladiator arenas, even on PvE servers. Fear not, however, participation is voluntary.
RP LOVE
Whether or not you are a roleplayer, emoting at your friends and taunting your enemies is always a delight. Several new emotes have been added, as well as new war paints, outfits, buildings and placeables.
NEW WEAPONS AND ARMOR
Hundreds of new weapons and armor pieces have found their way into The Exiled Lands, including the savage Great Axe of the North and the chivalrous Poitain Cavalier armor.
TwitchCon in San Diego in September gave us the opportunity to meet in person with many members of the community. It proved once and for all that Conan Exiles players are the coolest, friendliest and most badass people on Earth. Thank you to everyone who came, who also got an exclusive look at our published title Moons of Madness and upcoming hack ‘n’ slash Conan Chop Chop, and we hope to see you all again as soon as the state of the world permits it!
COMMUNITY CREATIONS
While we’re proud of the work we have put into Conan Exiles over the past 12 months, we wouldn’t be anything without our amazing community. We are constantly blown away by your creativity and contributions. While we want to spotlight more of our modder and content creators going forward, we picked a small range of examples to show case here. Thank you everyone for sharing your creations with us. We appreciate all of you.
First up is “Blast to the Past” a series by Tavern Tales, showcasing the potential of Story Telling and Roleplaying in Conan Exiles. You can check out the first episode right here:
Everyone loves Neebs Gaming and so do we. They have their own Easter Egg in the game which you might have discovered already but did you know they made an official Conan Exiles Song? It’s super catchy!
PixelCaveGaming creates ongoing amazing content and this beautiful Tree Village they’ve built is no exception:
Michele Tosoni, tells use the story from a different perspective for once, namely that of a Shaleback. We loved that approach.
WHAT'S NEXT FOR CONAN EXILES
The past 12 months have been exciting, but we’re even more thrilled about what comes next. We have several quality of life improvements in the works, as well as additions deriving from the rich Conan lore. We’re looking forward to sharing these plans with you shortly. Till then, have fun in The Exiled Lands and may your enemies forever tremble at your feet!
Available now on all platforms! Build stunning cities and gleaming temples of shining white marble with the Architects of Argos Pack. Adorn your base with elegant statues and refreshing fountains to make it look more impressive than ever!
The Argossean building set offers a host of attractive pieces. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings.
You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.
Architects of Argos Pack contains:
49 new and exclusive building pieces Ornate pieces including beautiful vaulted ceilings
18 new and elegant placeables Decorate your base with classical statues and fountains
3 new mount saddles Equip your horse with the Argossean Warhorse saddle
15 new armor pieces in three sets, such as the Phalanx armor Light, medium and heavy sets with an epic end-game version of each
9 new weapons in the Argossean set Same power as iron weapons with an epic end-game version of each weapon
All the new content in Architects of Argos is exclusive to this DLC and adds new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.
Coming hot on the trails of our previous content patch, conveniently titled Followers I, and as announced in our producer letter, we feel now ready to deploy on all platforms our next game update: Followers II!
This update stems from a month-long collaboration with our Testlive community, that kept us sending feedback over four revisions and helped us improving the update we’re releasing today. Among these changes comes a very long and oft-requested feature, AI stances! We have also added a command system for your active follower, which will let you give direct orders to your companion.
There’s more changes and improvements that come with these new additions that will generally improve how AI reacts and interacts in the game. We have also included a couple of commonly requested quality of life changes that will make your adventures in the Exiled lands even more amazing: you can now have a companion and a horse active at the same time, and while riding you can also drag any unconscious NPCs!
With this new update we are also releasing our newest cosmetic DLC pack: The Architects of Argos! Build stunning cities and gleaming temples of shining white marble. Adorn them with elegant statues and refreshing fountains to make your base look more impressive than ever, and follow suit with new mount saddles, armor pieces and weapon sets! You can read our announcement to see what’s included in this new DLC pack.
Thanks again for your amazing support, and stay safe!
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
New follower behaviors!
