Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed remote code exploit in Chromium Embedded Framework freetype library (CVE-2020-15999)


Remote Play Together
  • Fixed inviting more than one player to a game


Steam Input
  • Improved support for games using Windows raw input APIs
    Unity games using the Rewired plugin should upgrade to the latest release, version 1.1.36.1.


Linux
  • Fixed Proton 5.13 on systems that do not define XDG_RUNTIME_DIR (steam-runtime#284)

  • Fixed Proton 5.13 'Force Exit'

  • Fixed Proton 5.13 sub-dependencies download bug happening on first install

  • soldier runtime 0.20201022.0:

  • Fixed libtheora performance problem (misconfiguration)

  • libcapsule: fixed start failures caused by leftover NVIDIA driver pieces (steam-runtime#282 steam-runtime#275)

  • steam-runtime-tools: pick the correct DISPLAY and XAUTHORITY, fixes Gnome+Wayland and related problems (steam-runtime#283)

  • scout runtime 0.20201022.1

Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a long-standing ragdoll crash, caused by stale bone data after toggling addons that override common infected models.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

- Fixed a crash when decoding bones.
- Fixed a mesh error when drawing the crosshair with colorblind mode active.
- Fixed a double-add of the client shadow manager restore function.
- Fixed mode-only addons sometimes getting removed on map load.
- Fixed some military sniper activity names.
- Changed crowbar and pitchfork to slash damage only.
- "AllowFallenSurvivorItem" can be called outside of mutations.
- Talker and survival updates.
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fix videos failing to switch to fullscreen on Windows after a monitor connection/disconnection


macOS
  • Fix Steam overlay causing crash at startup of certain OpenGL games


SteamNetworkingSockets
  • Fixed bug causing SteamNetworkingMessages() to always return NULL

  • Fix bug causing some Windows laptops to fail to connect with certificate errors.

Kine - Valve
Kine is Now Available on Steam and is 34% off!*

A quirky 3D puzzle game about three musicians forming a band and trying to score their breakout hit.

*Offer ends October 26 at 10AM Pacific Time
Steam Blog - Christen
A three-day schedule of over 40 hours of Premiere streaming events is now announced on Steam, and slated to begin next Wednesday, October 21st at 10 am Pacific.

The first-ever Steam Digital Tabletop Fest, celebrating games that cross between physical and digital, will make its debut October 21st through 26th. Produced in collaboration with Auroch Digital, the event will feature virtual let’s plays, panels, talks and more streaming activities that explore the fusion between physical and digital games with legendary designers, upcoming studios, and you.

In celebration of the Fest, we’ll also be featuring a Digital Tabletop Sale including downloadable demos and discounts on hundreds of card, board, and tabletop-adjacent titles on Steam.

Join the free Fest and attend events such as:

Let's Play Wingspan with Designer Elizabeth Hargrave
Physical and digital teams unite
Wednesday, Oct 21 @ 10am Pacific


The Mars Games Panel
Join a conversation among experts in game design and Mars exploration
Wednesday, Oct 21 @ 5pm Pacific


An Interview with Sandy Petersen
Yes, that Sandy Petersen, designer of the Call of Cthulhu RPG, DOOM level designer, creator of Cthulhu Wars and many, many other titles.
Thursday, October 22 @ 2pm Pacific


Let’s Play Slay the Spire with Devs & Designers
Worlds collide as physical and digital game creators come together to Slay the Spire
Thursday, Oct 22 @ 3pm Pacific

Join us for these events and more, Wednesday through Friday, with the Digital Tabletop sale extending on 'til Monday, October 26th at 10am Pacific.

Check out the full Schedule of Digital Tabletop Fest Events, featuring reminders to join your favorites.

#DigitalTabletopFest
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Jupiter Jetpack to not hide the Pyro grenades
  • Updated The Great Deflate achievement to include the Balloonicorpse
  • Updated pl_hasslecastle
    • Fixed more out-of-bounds exploits
    • Improved clipping
    • General improvements
  • Updated koth_undergrove_event
    • 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
    • Reduced the delay after winning a 3v3 before players are teleported back to the overworld
    • Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
    • Polished clipping around the capture point
    • Polished some textures on RED's side
    • Fixed several console errors that appeared upon map load
    • Minor lighting fixes
Noita - Valve
Noita is Now Available on Steam and is 20% off!*

Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.

*Offer ends October 22 at 10AM Pacific Time
Dota 2 - Valve
- Fixed some notifications appearing on top of the in-game item shop
- Added 15 min delay option for DotaTV for tournament games so community streams can broadcast without delay on their end.
Left 4 Dead 2 - Valve
An update has been released for Left 4 Dead 2.

Last Stand:
- Fixed ammo pile in Junkyard not spawning on second round of Versus.
- Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

Survival:
- Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
- Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

Tank Run:
- Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
- The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

RocketDude:
- Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
- Added support for custom playground maps ( a guide will provided by ReneTM ).
- Fixed players not instantly dying when jumping into c14m1 safe room water area.
- Fixed players not instantly dying when jumping into c14m2 finale water.
- Lowered slow motion probability from 10% to 5% as requested by many players.
- Fixed RocketDude decals sometimes not showing up.
- Fixed new best times not saving.
- Added Start and finish textures.

Other:
- Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted.
- Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
- Fixed tanks spawning before the finale on No Mercy 5.
- Fixed a few stuck Special Infected issues on survival maps.
- Fixed setting the input mode to joystick/Steam Input.
- Increased command limit before causing a disconnect.
- Fixed some reported model crashes.
...

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