Astrobase Command - Jellyfish Games

Even astrobases have some sweet vacation spots.

We’re going to take a couple weeks to recharge our batteries while our pasty, troglodytic flesh can feel the breeze without having to wear an environmental suit to keep from freezing solid in an instant. Here’s a shiny screenshot and a short dev update to hold you over until we get back online!

Daniel – @Polygonatron

Hi Everybody!

This last week I’ve been working on the COMLINK Datapad App.

If it’s worth it to we might be able to use it to integrate interactive community features into the game with it as a base. However, that’s a lot of work as things are right now so no promises.

For now though, you can use it to find your way to our Discord Community!

Max – @Max_Shields

Hello, everyone!

I spent the last week continuing my marketing research and developing a concept video ad. I’ve got a few more concepts to put together in the coming days. Down the way, we may call on our Alpha backers to run some A-B testing on the adds to find the most effective message and format.

Patch Notes


We put out a new build last Tuesday. You can find more information on all the changes here.

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Want to chat with us or other players about the game? Come join us at https://discord.gg/xWUJShH

Interested in supporting the work we’re doing on an ongoing basis? Check out our Patreonhttps://www.patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!
Astrobase Command - Jellyfish Games


It’s pretty being green

Daniel – @Polygonatron

Hi Everybody!

This week I’ve been wrapping up the work on the new graphics for store fronts. If I do say so myself, it looks so much nicer now that all the graphical updates basically since the Kickstarter are shown off.

Happy Midsummer Everybody!

Max – @Max_Shields

Hi All!

After wrapping up work on terminal screens and getting them into the game with Daniel’s help, I’ve turned my attention to [REDACTED] in order to [REDACTED] so that we can [CLASSIFIED ASTRAL BLUE] . Did I mention that the terminals look nice now? Lookit the pretty lights!

In all seriousness, I’ve been researching how we can begin cranking up our presence on the interwebs and beyond, as it has been a long time since we’ve been noisy.

Dave – @Dave_Astrobase

Hey guys!

So much progress has been made. Mainly I’ve been focused on the early game, in a play->find things I hate->fix loop. There is also new functionality to the Crew App so you can see emotives and relationships so you can better see what’s going on and the game should be a lot more playable in general.

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Want to chat with us or other players about the game? Come join us at discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!
Astrobase Command - Jellyfish Games

A lost Cryoship beckons.

Daniel – @Polygonatron

Hi Everybody!

This week I’ve continued work on the new store page graphics and added a dash of admin.

Also, this week was the National Day of Sweden! Happy Sweden peoples!

Cam


Hi Guys.

This week I have continued working on social areas for your crew. Also I have made a change to construction which should make it feel more sensible.

Max – @Max_Shields

Hi everyone,

I’ve almost wrapped up work on designing the terminal art. Next step will be implementing the screens so you can see them across the station.

Dave – @Dave_Astrobase

Hey guys,

This week I’ve been playing lots of the game and doing bugfix, balance, and polish as I run into things!

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Want to chat with us or other players about the game? Come join us at https://discord.gg/xWUJShH

Interested in supporting the work we’re doing on an ongoing basis? Check out our https://www.patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!

Astrobase Command - Jellyfish Games

Sunshine of the eternal nebula.

Daniel – @Polygonatron

Hi Everybody!

This week I’ve been working mainly on getting new images and graphics to replace what we currently have on storefronts, webpages, etc. As well as playtesting the 0.3.8 Closed Alpha build we put out earlier.

Max – @Max_Shields

Hi everyone!

After wrapping up the 300+ emblem creator components, I’ve turned my attention to creating some terminal screens to replace the old asteroid shooter that is displayed on every screen in the station. These will provide a variety of colour and pattern variations to help diversify the station’s visual landscape.

Cam

Hi guys,

Recently I’ve been working on the new batteries and bug fixing. Currently I’m working towards making social areas for the crew.

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Want to chat with us or other players about the game? Come join us at https://discord.gg/xWUJShH

Interested in supporting the work we’re doing on an ongoing basis? Check out our https://www.patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command if you haven’t already!
Astrobase Command - Jellyfish Games

A selection of emblems made with the Astrobase emblem creator

Hey Everybody,

We’ve had our noses to the grindstone working on a number of features, improvements to visualizing character behavior, and getting backer rewards up and working. It’s time for us to pop up for a breather to give you a well-deserved glimpse into one of the features we have been working on.

