Feb 19
Mark of the Ninja: Remastered - Klei_Jan
Bugfix Update
  • Bug fix: "Fix for high CPU usage on OSX, and high GPU usage on OSX Mojave."
Nov 21, 2018
Mark of the Ninja: Remastered - Klei-JoeW
Bugfix Update
  • Bug fix: "Fixed a startup issue with Intel cards on Linux."
Mark of the Ninja: Remastered - Klei-JoeW
Thanks to everybody who joined up on the beta branch to help us fix up some bugs. Please see our changelist below.

  • Bug-fix "Removed ninja arm tattoos in level 1-2_end and level 1-2_mid_B cutscenes for consistency"
  • Bug-fix "Fix for 'Reset to Defaults' in the settings screen reverting to Borderless at 30%. Now it reverts to 100%"
  • Bug-fix "Now saving games asynchronously so there should be fewer framerate hitches during gameplay"
  • Bug-fix "Mouse cursor is now hidden when a gamepad is used"
  • Bugfix: "Changed the mouse cursor to the previous custom mouse cursor"
  • Addition: Borderless Fullscreen scaling factor now also shows the render target size.
  • Bug-fix: "Removed sword from Path of Silence and Path of Wisdom images."
  • Bug-fix: "Fix for retina screens not displaying the correct borderless fullscreen render target size"
  • Addition: "Now able to toggle 'Preload Levels' option in settings screen, intended for people who are experiencing slow level streaming. It will use 600Mb more memory and increase the initial loading time, but any slow streaming issues during gameplay should be resolved."
  • Fixed an issue with interference from motion sensors when using PS4 controllers under Linux.
  • Fixed several rendering issues with AMD cards under Linux.
  • Fixed some art inconsistencies
  • Bug-fix: "Fixed crash on shutdown on Linux."
  • Bug-fix: "Now hiding mouse on startup."
  • Bug-fix: "Fixed a bug where the game would report a failed save when using a flag mid-level"
  • Bug-fix: "Dosan expansion label was not showing up for some languages."
  • Bug-fix: "Light overlay texture fixed which was causing light beams to be darker than they should be. Also fixes lightning in Hessian Castle levels."
  • Bug-fix: "Fix for commentary strings being cut off"
Mark of the Ninja - contact@rockpapershotgun.com (Matt Cox)

I hardly ever revisit singleplayer games, so the fact that I’ve snuck all the way through Mark Of The Ninja two and a half times should tell you something. One and a half of those times actually involved just as much stabbing and shuriken tossing as sneaking, but shh.

I say this because Mark Of The Ninja: Remastered has slunk out of the shadows, boasting prettier visuals, snazzier sound, and the extra items and level from the Special Edition DLC. If this one passed you by, I’d implore you to snap it up. It’s free if you already own the DLC, and discounted to 4 for owners of the non-fancy version.


Mark of the Ninja - contact@rockpapershotgun.com (Alice O'Connor)

Klei Entertainment have announced that Mark Of The Ninja: Remastered, the revamped rerelease of their rad stealth-o-murder-a-platformer from 2012, will launch on October 9th. It’ll boast high-resolution art and improved sound but still be the same fine game at heart, and accordingly won’t be expensive for folks who got Mark Of The Ninja on Steam the first time around. Klei have said that those who got its Special Edition DLC back in the day, which cost 4/$5, will get Remastered for free. If not, hey, original players can just pay an extra 4/$5 now to get Remastered.



Search news
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002