To make sure the stability of the game operation and to improve the service quality and experience, Blood of Steel(Asian service) will update from 1:00 on August 2,2023 to 1:30 on August 2, 2023, UTC. The game world will be closed at that time.
We will close the game match and the login entrance at around 00:45. The account database will be under additional maintenance and backup to ensure the stable and smooth operation of the servers! It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.
Patch Notes:
1. Fix the bug that the content of the battle pass mission is not visible in the open world mode
1. Fixed the freezing issue that may be caused by Miner + Chase Bullet 2. Fixed the issue where the minefield area of Miner did not increase with the attack range 3. Fixed the issue that the 15*15 map size in the rules might cause game save errors 4. Fixed the rare interface display issue during module selection 5. Optimized the wrong number issue of the Upgrade Discount technology icon
We hope you're well and enjoying our game! Today we're excited to present you with our Roadmap, revealing future updates and new features planned for Shogun Showdown.
We'd like to thank you warmly for all your support and enthusiasm since the launch. Your passion and valuable feedback have been a huge source of inspiration for our team.
Many congratulations to bluemaclachlan for the individual Rank 1 position, and to The Misfit Riding Club for the Rank 1 Stable Club position for July. Huge congratulations to everyone, and to all the Stable Clubs for the positions you achieved, great job! Let the battle commence for those places in August! :)
We are sorry for the quick update right after the launch day. For those playing in Chinese (Simplified/Traditional), there was a bug that prevented progress in some routes. If you are playing in other languages, there is no problem, and save data in all languages is unaffected.
We hope you continue to enjoy your stay in the Moon palace.
NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin 'Righteous Polearm' .
More details: 1. Players who successfully reported 1 time will get [Immortal Treasure] X1;
2. Players who successfully report 10 times with low misreport rate will get [Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);
3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin [Righteous Polearm] X1.
We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!
From 07.24 to 07.30, there are 6 players who have successfully reported the cheating or hacking in total and get the reward [Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.
星凝 CáVoiSátThủ ĐỡToànXịt Lysiez Uyajj M4rin
From 07.24 to 07.30, the development team has banned 398 cheated players. The list is as follows:
- LONGER SHIFTS: Each hour in Jeepney Simulator now takes 60 seconds compared to the previous 45 seconds. We did this in order for players to have more time exploring the bigger map! - ATM: Present in Billy's Office, these HAWK brand ATMs allow players to withdraw money from their safe! - WALLET: A P200 upgrade that allows you to carry 15 items in your hand! - DESTINATION CARDS: Immerse yourself even further in the jeepney driver lifestyle by customizing your own routes through Dabbo City! But for an extra challenge, every shift will have three random landmarks that you can't reject! - HEADLIGHTS! Press "R" and let there be light! - NORTH DABBO CITY UNLOCKED: The NEW Dabbo Airport and Gateway Mall LANDMARKS have finally finished construction and are now ready to take your passengers. There's also ANOTHER GAS STATION near the new bridge along with a few special road types 😃 - More passenger spawnpoints on the map - Three NEW EVENTS for you guys to find! - Better drop-off points for Antonio Luna, South Mark, and Twynn Towers - Get ready to hustle! Jeepney upgrades are now slightly more expensive! - Still accidentally clicking random buttons? We've now added a confirmation prompt when you press the tutorial - Stronger braking! PARA PO! - Added "hold L/R mouse to grab/drop coins quickly" text on alberto's mat
SETTINGS
- Custom keybinds! - Cleaner settings panel
BUGFIXES
- Fixed bug: coins on hand stay there after pressing tutorial, new game, and load - Jeepney now stops accelerating when the player exits their seat - Decreased manycab and tamaraw light intensity - Fixed bug: completely white female NPC waiting at the sidewalk near midnight
KNOWN ISSUES
- Clicking Bug (Occurs on screens with framerates higher than 60. If it's difficult to click things, we recommend holding L/R to make grabbing and dropping easier)
Hello, train enthusiasts and track tycoons! It's that time of the week when we swap our hard hats for conductor caps and share the latest and greatest from our bustling workshop. I'm excited to announce that Update 14 has safely pulled into the station! Now, let's not wait any longer - let's dive straight into what's new in Rail Route!
NEW: Buildable Dispatcher Office
Our first new feature is the buildable Dispatcher Office, and it's all about giving you more control over your bustling stations. Want to dictate where the contract intermissions will be? Simply place the Dispatcher Office in that particular station, and voilà! And if you think one office isn't enough, just add more to the same station to not only increase the number of contract slots but also boost the contract generation speed. It's a handy new tool that makes managing your regional and urban train contracts both flexible and efficient!
NEW: Regional Trains' Quick Turnaround
With Update 14, we're excited to introduce the first part of our grand plan for red contracts progression and automation. Regional trains can now be reused for the next leg without being sent to the Coach Yard. Yes, you read that right - it's all about making your operations sleeker and more efficient. Stashing and converting trains during its legs now becomes a walk in the park!
