Robo Instructus - Alex
  • Tweak Map The Way dark stage so that there are no non-unknown exit tiles, for consistency with the visible stages. After updating players will see the level has become incomplete but running any previous working solution will still work.
  • Update 简体中文 & 繁體中文 translations.
  • Update code dependencies.
Robo Instructus - Alex
  • Support CJK translations in colony messages, function docs, score screen & primer.
  • Update 简体中文 & 繁體中文 translations.

Robo Instructus - Alex
  • Prevent input of unprintable characters in the Co private use unicode category. These can be input when using arrow keys in macOS, now possible as non-ascii chars are generally allowed since 1.12.
Robo Instructus - Alex
  • Allow non-ascii character code input, e.g. Cyrillic.

  • Replace Exit Level text button with icon, which will work consistently for all languages.

  • Translation project big-ab-games/robo-instructus-translation now has the colony messages available to translate. This final piece means the game may now be fully translated by the community (but isn't fully there yet for any non-english language).

  • Add a missing Deutsch label translation.
  • Update code dependencies.
Robo Instructus - Alex
  • Add Deutsch Function docs translation.

  • Fix missing translated title in de Primer.
  • Fix `probo_scan()` short doc to correctly reference "current tile".
  • Improve some de grammar.
  • Update code dependencies and compile with rust 1.38.

Thanks again to bert2 for the de contributions to big-ab-games/robo-instructus-translation.
Robo Instructus - Alex
  • Add Deutsch Primer translation.
  • Update code dependencies.

Thanks to bert2 & Darius Vollmer for the latest Primer translation at big-ab-games/robo-instructus-translation.

Robo Instructus - Alex
After a couple of weeks with unofficial builds and no major issues Mac builds are now officially supported!

  • Make Mac support official.
  • Add new visible stage to Melting Pot to make it possible for players to debug a scenario where a few players were getting stuck in an infinite loop there.
  • Fix example code block rendering issues with text wraps, particularly noticeable with translated comments.
  • Add Russian full Primer translation & almost complete function documentation translation.
Robo Instructus - Alex
This week's update lays the ground for improving localization.

  • Add information about the current status of partial translations into the game settings menu. This should give a better idea how well a given language is supported.
  • Dependency updates & code cleanups.

Community translation
Game translation is divided into 6 sections Interface, Tutorials, Company mails, Primer, Function docs, Colony mails.

All game translations made by the community at big-ab-games/robo-instructus-translation. Work to extract the game text is still ongoing. Initially only the Interface & Tutorials texts were ready to translate. But now Company mails, Primer & Function docs texts are available.

The new translations are written in a simple markup style.
# Loops `loop` is used to repeat commands. It will repeat the commands in its scope forever. A loop's scope is the commands indented that come after a `loop` line. ```max_run=11 robo_forward() # called once loop robo_forward() robo_left() robo_left() # never called ```

Could you translate that? If so raise a pull request at big-ab-games/robo-instructus-translation or send me an email.

Mac support
Mac builds are available on Steam since 1.7, though not yet advertised. This is still true with 1.8. The game, and demo, should download and work on mac. I'd still like to see more reports on how well it's working before I start officially supporting mac. So let me know if the game is working for you.
Robo Instructus - Alex
  • Native Mac builds are available on Steam.
    Mac support is not yet final or advertised on the store page as I'd like for the builds to get a little more testing. Let me know if they work! Report any issues at #229, mac builds are also available there for testing.

  • Game settings can now be selected from the menu during unlocks.
  • Optimise compute loop, lowers CPU usage / increases max speed performance a little.
  • Export discrete gpu hint symbols on Linux & Mac for multi-gpu setups.
  • Allow some usages without render hardware acceleration, mostly for mac testing.
  • Auto pick low render settings when lacking hardware acceleration.
  • Update dependencies & steam sdk.
  • Support "Primer" translations. Awaiting community translation work, see big-ab-games/robo-instructus-translation
Robo Instructus - Alex
  • Rework editor key hint to use non-mono font with better support for translated text.

  • Switch up threading to compute & handle window events on main thread & render off main. Lowers CPU usage. Required to run on mac.
  • Fix some deprecated OpenGL shader usage.
  • Updated translations
    • Add de, fr, ru editor key translations.
    • Add partial sv, pt-BR editor key translations.
Thanks again to the contributors over at big-ab-games/robo-instructus-translation. Head over there if you'd like to help improve the game's translations.

Mac testing
I'm currently having a look at building the game for mac. Check out the issue if you'd like to test the early build. #229

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