FIX: Attempted to fix giant creatures appearing in the overworld after Horde battles. FIX: Several typos. FIX: Occasional display issue when attempting to start a new game or load a save file. FIX: Optimized several traits to improve performance.
CHANGE: Some creatures that were only obtainable one time (Trollboar, Fortune Dragon, etc) can now be obtained from the Shady Dealer after you obtain them once. CHANGE: Cloud saves are now deleted if they aren’t accessed for 365 days, up from 90 days. FIX: Backing out of the Macro Assign interface caused the creature selector to disappear. FIX: Rock Candy trait didn’t work correctly. FIX: You could extract from Killer Coolers. FIX: Massive creature sprites could appear in the overworld after Horde battles.
CHANGE: Increased the amount of experience gained from story boss battles by 250%. This increase in experience should equate to a normal realm’s worth of total experience which should alleviate the need for players to grind so much after defeating every boss. - CHANGE: Hounds have new overworld sprites. (Thanks to "Unagio Lucio") - CHANGE: Edits to several creatures’ lore (Thanks to “Umaro”) - CHANGE: Reverted changes made to Knowledge gains in the last patch. - CHANGE: Clarified rank 100 bonus for “Vertraag’s Reality” talisman. - CHANGE: Improved realm generation speed for the Cutthroat Jungle, Great Pandemonium, and Azure Dream. - CHANGE: Made some improvements to cloud saving to make it all work a bit more smoothly and efficiently. - FIX: Attempted to fix a bug that some people were having that prevented some Singular creatures from having the correct colors. I’ve never been able to reproduce this issue myself, so please let me know if the fix worked or didn’t work for you. - FIX: There was some lag on slower devices (and most noticeably on consoles) if you had several Singular creatures in your party. - FIX: Random crash in battle. - FIX: The Action Queue sometimes didn't appear under certain circumstances. - FIX: Typo in Turbo Mode tutorial popup. - FIX: “Horde” trait didn’t work as the description stated. - FIX: Typo in “Downright Rude” trait description. - FIX: Typo in “Thaumaturgy” trait description. - FIX: Typo in “Divine Aegis” spell description. - FIX: Typo in “Hopelessly Hopeful” trait description. - FIX: If you tried to name your creatures using Russian characters, you could sometimes corrupt your save file. - FIX: Several spells (Fury Swipes, Infernal Charge, Panic Attack, Mind Control) were poorly optimized and caused some brief lag on some systems.
Yesterday, I announced that Siralim 3 is coming to Nintendo Switch but it wouldn't support cross-platform cloud saving. I am pleased to say that it WILL have this feature after all, so you can share your save files with any device! I hope to bring it to Xbox/PS4 in the future too.
I am excited beyond words to announce that Siralim 3 will be available for Nintendo Switch on July 5 of this year!
As most of you know, the Siralim series is heavily inspired by an old Gameboy game called Dragon Warrior Monsters. There was always something cool about being able to carry a game as massive as DWM around with you in your pocket, and finally, you’ll be able to do the same with Siralim. I’ve been play-testing Siralim 3 on my Switch for the last several weeks and I am so, so happy with how the port turned out. Siralim truly feels at home on a Nintendo system, and I can’t wait to share it with you.
I know that many of you have a lot of questions about the Switch launch, so I’ve prepared a list of FAQTNAAY (frequently asked questions that nobody actually asked yet):
Q. In what regions will the Switch version of Siralim 3 be available? A. It will be available in the North American, European, and Australian regions. The launch date is the same for all regions.
Q. How much will it cost? A. $14.99 USD in the North American region, and 14.99 euros in the European region. If you are from a country that uses a different currency, Nintendo will convert these prices to your local currency automatically.
Q. Are there any features missing from the Switch version that are included in the Steam/mobile versions of the game? A. No, all platforms offer the same exact features.
Q. Even holiday events, Tavern Brawls, cross-platform cloud saving, and other online content? A. Yes. It’s all included in the Switch version, just as it is with other consoles.
Q. Will you ever release physical copies of Siralim 3 for Switch? A. I really doubt it. Anything is possible, but unless the digital sales are really good and a publisher decides to help us out, it’s probably not a feasible option.
Q. Will you release Siralim and Siralim 2 on Switch? A. No, those games were created with a different engine, so I’d need to port them to Siralim 3’s engine first… and for as long as that would take me to do, I could create a whole new game during that time.