We’re always looking for ways to let you customize as much of the station and its crew as possible. One of those ways we’ve discussed in the past is to add personalized emblems to the station. Rather than giving you a set of fixed emblems to select from, we’ve created an emblem creator that will let you make the one you want.


The emblems will be visible in many places around your station

Using many of more than 300 different components, you’ll be able to scale, rotate, translate, colorize each to assemble a a glorious emblem with which to adorn your station.

You’ll have access to simple geometry, alphanumeric symbols, and more complex shapes to mix and match. As you can see from the examples we’ve included, your imagination is pretty much the limit. Each of these will be available for you to use in your stations. You’ll also be able to use these as templates to modify and personalize to your liking.


Novacakes: they're out of this world!

I’m a Kickstarter Backer, and I get to design an emblem, what does this mean for me?

You’ll receive an early edition of the emblem maker with which you’ll be able to design your own emblem. We’ll then add it to the list or pre-generated emblems that all players will have access to.

Latest Patch

We put out a Astrobase Command 0.3.7 Closed Alpha Patch on April 24th, but haven’t issued an official notice to date. Here are the Patch Notes:

Changes:

  • Emblems have been added to the game,
  • More planet missions added.
  • Cancel options added to Module builder.
  • New loading screen added.
  • Crew will now look around the station.
  • Game intro and tutorial has been changed.

Find Us

Want to chat with us or other players about the game? Come join us on Discord.

Interested in supporting the work we’re doing on an ongoing basis? Check out our Patreon.

Remember to Wishlist Astrobase Command on Steam if you haven’t already!
Astrobase Command - Jellyfish Games
Hi Everyone!

Over the past week we’ve been focused on making the station and its characters more lifelike. We’ve also continued building on the story opportunities by further fleshing out the adventures the crew can have on planets.

Daniel (@Polygonatron)

Hey Guys!

This week I’ve been working on having the crew aboard the station look at things and each other as they go about their day-to-day. It’s nothing revolutionary but it definitely ads a lot to them to not have a thousand light-year stare.

Dave (@dave_astrobase)


Hey guys,

This week I continued with the procedural stories, and this time the focus was on “bio planets” (M class in Star Trek parlance). This will be the main source of food and other organic resources for your Astrobase from missions.

Cam

Hi everybody!

I spent the week making the characters more sociable.

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Want to chat with us or other players about the game? Come join us at http://discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our http://patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!
Astrobase Command - Jellyfish Games
Hi Everyone!

Another month and an actual weekly blog post.
Since the last post we have continued working on the features related to backer rewards.
There’s no new build this week as we haven’t reached a point where it would make sense to put time into building, testing, and deploying it.

Daniel (@Polygonatron)

Hello Guys!

This week I’ve been continuing work on backer rewards. The Alien Egg/Cocoon and the Space Crystal look real neat now!
Also I’ve been working on the Emblem Creator, which will allow the player to pick an existing or make a custom Emblem for their playthrough.

Dave (@dave_astrobase)

Hey guys!

This week I worked on authoring the procedural narratives. Soon the characters will have a lot more adventures to go on!

Cam

Hi guys!

This week I’ve been working on the in-game tutorial and looking into making our station crew more sociable.


Want to chat with us or other players about the game? Come join us at http://discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our http://patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!
Astrobase Command - Jellyfish Games
Hi Everybody!

Another month, another weekly blog post.

Since the last post we have put out two builds to our alpha players (patch notes towards the end) and more importantly:

We have had a focus on the features that allow us to fulfill the Kickstarter Backer rewards!

This means we’re also starting to reach out to backers for some of the rewards, including: clickable book entry, helping to design a species, and helping to design a uniform, and more.

All backers that pledged at the Sunshine tier or greater (Alpha customers), you have PMs waiting for you in your Kickstarter account inbox relating to some or all of these rewards. Please read and respond when you have a chance!

To keep in mind, as we go through continued development up to release we aim to add additional uniform options, this means that the later you submit custom uniforms the more options you’ll have to choose from.

Daniel (@Polygonatron)

Hi Guys!

As you might expect, I’ve been working on the various backer rewards.
This means I’ve continued work on the uniform customization, started work on Desk Toys and pets, helped out with the hoverable book, and various UI changes that needed to be made (specifically in the Main Menu and Species Creation).

Additionally I’ve been spending a bit more time than originally intended playtesting the builds. This has lead Cam to be able to knock out a couple of nasty bugs, and hopefully it translates to you guys having a better experience playing the game.

