Doors: Paradox - Big Loop
Welcome to Behind the Doors - your favorite weekly blog about all things Doors!
Since we’ve been going strong with the cyberpunk doors, why not write up a third one for good measure? This time introducing Big Beats ready to groove up your day.

This is the second music-themed door we created, the first one being Music Mystery (yes, very original) from Doors: Origins or most commonly known around here as the Piano. We took a somewhat different approach when we started designing the concept. Just because we already had a musical level did not mean we would try recreating those ideas and incorporating them into this door.

Initially, the idea was to have somewhat of a disco or club, where we could include a dance party or those cool timing games, where you press arrows with your feet. It sounded really cool on paper, but it didn’t translate to success in reality.



A lot of the design has stayed similar throughout the brainstorming process. A quick thing to note, is that the platform has been the same for all four cyberpunk levels. It gives us good ground to work on (pun intended) and lets us be consistent, while also trying new stuff. One curiosity we removed totally was the little TV screen noticeable in the back face of the prototype. We had an idea to put a puzzle there, but as you will see later on, the puzzle chosen was far too big to fit inside such a small screen.

Abandoned Nightclub of the future
As you can see, the big cassette was always there - we didn’t really know what to do with it, but we knew it would be included in the gameplay one way or another. This version of Big Beats definitely looked more run down than usual. In fact, the whole concept revolved around creating an “abandoned nightclub of the future”. It was going to be your typical broken glass, trash everywhere disco, but later You, the player, would have turned it to a presentable and busy hangout spot for the cool kids in the block.



The Helper and The Dancefloor
The Helper, as you might have already guessed, was this little helper robot you can see in the GIF above. We wanted to include a robot but we got sick of the humanoid C3PO-style machines and went for a little something along the lines of the vacuum cleaner bot. Its intention was to open up the dance floor once the player completes a certain gameplay mechanic we don’t wanna spoil yet.
And so the rundown beaten club no one talked about was suddenly the talk of the town - the lights are shining, the music is blasting and the player is ready for the newest puzzle.



The front design remained the same as the prototype, the difference was in the details we included around and into the door. The lanterns resemble Chinese paper lanterns, but with a sci-fi twist of adding an emissive material. The labels and writings were neon with faux scribbles, which were also made to resemble Japanese hieroglyphics.

The puzzle we added is a timing-based click mechanic, which was originally inspired by the amazing rhythm game Osu! we are all big fans of. The prototype idea of a party dance game got transformed to the similar rhythm puzzle, with the exception that the dance floor is still a great place to bust some moves and have a good time.



Thank You for reading this week’s Behind the Doors. Don’t forget to join our Discord to get notified about all our future posts and announcements, as well as chatting with the team and community!
If you enjoyed our demo and want to see more from Doors, check in with your favorite puzzle streamers, because plenty of them are already playing an exclusive 15-level version!




Frostpunk - tommy


Dear Citizens,
Our survival in the harsh frostlands depends upon combined efforts. We shall never forget those who sacrificed themselves so that we may live. In the memory of our heroes we will raise the Monument to the Builders of the Generator!

To unlock the Builders’ Monument launch Frostpunk on Steam and follow our publisher page. By doing so you’ll be up to date with all the upcoming news from 11 bit studios. Remember that staying informed is crucial to our survival!

NOTICE: The new building is only available in the Endless Mode by starting a new game. It’s not available on previous saves.

By following the publisher page you’ll be notified about the most important announcements from 11 bit studios such as the South of the Circle releasing on August 3:
https://store.steampowered.com/app/1811040/South_of_the_Circle/

UPDATE:
A new hotfix for the yesterday's building update is here. Thank you for letting us know about the bugs!
The latest update will address the following issues:
  • The intro panel in a New Home scenario is visible again.
  • The refugees counter is now working properly.
If you've stared a new game in this scenario after the yesterday's update you'll need to start a new game after this update. Sorry about the inconvenience!

Take care,
11 bit studios
Police Stories: The Academy - Psyduck
Greetings, Officers!

We’re very glad to inform you that The Academy, a free prequel to Police Stories, is now out and available for download! Moreover, if you enjoy The Academy, you can grab the full game with a 65% discount until August 8.

https://store.steampowered.com/app/539470/Police_Stories/

Just to be clear: even if you went through Police Stories backwards and forwards, The Academy still has much to offer for experienced players. This free version of the game throws us back to the times when Rick and John were still green trainees just learning to be cops, and features a new story, three new missions and locations. So make sure to check it out – and don’t forget you can bring a friend, since The Academy supports co-op too! Two heads are better than one, right?



Okay, we’ll not hold you up any longer – it’s time for you to relive old times, reload your guns and search for a "rat" in a brutal world of Police Stories: The Academy. Good luck!

https://store.steampowered.com/app/1986760/Police_Stories_The_Academy/

P.S. And, of course, your reviews are very, very welcome!

Police Stories - Psyduck
Greetings, Officers!

