For quite some time we've been focusing on game balance and competitiveness. We’ve integrated score system, updated main storylines and introduced the ways to lose and win the game. Balancing the game could never be finished, but could be good enough. And now we believe that it is good enough to focus on something else. So we decided to reintroduce achievements.
You can unlock up to 27 Steam/in-game achievements.
Project complexity will now have lower impact in the early stages of the game and higher impact in the later stages.
Low-skilled employees will now correctly earn experience.
Late game salaries have been lowered.
Freelance projects will be better rewarded in the late stages.
Employee dreams have been fixed and now can be fulfilled again.
Tons of other fixes and tweaks were implemented to make the game more enjoyable.
Stay tuned for more updates! As always, your feedback is very welcome.
TL;DR: The game got a storyline, exploring it you win the game
You can win the game! Along with the company growth, the world’s whale corporations will offer you to participate in their projects. Each corporation’s projects have their own specialties and directly lead your company to win.
Ability to sell office rooms. If you want to move to a new office, think about selling rooms that won’t be in use.
Employees’ equipment gets sold on the dismissal
Scores top integrated in Menu. You can find all wins and loses of your walkthroughs
Kothik Koteckiy came back with his projects for you!
Employees management modal got a fresh look. There will be a clear indication of employee that waits for debt, plans to go on vacations or leave.
Notification when your company’s balance go below 0
Weekends and workdays displayed on the timeline
Keep it up! More updates are coming! P.S. We plan to make a discount soon ;)
Remember those traits that each employee has? Projects got them too! Some of the projects are poorly marketed and slightly affect your company’s popularity. Some projects are just poorly financed, but your employees are happier doing it. Lots of variability in terms of fitting projects and the team.
Save logic is removed. 1 slot = 1 walkthrough. You can’t save the game before the tough decision. Sorry, that’s life.
Notifications about crucial situations in the company will pop up. For now they mostly inform about the lack of money.
Names of the employees are generated basing on the ethnicity of the one.
New office logic. In order to move to a bigger office space, you need to pay its costs immediately. The smallest office doesn’t get downgraded if the company has no money to afford it. Instead, its upkeep cost is subtracted from the current amount of money, which results in negative money amount (bad sign for the company).
Huge and small bugs fixed:
We’ve received a lot of complaints that game saves were broken and are impossible to recover. Now all of your saves should work just fine. Let us know if it’s not the case!
Employees don’t leave the company when they are on vacations or plan to go on vacation, allowing you to change their mind before they leave.
You can choose an option with no accessory on character appearance creation
Hey there! A few more updates from us before weekends:
We’ve redone the description of the employees. They are telling their perspective on certain things about their job including the complexity of tasks, balance between working and learning and so on.
It’s also displayed how do their thoughts affect their happiness level, and as a result, work efficiency. In order to keep your team motivated, it’s required to react to happiness decrease.
The next week we will introduce a few more mechanics in the game. Thank you so much for the feedback left in the community hub, discord and everywhere else. It is really important to grow the game you are interested in playing!
It’s been a while. We’ve got some fresh updates which are huge balance improvements!
During the start of your own project, you are able to determine an estimated quantity of tasks for design, coding, and management. When your project reaches the specified values, it gets released on the market.
We’ve received a couple of complaints about broken saves. We’ve implemented a feature that fixes the save once it’s loaded.
As said, this release is a whole lot of improvements, as such:
We’ve totally redone the way project iterations and complexity growth works.
Employees learning logic is changed to be more realistic
Notifications are reduced to show only important things
The freelance project offers dynamically vary their rewards basing on your job history
Office and equipment were rebalanced
PR logic has been rebalanced. Now you won’t be a successful company without using it
The exchange got a better layout
Wow, what a week! Can’t wait to release new features in Public Relations, Office and maybe own shares issuance :) Keep it up!
We’ve received plenty of complaints about performance. This patch will change that.
Performance. Now the game should be stable even with big teams. Gaming on 3x speed decreases the performance, but this will be fixed in the next patch
Own projects reward. Self-made projects now have decreased reward rates and the revenue decreases through time
Company name. During the start of the game, you are able to enter the name of your company
Market is now changing rapidly. Other companies will try to beat your top projects to be better. If you want to save your revenue, it’s time to check out market top and maybe adjust your technology preference ;)
Not working achievements “Getting things done” and “Reinventing the wheel” are now fixed
Timeline doesn’t show events that won’t occur (previously dismissed employees were shown there)
Employee's thoughts balancing
We also plan to integrate official sound track in the next patch. Keep it up!