Hello everyone, in this update, we have polished details of some weapons and make this update as the official v1.0 released version.
Thanks the players who are following us and took the time to help us test and provide valuable feedback during the EA version.
We also know that there are still many shortcomings in this game, which is caused by our lack of experience. It is difficult and costly to reproduce on current project so Zack and Lyle decided to use the accumulated experience for the development of a new project, and we believe that we can bring a higher level of experience next product.
Thank you for purchasing the Great Old One - Arrival. Your support will let Zack and Lyle continue to work hard to develop fun games.
Hello everyone, thank you for support and follow Great Old One - Arrival. Zack and Lyle have done some improvements to the game. In addition to bug fixes and optimizations, some of the important updates this week are as follows:
— The boss of Raccoon City has inadvertently acquired a special ability to immunize against ranged weapons and the ability has been withdrawn. At the same time, attack judgment of its spell is no longer contrary to visual intuition.
— Horoscope levels are now becoming more compact and challenging. Try how many winning streak you could archive and later we plan to add a leaderboard for it.
— Add more dodge animation for different types of weapon and directions.
— Players using the gamepads will find some changes to the default keys and these changes should be more in line with the intuition of the action game fans. Please check the default key in the game’s settings menu.
— Using a gamepad to control the character is more flexible and accurate. Gamepad shaking has been supported now.
— We certainly did not forget the friends using keyboard and mouse. We have done a lot of optimization fo the operation of keyboard and mouse, it should feel more smooth.
— The last and most important update. Now we have decided to make the game more challenging according to our initial assumptions. This week we re-design and polish all skeleton monsters and bosses. You are welcome to experience the first four levels of the game again.
Next, Zack and Lyle will continue to polish and update the game's battle experience. We plan to make it better for core action experience first. We are also looking forward to hearing your comments and feedback to help and motivate us to make improvements.
Any suggestions are welcome in the community, or add steam friends for DM, or any way you feel comfortable.