Broforce - Shaz
CHANGELOG UPDATE

We greased up the proverbial elbows and managed to knock off a long list of bugs in Broforce. And probably created a whole new list of bugs in the process...but, you know, out with the old…

CHANGELOG

▪ Death Match and Versus Mode actually work now
▪ Brodowns no longer immediately end if there's a draw in Deathmatch
▪ Load times taking progressively longer in some instances has been improved
▪ Main menu lag improved
▪ Menu highlight height is now 25% shorter to fix the bleed
▪ Selecting "BACK" from the versus menu no longer locks the game
▪ Published offline campaigns can now be played via the custom campaign menu
▪ Campaigns with no title don’t mess up the offline campaign browser anymore
▪ "AREA LIBERATED" end mission text mask no longer looks pinched
▪ Option to force hard mode in custom levels added
▪ Input system rebuilt from scratch - should fix all XBone controller related issues, better binding, rumble added (XBox controllers only)
▪ General cinematics polish and improvements
▪ Bug preventing you from picking up ammo in CR 666 boss stage is fixed
▪ Brolander and Broden have been added to the credits background pic
▪ New and improved fireballs
▪ Ellen Ripbro’s unlimited specials bug is fixed
▪ Scaffolding (6) no longer hangs the game if no ceiling in the level
▪ Helicopter boss level with the crash/die bug has been fixed
▪ Fixed the bug preventing the final achievement from being unlocked on Iron Bro/Hard Mode
▪ Ash’s double chainsaw bug (whilst using melee and special) is fixed
▪ Corner avatar no longer bugs out after you die as Broveheart while using his special
▪ Brobocop special targeting attack bug (sometimes interrupting targeting) now fixed
▪ World Map black mist
▪ Night level lights wrong graphic fixed
▪ Assmouth should load correctly now
▪ Boneworms explode better now
▪ Mook Launcher boss difficulty tweaked (he’s harder to kill now)
▪ Iron Bro floating crates bug fixed
▪ Fixed dog howl (no longer sounds like hell beast)

NEW STEAM ACHIEVEMENTS!

(We’ll leave it to you to explore them)

▪ "Front row ticket to the gun show, baby"
▪ “You’re fired”
▪ “I’ll be back”
▪ "I must be on Broadway"
▪ “No ticket”
▪ "I didn't want to resort to violence, but I didn't have a choice"

WHO'S THAT BRO?

We have another update coming at you in the next few weeks, and without giving too much away, there might just be a new bro (or three). Who’s That Bro???


ADOPT A MOOK!
Adorable plushie suicide mooks will be available for purchase off Devolver’s online store in the next few days!


BROFORCE WINS GOLDEN TRAILER AWARD!

The glorious Ballad of Rambro trailer won the “Most Innovative Advertising for a Video Game Award” at the Golden Trailer Awards 2016! Huge congratulations to our benevolent publisher overlords Devolver Digital, video game trailer sorcerer Kert Gartner, and the man behind the music, Deon Van Heerden! (And, of course, America, for the endless inspiration)

Broforce - Shaz
CHANGELOG UPDATE

We greased up the proverbial elbows and managed to knock off a long list of bugs in Broforce. And probably created a whole new list of bugs in the process...but, you know, out with the old…

