STAR WARS™ Empire at War - Gold Pack - Disney
Minor bug fixes and optimized performance, the most important fixes are:

Fixes issue with save games getting deleted if too large.
Sets maximum render FPS cap to 200.
Multiplayer lobbies are now visible if there is a version mismatch.
Star Wars: Battlefront 2 (Classic, 2005)

Things are hotting up for Star Wars Battlefront 2 ahead of the release of the new Han Solo movie this month.

Battlefront 2's Han Solo season, which kicks off on 16th May, is spread across two months, EA said. In May the game gets new game mode Hero Showdown, which is a 2v2 best out of five single elimination mode in which players pick their heroes. If your team wins a round, you can't use the heroes you previously used in the next round. Conversely, if you lose a round you can stick with your heroes.

Also in May is Starfighter Custom Arcade. Here you can take on the AI with all the Starfighters in the game and practice for Starfighter Assault.

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STAR WARS™ - Knights of the Old Republic™

May the fourth be with you! Here's a highly ironic picture of Richard Dean Anderson from Stargate SG-1, etc. You know the deal by now: this is arbitrarily Star Wars Day because of a pun on the date, and not because this day actually has anything to do with Star Wars (the 1977 movie was released on 25 May). Time to fill our houses up with discounted vinyl junk in the shape of Yoda. 

Still, don't let my light cynicism stop you from hoovering up some classic (and not-so-classic) Star Wars games for less this weekend. Pretty much all the major digital storefronts are running sales themed around a galaxy far, far away. Steam has its complete collection of Star Wars games available as a bundle for about $76/£55, and big discounts on individual games too. You'll find deals at Humble Bundle and Fanatical, too.

GOG is running a similar sale, and its selection of Star Wars classics is pretty impressive these days, particularly after the addition of Episode I: Racer. Just looking at all of that old Star Wars promo art makes me want to reinstall every Jedi Knight game and play them all weekend. Fingers crossed GOG rescues Battle for Naboo next. 

Origin, meanwhile, has new Star Wars Battlefront 2 for $24/£22, which isn't a bad price for an impulse purchase of a 63%-rated FPS, although I haven't returned to the game since the recent progression overhaul and I wasn't the biggest fan of the campaign, where in one level Luke Skywalker hits some bugs with his lightsaber for ages. It's worth noting that Star Wars: The Old Republic is also running a double XP event through to 11 May. 

If you want some guidance on the best Star Wars games on PC, check out our handy list. You should then look at our worst Star Wars games list, where I complain about the shortcomings of Shadows of the Empire, a game I actually love and have completed ten times. 

Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.  

Counter-Strike: Global Offensive

Hot on the heels of the Netherlands declaring loot boxes are gambling and therefore illegal, Belgium has had its say.

The Belgian Gaming Commission looked at Star Wars Battlefront 2, FIFA 18, Overwatch and Counter-Strike: Global Offensive and found only Star Wars was not in violation of the country's gambling legislation - and that's only because EA stripped out the game's loot boxes after its launch debacle.

It determined FIFA 18, Overwatch and CS:GO's loot boxes are a game of chance and so are subject to Belgian gambling law. Battlefront 2, at the time the investigation was conducted, did not have loot boxes, so escapes unscathed.

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Star Wars: Battlefront 2 (Classic, 2005)

In-game microtransactions have returned to Star Wars Battlefront 2 - although this time they're limited to cosmetic unlocks. As detailed last week, the in-game purchases come as part of the game's new Night on Endor update, which lets you play as (and kill off) Ewoks.

Cosmetic options available today include fairly cheap options for alien soldiers (different races, female character options) and more expensive alternative looks to customise fan-favourite hero characters (such as The Last Jedi looks for Rey and Kylo Ren).

There's no option for a pink Darth Vader.

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Star Wars: Battlefront 2 (Classic, 2005)

EA's chief design officer Patrick S derlund has addressed Star Wars Battlefront 2's highly controversial implementation of loot boxes, saying that the publisher "got it wrong", and "can't afford to make similar mistakes" in the future.

S derlund's comments came during a conversation with The Verge, in which he offered some insight into the company's original thinking behind Battlefront 2's loot boxes. "We had the intent that was designed for us to have more people play it over a longer period of time," S derlund explained, "and like a lot of other games on the market, to be able to afford to do that we had an idea of getting returns from that. But at the same time, we got it wrong."

In fact, Battlefront 2's implementation of microtransactions, which many cited as pay-to-win, was so "wrong" that EA directly linked the furore surrounding the game's loot boxes to its lower-than-expected sales during its January earnings call. At the time, the publisher noted that Battlefront 2 had sold 7 million units, significantly below its initial estimates of 8 million.

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Star Wars: Battlefront 2 (Classic, 2005)

DICE has detailed Star Wars: Battlefront 2's next major update, due on April 18th, which includes a new limited-time mode in the form of Ewok Hunt, and the first wave of cosmetic Appearances.

Ewok Hunt unfolds, naturally enough, on the forest moon of Endor, and splits players into teams of Ewoks and Stormtroopers. "The ambush begins as the Ewok attacks the unsuspecting stormtroopers, using spears, Wisties, and whatever abilities they can muster", explains DICE.

"Each defeated stormtrooper spawns as another Ewok, multiplying until the Empire's forces have been completely eliminated, and the Ewok celebration can begin". If the Stormtroopers can survive until an extraction team arrives, "they'll make it off of Endor and claim the win".

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Star Wars: Battlefront 2 (Classic, 2005)


Last month, we showcased a gallery of artwork dug up from the ashes of Free Radical Design's cancelled Star Wars Battlefront 4.

The game was already in the planning stages when Free Radical's far more complete Battlefront 3 project was also shut down back in 2006. It exists now only in the form of concept art and memory.

But the past few weeks have seen far more Battlefront 4 material come to light, thanks to fans from The Vault Project and anonymous staff who worked on the game more than a decade ago. Together, an enormous collaborative Google Document has been created - showcasing the largest collection of Battlefront 3 and 4 information I've seen, after years of writing about various leaks.

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Star Wars: Battlefront 2 (Classic, 2005)

If the story of DICE's Battlefront is a one of a young upstart torn between the forces of dark and light then this, coming after the series found itself corrupted and besieged late last year, should be the third act that offers some kind of redemption. Star Wars Battlefront 2's new update, which dropped last week, sees the game undergo the biggest overhaul seen in a big budget title since Diablo 3 excised its auction house - and it's a change that's come about in a fraction of the time. Even then, is it all too late for DICE's shooter?

You can't really fault the effort that's been made here, and each adjustment nudges Battlefront 2 firmly in the right direction. The loot boxes - those deeply problematic loot boxes, which used to carry upgrades and perks - have now been pushed to one side. All the hero characters are now available from the off. Progression is now linear, rather than the weird random sprawl that went before. Classes are now ranked up one by one, with new skill points that can be applied to perks unlocked upon reaching a new level, while the Star Cards that grant those perks are now level-gated with the more useful ones being available earlier.

It's a plain, simple and easy to parse system, and a quite remarkable feat of development to have it all up and running so seamlessly in such a short time, but it also serves as a reminder of how truly awful Battlefront 2's progression system was beforehand; not only was it deeply cynical, but it was also an absolute mess that held the player in complete disregard, putting them at the mercy of random drops. How could it have made it so close to launch without any intervention from anyone with half an ounce of sense? How short-sighted and plain dumb must EA and DICE have been to think they could ever get away with such a brazenly broken system?

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STAR WARS™ Starfighter™ - Jennifer.Muranaka
French language installation has been corrected.
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