The Walking Dead: Saints & Sinners - sdi_souleater
Bug Fixes:
  • Items/Weapons should no longer disappear from the Weapon's rack and/or Stash in the Resting Place/Bus.
The Walking Dead: Saints & Sinners - sdi_souleater
Bug Fixes:
  • The Tutorial messages for Reloading your Pistol, should now display properly.
The Walking Dead: Saints & Sinners - SDI_Alex
After much delay, the promised translations have finally arrived! Now the walker apocalypse can be properly faced across the globe. Language subtitles included are as follows…
  1. French
  2. German
  3. Spanish (Spain and Latin America)
  4. Japanese
  5. Korean
  6. Portuguese (European and Brazilian)

For more details on the latest update, check out our patch notes here!

To celebrate, both the standard and Tourist editions of The Walking Dead: Saints & Sinnerswill be on sale on Steam until March 27th!

We’re happy to properly invite in more Tourists from all over the world to face off against the undead in The Walking Dead: Saints & Sinners.
The Walking Dead: Saints & Sinners - sdi_souleater
  • The game is now available in French, German, Spanish, Japanese, Korean, and Portuguese-Brazilian
    • This is Gameplay and UI Text only, no audio. Please enable your Subtitles in the Options > Audio menu.
  • Language selector is available in the Options Menu


  • Combat Retreat and Maneuvering Improvements for Human AI

  • Improved Weapon sounds
  • Frying Pan should now have a satisfying “Clunk!”

  • Health and Stamina bars have been added to the Watch
  • New Menu Option to disable HUD (removes the Health and Stamina bars from the center of the your view)
  • Bow should now be easier to pull

Physical Crouch
  • Hybrid Seated/Standing Mode is now on by Default
  • True Player Height mode added
  • Various crouching collision fixes

  • Improved performance in Rampart
  • Misc Backpack/Inventory optimizations
  • Misc code optimizations
  • Various Improved LODs

Bug Fixes:

  • Spatial Volume fixes in The Shallows, Bastion, Via Carolla, and Old Town.
  • Misc audio bug fixes

  • Chaperone should now correctly appear in Standing/Roomscale for SteamVR
  • Removed bad collision in Rampart kitchen area that blocked players from grabbing items
  • Severed body parts should now appear as the correct model when you load a save game
  • Misc UI jitter fixes
  • Misc other gameplay bug fixes
The Walking Dead: Saints & Sinners - sdi_souleater
The Walking Dead: Saints & Sinners Soundtrack is now available! If you own the Tourist or Tower Edition, you'll receive a Steam update soon.

Thanks for your patience!
The Walking Dead: Saints & Sinners - sdi_souleater
Release notes for Hotfix #5 - The Walking Dead Saints & Sinners, CL 159011

Bug Fixes:
  • Event System:
    • Retroactive fix for the Event System not continuing after completing the game
    • ---Note: If the Event System stopped working for you, this should resolve it.
    • Resolved an issue in which the Event System would not start if player left a conversation with "the man on the radio" too soon.
  • Georgia should now die correctly.
  • Fixed a lighting issue in Bastion.
The Walking Dead: Saints & Sinners - sdi_souleater
Release notes for Hotfix #4 - The Walking Dead Saints & Sinners, CL 158675

  • Alpha SteamVR Oculus Support (ini change is required, see the “Hacks” section below)
    • This is an early Work-in-Progress version and there may be some flaws. However, after our initial tests we thought we could share it with now and ask for your help to improve it. Your feedback is always welcomed and is extremely helpful!
  • Previously unavailable recipes now have a chance to drop from Elite Soldiers during the post game
  • Increased the Save Slots from 6 to 15

Bug Fixes:
  • Event System should now continue after completing the game
    • ***Note*** We miscommunicated this release note, and we apologize for that! The Event System will work properly for any new game or if it wasn't already broken. If you already have this issue, it will not be fixed. We are looking into a retroactive fix and will keep you posted!
  • Progression Break - Retroactive fix for “Tomb and the Tower V” (May Intel Quest)
    • If you were already previously stuck on this quest, this should allow you to continue