CHANGELOG

▪ Death Match and Versus Mode actually work now
▪ Brodowns no longer immediately end if there's a draw in Deathmatch
▪ Load times taking progressively longer in some instances has been improved
▪ Main menu lag improved
▪ Menu highlight height is now 25% shorter to fix the bleed
▪ Selecting "BACK" from the versus menu no longer locks the game
▪ Published offline campaigns can now be played via the custom campaign menu
▪ Campaigns with no title don’t mess up the offline campaign browser anymore
▪ "AREA LIBERATED" end mission text mask no longer looks pinched
▪ Option to force hard mode in custom levels added
▪ Input system rebuilt from scratch - should fix all XBone controller related issues, better binding, rumble added (XBox controllers only)
▪ General cinematics polish and improvements
▪ Bug preventing you from picking up ammo in CR 666 boss stage is fixed
▪ Brolander and Broden have been added to the credits background pic
▪ New and improved fireballs
▪ Ellen Ripbro’s unlimited specials bug is fixed
▪ Scaffolding (6) no longer hangs the game if no ceiling in the level
▪ Helicopter boss level with the crash/die bug has been fixed
▪ Fixed the bug preventing the final achievement from being unlocked on Iron Bro/Hard Mode
▪ Ash’s double chainsaw bug (whilst using melee and special) is fixed
▪ Corner avatar no longer bugs out after you die as Broveheart while using his special
▪ Brobocop special targeting attack bug (sometimes interrupting targeting) now fixed
▪ World Map black mist
▪ Night level lights wrong graphic fixed
▪ Assmouth should load correctly now
▪ Boneworms explode better now
▪ Mook Launcher boss difficulty tweaked (he’s harder to kill now)
▪ Iron Bro floating crates bug fixed
▪ Fixed dog howl (no longer sounds like hell beast)

NEW STEAM ACHIEVEMENTS!

(We’ll leave it to you to explore them)

▪ "Front row ticket to the gun show, baby"
▪ “You’re fired”
▪ “I’ll be back”
▪ "I must be on Broadway"
▪ “No ticket”
▪ "I didn't want to resort to violence, but I didn't have a choice"

WHO'S THAT BRO?

We have another update coming at you in the next few weeks, and without giving too much away, there might just be a new bro (or three). Who’s That Bro???


ADOPT A MOOK!
Adorable plushie suicide mooks will be available for purchase off Devolver’s online store in the next few days!


BROFORCE WINS GOLDEN TRAILER AWARD!

The glorious Ballad of Rambro trailer won the “Most Innovative Advertising for a Video Game Award” at the Golden Trailer Awards 2016! Huge congratulations to our benevolent publisher overlords Devolver Digital, video game trailer sorcerer Kert Gartner, and the man behind the music, Deon Van Heerden! (And, of course, America, for the endless inspiration)

Broforce

Broforce has received two new heroes inspired by the life and times of Christopher Lambert. Broden (Raiden) and Brolander (Connor MacLeod aka the Highlander) are now playable. Both use lightning powers and the inimitable charisma of Lambert to blow up enemies.

Speaking of blowing up enemies, you can do that in sillier ways with new "All-American Supply Drops" which look like big gun robots. There are also new "performance enhancing drugs" and alien pheremones that make xenomorphs cluster together in a big group hug.

There's more: "Expert Broforce players can also test their battle-hardened skills in the all-new Covert Ops levels for each bro, designed around each unique character and their special attacks."

Broforce is jolly good fun. We enjoyed the destructible levels and the screen-shaking explosions, even if the bro-ness grew exhausting after a while. Find out more in our Broforce review.

Broforce - contact@rockpapershotgun.com (Alice O'Connor)

Only now that Broforce [official site] has left Steam Early Access are we actually getting some real action heroes! The first post-launch update has arrived with a Christopher Lambert double-header, adding new Bros based on Connor MacLeod, The Highlander>, and Raiden out Mortal Kombat> to run and jump and megamurder. Now we’re talking! The ‘Lightning Strikes Twice’ update also added new challenge missions designed around each Bro’s abilities, and handy new items like performance-boosting drugs and alien pheremones.

… [visit site to read more]

Broforce - Shaz


WATCH THE UPDATE TRAILER

NEW BROS!

The latest update to Broforce includes two new lightning wielding bros of Lambertian origin, the immortal Brolander and thunder god Broden, each with their own attacks and special moves.

TACTICAL OPS!

Tactical missions far behind enemy lines... with a single bro. Players can test their Broforce knowledge in these missions and maybe learn a couple tricks in the process.

SUPPLY DROPS!

All bros now have access to new tactical items like All-American Supply Drops™, alien pheromones to distract xenomorphs, and performance enhancing drugs for that extra little boost when the odds are against them.

BROFORCE SOUNDTRACK



The Freedom EP - a five-track album of Broforce music including The Ballad of Rambro and the Broforce theme song - is available for free as part of your Broforce purchase.

