Munchkin Digital - Dire Wolf CS


A very mischievous hello to you all!

This patch brings Munchkin players an improved experience to numerous parts of the game: we’ve improved character creation during match setup so cards act more intuitively, clarified Discard UX, and improved the presentation of the Action Log and various odds and ends on different screens and menus.

Additionally, we made systemic improvements that address current bugs and avoid future ones, and improved how timers and VFX are handled during multiplayer gameplay.

Finally, we’ve continued to squash rare softlocks and fixed a number of corner-case gameplay bugs. All in all, we are very excited to bring these improvements to players and eagerly await your feedback and requests.

Improvements
  • Action Log notifications
  • Improved game setup and character creation
  • The game flow will remain the same, as this is mostly a backend fix. However, it will flow more naturally
  • Improved Discard UX
  • Improved App Stability across devices
  • Improved multiplayer UX around timers, jump-ins, VFX, and animations.
  • In general, these changes will mean less downtime waiting for animations. More time for Mischief!
  • Improved AI valuations in various cases
  • Various quality of life improvements to the playmat and player HUD
  • Some highlights:
  • Action log items now have notifications associated with them, so you can see what just happened without having to search through the full log
  • Clarified what’s happening during Ask For Help selections for non-active players.
  • Improved contextual updates to the HUD during combat –Never miss when the monster’s rewards have been changed again!

Bug Fixes
  • Under-the-hood improvements for fixing and avoiding gameplay bugs
  • Numerous fixes for specific gameplay cases around characters, classes, items, inventories, and cards

Community Bugs
  • In addition to our internal testing, we’ve fixed a number of issues reported by you, our amazing community! We continue to value and appreciate your feedback. (Keep it coming! support@direwolfdigital.com)

Community-reported improvements made and issues fixed in this patch:
  • Added the ability to change your selections before confirming cards to discard. Accidentally dropped in that Blessed Mallet? You can drag it back out now
  • Resolved a gameplay issue where Doppelganger was put into the discard pile before combat ended, which could cause improper interactions with Dowsing Rod
  • Items with passive abilities other than bonus strength now properly apply their abilities to their new owners when stolen or traded
  • Players will now always properly get their treasure rewards when avoiding combat with monsters like the Amazon
  • Help Me Out Here can no longer be used to steal Kneepads of Allure if you can’t actually use the Kneepads to charm someone.
  • Improved the clarity of the prompting for Curse! Lose Your Class when the target is a Super Munchkin
  • Action log entries related to Curses now identify the target of the Curse.


Thank you for playing Munchkin!
EMPTY SHELL - [IT] highcla
Hey!

Just did a quick update on the UI, especially in parts with lot of text (like story view, lore items view, inventory, upgrades, etc).
In general:

  • bigger text
  • less distortion
It's not perfect yet, but it should be an improvement already.
Feel free to let me know what you think!
Regency Solitaire II - Helen


Interested in our development progress / process for Regency Solitaire II?

We have a series of detailed posts here on our progress.
a few highlights...


Since Regency Solitaire, we've doubled the amount of power ups, which led to us designing this new UI


Here's our Pall Mall mallet in action


Bella has many delectable new wardrobe items to collect. What's more, she is creating a new landscaped garden, with the help of an up-and-coming garden designer, Maplethorpe Green.


...and of course there is a new romance story, filled with intrigue and played out across lavish historical locations around Britain.

...wait, there's even more!


The gossip sheets will certainly be buzzing with an entire extra romance story and other bonus features which unlock once you finish the main game.



This is just a whirlwind tour: You can learn much more about the sumptuous details and diversions we have included, and of course lots of technical info about design, music, sound, code...

So we would love to invite you to dive in to our developer diaries here.

And don't forget to wishlist Regency Solitaire II and tell your friends!

Learning Factory - ElJorro


Hey engineers! The grand game polishing has officially begun, but that doesn't mean we won't be adding new awesome content (quite the contrary, actually!). But first, we'd like to talk to you about an experiment we made...

Experimental Terraforming Re-Balance
As you might now, default tiles of the game have random efficiency distribution. It can affect growth of plants and the efficiency of some buildings.

Previously, the best way to maximize a tile's potential was to replace it with a manually crafted tile. This update brings an option to do it with a special kind of Fertilizer (see below). It becomes available early in the game, but to compensate it, we have increased the cost of research for terraforming tiles (the production costs of tiles, once researched, remains the same)

Our idea is to motivate players to interact with two default maps' landscapes, making use of the land they get on the default map and finding creative solutions for numerous watery obstacles on the alternate map.

This idea makes sense to us, but you'll be the ones playing it, so we encourage you to check this part of the game out and let us know:

Is it a 'yay' or 'nay' for you? Share your thoughts in the comments below, or drop us a line on Discord, or use the built-in feedback form in the game

v0.24.155 Released!

