Notebook Update. Now the questions and answers are much more clear and organized. Let's see if the answers you receive will help you solve the problems.
Check out this #MadeWithFusion side-scrolling beat'em up BRAWLER by developer "Cobra Blade". More information can be found here:
https://www.patreon.com/posts/madewithfusion-134377483
Check out the game at these locations!
Get it on Steam: https://store.steampowered.com/app/1558530/Brawler/
Get it on iOS: https://apps.apple.com/au/app/brawler/id1547741331
Check out this #MadeWithFusion side-scrolling beat'em up BRAWLER by developer "Cobra Blade". More information can be found here:
https://www.patreon.com/posts/madewithfusion-134377483
Check out the game at these locations!
Get it on Steam: https://store.steampowered.com/app/1558530/Brawler/
Get it on iOS: https://apps.apple.com/au/app/brawler/id1547741331
Hello Everyone! I've seen a bit of increased attention after the exit of early access, so thank you to everyone who has played the game!
However, from what I have seen, there appeared to be a bug with an achievement, and it seemed Tsundere Terror was still a bit harder than Game Grievance. So, here are the changes...
-Fixed bug where "Game Breaker" would be awarded even if the player disarmed a glitch gate
-Increased Glitchese Minimum speed from 900 to 1000 (850 to 900 in easy mode)
-Increased Maximum Glitchese speed from 6000 to 6250
Make sure you are on Version 1.2.202, because I forgot to set a variable properly on 1.2.20, so 1.2.20 would have a janky bug.
That's all, thanks for reading!
Greetings, Rivals!
We're thrilled to announce the upcoming patch drops on July 24, 2025, at 9:00:00 AM (UTC)! This update will be deployed seamlessly, with no server downtime required! Simply log in after the update and jump right back into the action.
Here's what's coming in this patch:
New In Store
The Fantastic Four: First Steps Costume Series Debuts!
Available from: 25/07/2025, 02 : 00: 00 (UTC)
New Additions and Optimizations
1. New Team-Up Ability - First Steps (Human Torch & The Thing):
Johnny is the Team-Up Anchor and can lift The Thing into the air. Then, at the perfect moment, hurl Ben to the ground, dealing damage, launching enemies, and creating a zone that disables mobility abilities.
"You know what time it is, Ben?"
2. We've increased the rate at which Accessory Points can be earned:
Quick Match: Now grants 15 per match. Practice VS. AI: Now grants 10 per match. This change takes effect after the Accessory Point limit resets on July 25 at 09:00 (UTC).
Fixes
All Platforms
1. Fixed an issue where there was no background music in the lobby transition for Psylocke's Breezy Butterfly costume. Now, you can enjoy those mutant vibes in style!
Heroes
1. Spider-Man's Web of Woes: Fixed a bug where Peter's selection box could get tangled and display incorrectly when both a Spider-Tracer and Burn-Tracer existed at the same time. Now Spidey's marks display correctly, no more sticky situations.
2. Phoenix's Fiery Focus: Corrected a minor scaling error in Phoenix's hero select display. Jean's presence is now as balanced as the Phoenix Force itself.
3. Black Widow's Red Room Reboot: Addressed an issue where if Natasha was launched up during Edge Dancer, it could disrupt the subsequent multi-stage ability logic. The Black Widow Program taught her better - Nat's moves are now flawless.
4. Rocket Raccoon's Ravager Revival: Fixed a glitch in Rocket's B.R.B., where, when reviving a teammate, it would sometimes incorrectly display in the top right that it revived 2 teammates. Even Rocket can only make one miracle at a time, folks!
5. Cloak & Dagger's Shadow Shuffle: Resolved an unintended crossover where Cloak & Dagger's Ultimate Ability could be affected by another teammate's Cloak's Dark Teleportation (such as a shapeshifted Loki). The Darkforce Dimension is invitation-only!
6. Phoenix's Frame-Rate Phoenix Down: Fixed an issue where Phoenix's turning mid-air during her Ultimate Ability was affected by frame rate (lower frame rates made her easier to control). Now, Jean's fiery flight is smooth at any speed. Rise again, Phoenix!
The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more!
Fixed a bug that caused an error in some environments when starting the game, preventing the game from starting.
Fixed an issue where abnormal item data was displayed or generated when crafting certain items.
