STAR WARS™ Empire at War - Gold Pack

Star Wars: Empire at War, one of the best space games on PC, has never looked this good before. The Empire at War Remake mod has been around for years but the latest incarnation is especially swish, as you can see from the fancy Star Destroyer battle above. 

“This mod catapults Empire at War into 2018,” reads its ModDB summary. “It maintains the game's design philosophy, while adding new units, better graphics and deeper gameplay.”

It’s been updated a lot this year. The mod’s creator, Jeroenimo, has big plans. They want to turn the galaxy into a “varied and alive ecosystem”. The three main factions—Rebellion, Empire and Underworld—have been reworked, while new factions like the Mandalorians and Clone War Separatists have been thrown into the mix. The Vong are in the works, too. 

A ‘Lite’ version of the mod is available at the moment. From now on, though, instead of incremental updates, Jeroenimo plans on waiting until the mod is fully functional and feature complete. 

This is also a good excuse to remember the time that Andy pitted Star Wars against Star Trek in Star Wars: Empire at War. A proper battle of the franchises.

STAR WARS™ - Knights of the Old Republic™ - contact@rockpapershotgun.com (Alice O'Connor)

Lawyers from Lucasfilm have shut down Apeiron, a fan remake of BioWare’s 2003 RPG Star Wars: Knights Of The Old Republic (one of the best PC games, according to us). It’s little surprise that The Suits have stamped this out, though of course it is a bummer – and doubly so because Poem Studios put three years of hope and work into Apeiron before it caught the The Suits’ cruel eye. The Suits even want them to destroy all their work. Our Alec seemed hopeful (well, by his standards) and called Apeiron “extremely pretty” back in 2016, but so it goes.


STAR WARS™ - Knights of the Old Republic™

Remember Apeiron—that ambitious fan reworking of BioWare's Star Wars: Knights of the Old Republic made in Unreal Engine 4? Yeah, Lucasfilm has shut it down. Sad but expected news, I suppose. 

Taking to Twitter, the project's Poem Studios published a cease and desist letter issued by Lucasfilm, alongside the following message: "It's with a great sadness that I'm posting today; I recently received a letter from Lucasfilm instructing Poem to end production on Apeiron. After a few days, I've exhausted my options to keep it afloat; we knew this day was a possibility. I'm sorry and may the force be with you."

Sent to project lead Taylor Trotter, the following letter outlines Lucasfilm's admiration of Poem's "affection and enthusiasm" for the Star Wars franchise, before stressing its objection to "any unlicensed use of Lucasfilm intellectual property."

Image credit: Poem Studios

Lucasfilm underscores the fact it is the "exclusive owner of all intellectual property rights in and to the Star Wars major motion pictures, games and any other Star Wars content," and that references to Knights of the Old Republic could be "misleading to the public and [are] likely to create confusion as to whether it is affiliated with Lucasfilm."

At the time of writing, the Apeiron website is still live (as noted above, Poem has till October 15 to shut it down). Once that goes, this in-game footage will presumably follow. Till then, check out what might have been:

STAR WARS™ - Knights of the Old Republic™

Lucasfilm has shut down Apeiron, the ambitious Unreal Engine 4 remake of BioWare's classic role-playing game Star Wars: Knights of the Old Republic.

"It's with a great sadness that I'm posting today," project leader Taylor Trotter wrote on Twitter. "I recently received a letter from Lucasfilm instructing Poem [Studios, the team behind the remake] to end production on Apeiron. After a few days, I've exhausted my options to keep it afloat; we knew this day was a possibility. I'm sorry and may the Force be with you."

Trotter posted a picture of the Lucasfilm letter.

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STAR WARS™ Jedi Knight - Jedi Academy™ - contact@rockpapershotgun.com (Alice Bell)

This is one of the less celebrated of the classic Star Wars games (now decreed to be non-canonical by the House of Mouse). Don’t get me wrong; it’s no KotOR or Jedi Outcast, but there’s a lot to like under the hood of Jedi Knight: Jedi Academy. Or, possibly, inside the tauntaun. (more…)

Star Wars: Battlefront 2 (Classic, 2005)

Video game boxes will soon get an in-game purchases warning.

PEGI (Pan European Game Information) said it will start to include the new content descriptor icon for physical releases of video games to help inform parents prior to a purchase about the potential for in-game spending.

This descriptor will be applied to all games that offer the option to buy digital goods with real currency, and will start appearing on physical releases towards the end of this year. This is a somewhat vague phrase that doesn't distinguish between the likes of DLC expansions and microtransactions or loot boxes, for example, but it's a start.

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Star Wars: Battlefront 2 (Classic, 2005)

Veteran EA exec Patrick S derlund is to leave the publisher after nearly two decades.

A familiar face during EA press conferences, the towering Swedish giant has held numerous senior positions in the company over his long tenure - most recently as its chief design officer.

Before all that, S derlund was previously CEO of DICE, the Battlefield, Star Wars Battlefront and Mirror's Edge studio which EA bought back in 2006, which is when S derlund transferred onto EA's own management team.

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Another of BioWare's old-guard has left the building. This time it's James Ohlen, lead designer of Star Wars: Knights of the Old Republic, Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic. Ohlen leaves BioWare after a staggering 22 years.

"After 22 years I have retired from BioWare," Ohlen announced on Twitter. "I've loved my time with Anthem, Star Wars, Dragon Age and Dungeons and Dragons. But I need to take a break from the industry and work on something a little smaller and more personal.

"The most fun I've ever had at BioWare was as the lead designer on Baldur's Gate 1 and 2 and Neverwinter Nights. I've been a D&D fanatic since I was 10 years old and I want to be a part of it again."

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Star Wars: Battlefront 2 (Classic, 2005)

Star Wars fans, EA has found, all want to be the number one Star Wars fan.

The company has done extensive research into the motivation of Star Wars fans, EA's Jade Raymond said during a presentation at the Develop conference in Brighton this morning, and found that the number one motivating factor for fans to engage with anything Star Wars related - including video games - is to expand their knowledge of the Star Wars universe and "lord it over their friends".

Raymond, who manages EA's Motive studios as well as works on the overarching Star Wars video game strategy at the company, was asked what makes a great Star Wars video game.

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Star Wars: Battlefront 2 (Classic, 2005)

Last week, Emperor Sheev Palpatine - Darth Sidious to his friends - was pulled from Star Wars Battlefront 2. He was too powerful! So powerful, in fact, he could kill people through walls.

A week on and there's no word on Palpatine's return, as players continue to enjoy a period of galactic calm without Palpy being able to send lightning around corners.

Interestingly, EA killed off the Emperor using a "kill switch" - a piece of code in the game which can be activated server side to instantly vanish a troublesome character should something go awry. Think Order 66, but over the internet.

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