You can also purchase the whole Broforce soundtrack produced by Jo Ellis and Deon van Heerden, containing no less than 55 tracks for $4.99...and no, that's not a typo. The soundtrack proceeds go to the musicians, so not only are you investing in some ridiculously cool music, you're also helping said starving musicians to keep making said awesome music.

Featuring the Broforce theme song by Strident, ultra-patriotic tracks The Ballad of Rambro and The Star Spangled Banner, massive percussion ensemble level music, power metal stings and epic hybrid scoring boss battles, this is the sound of a vinyl needle dragging over a disk made of pure testosterone.

It also includes a ton of bonus tracks, such as music from the (mumble mumble)-Award-winning Expendables 3 tie-in game, ExpendaBros, the original proof of concept tracks, and that fiddly-fiddly guitar solo that plays at the end of the levels. Hell yeah!

Deon gives us some fun facts about the making of the Broforce soundtrack:

▪ Personnel:
Deon van Heerden (Composition, arrangement, guitars, MIDI programming)
Christian Burgess (Drums and percussion)
Jo Ellis (Production, mix and master. Also bass and additional guitars. And cowboy hat.)
▪ The album's massive percussion tracks were achieved by blending sample libraries with countless layers of live percussion - played by Christian Burgess of Strident - recorded at Jo Ellis' Blue Room Studios, as well as the Ladismith Church Hall.
▪ This live percussion included standard drum kits, anvils, rain sticks, tablas, djembes and Chris' own body. You know, because we could.
▪ The album features none of those amp simulators the kids are using nowadays. These are all Vintage Marshalls, baby. A Super Bass and a JCM800, to be precise.
▪ We used 12 different guitars; partly for a rich, varied sonic experience, and partly (well, mostly) just because we could.

ROAD TO FREEDOM!



Road to Freedom is the new series that presents a tell-all depiction of independent game development. Set during the final days of Broforce's 3 year development, Road to Freedom provides a frank look into the lives of the people behind the bromance, and delivers their stories in ways as hard-hitting and explosive as Broforce itself.

Episode 6, which will be live in the next two hours, is an epic recount of the final moments to launch. Experience what it was like for us, the Free Lives team, as the clock finally hit zero. If you've missed the previous episodes, you can catch them all on our YouTube channel:
F R E E L I V E S

BROFORCE MERCH

Not sure where to get Broforce merch? Our overlord publishers, Devolver Digital, can sort you out HERE.

We're also using the services of RedBubble, a global marketplace for independent artists, to bring you some amazing fan made merchandise, as well as our own official merch. Right now we have the Broforce logo available for you to order as a t-shirt, hoodie, mug, sticker and all things brandable HERE. We'll be adding more art for you soon.

You can also browse fan made art HERE, or submit your own!

Below: Turkey bomb, by Vesner in Poland


Broforce - Shaz


WATCH THE UPDATE TRAILER

NEW BROS!

The latest update to Broforce includes two new lightning wielding bros of Lambertian origin, the immortal Brolander and thunder god Broden, each with their own attacks and special moves.

TACTICAL OPS!

Tactical missions far behind enemy lines... with a single bro. Players can test their Broforce knowledge in these missions and maybe learn a couple tricks in the process.

SUPPLY DROPS!

All bros now have access to new tactical items like All-American Supply Drops™, alien pheromones to distract xenomorphs, and performance enhancing drugs for that extra little boost when the odds are against them.

BROFORCE SOUNDTRACK



The Freedom EP - a five-track album of Broforce music including The Ballad of Rambro and the Broforce theme song - is available for free as part of your Broforce purchase.

You can also purchase the whole Broforce soundtrack produced by Jo Ellis and Deon van Heerden, containing no less than 55 tracks for $4.99...and no, that's not a typo. The soundtrack proceeds go to the musicians, so not only are you investing in some ridiculously cool music, you're also helping said starving musicians to keep making said awesome music.

Featuring the Broforce theme song by Strident, ultra-patriotic tracks The Ballad of Rambro and The Star Spangled Banner, massive percussion ensemble level music, power metal stings and epic hybrid scoring boss battles, this is the sound of a vinyl needle dragging over a disk made of pure testosterone.