You can now give your followers a brand new set of engagement rules and tactical preferences to better suit your playstyle!
Accessed via a new option in the interaction wheel, you can now assign different behaviors to your thralls and pets. Divided into two sections (Engagement and Tactics), this will give you better control than ever on how your armies react to incoming threats. Please note that these new options are for your thralls and pets who are set as base defenses and not actively set as your follower (to see which new changes apply to active followers, you can skip a few sections and go straight to the new Follower Command System!)
Engagement behaviors
Under this new menu, you can now choose and customize different rules of engagement for each of your followers. These new options are:
Guard Area: Follower will only attack when a hostile engages with them or any friendly presence within their detection radius.
Guard me: Attack those that directly attack you or those hostiles that you engage with in combat.*
Attack all enemies: When subtlety isn’t part of your master plan, just let your armies know about this option. They will engage with any hostile that enters their detection radius, old-school!
Attack nothing: If you want them to know engaging with any threats might be above their gruel pay-grade, choose this option. Any follower with this behavior will not retaliate against hostile activity.
Attack and Chase Distance: You can set at which distance your thrall or pet will detect hostiles (Attack Distance), as well as the distance they might move (together with some new aggro systems) from their designed guard spot while pursuing their target (Chase Distance). These two settings open a new submenu with a range of options, from Lowest (5 meters) to Longest (50 meters).
Tactics behaviors
Within this section, you can set which tactical choices will be preferred by your followers:
Stand and defend: With this option, your followers will stay firm and keep the designated position against any hostile activity.
Prioritize melee: Followers with this tactic assigned will try to deal with enemies up-close and prioritize equipping the shortest range weapon they have available in their inventory.
Prioritize ranged: This tactic will make your thrall opt for long-ranged engagements, prioritizing ranged weapons in their inventory when attacking an enemy.
New Follower Command System!
By Crom! You can now give direct orders to your active companion. Politely ask them to move, or rudely ask them to annihilate any hostile targets within the press of a button!
Aim and press the assigned input (X by default) to move your companion to the designated location or attack an enemy. Double press that key to make them stop any activity they’re engaged on (and double press again to make them resume that activity). Press it three times and you will ask your companion to return to your position.
You can also hold the command button to open a new radial menu where you can select any of these settings individually!
Some important Quality of Life additions!
We’ve been listening to the feedback you’ve all been sending us since the release of the mounts update and we’ve integrated the two most requested changes! You can now have an active companion as well as your trusty steed, as horses don’t take the active follower slot anymore! And while you’re out and about on your ride, don’t forget that you can now drag any NPCs you’ve left unconscious!
New cosmetic DLC pack available: The Architects of Argos!
Build impressive cities and temples with the Argossean building set. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings with the inclusion of new placeable pieces. You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.
New follower stances!
New follower command system!
You can now have a companion and a mount active at the same time!
You can now drag unconscious NPCs while riding a horse! Yee-haw!
AI improvements!
New DLC pack: The Architects of Argos!
…and more!
Deployed a number of optimizations regarding server logs.
Fixed a number of crashing issues.
Fixed a number of crashing issues related to AI.
Added a number of optimizations in regards of characters and AI.
Fixed an issue that would allow building inside certain locations.
Fixed an issue with inconsistent return of materials.
Added new follower behavior settings! For the first time, you can customize the rules of engagement of your follower defenses as well as their tactics when in combat.
Added new command system that will allow you to give direct orders to your active follower. This can be controlled via a new radial menu (holding X by default), or giving direct input (by single pressing X to move/attack, double press to cancel).
Added new animations to provide visual feedback to the command system.
Added and reworked AI behaviors to deepen and improve the playing experience.
New DLC patck: The Architects of Argos!
Fixed an issue that would cause the placement brush of placeables to snap to the edges of all assets.
Fixed an issue where the replacing of ramps and sloped roofs from specific DLCs would work inconsistently.
Fixed an issue where Riptide light attacks would deal double damage.