  • To enable Alpha SteamVR Oculus support
    • After downloading the patch, run the game and then exit again
    • Open your GameUserSettings.ini
    • Find the block of settings beneath the line (/Script/TWD.TWDGameUserSettings)
    • Find the entry bEnableOculusSteamVR=False
    • Change it to bEnableOculusSteamVR=True
    • Save the file and launch the game again
    • If your controllers are not working on the Main Menu, the community has mentioned that setting your bindings to default should resolve the issue
The Walking Dead: Saints & Sinners - sdi_souleater
  • Physical Crouch (Beta) now on by default!
    • Crouch with your body or button at any time.
    • Use HMD Reset at any time to reset your current play stance for Sitting or Standing Play. You can find HMD Reset in the Controller Map for your HMD device.
    • If your height ever feels off, use HMD Reset to correct it.
    • Recent fixes:
      • Reduced the radius when checking to avoid many cases of small overhangs causing a full crouch
      • “Feeling Taller/Shorter” after exiting a crawlspace - Made some adjustments to help maintain consistent height
      • Improved the camera height change when entering “full crouch” from physical crouch
  • Added base 20% deadzone to left motion controller thumbstick axis
    • Make sure to double check your custom deadzone adjustments now that this is in
  • Added “Disable All Vignettes” to the Options Menu
  • Added Option to Adjust the angle on Primary Grip
  • Added brightness slider in video settings
  • After placing an item in your Backpack, it should now open to that page
  • Various Performance optimizations

Bug Fixes:
  • Chaperone should now appear correctly
  • Known Issues: Hybrid seated/standing play mode will sometimes show only the floor outline.
  • Progression break - If the player walked away during the conversation with Man on the Radio during “The Kindness of Strangers” and “When the Levee Breaks…” questlines
  • Progression break - Fix for Intel cache quest “Tomb and the Tower V”, in Mansion becoming unavailable if you leave without the Intel
  • Nausea Vignette should now vanish at Zero velocity and/or zero setting
  • Gunsmith Upgrade properly applies increased damage dealt to enemies
  • “For Whom the Bell Tolls” Achievement should now unlock properly
  • “Maybe You’ve Heard of Me” Achievement should now unlock properly
  • Musical Game Score should no longer play after completing the game
  • Man on the Radio should no longer call on the radio after completing the game
  • In some instances NPCs didn’t fire when they should have, now they should, careful!
  • Fixed an issue with non-ANSI Window usernames, that prevented bindings and other files to not be read correctly
  • Vive - Fixed Crouch hint to say “Up” instead of “Down”
  • Various Crash fixes

  • Some animation and art polish touches

  • More GameUserSettings.ini options you may find useful:
    • bPhysicalCrouchDisabled = True (if you prefer the old crouch. If you do this, please let us know what's not working for you.)
    • VoiceImmersionThresholdScale (to tune mic pickup level for Voice Immersion.)
    • bMicEnabled = False (to disable all microphone features. Good for noisy environments and some streamers may prefer this.)

Oh.. and one more thing:
  • Voice Immersion
    • There's a menu option to enable it. Try it.
    • Known issues: Rift, RIftS, Vive, Index supported. WinMR and 3rd party mic not supported in this build
The Walking Dead: Saints & Sinners - SDI_Alex
You've been asking for it, so HERE YOU GO!

For those of you who purchased the Standard Edition of The Walking Dead: Saints & Sinners and now want to get your hands on all the Tourist Edition items, this DLC pack is here for you. You'll receive three unique weapon recipes (The Sheriff, The Judge, and the National Guard Knife), collectible voodoo dolls, the game's soundtrack, and The Supernatural Skeptic's Guide to New Orleans companion piece.

Check it out now!

The Walking Dead: Saints & Sinners - sdi_souleater
For everyone:
  • Handgun/Pistol angle adjustments, two-handed grips on one-handed firearms now stay level
...and for those who have demanded it:
  • An Alpha version of Physical Crouching!
This an early Work-in-Progress and there are definitely some flaws, but the early results are so promising we wanted to share it now. Also, we want to ask your help to make it better. So...

The feature is still in active development, and you'll have to hack the INI to expose it.

Here's how:
  • Open your GameUserSettings.ini file which in typical Windows 10 installs will be here:
    • Note: The AppData folder may be hidden, but you can reveal it via Folder Options from your Start Menu
  • FInd the line that reads:
  • Right below that, insert the following: bPhysicalCrouchEnabled=True
  • Run the game, give it a whirl.
Some Caveats:
  • Start each play session by hitting ResetHMD/Pause from a comfortable standing position. If anything gets weird, do it again.
  • If you find you have to crouch too far or not far enough you can edit CrouchDistance=32.000 (found in the same file), to any number you find comfortable. Be sure to post any mods you make that make it feel better.
Known Flaws:
  • Sometimes pops a bit when entering a crawlspace. We're already working on it.
  • You can find some bits of level geometry that pop you down when you crawl near them.
Post about it! Tell us what's working and what's not, post videos of awkward moments, or of beautiful ones. Everything we hear helps us make it better, and believe me we are listening!

Last, we want to give a huge shout-out to everyone who pushed us to make this happen. You were right - it's going to be amazing! With your help, we'll get it there.

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