2017 年 12 月 31 日
Fragmented - J.C. Smith
On the behalf of our staff we'd like to wish everyone a Happy New Year!
2017 年 12 月 24 日
Fragmented - J.C. Smith
We'd like to extend a Merry Christmas wish to all of our players.

Have a great holiday.
2017 年 11 月 23 日
Fragmented - J.C. Smith
We'd like to wish all of our American players a Happy Thanksgiving. Fragmented will be running on a 70% discount from now until November 28th.

Happy Holidays.
2017 年 8 月 15 日
Fragmented - J.C. Smith
Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access. As part of that transition there will be a 40% off launch sale for the next week.

We wanted to look back at some of the noteworthy improvements that occurred during the Early Access period:

  • Introduced a batch crafting system, along with a tiered crafting station system which makes that possible.
  • Rewrote most of the housing system to support more modularized pieces, snapping, abandon code, demolition system, location adjustments, rotation changes, and many other improvements. We also introduced many new types of props and structures during the EA period.
  • An Engagement/Public Quest system was added.
  • Complete gamepad support was added.
  • Rebalanced the leveling and progression systems, moved around many of the skill trees, and altered the content of the game world wide to make for a more natural leveling system. During this process the level cap was raised to 75 and the skill cap to 15.
  • Added localization support, as well as support for Russian, Simplified Chinese, Japanese, German, and Spanish languages.
  • Respecialization, Artifact, and Hieroglyph systems were both added.
  • Many performance and Graphical/Animation improvements including better hit reactions, animation blending, foliage settings, and optional camera shakes.
  • The achievement system received a large scale revamp and many new achievements were added.
  • The User Interface received a large number of changes to make it easier to use, and to include additional information which players had requested.
  • The pet system saw many improvements including a new progression system, better functionality, utility, and additional pet types.
  • Armored Vehicles were added. They were just a small part of the vehicle improvements over the EA period including the addition of things like Crowbars, Mechanic’s Kits and many other tweaks and fixes.
  • A registration system was added to make it easier to find player hosted servers.
  • Optionally password protected servers, along with numerous other server related configuration improvements such as being able to tweak corpse times, starting level, or resource yields.
  • Much of the games audio and music saw improvements during Early Access.
  • Added a tombstone and map marker system.
  • The Guild System saw a big revamp in the early patches which improved it’s performance and functionality.
    Introduced the Helltyr Cave.
  • Chain Guns, Firestrand Armor, Structure Repair Kits, and many changes to the container system highlight some of the item additions.
  • Introduced several new species and sub-species including Jabberbulls.
  • Many more smaller changes such as weather affecting temperature.

We want to stress that this does not mean the end of updates for Fragmented. We will continue to make tweaks and bug fixes, so please continue to provide us with feedback and bug reports where you think it is necessary. We want to thank everyone that helped support us and the game since its Early Access Launch and hope you continue to enjoy playing Fragmented.
2017 年 8 月 4 日
Fragmented - Joshua Halls
17.8.1 is mostly a maintenance patch to address a few issues and fix the issue preventing us from deploying it earlier. We did add in an update to the anti-aliasing in this patch. If AA is at High or Ultra now it will use TXAA (before it was off or using FXAA, which is now Low and Medium). We found a few changes to make the TXAA acceptable to use with a lot less blur and streaking. We encourage everyone to check out the Ultra setting and see if that works for you. Performance hit for it is maybe 2-5% for modern video cards. TXAA should remove most of the jaggies and the shimmering, but it is slightly less crisp than no AA. It also enabled a few shaders that do not work without it enabled (the water for example looks much better).

The patch also includes adjustments from the 17.6.1 patch includes fixing the guild invite bug so you can properly invite a player to join your guild and includes a few input adjustments, a new loading screen, removal of VR plugin, and some animation adjustments.

Animations

  • Blending adjustments were made to the following creatures: Calprates, Jabberbull, Lurker, Mubark, Drosera, Rhinoc, Rocharus

Miscellaneous

  • Removed the VR plugins from the game. They were causing issues if you had a VR set plugged in and could reduce performance as well.
  • Introduced TXAA as an option for Anti-Aliasing at High and Ultra. Performance hit is marginal so you might want to check out Ultra and see if you prefer it over the previous options.