Fixed several instances where friendly and/or hostile AI would become non-responsive towards external threats.
Reworked several AI components, such as hate list (list of hostile targets) and leash distance (distance they’re allowed to chase their target).
Resolved several issues where followers would have troubles teleporting to the player.
Resolved a number of issues that would prevent thralls from using weapon combos.
Improved AI awareness. They can now detect threats and targets visually and via sounds.
Fixed a few issues that would allow cheesing bosses’ AI using the leash behavior.
Fixed a number of issues regarding the Warmaker’s Champion AI and attack patterns.
Fixed an issue that would cause wights to spawn in unbeatable ways during the Wine Cellar boss fight.
Fixed an issue where followers would not teleport correctly when player characters do.
Fixed an issue where KO’d NPCs would teleport for a short distance if interacted with no Bindings equipped.
Fixed a targetting issue where NPCs would target the foundation beneath instead of the character.
Fixed an issue where NPCs with a bow would not retaliate against long distance attacks.
Fixed an issue where NPCs would not attack the player while standing in a particular spot.
Chilled Godbreaker Plate armor value was inconsistent compared to Godbreaker Plate. This is now fixed.
Fixed an issue that would cause player characters to get stuck on a chair if placed on a foundation.
Falling on spikes should no longer negate fall damage.
Stamina cost for dodging has been reduced for medium and light armors.
Redesigned the Accuracy 40 perk. It is now called Flattening Shot and will allow your heavy shots to push back or knock down targets.
Improved navigation on interaction radial wheels. You can now use key or button inputs to ease your navigation.
You can now drag unconscious NPCs while riding a horse.
Mounts no longer take a follower slot. This means you can now have a follower and a horse at the same time.
Added character animations when issuing commands to followers.
Added new radial menu options to control follower behavior.
Added new follower command menu.
New key bindings have been added to control the new commands.
Implemented a smart system on the Interact key when using a controller. Now, if there are valid interact targets, this binding opens the interact menu. Otherwise, the command menu.
Added tips and hints related to the new Followers systems in loading screens.
Fixed an issue with the pets’ radial menu.
Separate TestLive Product on Steam We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
Hey all! We’re doing a dev stream with Nicole (Community Manager) and Scott Junior (Executive Producer) tomorrow. We’ll be talking about testlive, the Followers I patch that went live, Followers II currently on TestLive, showing off something new, and some Q&A at the end.
It’s the first one in a while and we’ll be doing it from home! Come for the info and fun, stay for my cats who will inevitably interrupt the stream.
Conan Exiles has over a thousand official servers, divided between three platforms (PC, Xbox, PlayStation) and several regions. These servers come as a free service to all our players who want to participate in the online experience of the game and do not feel like delving into the intricacies of joining a private server or hosting one of their own. This comes with the caveat of us not being able to monitor every server all the time, nor have any active admins or Gamemasters.
It is inevitable that, at some point, tensions arise and some players opt for unfair ways to tip a server’s balance or find ways to limit the access and enjoyment for other people. We would love if this wouldn’t happen, but in certain situations it is necessary for us to intervene in order to guarantee a certain level of stability, fair play and enjoyment for the majority of players.
This is the current set of rules of conduct we have established for official servers to ensure the smoothest experience possible. By playing on an Official server you agree to follow the rules below. Please make sure you are aware of them and help us reinforce them by reporting any possible infractions to our team.
Please be aware that this set of rules is not extensive, complete, nor covers every possible situation. We reserve the rights to add any changes or resolve a situation at our own discretion.
Hacks and Exploits
The use and abuse of hacks and exploits on official servers is not tolerated.
Hacks are uses and abuses of third-party programs that inject code and modify aspects of the game to provide unfair advantage against other players. For instance: super speed, hitbox detection, wallhacks and server DDoS.
Exploits are uses and abuses of game mechanics to obtain an unfair advantage over other players including creating a detrimental play experience. For instance, item duplication, stashing of materials under the world terrain (undermesh), crashing servers or other player’s clients, accessing forbidden areas of the game and abuses of the building system of the game to negatively impact server and client performance.