NEW: Icons that Tell a Story
Update 14 introduces new sink and Coach Yard icons in the train's bottom bar. These intuitive visuals give you a quick overview of the train's next destination once the schedule is finished - be it leaving the board through the sink or waiting for its next leg.
NEW: Easier Upgrading Tracks
We know that upgrading track speeds can be a bit of a pain, but not anymore. Now, you can simply build higher speed track over the already built one to upgrade. And voilà, you have an upgraded track ready to take on faster trains!
NEW: Customizable Bulldozing Action
Ever wished you could choose what a primary action in bulldozing does? Your wish has been granted! Now you can choose your preferred bulldozing action for connections - whether to remove whole tracks or just sections. Customization is king!
Other Updates
We've made a few more tweaks and updates, including adding a dispatcher office upgrade video, enabling building on allocated tracks with Signaling Safety off, renaming Manual signal security upgrade to Signaling Safety, enlarging the max distance of the Coach Yard from the station, and updating the Select Object to match the new UI style. All these smaller changes come together to make a big difference!
Full Patch notes
New
Buildable Dispatcher Office item added
Existing tracks are upgraded to built track speed when part of the connector
Preferred bulldozing action for connections (bulldoze whole / bulldoze section) can be configured
Regional trains can be reused for next leg without being sent to Coach Yard
Sink and Coach yard icons in the train bottom bar to indicate the leave place once the train schedule is finished
Updates
Added dispatcher office upgrade video
Added invalid configuration icon to dispatcher office when no station is assigned
Building on allocated tracks possible (with Signaling Safety off)
Changed dispatcher office color to white
Localizations (nl: all)
Localizations (pt: ui; ru: ui)
Manual signal security upgrade renamed to Signaling safety
Max distance of coach yard from station enlarged to be always buildable where it was even after proximity algorithm change
Replaced node / station selector right click to clear with dedicated ui button
Select object updated to match new UI style
Station selector selected station shows as station sign visual
Fixes
FPS drop occured when modifying contracts with many stops
'Select platform' was displayed over selected platform in Station Visit View
Assigned station text in dispatcher office configuration panel would show as black
Color picker would not stop following mouse upon releasing button
Dispatcher office built in custom map editor was not saved
Each trial leg accumulated to fulfilled count
Changed station colors where not applied on game load and changing track speed colors didnt update colors on loaded level immidiatly
Intermission highlight didnt look the same as train stop highlight
It was not possible to bulldoze a short track between two signals.
Next stop highlights on train bottom bar where not working on trial trains
Offered contract icons showed under board elements interfering in their functionality
Offered contracts at dispatcher office where misaligned
Offered contracts where slightly offset next to dispatcher office
Rejecting train that is on board would leave behind train bottom bar
Station info panel scale settings where not saved
Station info panels on sides did not update colors when station color was changed
Station signs where not highlighted while assigning station to dispatcher office
Steam playtime tracking was not resumed after main menu shown
Tunnel was grabbable and its grabbing caused errors
Waiting train icon timeout circle not being shown after opening and closing the build mode
We're incredibly excited for you to try out all these new features in Update 14! We always love hearing your thoughts, ideas, and feedback. So, feel free to chime in on our Discord or leave a comment below. Until next time, may your signals always be green, and your passengers always on time. Catch you at the next station!
The wait is finally over... A brand new patch is now available on Dordogne, introducing CHAPTER SELECTION! 🎉
Whether you want to relive cherished moments or explore different paths, the power is in your hands 🌟
New Feature: Chapter Selection
Due to popular demand, we have implemented a Chapter Selection feature! This option is now accessible once you've started a chapter and is easily available via a new button in the Main Menu.
To enhance this feature, we've included a summary per chapter, of the Collectibles you've amassed, visible in the newly established Chapter Select submenu.
Furthermore, all cinematics you have previously viewed can be skipped when using the Chapter Select feature to improve the quality of life.
One final and important note: This feature is compatible with your past saves, offering the freedom to revisit any part of the game, collect any missed Collectible and unlock any missed achievement/trophy without needing to restart the game!
General Fixes and Improvements:
Corrected collider clipping occurring during kayaking.
Resolved a critical bug causing Mimi to continuously walk in place while opening stores.
Fixed issues related to sound triggers; some sounds were not playing at the correct time under certain circumstances.
Resolved an inconsistency where memos and binder tasks were not updating properly.
Corrected grammatical errors in texts.
Quality of Life Enhancements:
Included Photosensitive and Emotional trigger warnings at game launch for better player safety and awareness.
Reworked specific animations to eliminate texture clipping.
Improved world consistency by saving selected elements during Minigames and this can be seen later in the story.
Enhanced performance in expansive scenery areas for a smoother, more enjoyable gameplay experience.
We've heard your feedback and know how much this means to you all. We appreciate your patience and support!