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I got my first look at Cloudpunk late last year and I loved it. I couldn't say what it was about, really, beyond a vague description about a driver for a grey-market courier company in a towering city of the future. But the mix of Blade Runner and pixel art looked, and sounded, so good that I was immediately transfixed.
Now there's a new trailer that reveals a little bit more about the game, in the form of a couple of Cloudpunk characters—Rania, the driver, and Control, who appears to be a slightly friendlier Louie De Palma of the future. There's also a shot of an interaction with an open-air diner, and a snippet of more overtly Vangelis background music. It's all very brief and still doesn't reveal much about the nature of the game, but I remain enchanted.
And we will be learning more about the game very soon. Developer Ion Lands said Cloudpunk will get its first public demonstration at the Tokyo Game Show, which runs September 11-15. Until then, you can find out more on Steam or the Ion Lands Tumblr.
Every now and then I run into a game trailer that grabs my attention and won't let go, even though it tells me very little about the game itself. The announcement video for Cloudpunk is very much one of them: It's about a driver for a "semi-legal" courier company in the towering, neon city of Nivalis, and holy cow does it look good.
I mean it literally looks good—the trailer is great, but I have no meaningful idea of what Cloudpunk is about or how it will play. Developer Ion Lands said players will explore the city in the hover car and on foot, encountering "corporate conspiracy, hackers and rogue AI," and a "diverse range of characters" whose lives will be impacted by your decisions and actions.
Ion Lands studio head Marko Dieckmann expanded on that a bit further in an email, saying that Cloudpunk shares some similarities with games like Firewatch and VA-11 Hall-A, in the way it tells a story and encourages exploration. There's a storyline to follow, "but you can also stroll around and discover hidden places, items, and people, which will unlock additional stories," he explained.
"The whole game is very story-driven, with exploration and has no combat at all. I wouldn’t compare it to any of the flying-car classics, because it’s definitely not going to be a racing game. We’re going for an atmospheric experience where the city and its inhabitants are the focus."
I won't say I've seen enough to be sold at this point, but I'm definitely intrigued. Cloudpunk is listed on Steam, where you can discover a little more about what's going on, and is expected to be out sometime in 2019.
I’ve had it with these punks. They keep strolling up to different genres and flashing them with their neon lights and messages about rampant consumption. The most recent culprit is Cloudpunk, an upcoming driving/walking/chatting simulator about delivering stuff for a dodgy company in a cyberpunk city, where you go round listening to the woes of “androids, AI and unscrupulous humans at every level of society”.
Come and coo at the trailer with me. There are some good synthy ‘shwing’ noises.