It also includes a ton of bonus tracks, such as music from the (mumble mumble)-Award-winning Expendables 3 tie-in game, ExpendaBros, the original proof of concept tracks, and that fiddly-fiddly guitar solo that plays at the end of the levels. Hell yeah!

Deon gives us some fun facts about the making of the Broforce soundtrack:

▪ Personnel:
Deon van Heerden (Composition, arrangement, guitars, MIDI programming)
Christian Burgess (Drums and percussion)
Jo Ellis (Production, mix and master. Also bass and additional guitars. And cowboy hat.)
▪ The album's massive percussion tracks were achieved by blending sample libraries with countless layers of live percussion - played by Christian Burgess of Strident - recorded at Jo Ellis' Blue Room Studios, as well as the Ladismith Church Hall.
▪ This live percussion included standard drum kits, anvils, rain sticks, tablas, djembes and Chris' own body. You know, because we could.
▪ The album features none of those amp simulators the kids are using nowadays. These are all Vintage Marshalls, baby. A Super Bass and a JCM800, to be precise.
▪ We used 12 different guitars; partly for a rich, varied sonic experience, and partly (well, mostly) just because we could.

ROAD TO FREEDOM!



Road to Freedom is the new series that presents a tell-all depiction of independent game development. Set during the final days of Broforce's 3 year development, Road to Freedom provides a frank look into the lives of the people behind the bromance, and delivers their stories in ways as hard-hitting and explosive as Broforce itself.

Episode 6, which will be live in the next two hours, is an epic recount of the final moments to launch. Experience what it was like for us, the Free Lives team, as the clock finally hit zero. If you've missed the previous episodes, you can catch them all on our YouTube channel:
F R E E L I V E S

BROFORCE MERCH

Not sure where to get Broforce merch? Our overlord publishers, Devolver Digital, can sort you out HERE.

We're also using the services of RedBubble, a global marketplace for independent artists, to bring you some amazing fan made merchandise, as well as our own official merch. Right now we have the Broforce logo available for you to order as a t-shirt, hoodie, mug, sticker and all things brandable HERE. We'll be adding more art for you soon.

You can also browse fan made art HERE, or submit your own!

Below: Turkey bomb, by Vesner in Poland


Sid Meier's Civilization® V - contact@rockpapershotgun.com (Adam Smith)

One day I’ll write a Desert Island Discs about the games I’d keep with me until the end of days, given a choice of ten. It’ll no doubt be a Desert Island Digital Downloads given the absence of physical media in my life. I live with the ghosts of entertainment.

Rather than compiling the list of games I’d take to the Vault with me though, today I’m aiming to put together a collection, one from each genre, that I’d use to introduce those genres to a PC gaming newcomer, or a lapsed gamer. A friend inspired this particular bundle of joy, someone who grew up with an Amiga but developed other interests and hasn’t touched a game for more than a few minutes at a time, either console or PC, for over fifteen years. A recent illness has left him unable to engage in his usual outdoor hobbies and games have filled the gap.>

… [visit site to read more]

Oct 21, 2015
Broforce - contact@rockpapershotgun.com (Adam Smith)

We’ve written about the brilliance at the muscular heart of Broforce [official site] before. It’s a run and gun platform-shooter in which tiny action heroes blow everything to pieces, using machine guns, dynamite, knives, shotguns, rocket launchers, rocket legs, rocket packs, grenades, airstrikes and flamethrowers. The fully destructible levels and agile player characters are the core of a perfectly pitched action game, hiding behind a title and theme that might suggest little more than a miserable pile of memes.

Broforce is excellent.>

… [visit site to read more]

Oct 19, 2015
Broforce
NEED TO KNOW

What is it: A surprisingly sophisticated take on run n gun platformers, hidden underneath a veneer of grinning action movie homage. Publisher: Devolver Digital Developer: Free Lives Reviewed on: 2.9GHz CPU, 8GB RAM, 2GB GPU Expect to Pay: 11.99 / $14.99 Multiplayer: 1-4 Link: Official site

Get mission -> kill bad guys -> rescue good guys -> kill big bad guy -> ride helicopter into sunset. This is the action movie archetype, the reason we sit in cinemas summer after summer—a plotline now so mechanical, that Free Lives went ahead and turned it into a mechanic.