Harassment and griefing
When playing on official servers, please stick to a general set of guidelines of basic decency, such as treat others as you would like to be treated.
If you’re experiencing harassment and griefing in-game, please be aware that there are tools in-game put in place to help you improve your experience such as muting.
However, there might be cases we may intervene against if some lines of basic human decency are crossed, for instance:
Offensive and defamatory chat and user created content of racial, sexual, hateful, illicit or of other nature. This extends to character names, guild names, in-game signs and so on.
Terrorist and criminal glorification. This extends to character names, guild names, in-game signs and so on.
Personal threats, doxing, stalking. Please also make sure to get in touch with the local authorities in such similar cases.
Impersonation of Funcom employees or staff.
Regarding the building system, although freedom is encouraged through the sandbox mechanics of the game, please remember that there are other players sharing the server with you. We reserve the rights to act upon in cases we deem necessary, such as but not limited to:
Blocking of content in the game, such as dungeons, resources and other areas of the game.
Abuse of the claim system (claim spam) where blocks are placed for no other purpose than to prevent other player’s access to resources and building spots.
Irresponsible abuses of the building system leading to loss of performance both on client and server-side.
Special consideration against these cases will be taken in PVE and PVE-Conflict servers.
There will be no refunds of materials or inventories should you or your clan be affected by an admin intervention.
Clan and personal responsibility
It falls under your responsibility to make sure not to break any of these guidelines and when in doubt, please contact any of our staff in our forums.
It also falls under your responsibility to make sure no one in your clan is abusing game mechanics or partaking in continued harassment. Do not associate under any circumstances with players you suspect are hacking, exploiting or abusing any of the guidelines above. If you suspect any of them are partaking in such actions, please report them to our staff and distance yourself or your clan from these players.
It is also your responsibility to know which clans you’re currently a member of, on any official server. If you are not going to be active in a server, please remember to leave the clan or ask to be kicked from it after a certain period of time.
Ignorance to these actions and guidelines will not be taken in consideration when appealing any possible restrictions put in place against your account due to this oversight.
Circumventing a ban
Avoiding or circumventing a ban on your account by any means, including but not limited to creating alternate accounts, using Family Share, or other similar methods, will result in a harsher restriction against your account and forfeiting any chance of being able to appeal in any way against your suspensions.
Duration of a ban
In many situations, we will proceed with a temporary ban as a way to warn and deter against repeating infractions.
In cases of undermeshing, we will proceed with 7 or 14 day bans depending on the extent of the abuse.
In cases of server walling or locking access to large chunks of content in one or several servers, the duration of the ban will be of 1 month (4 weeks).
In cases of other forms of abuse and griefing, the bans will range from 3 day to 14 day bans depending on the extent and gravity of the situation to be judged at our discretion.
In cases of exploiting and abusing of in-game mechanics, the bans will range from a duration of 1 week to 1 month depending on the extent and gravity of the abuse.
Hacking and situations deemed as extreme will be met with a permanent ban.
Any repeated infractions will result in exponential durations of any bans previously applied. Any more infractions beyond that will result in permanent, non-appealable bans.
Reporting an infraction
To ensure we can provide the best help we can, please make sure you provide the best information you can at the time of your report. This means relaying as much information, as closer to the truth as you can, to help our team evaluate the situation.
If when analysing the report we find evidence suggesting the information provided was false, tampered with or modified in such a way as to provide a wrongful interpretation, we might proceed to exert disciplinary action against your account.
How to contact us
If you want to report players, clans, exploits, or connectivity issues in any of our Official Servers, please contact us through Zendesk, our team will get back to you using the provided email.
Make sure that you fill all the text fields with accurate information, and that you provide irrefutable veridic proof and evidence to back up your report. This includes, but is not limited to, screenshots, videos, timestamps, names of characters and guilds, profiles.
We won’t be able to refund or return any loss of property caused by an infraction or abuse and as a result, any such requests will be dismissed.
