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A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path dunny and see what wargame and simulation news stories adhere to it. Below is this month’s bag – 25 bite-size stories involving virtual vehicles and surrogate slaughter. If you wince when someone calls a locomotive a train, and can put these three battles – Trenton, Turnham Green, Trafalgar – in chronological order, you should probably click where it says… (more…)
A is for Anticipating awesome AI. General Staff’s AI sounds smarter than a sack of weasels. In a recent blog post Ezra Sidran describes how MATE, the upcoming American Civil War game’s ersatz commander, works out which section of an enemy line it should Schwerpunkt during an attack. It identifies the opposing force that must be dealt with to achieve its assigned objective, does strength analysis of the two opposing forces, determines if the defender has anchored or unanchored flanks, calculates the slope of the attack, etc., and then calculates the Schwerpunkt after analyzing the enemy s flank positions, supporting forces and if the attacker has an unrestricted avenue of attack. .> Evidently bumble in the rough direction of victory locations , the modus operandi of many a pitched battle wargame AI, isn’t good enough for Ezra. (more…)