5xx Carrier Flagship’s 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.
xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
024 Comanche Defense will also apply increased flight speed to spawned Comanche
xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped
xx5 Blooncineration’s Walls of Fire can now detect Camo Bloons
120 Wizard now uses tower targeting priority to guide the Wall of Fire
x2x Wall of Fire pierce reduced from 20 -> 15
021 Wall of Fire pierce increased from 15 -> 20
xx4 Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
xx4 Necromancer Wizard’s Zombie lifespan increased from 8 -> 10
xx4 Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
xx5 Prince of Darkness Graveyard Capacity increased to 2000
xx3 Marketplace now produces an additional 4 bananas
xx4 Central Market banana value increased from 20 -> 70
xx4 Central Market no longer produces an additional $900 chunk at end of round
A special thanks to u/Clawz114 for submitting their concept in the beginning and congratulations on getting your map concept into Bloons TD 6.
Path & Tier restrictions added to the Challenge Editor
New Non-Seasonal ‘Totem’ Collection Event Theme
‘Featured Instas’ can now be applied to Collection Boxes to force specific results
Base ‘Collection Item’ amounts have been reduced globally
‘Bonus Rewards’ will now apply to one random map from each difficulty increasing the number of Collection Items that map will award across all difficulties. Clearing a Bonus Rewards map will move the bonus onto a new map.
Other Key Notes
Fancy new icons added for all achievements
Apopalypse mode has been reworked to help speed up the early rounds (1-50), and make the the mid rounds (51-80) less dense.
MIB is displaying the wrong buff icon currently, we are working on a resolution but please refrain from reporting this.
The center barrel in Spillway currently does not support placement, this is not intended and a fix is coming! Bonus bragging rights for completing in CHIMPS without the barrel.
Events Monkey is trying out a new case for his phone.
Some words in the "path restrictions" challenge editor UI are not translated yet.
Bug Fixes & General Changes
Resolved an issue where some text fields would stop displaying after changing language
Resolved an issue that could cause ‘restarting’ on a CHIMPS savegame to not be valid for the Black Medal.
Improved performance of opening tower upgrade panels & purchasing upgrades
Big or Small Bloons should no longer return to normal size when blowing backwards
Resolved an issue where the ‘force update’ prompt would sometimes not have a button
Resolved an issue where Regrow Bloons would sometimes fail to regrow layers
Resolved the sandbox caps not always functioning as intended
Restarting in sandbox will no longer delete saves on that map
Resolved a game crash related to loading cloud data while playing a game
Resolved an issue with multiple blocking object heights in co-op causing a desync
Event Monkey's body should no longer clip through their bag strap while waving
Resolved a UI issue that would cut off some text when viewing upgrades on iPhone 6
Corrected the height of the Castle Wall vision blocker of Dark Castle for some towers
Resolved an issue where the ‘Logged in elsewhere’ conflict popup could stack up multiple times ontop of itself with no limit
Resolved a number of font & text issues that could occur when changing language multiple times
Decreased total file space used storing map audio for each map
Resolved an issue where no music would play during the tutorial
201 Instamonkey now has the correct color border
Removing objects from the map should no longer ‘sell’ the x4x Phoenix out of the air
The motion blur of Super Monkey’s hand should not clip into its cape anymore
x4x IMF Loan debt should now correctly transfer in co-op
Quincy’s level 10 Storm of Arrows has been tweaked slightly
Striker Jones’ profile now displays abilities on the correct levels
No longer says ‘Level Up!’ when redeployed at level 20
Cursor has been updated slightly for easier visibility
Resolved an issue preventing players with a corrupted “MapSaveData.bak” in their BTD6 folder from creating any saves until the file was manually deleted
Resolved an issue for players with a corrupted “CachedLanguagePref.txt” in their BTD6 folder crashing the game at launch until the file was manually deleted
Resolved some issues with compression that was blurring some portraits & icons
Monkey Knowledge: Mana Shield
Now requires a delay of 1 round with no Bloons leaking before recharge will begin
Now prevents all lives generation
Now blocks the use of Mana Shield
These changes are aimed towards re-balancing impoppable to more accurately fit its place between Alternate Bloon Rounds and CHIMPS while also increasing the player challenge.
Bloons TD 6 had a fantastic 2019 and we’ll be working our tails off to make sure that 2020 is even bigger and better! Pretty high bar because 2019 saw 11 Maps, 3D MOABs, updated Collection Events, Challenge Editor, Co-Op, Co-Op Stats and Callouts, Emotes, Pat Fusty, Adora, 5 hero skins, Engineer Monkey, and a whole bunch of secrets and specials like hidden achievements, big Bloon and tiny Bloon modes, and dark Adora. Whew, we’ve got our work cut out for us. Hmm, what could we do? Maybe... Odyssey Mode, Trophy Store with customization for visuals and music, Boss Bloons, Power Pros, more Challenge Editor functions, new Knowledge, new Heroes, new Monkey Towers, some top secret surprises, and at every step making the game run better, look better, and be more fun and challenging to play solo and with friends. Hope that sounds like a good 2020 ahead!