User Interface

  • Added a new loading screen plugin to display a loading screen between transferring between the menu and into the game.
  • Fixed an issue with not being able to click on the guild invite prompts.
  • You can now add map markers using the controller.
  • There is now a gamma value in the options to adjust the gamma if the game is too dark or bright.
2017 年 6 月 21 日
Fragmented - Joshua Halls
The patch was pulled due to an issue with structures "disappearing". The servers were rolled back and the structures restored to a few minutes before the patch was deployed. We will be examining the issue to see what is going on and hopefully can issue the patch after figuring out what is going on.

If for some reason you updated to 17.6.1 be sure to make sure you are running 17.3.1. A full restart of Steam is the best way to force it to update.
2017 年 6 月 21 日
Fragmented - Joshua Halls
17.6.1 is mostly a maintenance patch to address a few issues. This includes fixing the guild invite bug so you can properly invite a player to join your guild and includes a few input adjustments, a new loading screen, removal of VR plugin, and some animation adjustments.

Animations

  • Blending adjustments were made to the following creatures: Calprates, Jabberbull, Lurker, Mubark, Drosera, Rhinoc, Rocharus


Miscellaneous

  • Removed the VR plugins from the game. They were causing issues if you had a VR set plugged in and could reduce performance as well.


User Interface

  • Added a new loading screen plugin to display a loading screen between transferring between the menu and into the game.
  • Fixed an issue with not being able to click on the guild invite prompts.
  • You can now add map markers using the controller.
  • There is now a gamma value in the options to adjust the gamma if the game is too dark or bright.
2017 年 3 月 28 日
Fragmented - J.C. Smith
We are happy to announce that Fragmented has reached the 100,000 player mark today.

Fragmented is a science fiction survival game which can be played in both Single Player or Multiplayer Online.
2017 年 3 月 28 日
Fragmented - Joshua Halls
Hello, we are releasing a small maintenance patch shortly to fix a memory issue impacting a few servers (EU1 in particular) when it comes to their structure files. This fixes the issue with the memory usage, but did adjust how they are loaded. Some initial testing was done, but if you find any errors please report them ASAP. We recommend waiting a day or two for any major structure or container placement (on our servers) to make sure no issues are found after the patch that could possibly require a rollback. The adjustment should not impact single player.

Items and Fittings

  • Adjusted the Campfire description to denote that they will expire after 15 minutes.

Bug Fixes

  • Corrected an issue which was preventing Medium and Large Iron Supports from being salvaged.
  • The server configuration window should no longer pop up after creating a character on a dedicated server.
  • Fixed a bug which was causing wood decals to appear when harvesting non-wood objects.
  • Fixed a memory bloating issue with online servers with a large structure file. Dedicated servers will no load structures in chunks (initially) to resolve the issue.
2017 年 1 月 22 日
Fragmented - Joshua Halls
This is mostly a small bugfix patch. It fixed some issues with the keyboard wheel, cleaned up some user interface/input issues, adjusted the pathing proximity on npcs to improve the fidgiting they do at the end of their roaming path, introduced more Fiber on Calprates, and fixed a few other smaller issues.

Graphics

  • Made some improvements to the Steam effect when doors open or close. It has been made more transparent with a shorter duration.

Items and Fittings

  • Doubled the rate at which you can acquire Fiber from Calprates.

NPCs

  • Adjusted the ending distance a bit on pathing to get rid of the fidgeting that npcs do at the end of their pathing.
  • Calprates should ground a bit better now.

User Interface

  • The map and respawn map will now properly show the gamepad help when a gamepad is being used. Included the zoom functionality help as well.
  • Gamepad help will now be hidden in character creation if a gamepad is not plugged in. The controls were also setup with new manual values when using the left/right on the dpad so they will more predictable move between the left and right side of the UI.
  • First button should now highlight properly in the main menu when first starting the game.
  • Fixed issue with tip widget not hiding the gamepad button properly.
  • Added a Commit Suicide button to the in-game/system menu. This button allows players who have no keyboard to easily access the /suicide command if they ever need to use it.
  • Added a 45 second auto-cancel to Yes/No Confirmation Dialog windows. If you do not confirm within that time it will auto-reject.
  • You can now hit escape to cancel confirmation dialogs.

Bug Fixes

  • Fixed a bug which caused the keyboard wheel to stay on the screen if you manually closed the guild window before creating.
  • Fixed a bug which caused guild validation to give a failure message when it was actually successful.
  • Fixed an error that could occur and early out when closing the map marker window.
  • Fixed an issue where hitting the B button (cancel) on the respawn window would cause it to lose focus.
  • You are no longer able to build structures while dead.
  • Herbal Flowers no longer have the same icon as their Seeds.
  • Fixed a bug which could cause a player to lock up if invited to guild due to a focusing issue.
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