Class balancing across the board
New targeting system
The introduction of opt in World PvP
Addition of duels
Item drop balancing
Bug fixes
Changed targeting system to make using abilities more fluid and logical
Abilities now won't automatically turn the character if the target is in a direction the player is not facing
Cone and line abilities are now aimed where the player is facing
Disabled opening player interaction UI when in combat to prevent unnecessary opening of the menu
Added new visual for AOE effects
Changed ability cooldown visual to add decimal points
Implemented the option for players to opt into open world PvP currently named War Mode
You can activate PvP by talking to a pile of bones named "Bravados" in any NPC hub to enable or disable war mode
Anyone who opted in to the system will be able to PvP each other anywhere in the open world apart from "Safe Zones" which are NPC/Quest hubs like the various towns and camps on the map
You will not lose experience if you die from player damage, but you do get experience for eliminating other players
Healing and Mana regeneration is lowered in PvP scenarios to prevent drawn out combat encounters
Added Duels
When out of combat, click on a player and you will see the Duel option
After initiating a duel, a flag will be dropped between the players which is used as an anchor for the duel
If you move too far away from the flag you will be prompted to return with a 5 second timer, if you do not return you will lose the duel
You do not have to have PvP enabled to engage in Duels
The duel ends when one of the players reaches 1% HP - you get a small boost of health and all damage over time effects are removed immediately
Future of PvP
Currently we are working on a reward system for PvP which will include PvP exclusive gear
Abilities are still balanced around PvE encounters, but with the new gear system we plan to add this would alleviate that issue
When this new system is implemented, if you PvP with normal PvE gear you will deal significantly less damage unless you're wearing PvP gear which you will be able to buy from an NPC
You will be able to target each gear slot as you wish, where when you buy the item it will drop with a random assortment of stats (like PvE gear, but from a vendor), it will always include PvP power and PvP defense though
Slash - No changes
Block - No longer reduces damage from enemies 6 levels above the player
Bleeding Edge - Now properly stacks bleed effects below and after Rank 5
Whirlwind - Reduced damage and increased cooldown to 5 seconds to compensate for Rank 5 effect being very strong
Crushing Blow - Reduced cooldown to 2 seconds, increased mana cost but increased damage slightly to compensate
Cleaving Strike - No changes
Wounding Strike - Now properly deals extra damage to bleeding enemies
Penetrating Strike - Now properly applies armor reduction debuff increasing overall damage
Sharp Block - Enemies only take 1 stack of bleed per shield activation to prevent fast bleed stacking
Explosive Block - Now properly stores damage and releases it when the effect expires
Retaliating Block - No changes
Bleeding Slash - At Rank 5 now properly consumes bleed stacks to deal extra damage (damage x bleed stacks) - example 100x5 stacks = 500dmg
Slam - Increased mana cost and increased damage
Piercing Strike - Reduced mana cost and increased damage, changed Rank 5 ability to now increase damage done by AOE spells regardless of how many enemies it hits
Key change - separated Ablaze effects from Firebolt and other spells from Dragon Breath
Firebolt - Separated Ablaze effect from Dragon Breath to deal less ticking damage
Dragon Breath - Reduced initial damage, increased tick damage and enemies now properly explode when under the Dragon Breath Ablaze effect
Arcane Spear - Reduced mana cost, increased cooldown to 5 but also increased damage
Falling Elements - Changed from Fire to Frost damage with added new Frosted effect, also reduced mana cost
Arcane Affinity - Now properly applies Arcane Bolt and Rank 5 passive that increases damage done based on how low your mana is, reduced mana cost as well as cooldown to 1.75 and increased damage
Frost Affinity - Now properly applies Frosted effect, frosted effect slow reduced to 30%, reduced mana cost as well as cooldown to 1.75 on Frostbolt, slightly increased damage
Critical Fire - Now properly applies to only Firebolt
Shield Lens - Now properly applies critical bonus damage
Frosted Shield - Now properly applies Frosted and Rank 5 effects
Blazing Shield - Now properly applies Ablaze effect
Arcane Nova - Slightly reduced mana cost and increased damage
Greater Firebolt - Mana cost and damage reduced, Rank 5 effect now properly stacks damage
Ice Knives - Increased range, reduced mana cost, and improved visual effect of the level 5 ability
Bow Shot - Reduced hit circle from 360 degrees to 180 cone in front of the player
Poison Arrow - Slightly increased mana cost, reduced initial hit damage, increased poison tick damage
Snipers Nest - Increased mana cost, increased cooldown to 7 seconds, increased damage and range
Fan of Knives - Increased damage and range
Weakness Poison - Now properly applies extra damage to Bowshot
Dagger Master - Increased Dagger attack damage
Patient Shot - Patient shot now properly applies aura, added a grace period of 3 seconds after moving where the effect doesn't disappear
Vial Break - Now deals flat damage instead of scaling damage
Block Wave - Now deals flat damage, and triggers animation/stun properly
Piercing Block - No changes
Crippling Arrow - At Rank 5 now properly consumes poison stacks to deal extra damage (damage x bleed stacks) - example 100x5 stacks = 500dmg
Behind You - Reworked ability, can now be casted from anywhere, but deals more damage if hitting an enemy from behind. New Rank 5 addition deals 20% extra damage to crowd controlled enemies
Arrow Rain - No changes
Fixed keybinds like Escape and Tab closing their associated menus
Fixed issue where certain crashes would not save character to the database properly leading to lost progress (if this issue affected you, please contact us on Discord so that we may at least restore some of your character progress)
Increased Manji wood drop rate - added it to PsyManji loot pool as well
You're only able to loot weapons related to your class to prevent inventory clutter
Fixed issue where in certain PvP encounters players wouldn't be able to move
Fixed Whirlwind consuming too much mana because of tick rate
Two bugs that occurred in the game and were encountered later in the story have been fixed. You will no longer encounter these bugs in these sections.
Two ‘Dissolve’ errors that could occur in Tracy's story have been fixed.
Hello everyone!
We've been hard at work on getting Campaign Mode for the Al Rilma Update ready for its debut! With all the work we've put into it so far, we figured it was a good time to add in some more features to Campaign Mode. There's a lot to go through here, so we decided it was time for a new Little Dev Update.
Enjoy!
As always, we'd love to hear your comments and feedback, and answer any questions you might have!