Product Update - Valve
Summary:
=======
+ Level Editor (Windows version) for Steel Storm: Burning Retribution

Community Announcements - zratchet (Raquet)
Holiday sale is on now!
Product Release - Valve
Steel Storm: Burning Retribution Weapon Pack DLC is Now Available for Steel Storm: Burning Retribution

New weapons and gadgets are now available! The Advanced Beam Cannon emits a high power laser, the Repair Gun heals friendly tanks and the Booster produces speed to outrun projectiles and quick maneuvers.

Oct 27, 2011
Product Update - Valve






...... Dear Steel Storm User, please don't forget to remove your custom Launch Options used for ToD mod to enjoy this patch .......

Changelog 10/26/2011:

v2.00.02965

Summary:
=======
+ Added Loadout Terminals - at the beginning of every mission in the Burning Retribution Campaign, player can equip his tank with desired weapons. If it turns out later into the mission, that it is not the desired combination, player can come back to the terminal and re-equip the tank (watch your back too!).
+ Prepared the game to accommodate upcoming DLCs
+ Bug fixes

Details:
=======
+ added a scrolling list to challenge menus to better display all the challenges
+ changed the Episode field on the server list to instead reflect which DLC packs a server is running
+ added challenges for upcoming new weapons
+ fixed a bug that was cutting off text from the briefing for Frozen Canyon in Japanese in the menu and client
+ fixed a bug that wasn't translating Back buttons on the MP menu
+ all earned weapons per campaign are now displayed on the mission list with currently equipped weapons highlighted
+ fixed a bug that was causing dynamic lights to spawn multiple times in rare cases
+ fixed a bug that wasn't displaying when a profile has been updated if it's loaded from the list
+ added the Loadout Terminal
+ when a player finishes a mission with a weapon he didn't start the mission with, it's added to his arsenal of weapons that can be selected at an Loadout terminal at any time during a mission. These weapons must still be earned for each campaign.
+ players will respawn with weapons they had either when they started the mission or now also whatever they chose at a terminal
+ in multiplayer, if one player earns a weapon and it becomes available at a terminal all players may access that weapon
+ all weapons are always available at Loadout terminals in CTF mode
+ updated Burning Sands level with better terrain collisions
+ final Japanese translation for menus and campaigns
+ fixed a bug that was causing a bad file name check when attempting to save a campaign mission w/o a campaign
+ fixed a bug that was causing green crystals to not pick up
+ fixed a bug that was causing blank mission.txt files to overwrite existing ones when saving a new mission in an existing campaign
Oct 18, 2011
Community Announcements - zratchet (Raquet)
http://invisioncommunity.co.uk/gaming-news/367-attention-all-indies.html

Steel Storm is now open to 3rd party developers.
Oct 4, 2011
Community Announcements - zratchet (Raquet)
Community Announcements - zratchet (Raquet)
Sep 23, 2011
Product Update - Valve







Steel Storm: Towers of Doom MOBA mod is here !!!

Changelog 09/23/2011:

+ Added Steel Storm: Towers of Doom mod, early alpha version

Instructions:

To play the mod, add launch options to Steel Storm, "-game tod -customgameuserdirname steelstorm-tod" (with no ""), by right clicking on Steel Storm: Burning Retribution in your Library and choosing Properties > Set Launch Options.
Sep 19, 2011
Product Update - Valve






v2.00.02876


Summary:
=======

+ New structure for the campaigns
+ Added Japanese translation
+ Reorganized main menu

Details:
=====

Major Changes:

+ the map image and borders now draw at 0.75 alpha so you can still see what is going on in the game behind the map
+ fixed a bug that was causing objects to pop on the client into their real origin when slowing to a stop
+ fixed a bug that was displaying the respawn menu and allowing the player to attempt a respawn before he's done exploding and "officially dead" thus closing the respawn menu and forcing the player to restart the mission
+ added titles to the campaign list for campaign organization
+ polished the system and control menus by adding tabs to the top of the menu instead of cluttering them along the bottom with reset and back
+ renamed Gamepad Settings menu to Input Settings
+ mouse sensitivity has been moved to the Input Settings menu
+ when resetting controls mouse sensitivity is now reset when the Input Options are reset instead of Player Controls
+ moved Input Settings to be the last tab in the controls menu to keep all the keybind menus together
+ fixed a bug that was not allowing alternate back keys to work after opening the key bind prompt and closing with a key that functions as ESC
+ fixed a bug that was not toggling shadows correctly when toggling back on
+ the X360 back button can no longer be bound in the control menu
+ fixed several bugs in the campaign editor menu, and added some polish to the arrow key / gamepad controls for the menu
+ added Back buttons to all of the main menus
+ fixed a bug that as resetting anti aliasing incorrectly when resetting system settings

Minor Changes:

+ fixed a typo in the objectives list for objects
+ fixed a bug that wasn't translating primary/secondary objective titles in the menu mission briefing
+ fixed centering of fonts on menu options
+ motd now reads Japanese file and re-measures text when changing language
+ fixed a bug that wasn't selecting the profile option when the profile menu is loaded by default or after a profile is loaded or created
+ fixed a bug that was not loading default weapons for players if their player profile isn't found (should never occur in the first place anyway)
+ fixed a bug that wasn't resetting the slider position for resolution when resolution changes are canceled
+ fixed a bug in the system menu that was messing up translations
+ added all missing ctf and deathmatch english translation files (and updated the title of hack and slash to include the ctf suffix to coincide with other missions)
+ brought Russian translation up to date
+ fixed all health checks so that there won't be any confusion when health values are nan values
+ changed some fonts for Japanese translations
+ translated changes in all languages
+ fonts now change based on language
+ added mouse and gamepad titles inside the input settings menu
+ added Japanese to the language menu
+ fixed a bug in the gamepad controls that was drawing the slider min/max labels off position
+ less challenges are now drawn per row to make room for challenge titles
+ control input option titles no longer highlight. (to avoid confusion with the mouse)
+ certain menus including the main menu and menus with tabs no longer reset the selected option when backing out of a sub-menu
+ added a profile updater that renames the old BR campaign title to the new one, and sets the profile to version 1.1.
+ added some text to the challenge menus if no challenges have been completed
+ changed the selection in the campaign editor to use "->" instead of ">" and changed the color to be more obvious
+ removed some prints when looking up weapons before listing missions in a campaign
+ removed some menu selection restrictions for mouse and keyboard/gamepad
+ sound is now played when scrolling a list up with the keyboard/gamepad
+ sound is no longer played when adjusting sliders
+ in the challenge menu in the esc menu, challenges are now sorted to show weapons first
+ fixed some bugs involving translations
+ some menus now transition smoother
+ changed the font on the hud objectives text to one that is larger and less distorted at lower resolutions
+ polished the opening/closing of several menus
+ changed the text on the map to be more readable in lower resolutions
+ removed time left from the scoreboard
+ player frags no longer show in singleplayer
+ place, and name no longer draw on the scoreboard before the mission ends in singleplayer
+ the scoreboard no longer draws empty slots, the menu shrinks to fit
+ rearranged buttons on the scoreboard so that "Next Mission" is the first button
+ the color picker menus now show a color bar for each slider and should render a bit faster now
+ fixed a bug that was not resetting slider values for the color picker when backing out of the menu
+ the sound options menu now uses the correct background
+ added a "slow" comment to the dynamic lights toggle (needs to be translated, will generate file later)
+ the mission briefing menu in the main menu now stretches instead of using a scrollbar
+ in singleplayer death messages now refer to the player as "You" instead of their player name.
+ added player's color picker icon
Announcement - Valve
Today's Deal: Save 50% off Steel Storm: Burning Retribution!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

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