It s how every single level of Broforce s technically endless campaign plays out (a level editor and custom playlists back up the sizeable main game). Like any action movie, the details might alter. Sometimes you re taking one of those massive, diagonally-moving lifts you only ever see in evil labs rather than grabbing a chopper-lifted ladder, but the effect is the same

In fact, this is Broforce s entire design outlook. It pilfers from action movies, and uses their familiarity to build an immediately readable take on the accepted run n gun genre—all pixels, enemy screams and one-shot-one-death twitchery.

The playable "bros" are Broforce's most obvious references. You play as a line-up of real action stars disguised behind increased muscle mass and names with Bro clumsily wedged into them. John Rambro, Mr. Anderbro, Broheart. Every one of the game s tens of characters is pacey, can climb any surface infinitely, and comes with primary, secondary and melee weapons. But they can play totally differently—the brilliance here being that, if you re au fait with the action film canon, you ll have a handle on how they ll work, even before you ve used them.

When you see Indiana Jones secondary weapon ammo is a neat row of bullets, you ll understand that they ll kill enemies in a single shot. Robocop s special move, which superimposes an Apple-1 green targeting matrix across the screen, would be a bit obtuse if we hadn t all watched Alex Murphy paint his enemies and precision-blast them.

There s no choice in who you play as—you re randomly assigned a Bro at the beginning of a stage, and rescuing a caged POW (which offers an extra life) randomises you again. It s a lovely system—making you weigh up the benefits of a good character against staying alive longer but getting a crap one. Everyone wants to be Leon, who can have tiny Natalie Portman snipe swathes of enemies, but no one bar no one wants to be McGyver, who weedily throws big turkeys with TNT stuffing. To add weight to the latter scale, however, the more POWs you rescue, the more Bros you re able to turn into.

It makes Broforce s characters 1-ups, unlockables, and trivia questions (I was very smug when I unlocked Planet Terror s Cherry Darling and immediately realised I could use her rifle-leg as a sort violent jetpack) all in one—they re a delightful centrepiece to the game. A shame, then, that the levels don t receive quite the same amount of knowing attention.

Vietnam-style greenery is reused over and over again, with brief pit stops in far more interesting urban environments and some subterranean tunnel systems. Enemies are reused constantly too—although they at least interact in interesting ways, as when definitely-not-Facehuggers kill AI mooks to become definitely-not-Xenomorphs. It s neat enough, but fatigue sets in quickly. In a game built on repetition, it could certainly use more superficial change-ups than it has.

Presumably, Free Lives didn t concentrate too much on level design because, most of the time, half of the stage is gone before you ve stepped on it. Even Indiana Jones whip can destroy terrain, meaning you re more often carving your way under footpaths than using them. Judging by how rarely I got myself fully stuck by just destroying everything, the levels are surprisingly well-designed under the surface, but that can t stop this system causing trouble in co-op.

Co-op is certainly a spectacle—with the right four characters, the entire screen can disappear within seconds of starting a level—but actually playing the game becomes a sterner test. It s easy to lose track of your character, meaning you won t notice that you re collapsing a bridge on all your friends heads, ruining the game for everyone. There are so many opportunities to kill your buddies, even without friendly fire, that it often becomes an active struggle not to. Playing alone often makes things more of a satisfying puzzle, but can also make certain boss fights close to impossible, when you repeatedly draw characters who can t make a dent.

But perfection is perhaps not the point. It's a joyful, giggling parody, a love letter to action fantasies, wasted youths and making the noise of a machine gun with your lips. Hell, if we re happy to watch those endlessly repetitive action movies for so long, why should this be any different?

Broforce - Valve
Broforce is Now Available on Steam and is 33% off!*

When evil threatens the world, the world calls on Broforce - an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Brace your loins with up to four players to run ‘n’ gun as dozens of different bros and eliminate the opposing terrorist forces that threaten our way of life. Unleash scores of unique weapons and set off incredible chain reactions of fire, napalm, and limbs in the name of freedom.

*Offer ends October 22 at 10AM Pacific Time
...