We’re very glad to inform you that The Academy, a free prequel to Police Stories, is now out and available for download! Moreover, if you enjoy The Academy, you can grab the full game with a 65% discount until August 8.

Just to be clear: even if you went through Police Stories backwards and forwards, The Academy still has much to offer for experienced players. This free version of the game throws us back to the times when Rick and John were still green trainees just learning to be cops, and features a new story, three new missions and locations. So make sure to check it out – and don’t forget you can bring a friend, since The Academy supports co-op too! Two heads are better than one, right?



Okay, we’ll not hold you up any longer – it’s time for you to relive old times, reload your guns and search for a "rat" in a brutal world of Police Stories: The Academy. Good luck!

https://store.steampowered.com/app/1986760/Police_Stories_The_Academy/

P.S. And, of course, your reviews are very, very welcome!

Aug 2, 2022
Diplomacy is Not an Option - door407studio

Hey there! It's feedback time. As you may know, the new August Update is alive. Among other things it brought to the game new troops. Well, we are eager to hear your opinion on them.

We added:
  • Axe warrior
  • Foot knight
  • Mounted knight
  • Horse archer
  • "Burrdam Chimera"
What did you like, or perhaps, dislike about them? Do you have any suggestions on what we should add or remove? Perhaps you even have some ideas about further game development. Don't hesitate to share with us. Let's discuss.
Green Hell VR - Incuvo
Hello Adventurers!
Before we get into the details, we would like to thank EACH and EVERY one of you for your continuous support of Green Hell VR. It is so humbling to see the positive reception of the game and how the fans are excited for what's to come in the Amazonian jungle. That being said, we won't stop now and continue working on the game more to bring you even more content and QoL changes - so stay tuned for future patches. Now, let's go on to the summary! In July, there has been a lot going on for us:



1. Steam VR Fest
A lot of new people joined our amazing community because of the event, so we would like to, again, warmly welcome you! We also would like to thank Steam for organizing such an amazing event full of great-quality VR games - we were honored to be a part of this year's edition and hope to see more of such! Also, A Wolf In VR has helped us to bring more life to our Store page, so we are forever grateful :) Check out his stream on our page if you haven't yet.



2. Steam Trading Cards
Our 2D Graphic Designer has put all of her heart into the creation of these Steam Trading Cards and we are more than proud of her :) What are you waiting for? Collect and craft your badge and wear it with pride! The artwork is simply breathtaking and, if you haven't yet, take a look at some of the cards below - you won't be disappointed:



3. Challenge Mode Update
(changelog)
One of the most anticipated (of course, after co-op - we are working on it!) updates to the game and it has been a blast. Despite some minor bugs here and there, everyone is thoroughly enjoying the challenges this update brought, and we are motivated by such a reception of the first major update of Green Hell VR on Steam. There will be more to come! Don't forget to join in on discussions in our community on Steam, we appreciate every form of criticism and feedback - we want to learn and grow along with our fans! Because of your input, we managed to even release a hotfix, so more people can enjoy it to the fullest now :)



4. Metacritic

We are officially scored as a whooping 85! on Metacritic! Check the link below to drop a user review for the game as well - we appreciate the support!~
https://www.metacritic.com/game/pc/green-hell-vr



Overall, we are very happy with how this month turned out to be and we are looking to the future and more exciting things for Incuvo as a company and Green Hell VR as a game. Stay tuned and see you back in Hell, Green Hell VR!

Buy now!
https://store.steampowered.com/app/1782330/Green_Hell_VR/

Stay up to date:
Join our Discord
Follow us on our Twitter
Like our Facebook Page
And find us anywhere else!
Hokko Life - Lo_Team17


Hey there folks!

We're so, so excited to announce...

We'll be launching out of Steam Early Access on September 27th! 🥳💗

We're so excited to share this news with you! Thank you for all of your support and feedback, as we continue to work towards launching out of Early Access!

Hokko Life Key Features:

😍 Get Creative: The workshop awaits as players take control over every aspect of Hokko! With the 3D design tool, every aspect of a players creation can be tailored to perfection.
🎨 Dare to Design: No detail is too small, everything from the colour, fabric, and angle of the pillow on a chair can be edited.
🌍Sharing is Caring: Players will be able to share their meticulously crafted designs with friends and other players around the world!
🦋 Back of the Net: A lazy afternoon in Hokko can be spent with a net or pole in hand, catching and collecting the critters crawling around town.
🎣Something Fishy: with various locations to cast your rod, you can catch all kinds of fish.
🤝Meet the Neighbours: Hokko’s townsfolk offer a warm welcome, and with varying personalities, they all make for fantastic friends!

The cosy town of Hokko awaits! What kind of town will you build? 🥰💗





That's all for now, Residents!

