- Fixed a crash when decoding bones. - Fixed a mesh error when drawing the crosshair with colorblind mode active. - Fixed a double-add of the client shadow manager restore function. - Fixed mode-only addons sometimes getting removed on map load. - Fixed some military sniper activity names. - Changed crowbar and pitchfork to slash damage only. - "AllowFallenSurvivorItem" can be called outside of mutations. - Talker and survival updates.
The first-ever Steam Digital Tabletop Fest, celebrating games that cross between physical and digital, will make its debut October 21st through 26th. Produced in collaboration with Auroch Digital, the event will feature virtual let’s plays, panels, talks and more streaming activities that explore the fusion between physical and digital games with legendary designers, upcoming studios, and you.
In celebration of the Fest, we’ll also be featuring a Digital Tabletop Sale including downloadable demos and discounts on hundreds of card, board, and tabletop-adjacent titles on Steam.
The Mars Games Panel Join a conversation among experts in game design and Mars exploration Wednesday, Oct 21 @ 5pm Pacific
An Interview with Sandy Petersen Yes, that Sandy Petersen, designer of the Call of Cthulhu RPG, DOOM level designer, creator of Cthulhu Wars and many, many other titles. Thursday, October 22 @ 2pm Pacific
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Last Stand: - Fixed ammo pile in Junkyard not spawning on second round of Versus. - Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.
Survival: - Fixed an issue where Fallen Survivors could still drop medkits on Riverbank. - Fixed issue where several weapon spawners would absorb dropped weapons on Barge.
Tank Run: - Fixed an issue in Scavenge finales that prevented the escape vehicle from working. - The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.
RocketDude: - Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room. - Added support for custom playground maps ( a guide will provided by ReneTM ). - Fixed players not instantly dying when jumping into c14m1 safe room water area. - Fixed players not instantly dying when jumping into c14m2 finale water. - Lowered slow motion probability from 10% to 5% as requested by many players. - Fixed RocketDude decals sometimes not showing up. - Fixed new best times not saving. - Added Start and finish textures.
Other: - Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted. - Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow). - Fixed tanks spawning before the finale on No Mercy 5. - Fixed a few stuck Special Infected issues on survival maps. - Fixed setting the input mode to joystick/Steam Input. - Increased command limit before causing a disconnect. - Fixed some reported model crashes.
- Fixed a bug that could cause cast-attack spells to malfunction (like Silencer’s Glaives of Wisdom) - Fixed the limit behavior of Templar Assassin’s traps. There was a short period where a triggered trap continued to count against the trap limit.