Awesome New Stuff
New expert map Infernal, a lavaish and truly magmananimous map that makes gameplay flow easily.
New Quincy ‘Wolfpack’ skin joins pack Quincy
New ‘Collection View’ toggle in the Insta Monkeys
Once you've unlocked a new Insta Monkey, it will remain unlocked to view in your collection even after using it in-game.
Monkey Knowledge Changes
Maximum player rank cap increased to 155
Knowledge tree has been reworked along with 5 new Knowledge types
Come On Everybody! - Co-ordinated boosts to all Primary towers
Wingmonkey - Monkey Aces group together for advanced strikes
Tiny Tornadoes - Druids are even Blowier Awayier
Healthy Bananas - Marketplaces stock fresher bananas with no added DDT
Weak Point - Heroes make more vital strikes against stronger targets
Addition of Monkey Money thresholds - rows 4 and below on any of the trees will now have Monkey Money requirements alongside the Knowledge Point required, and that kind of change deserves some explanation and context
How it works: if you’ve already spent your points, there is no change; you don’t have to pay “back” any Monkey Money. Any unspent points applied to rows 4 and below will have a Monkey Money requirement, so by all means get the Knowledge on update 14 before updating to 15. If you’ve spent Monkey Money on a Knowledge and respec, you get the point back but the Monkey Money remains invested - you don’t have to pay Monkey Money for that particular knowledge again.
Why we changed it: we’ve always intended Monkey Knowledge to grow, so that means more cumulative power, and some strong new Knowledges. The current one point per Knowledge with light sequential requirements and nothing else to do with Knowledge Points doesn’t do a good enough job of governing or guiding the varying strength of the Knowledge trees. The Monkey Money requirement provides both, asking players to make a considered choice by using a resource that has value in many other places in the game. As we add tougher modes and Bloons, we can add more and better Knowledge, and this gives the team a better way to indicate and to govern that power according to that value.
Bug Fixes & General Changes
Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round
Round hints should display again if enabled
Resolved some minor Localization issues
Added a download confirmation to the game launch when an update needs to apply, for player clarity and for platform requirements
Stylus should work correctly again for all mobile versions, hope Note players are happy again!
The top of the Windmill on Town Center should no longer block placement under it
Tapping too quickly on losing in a race should no longer pay twice for one ‘Try again’
Empowered Heroes Knowledge should no longer make that level 3 ability disappear in that incredibly frustrating way that it did
All For One And One For One achievement should be awarded correctly again
Added sound to Monkey Knowledge arrow buttons
Added sound to Insta Monkey tower screen
Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing
Resolved a co-op desync that could kick every other player from the match
Resolved a co-op issue causing some lower end devices to crash when viewing options
Player zones in non-FFA co-op should no longer shuffle when a desync occurs
250 Perma Charge should no longer lose its bonus +1 damage to MOABs
Optimized art for all submerged versions
The mortar’s projectiles should no longer visually drop back down the barrel
xx5 Prince of Darkness should now only show buff icons to other Necromancers
xx5 Prince of Darkness description has been updated to include its buff
5xx Temple has had some fixes to issues incorrectly displaying its buff icon
2xx Acidic Mixture Dip will now only show a buff icon when dip is applied
x5x Spirit of the Forest description updated to reflect previous changes to life generation
x3x Bank description has had a minor update to clarify confusion in functionality
xx2 Description has had a minor update to mention 032 crosspath changes
Pat Fusty at level 1 was unintentionally worse than the level 2
Main hit damage increased 2 -> 3
AoE hit damage increased 1 -> 2
Pat Fusty’s main hit at level 11 was unintentionally dealing too little damage
Main hit damage increased 4 -> 5
Resolved issues with Monkey Knowledge not applying correctly
Changing the resolution should no longer require a game restart every time
In-game UI & Buttons should be more user-friendly on larger game resolutions
052 Red Hot Rangs bonus to Permacharge increased from 1 to 4
Increasing the base 052 Boomerang damage from 5 to 8
x3x MOAB Mauler range increased from 44 to 49
x4x MOAB Assassin range increased from 44 to 54
x5x Pre-emptive Strike price reduced from $35,000 to $32,000
x5x Pre-emptive Strike ability cooldown reduced from 60sec to 45
x4x Monkey Pirates cooldown reduced from 60 to 50
x4x Monkey Pirates bomb attack damage increased from 1 to 2
xx4 Comanche Defense maximum activations per round increased 1 -> 2
Still has an internal cooldown of 25sec
1xx Standard Sentry pierce increased from 1 to 2
4xx Sentry Expert price reduced from $2800 to $2500
New Hero Skin for the holidays, a boomer classic - Fusty the Snowman
Winter Park (Beginner difficulty) - Take a stroll on this cozy, cool map!
Adora’s Temple (Intermediate difficulty) - This adorable new map will reveal secrets you never thought possible.
Christmas theme returns with a Collection Event. The collection event will be starting on the 20th.