As always, if you have any feedback, please feel free to let us know in our General Discussions or Report a Problem. if you have any issues regarding the game itself!

https://store.steampowered.com/app/824000/Hokko_Life/

Keep up with all things Hokko! 🌞
Hokko Life Twitter
Hokko Life Facebook
Hokko Life Discord
Aug 2, 2022
Maze Mart - Pimeine
Hello everybody, here is the 1.2 Update !

► Bug fixed :
  • Achievement index fixed (Wrong achievement were given due to an index gap between the game and steam, you keep the unlocked achievement)
► Underworld :
  • A post-it help have been added near the crow mount, to understand how to unlock it. (Another post-it have been added to the required item location in the first level).
  • The Ghost Guide have been updated, an arrow now point where his arm is pointing.
  • Demonic Coins have been updated to not eventually spawn under the ground, and some have been moved to easier spots.
  • No more Light spot infront the player spawn, to not trick him.
► Overall :
  • Night brightness have been doubled, due to some negative feedback about it.
Aug 2, 2022
再刷一把 PlayAgain - 地精骑士★★★
●BUG修复
1.修复奇门显像,五雷轰顶及撼地脚技能未加伤的问题
2.修复升龙拳卡技能BUG
3.修复飞天连斩技能不是必定命中问题
4.修复起源套装未增加神圣伤害的问题
●调整
1.《文爱》技能更改为《圈子》,增强技能改为共享技能
(之前这个不太懂,朋友跟我说了以后感觉不太合适,改一下,之前抱歉)
The Planet Crafter: Prologue - Brice MijuGames
Hello Terraformers!


The "Insects & Waterfall" is now available for everyone!

You can explore right away the 3 new biomes, find and collect 15 new butterflies species, create beehive and collect honey, breed silkworm and produce silk. Discover new secrets, unlock new achievements and experience new meteo events.

https://store.steampowered.com/app/1284190/The_Planet_Crafter/

If you already reached the insect stage in your save, just find wild larvae in the wild, and use it in the new incubators.

As promised, we are delivering this update just 2 months after the previous one, and we are sticking to our roadmap adding this Insects stage to the game!

Check out the trailer:



Your save files will transfer seamlessly to the update. But if you want to try a new adventure, feel free to create a new game to fully experience this update!

If your game is not up to date, restart Steam to download the latest version (v0.5.005)

We sincerly hope you'll like it!



https://store.steampowered.com/app/1284190/The_Planet_Crafter/

Full Changelog


V 0.5.005 - Insects & Waterfall

Major changes :
- Biomass unit is now the sum of 3 units : Plants, Insects, Animals (not yet implemented)
- Plants generation remplace the biomass generation on existing machines
- Reduced Nuclear Fusion Generator power input from 1625 to 1485 (Could lead to power shortage on your save, just add new power sources)
- Larvae appears naturally in the world after the trees stage

New Biomes :
- Waterfalls
- Meteor Field
- Mushrooms River

New objects :
- Biomass screen
- Incubator
- Beehive
- Butterfly dome
- Farm
- Honey
- Super food pack
- 3 types of wild larvae (common, uncommon, rare) (Place in incubator to create new species)
- 15 butterflies species (some are craftables, orther can be found in the world)
- Bees
- Silk farm
- Butterfly farm
- Butterfly display case
- Fence (Unlockable via blueprints)

Balancing :
- Increase some Tree seeds oxygen multipliers
- Some tree seeds have to bee unlocked
- Genetic manipulator produce tree seeds more quickly
- Increase plants generation for most of plants generating machines
- Reduce Trees spreader t3 energy consumption
- Reduce trees spreader t1 unlocking level (from 6.5e+07 to 4.5e+07)
- Reduce trees spreader t2 unlocking level (from 7.5e+09 to 6e+09)
- Reduce terraformation index required for trees stage
- Reduce terraformation index required for insects stage

Misc:
- 5 new achievements
- Improve Polish localization (Thanks to Tominion on discord)
- Improve English localization (Thanks to Neuromution on Steam forums)
- Fix loading / saving errors when using different devices to play (Thanks to akarnokd on Discord)
- 2 New golden crates
- Added 2 new drop levels for end game loot (better loot in crates for current end game)
- Added a background on machines informations
- Add allowed surfaces for wall screens (windows, corridors, biodome)
- Improve scroll on save file menu
- Fix craftstation t2 title missing
- Fix interiors too shiny in certain areas
- Reduce trees spreader t3 number of trees (from 55 to 45)
- Pod x4 is unlocked sooner with blueprints
- Change some recipes
- Change some unlocking values
- Biomass unlocking can now be see directly via the blueprints screen
- One new meteo event
- Increase inventory size of shredder machine

Performances:
- Improve performance for all trees rendering (add better LODs)
- Improve food growers performances
- Improve fusion generator performances
- Default FPS is now 60 (not infinite)
- Do not spawn (and hide) herbs untill the herbs stage

Bug fix:
- Improve placement of objects on outside foundation grids


https://store.steampowered.com/app/1284190/The_Planet_Crafter/
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