Should you require any other type of assistance or have any questions you'd like to ask our team privately, feel free to send us a DM through our Forums by going to your profile, selecting Message, and in the recipient field type in @Community. Do not tag any other players or members of our community in your reports.
NEW FORUM ACCOUNTS:Please be aware that newly created users can't send private messages until a certain threshold has been met, which is to read 5 different posts, 30 different messages, and spend 10 minutes logged in. This is to prevent automated spam.
Legacy bans and appeals
If you want to appeal a ban, please contact us through Zendesk, selecting "Why was I banned" as the type of issue and providing relevant information such as character names, servers you've played on, and clans you were part of.
Any bans and restrictions applied prior to the announcement of these rules were of permanent manner, however, due to the announcement of the new set of rules, these can be appealed on a case by case basis as long as the infraction for which they were punished is specified in this document to be of a lesser duration.
Please note that we reserve the right to not revise the ban at our own discretion.
Disclaimer
We reserve the right to modify these rules in any way we deem necessary and at any moment, including the reasons, offenses and restrictions, as well as their duration, at our own discretion. We will try to communicate any major changes in a way we deem efficient to inform the majority of players.
Conan Exiles does not offer MMO-Like in-game support, and as such we won’t be able to refund or return any loss of materials, inventories or any kind of in-game property caused by admin intervention, infractions or other losses caused by gameplay.
As a player on our official servers, you’re responsible for having read and accepted these rules, as well as facilitating awareness of them to any other players. Ignorance of these rules will not exempt you, your clan or your account from receiving disciplinary action.
For those curious as to what's going on on the TestLive branch, you can check out the notes here! Coming hot on the trails of our previous content patch, conveniently titled Followers I, and as announced in our producer letter, we feel now ready to deploy on Testlive the first iteration of our next game update: Followers II! Given the amazing reception you all gave to our new commitment to make Testlive a meaningful platform to test and improve upon new features, we feel this is the right time to let you all have a first look at our new batch of changes and improvements aimed at overhauling how you interact with your followers.
Among these changes comes a very long and oft-requested feature, AI stances! We have also added a command system for your active follower, so you can give direct orders such as move and attack. There’s more changes and improvements that come with these new additions that will generally improve how AI reacts and interacts in the game. We have also included a couple of commonly requested quality of life changes that will make your adventures in the Exiled lands even more amazing: you can now have a companion and a horse active at the same time, and while riding you can also drag any unconscious NPCs!
We’d love if you would give all these changes a try and let us improve on these features by sending us any feedback you might have regarding possible issues here. Remember, this Testlive update is still a work in progress build and many things might still be still under active development!
Thanks again for your ongoing feedback and support.
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
New follower behaviors!
You can now give your followers a brand new set of engagement rules and tactical preferences to better suit your playstyle! Accessed via a new option in the interaction wheel, you can now assign different behaviors to your thralls and pets. Divided into two sections (Engagement and Tactics), this will give you better control than ever on how your armies react to incoming threats. Please note that these new options are for your thralls and pets who are set as base defenses and not actively set as your follower (to see which new changes apply to active followers, you can skip a few sections and go straight to the new Follower Command System!)
Engagement behaviors
Under this new menu, you can now choose and customize different rules of engagement for each of your followers. These new options are:
Guard Area With this option, your follower will only attack when a hostile engages with them or any friendly presence (including you!) within their detection radius.
Guard me You only want them to attack with those that directly attack you or those hostiles that you engage in combat with? This is your option!
Attack all enemies When subtlety isn’t part of master plan, just let your armies know about this option. They will engage with any hostile that enters their detection radius, old-school!
Attack nothing If you want them to know engaging with any threats might be above their gruel pay-grade, choose this option. Any follower with this behavior will not retaliate against hostile activity.
Attack and Chase Distance You can set at which distance your thrall or pet will detect hostiles (Attack Distance), as well as the distance they might move (together with some new aggro systems) from their designed guard spot while pursuing their target (Chase Distance). These two settings open a new submenu with a range of options, from Lowest (5 meters) to Longest (50 meters).