Cam

Hi Everyone,

I’ve been working with Daniel to get all the backer rewards in as well as getting rid of a few nasty and some minor bugs. The biggest change is probably adding custom uniforms. So check that out next time you start a new game.

Dave (@dave_volition)

Hey guys!

In addition to the kickstarter rewards, I’ve been hard at work on RPG story content. This is the “outer layer” of the ABC feature onion, because it means characters are having adventures based on their personalities and using their skills to do stuff which matters in the game world, and tying everything together. So I’ve been putting on my writing cap on and starting the tomoto timer.

Astrobase Command 0.3.5 Closed Alpha Patch Notes

Changes:-Uniform sets and uniform customization is now in. Feel free to customize your crews uniforms to your desires.

Astrobase Command 0.3.6 Closed Alpha Patch Notes


Changes:
– More alerts added to the game.
– Fixed a bug with loading games.
– Replaced the popup at the start of Species Visuals Customization in the Species Creation flow with a handy ‘?’ in the top right corner to give contextual information related to the currently active tab.
– Added verification step in cases where custom uniforms have been set up (or left) in a manner that might be confusing when playing the game.
– More patterns for the Overalls in the Uniform Customization have been added.


Want to chat with us or other players about the game? Come join us at http://discord.gg/jellyfishgames

Interested in supporting the work we’re doing on an ongoing basis? Check out our http://patreon.com/jellyfishgames

Remember to Wishlist Astrobase Command on Steam if you haven’t already!
Astrobase Command - Jellyfish Games
Hi Everybody!

Last weeks late blog post is here!
We skipped the previous week’s blog post because we spent a lot of our time in planning meetings to figure out how to best take the next big steps in Astrobase Command.

We did however have enough time to put out a couple of patches to the alpha testers, who were given that news directly in the alpha channel on discord and on the itch forums.
Here’s the patch notes:

Astrobase Command 0.3.3 Closed Alpha Patch Notes

Changes:
– Loading saves with missions in progress should no longer cause missions to break.
– Nebulae fallback/safe mode added. This will allow everyone to play the game without crashing their GPU driver in cases of older GPUs.

Astrobase Command 0.3.4 Closed Alpha Patch Notes

Changes:
– Teleporters have been added to the Astrobase!
– The wheel when setting the Median Species Appearance in the Species Creation should be easier to interact with.
– Your crew should now start with someone who has the physics skill.
– You should no longer start with a reactor that is too hard for your crew to possibly manage.

Since the end of our planning sessions we’ve gotten back to work full time again, here’s what we’ve been up to;

Daniel (@Polygonatron)

Hi Guys!
I’ve been working on the wrapping up of the safe mode for nebulae and getting the effects for teleporters in. Also I’ve been working on the Uniform customization with Cam, there I’ve created four default uniform Sets for the player to choose from as well as created the UI for handling it as well as a way for the player to create custom uniforms for their species.

Dave (@dave_volition)

Hey Everyone,
Recently I went through what new notices we want to put into the game to help inform you what’s going on, and also characters doing things with (and to) each other depending on their relationship status.

Cam

Hey Guys,
I’ve been working with Daniel to get the new uniform sets and custom uniforms in after finishing up the teleporters and safe nebulae.
Astrobase Command - Jellyfish Games
This week we’re back with a new minor build (0.3.2) on the and the regular updates of what our week has been like.

First, let’s look at the patch notes from the new build.

Astrobase Command 0.3.2 Closed Alpha Patch Notes:

Changes
– You should no longer be able to land a ship on the local planet without undocking first.
– Datapad Applications should now be prettier and more like as if actually displayed on a CRT monitor.
– Flightplan printouts location fields now print out the actual location instead of “LOCATION”.
– Fixed a bunch of text bugs.

As mentioned, it was a minor patch.
Here’s what we’ve been up to:

Daniel (@Polygonatron)

Hi Guys!

This week I started by wrapping up the work I did last week where the Datapad Screen should now feel a lot more like a CRT than it did before. I’ve been looking into fonts and explosions as well as worked on the art end of something Cam worked on last week, getting the new nebulae to not crash on older graphics cards.

Dave (@dave_volition)

This week I’ve taken a step back to look at the project as whole, and worked on design planning for the coming months. And as always, whenever I play the game and encounter a text bug that offends my eyes, I go in and fix it. Also adjusted some of the emotive names to read better when characters gain or spend them.

Cam

Hello!

This week I’ve been working on the fallback for the nebulae, fixing some bugs, and getting in a new type of section to improve the on-station transportation.
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