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Zachary Barth's Infiniminer was Minecraft before Minecraft was Minecraft, kickstarting the whole cubey, block-digging genre that has made other people lots of money over the years. He's been sticking to 2D art for more recent games such as SpaceChem and Ironclad Tactics, but now he's borrowing the 'Infini' prefix and returning to 3D for the very-difficult-to-type Infinifactory. Infinifactory. I'm pretty sure I spelled it right that time. Infinifactory (sob) is "like SpaceChem...but in 3D", in the words of Zachtronic Industries.
Coming to Steam Early Access later this year, Infinifactory will let you "build factories that assemble products for your alien overlords", the challenge being "not to die in the process". I.e. the same challenge I face making a cup of a tea. You'll design and run factories from a first-person perspective, complete a story campaign featuring over 30 puzzles (and also audio logs, interestingly), and compare your solutions with those of your chums, presuming they are also playing Infinifactory. A sandbox mode is included too, along with Steam Workshop support.
If you're a fan of Spacechem—like we are—you'll want to keep an eye on Infinifactory, two eyes when you can spare them. Here's our review of the game that will now be known as "Infinifactory...but in 2D".
Zachtronics has linked the SpaceChem molecule to the Infiniminer molecule to create and announce their new game: Infinifactory. It’s “Like SpaceChem… In 3D!” says the site, which sounds like a very good thing when you consider that SpaceChem broke the brains and captured the hearts of just about everyone at RPS who played it.
There’s only a little information about this new game, but it’s about designing and running factories and optimising them via histograms just as before, but now you’ll be doing it in “exotic alien locales” with a “next-generation block engine”. Alright. It’s due in Early Access later this year.
Now, let’s be clear. When I say “Hey, Sokobond has been out since September but now it’s on Steam,” I don’t mean to imply that you should refuse to buy games not on Steam, and I don’t want to encourage people who do. But a game being on Steam always draws more attention, and launching on Steam can reintroduce it to a larger audience. A Sokoban-y puzzler shifting and bonding atoms to form chemical compounds is a quiet and unassuming sort of game, after all. But a good one.
Hey, Sokobond has been out since September but now it’s on Steam.
We have, in the past, said some very nice things about brainosaurusly brilliant puzzler SpaceChem. For instance, things like “straight up genius.” Also, “brainosaurusly brilliant.” That’s technically the past now. But Zachtronic Industries – booming center of commerce that it/he is – refuses to stick to the straight-and-narrow. Which brings us to Ironclad Tactics, a “real-time, card-based tactics game set in an alternate history Civil War – with steam-powered military robots.” To which I reply by gathering a studio audience, teaching them to cry on command, and then having them give a standing ovation for 45 minutes.
After a brief foray into the world of music, the Humble folks are back with their third Android bundle. Which is also a PC, Linux and Mac bundle too. Buy them, and you’ll get versions for each. In there this time are BIT.TRIP.BEAT, Fieldrunners, SpaceChem, Uplink and for those who pay above the average, début release Spirits. So that’s quite an… wait, what, Uplink’s out on Android!
Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY. (more…)