New Buildings && Content


  • New building: Raft Crafter automatically makes Rafts for you (suggested by Trichouette) +an upgrade for making Lava Rafts
  • New item: Surface Fertilizer is a consumable that maximizes the efficiency of any tile without changing its' type (suggested by Trichouette)
  • Added an option to select origin of cats coming through regular Cat Gates - the higher the Hype, the more the chance to attract a cat from selected origin instead of regular passerby cat; if this happens, the cat arrived will have +1 Loyalty level
  • The final Catopia milestone can now be unlocked on the progress bar of the Research Tree: it increses the Hype but does not unlock endgame gameplay yet
  • The Second Prototype milestone now unlocks (spontaneous) 'Cats' Ascension', which provides a chance for cats to arrive at the Factory with increased Loyalty, depending on Hype level
Visuals
  • Re-rendered Apple Trees
  • Re-rendered Metal Drill
  • Re-rendered Lumber Mill
  • Re-rendered Box Maker
  • Re-rendered Concrete flooring
  • Re-rendered Apple Boxes
  • Re-rendered Rafts


Gameplay
  • The progress in achieving the next milestone is now visible on the Monument
  • Upgrade allowing to harvest Juicy Cacti with Lumber Mills now adds another recipe with increased efficiency
  • New upgrade for Compost Machine, allowing it to craft Surface Fertilizers
  • Upgrade unlock requirement to advertise items to cats can now be fulfilled via Advertising Cat Gates, too (previously it was only possible in service/tasting buildings)
  • Nanoproduction infinite research project now increases manual work speed too
  • Selected infinite researches slightly buffed
  • Crafting a Growing Deep Algae now requires less resources in general, but requires Quality (+) Catnip Algae
  • Research cost of all tiles for terraforming was increased to balance the new tile-improving mechanics
  • Increased amount of terraforming tiles given as reward for fulfilling Dr. Katz's requests; the frequency of such awards was increased as well
  • Dormitory expansion costs slightly decreased
  • Cats with upsale requests and mass purchasing cats now appear even further on in the game
  • Eco Dynamite removed from the game (temporarily)
  • Changed progress bar on the Research Tree, some milestones moved
  • Added a new quest after Tutorial, that prompts further research and brings monetary reward
  • Added new achievement: conduct 100 researches
  • Added another secret achievement
QoL && Interface
  • Added an option to customize the looks of cat researchers in Labs (suggested by Cat (the Black))
  • Tooltip for Dynaminte now shows countdown before explosion
  • 'Collect All' feature works faster
  • Improved tutorial
  • Hotkeys on numeric keyboard keys now summon a Blueprint of a building, if it is not crafted
  • Wiki articles now clearly display the category of items (suggested by ChromatiChicken)
  • Added an event when an empty hotkey is activated, along with a hint on assigning it
  • Added statistics: cat knowledge from satisfied cats
  • The panel on top of the screen now displays the recent amount of cat knowledge points gained from satisfied cats
  • Improved tooptips
  • Added an option to search for research categories on the Research Tree, clicking on a category icon highlights relevant research projects
  • More convenient sorting in Statistics tab
  • Added a search field to Zeppelin Routes tab
  • Story comic strips can now be leafed through
  • Added chatGPT translation for the French language
  • Lots of copywriting improvements
Techie Stuff
  • Updated engine version
  • Performance optimization
  • Bug fixes (kudos to squibbons, HelDoRe, squibs, bloom16night)
  • Copying and pasting configs now with improved visual effect
  • UI/UX improvements
Re: Factory
In this section, we're reacting to your bug reports and feedback sent through the in-game report form:

Re: Wayne
We're investigating the rendering problem on Mac Pro M2 / Mac OS X 14.0.0 - the architecture of the processor is very new and the new OS version emerged emerged a couple of days back. With that said, we don't even have the machine to test the game with yet, but we're working on this
Re: squibbons
We have partially fixed bugs with incorrect scaling of tooltip windows and scrollboxes in the windowed mode on lower screen resolutions, but the issue might persist here and there, we're looking into it

A friendly reminder: you can always chat with us directly on our Discord server. We're using Discord for work, so you'll find many of us there most of the time, don't be a stranger!

An even friendlier reminder: don't forget about our collection of items in Steam Points Shop! Sergei the artist makes wonderful factory art to be observed from above, but his works' magic really shows at close-up perspective:



https://store.steampowered.com/app/1150090/Learning_Factory

Don't forget to follow Learning Factory on Steam to get the news about new updates as soon as they're out there


----------------------
How to Get More Involved

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here
The Mildew Children: Chapter 1 - Jesse Kellor
Greetings to you mystery seekers!