Lots of brand new Achievements
Systems Changes & Performance
Complete refactor and optimization of all UI Systems
Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability
Additional performance improvements assets, rendering, and packing
Updated save system (please report any save game issues to support)
Updated widescreen display handling (please report any device display issues with screenshots and device info to support)
Bug Fixes & General Changes
Insta Monkeys should no longer come only in 032 and 042 variations
Insta Monkeys button on the powers screen changed location
Fixed translations on the Bloody Puddles map
Reduced upper footprint size of the Truck on Bloody Puddles
Resolved an issue with the ability bar sometimes not working
The powers menu has been changed to toggle on/off on widescreen devices
Restarting a save game with a different hero to your current selected hero will no longer lock any hero from being placed
Resolved many issues related to using the ‘restart’ option, including for races, daily challenge & freeplay
Sent money in co-op should now round off decimal places
Resolved a crash in co-op with players leaving in the lobby
Co-op non-host desync when backgrounding the app has been resolved
Co-op ‘separate game’ desync has been resolved
Co-op ‘Guests’ will now be given names
Co-op ‘Thanos Snap’ bug has had a lot of preventative work done, but we’d appreciate any reports if user still find their towers randomly deleted in co-op.
Co-op using a cash drop before everyone has loaded in will no longer desync
Placing Insta Monkeys should correctly play all sounds & animations again
Resolved a rare crash when double tapping the Events Monkey
Resolved an issue with high speed buffs causing abilities to trigger many times
Temple’s will no longer ‘de-place’ your hero
Tech Bots will now warn the player if there is no valid target
3xx and higher Monkey Subs can now be overclocked by Engineers
Placing a Sub Commander within range of a Village will no longer cause the Sub Admiral Monkey Knowledge to fail
xx3 Neva-Miss Targeting Global Range tracking no longer stutters unreasonably
xx4 Heli’s Comanche now correctly gain camo detection from Monkey Villages
Mortars should no longer display line of sight as they can ignore all blockers
4xx Wizard’s description has been updated
x4x Wizard’s Phoenix can no longer be targeted for overclock without doing anything
Sun Temple’s ‘Mini Avatar’ names have been fixed
3xx Sun Avatar no longer ignores blockers on High Finance
Churchill’s level 10 MOAB Barrage should now always correctly deal its full damage
ESC will no longer open the options menu if a tower is mid-placement, instead the placement will cancel and ESC will need to be pressed once more to pause.
We are aware there is a texture issue with the 010 Bomb Shooter on Steam, we will have a fix for this later but did not want to delay the release
5xx Ultra-Juggernaut projectiles can hit the same targets multiple times
Sun Temple sacrifice powers have been reworked.
There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars
There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
Blade burst stage 1 damage increased from 1 to 15 pierce reduced from 100 to 10
Blade burst stage 2 damage increased from 2 to 25 pierce reduced from 100 to 20
Golden Glaives pierce reduced from 100 to 50 at all levels
Golden Glaives stage 1 damage increased from 2 to 10
Golden Glaives stage 2 damage increased from 2 to 20
Golden Glaives stage 3 damage increased from 3 to 30
Homing MOAB Missile pierce reduced from 100 to 50 at all levels
Homing MOAB Missile damage increased from 50 to 75
Golden Spectre planes attack rate reduced from 0.04 to 0.15 at all levels
Golden Spectre dart pierce reduced from 50 to 10
Golden Spectre bomb pierce reduced from 100 to 30
Golden Spectre stage 1 dart damage increased from 2 to10
Golden Spectre stage 2 dart damage increased from 3 to 15
Golden Spectre stage 1 bomb damage increased from 2 to 6
Golden Spectre stage 2 bomb damage increased from 3 to 10
Arcane Blasts stage 1 damage increased from 1 to 20
Arcane Blasts stage 2 damage increased from 2 to 30
Arcane Blasts stage 3 damage increased from 4 to 35
Sun Temple Mini Avatar damage from 1 to 4
xx2 Directed Spikes changed to ‘Smart Spikes’. At the start of every new round the Spike Factory will gain 4x attack rate for 2.5 seconds
4xx Sentry Expert Energy Sentry damage increased from 1 to 2
4xx Sentry Expert Bomb Sentry damage increased from 1 to 2
4xx Sentry Expert Bomb Sentry attack rate increased from 1.5 to 1.4
4xx Sentry Expert Spiked Ball attack rate increased from 1.25 to 1
5xx Sentry Paragon explosion damage increased from 70 to 85
5xx Sentry Paragon manually sold sentries will now explode with no animation delay
x4x Overclock attack speed buff reduced from +100% to +80% (farms remain 100)
x5x Ultraboost permanent boost reduced to +8% for a maximum of +80%
Level 17 Heat it Up will now give an additional +1 damage to Lead Bloons
Level 5 and 9 upgrades swapped, allowing obtaining Black Bloon vulnerability earlier on
Level 19 now also completely nullifies Black Bloon Immunity, including for DDTs
Nature’s Ward totem slow amount is half on all MOAB Class Bloons
Note: If you upgrade to 14.0 and then open that account on a device with a previous version, there is a chance you can corrupt your data. If this happens, update your game to 14.0 and the data should restore itself. If it doesn’t, please get in touch with us via https://support.ninjakiwi.com/hc/en-us/requests/new with your userID and let us know when the last time you had your data was.