Tactics behaviors
Within this section, you can set which tactical choices will be preferred by your followers:
Stand and defend With this option, your followers will stay firm and keep the designated position against any hostile activity.
Prioritize melee Followers with this tactic assigned will try to deal with enemies up-close and prioritize equipping the shortest range weapon they have available in their inventory.
Prioritize ranged This tactic will make your thrall opt for long-ranged engagements, prioritizing ranged weapons in their inventory when attacking an enemy.
New Follower Command System!
By Crom! You can now give direct orders to your active companion. Politely ask them to move or rudely ask them to annihilate any hostile targets within the press of a button! Aim and press the assigned key (X by default) to move your companion to the designed location or attack an enemy. Double press that key to make them stop any activity they’re engaged on (and double press again to make them resume that activity). Press it three times and you will ask your companion to return to your position. You can also hold the command button to open a new radial menu where you can select any of these settings individually!
Some important Quality of Life additions!
We’ve been listening to the feedback you’ve all been sending us since the release of the mounts update and we’ve integrated the two most requested changes! You can now have an active companion as well as your trusty steed, as horses don’t take the active follower slot anymore! And while you’re out and about on your ride, don’t forget to that you can now drag any NPCs you’ve left unconscious!
New follower stances!
New follower command system!
You can now have a companion and a mount active at the same time!
You can now drag unconscious NPCs while riding a horse! Yee-haw!
AI improvements!
…and more!
Currently Known Issues
The Follower Command System is currently missing Audio Effects.
Target lock keybind while using a controller is currently overridden by the Command key.
Given the complexity of the AI changes present in this patch, it is possible that some of the new systems and behaviors might not only not work as intended, but present worse performance than those already available in live. We’re extremely interested in any feedback you can share about AI issues and behavior in this build of the game.
This is a Work in Progress build and as such some features might not work as intended. Please share your feedback should you encounter any issues, so we can fix them in a future iteration of this patch.
Deployed a number of optimizations regarding server logs.
Fixed a number of crashing issues.
Fixed an issue that would allow building inside certain locations.
Added new follower behavior settings!
For the first time, you can customize the rules of engagement of your follower defenses as well as their tactics when in combat.
Added new command system that will allow you to give direct orders to your active follower. This can be controlled via a new radial menu (holding X by default), or giving direct input (by single pressing X to move/attack, double press to cancel, triple press to return).
Added new animations to provide visual feedback to the command system.
Added and reworked AI behaviors to deepen and improve the playing experience.
Fixed an issue where Riptide light attacks would deal double damage.
Fixed several instances where friendly and/or hostile AI would become non-responsive towards external threats.
Reworked several AI components, such as hate list (list of hostile targets) and leash distance (distance they’re allowed to chase their target).
Resolved several issues where followers would have troubles teleporting to the player.
Resolved a number of issues that would prevent thralls from using weapon combos.
Improved AI awareness. They can now detect threats and targets visually and via sounds.
Stamina cost for dodging has been reduced for medium and light armors.
Redesigned the Accuracy 40 perk. It is now called Flattening Shot and will allow your heavy shots to push back or knock down targets.
Improved navigation on interaction radial wheels. You can now use key or button inputs to ease your navigation.
You can now drag unconscious NPCs while riding a horse.
Mounts no longer take a follower slot. This means you can now have a follower and a horse at the same time.
Added character animations when issuing commands to followers.
Added new radial menu options to control follower behavior.
Added new follower command menu.
New key bindings have been added to control the new commands.
Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.
If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.
We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
We hope you're all enjoying the boosted XP! For this weekend only we're ALSO enabling doubled harvesting rates for all official servers! This should make building your dream home or fortified castle a little easier over the weekend. These increased rates will be enabled until April 6th.
Don't forget the Steam sale is also ongoing until April 6th! Get the base game for you and/or a friend at 50% off, or the Complete Edition at 40% off.