We are excited to bring you the first chapter of The Mildew Children!

This game takes the player through the life of a gloomy village inhabited only by children with their wicked pagan traditions. You will learn about the threat looming over the village, and take part in one of the witch rituals. The kind of ritual in which even the slightest mistake could have grave consequences.

Chapter 1 includes Steam achievements (even several hidden ones).

But before you dive into the story, please take a moment to check the Chapter 1 launch trailer.


So, what's next?
The full version of the game, including all 12 planned chapters, will be released in February 2024.

Please add the game to your wishlist in order to avoid missing out on the thrilling conclusion to this mysterious fairy tale!
https://store.steampowered.com/app/2420350/The_Mildew_Children/

Don't be shy to chat.

Feel free to ask questions and share your thoughts on our Discord server.
And, don't forget to leave a Steam review!
We check them all and are very keen to take your ideas and suggestions into consideration!

Have a great day and see you soon!
HorrorVale - BatWorks Software
We're pushing for 5,000 Wishlists on Steam before HorrorVale launches!
With every wishlist threshold reached, we'll commit to making or putting together whatever the goal is!



NOTE: If you already have HorrorVale in your library from when Act 1 was free and want to wishlist or just support the game, you can remove it from your library to do so. Just keep in mind that by doing so you'll have to buy the game to replay Act 1 or play the Full Game when it launches!

Also, if you didn't catch the Announcement previously about WHY the game is pay to play now, go give that a look here:
https://steamcommunity.com/games/1114650/announcements/detail/3713838445859060565
Oct 17, 2023
Dinos Reborn - livia
Dear Hunters,

Last time we introduced you to the characteristics of the king of dinosaurs, the T-Rex. Today we come to you with a description of the organization for which you will be carrying out various missions during your adventure in Dinos Reborn.

Organization
GEF is an organization dedicated to recreating dinosaurs from their biological DNA, which they found on one of the islands. Unfortunately, after losing control of the project, the company has been forced to hire some mercenaries (including you) to help them kill the menacing creatures, get the samples, and recover important documents left on the island. The organization is divided into three branches.


Genesis Expeditionary Force
A military faction dedicated to fighting fierce and dangerous dinosaurs. Your mission is to recover important documents containing confidential information about military strategies, new technologies, and weapons. Find them, deliver them to the right people, and make sure they do not fall into the wrong hands. The missions you receive from the military faction are extremely dangerous and require meticulous planning and decisive action. Your skill, courage, and determination will be key in these missions.



Genesis BioVentures
A faction dedicated to the study of flora and fauna. Their goal is to collect samples of the island's flora and fauna for vital research. Explore unknown territories, find the necessary research materials and contribute to the advancement of science. Be prepared to work in harsh weather conditions and challenging terrain during these missions.



Genesis BioPharma
The faction is focused on creating medicines and pharmaceuticals from dinosaur blood. As a mercenary, you'll collect the blood of various dinosaur species and acquire medicines from the island that are essential for saving lives and curing diseases. You can also expect to be tasked with delivering research files essential to the creation of biological weapons and soldier enhancers.



As a mercenary, you can earn cash rewards for completing missions, which you can use to buy better equipment. The difficulty of the missions is similar for each faction but increases as you progress. Remember to prepare well, it is better not to rely on luck in this case. That's it for today, thank you for your attention, and see you in the next devlog! Remember to add Dinos Reborn to your Wish List on Steam and join our Discord.

https://store.steampowered.com/app/1522360/Dinos_Reborn/


Let the dinosaurs roar!
Dinos Reborn team



Rocket League® - Psyonix Devin


Blog Link: https://www.rocketleague.com/news/the-nightmare-before-christmas-brings-joy-to-haunted-hallows/

Everybody makes a scene on Halloween, and for this Haunted Hallows Event we’re spreading the holiday fear with ghoulish goods inspired by Disney Tim Burton’s The Nightmare Before Christmas. Jack Skellington, Sally, Oogie Boogie, and Sandy Claws items are coming to Rocket League! Complete event Challenges to earn skull-rattling rewards, or test your courage as two Limited Time Modes emerge from the shadows.

Face your fears from October 18 to November 1.



Bone-Chilling Bundles

With the Jack Skellington Bundle, the world is your wicked wonderland. Squeeze into Jack’s iconic pinstripe suit with the Jack Skellington Octane Decal, or pretend you’re taking his no-legged best friend for a walk with the Zero Topper. Just please, try not to upset the Mayor.

Equip the Jack Skellington Goal Explosion and Jack’s skeletal grin will appear whenever you score, sending your rival team running in fear. If you’re looking for a soundtrack for this spirited season, the “This is Halloween” Player Anthem just might be your perfect pick! 

Jack Skellington Bundle (1500 Credits)
  • Jack Skellington Octane Decal
  • Spiral Hill Wheels
  • Jack Skellington Goal Explosion
  • Jack Skellington Player Banner
  • Zero Topper
  • “This is Halloween” Player Anthem


The new Sally Decal isn’t just a miracle of scientific reanimation—it's also universal! You can pick one up in the Item Shop for 300 Credits. Oh, and don’t worry if it smells a bit sickly. That’s just the frog’s breath.



Beardy and Buggy

Trade your fancy carbon fiber for a burlap sack with the universal Oogie Boogie Decal, or grab the Oogie's Worms Boost made from a supersonic batch of wiggling worms.

Not feeling jolly enough? Lock, Shock, and Barrel have inspired the next item. Simply pop the Sandy Claws Topper on your car and let the merriment commence! Add on some Man-Eating Wreath Wheels, and soon you’ll be scoring scares like a pro.

When it comes to Halloween decorations, some people just can’t get enough. Listen, we get it. That’s why The Nightmare Before Christmas Mega Bundle contains every single item from the Jack Skellington, Oogie Boogie, and Sandy Claws Bundles, plus the universal Sally Decal. It’s a scream come true!

Oogie Boogie Bundle (800 Credits)
  • Oogie Boogie Universal Decal
  • Oogie's Winch Wheels
  • Oogie's Worms Boost
Sandy Claws Bundle (500 Credits)
  • Sandy Claws Topper
  • Man-Eating Wreath Wheels
Challenge Rewards

Your trick-or-treating bucket will be full in no time when you earn Haunted Hallows Challenge rewards! For the witches out there, the floating eyeballs and squirming centipedes of the Creep Jar Player Banner and Avatar Border will have you feeling right at home. 

Get creepy cute with the frankenblobby Bolt Head Topper, or equip the retro Vampire Teeth Antenna if you vant a bite of Halloween nostalgia.

Players can also earn up to five Golden Pumpkins by completing Challenges. Luckily, there’s nothing sinister hiding inside—just open them in your Inventory to instantly unlock items from the Turbo, Elevation, and Zephyr Item Series!



Spooky Cube

Hop into Farmstead (Spooky) Arena and smash that pumpkin! In the Spooky Cube Limited Time Mode, the ball has been replaced by a super speedy jack-o-lantern. You’ll need quick reflexes to chase down this ghastly gourd once it begins bouncing around the Arena on October 18.



Haunted Heatseeker

Tired of dribbling? Nothing a little possession can’t fix. In Haunted Heatseeker, you’ll find that a ghastly presence takes control of the ball, launching it across the Arena with even the slightest of touches. Be wary, for if your opponent manages to block this powerful shot it will bounce right back towards your own goal instead! Players who prefer tricks over treats might even choose to sneak across the Arena for a quick Demo.

Enter if you dare—the door between Halloween Town and Rocket League opens on October 18.
Prison City - ryan.rasing
As part of Retroware's Modern Retro Publisher Sale, Prison City will be ON SALE for 20% OFF!


You can take on the Techno-Terrorists across eight different security zones in Prison City NOW! Play as former cop Hal Bruzer and infiltrate the citywide prison to uncover its dark secrets.









And don't forget! Prison City's Soundtrack will also be ON SALE for 20% OFF and the bundle with the game will be ON SALE for 28% OFF!



https://store.steampowered.com/app/2525340/Prison_City_Original_Soundtrack/

https://store.steampowered.com/bundle/34182/Prison_City__Soundtrack/

Follow Retroware's developer page to stay up-to-date on all our games, news, and more!

https://store.steampowered.com/developer/Retroware
Captain Soda - Ray (^-^) Flower
Hey ( •̀ ω •́ )✧

I've been working away on a new game mode and wanted to share more on it today. A new endless rogue-lite mode has been added to the game. This will have limited availability in the demo, but you can still try it out!



--- New feature: Endless mode
- Clear endless randomly generated levels in an arcade rogue-like game mode!
- Levels reuse existing campaign mode levels but with entirely generated waves
- Choose a soda hero to play for the run
- Swap weapons by picking up new weapons in the level
- Acquire character upgrades for the run by leveling up through collecting money
- Don't like an upgrade? reroll it!
- Get score bonuses for taking no damage or beating the level quickly
- Endless mode uses separate save files from campaign mode
- Soda Hero unlock challenges
- High scores are recorded into leaderboards: Global and by soda hero
- Unlock more weapons and upgrades in runs with accumulating score over runs

If you have ideas or feedback for endless mode please share them here or on the Discord!

Cole
...