Nov 12, 2018
Kaze and the Wild Masks - Kaze and The Wild Masks


During the spooky days of October, we’ve participated in the Games Festival of SBGames 2018. SBGames is a yearly event focused on the Brazilian game development scene; one of its main features is its games festival, in which Brazilian indie games are played and evaluated by industry veterans. It’s like the Oscars but for Brazilian indie games!
In 2017, we were nominated for Best Visual Art category...
This year, we were nom- WE WON TWO AWARDS!
We were nominated for both Best Game & Best Visual Art and we won. Twice.

These are trophy mugs, which make them even MORE USEFUL than an Oscar! (We’re with you Josef Fares!)

This is absolutely amazing, and of course, it wouldn’t have been possible without all of the support you have given us so far. Thank you so much!
This award only reinforces our commitment to releasing the best game possible to all of you.


New Air Glide animation

We gave Kaze’s glide a new spin.
With the new animation, it’s much easier to follow Kaze’s position precisely while also making the glide more distinct from the ground spin attack, which will help with kazes where players mistook one for the other. What do you think?

Are you up to date with the new amount of enemies our game will have? No? Then let’s get to it:

Onion Mole
When it comes to designing new enemies, we certainly know our onions.

Helmet Beet
This enemy is unbeetable, but you may use it to your advantage!

Flaming Pumpkin
NYAHAHAHAHAHAHAHAH - Don’t get close or you'll burn!


If you want to see how our game plays out, here’s a complete level gameplay from start to end. Tell us what do you think!


That’s it for this devlog!

Please send us your feedback so we can continue to improve it.

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Until next time!
Sep 13, 2018
Kaze and the Wild Masks - Kaze and The Wild Masks

And here we are again!

A lot of cool stuff happened in the last month, and as always, we are working super duper hard to finish the project and deliver to you guys a truly 90s classic platformer game but also expanding this experience with present-day features...

So here are today’s headlines...


We have been selected as finalists in the Strasbourg Indie Game Contest that will start in the 15 of September along with the Strasbourg Film Festival! Kaze will be available to play there during the week, so if you live nearby you should definitely check it out! Other really cool games will also be available to play there so if you’re into Indie Gaming this is a really interesting event to attend!


You’ll encounter some fun objects to interact within the levels. The one above (we are currently calling it the Jellyspring) will act as a “spring” that will help you jump higher and gain momentum!

And below is our sling/catapult/gearing thing(please suggest a better name for us!). This object can automatically launch Kaze reeeeally fast in its target direction. There will also be variations of this object where you can control the directions where you can go and only launch it after pressing a button!

Note that both of these are WIP assets that are subject to change and doesn’t represent the final product.


As some of you may know, we’ve created a Twitch account and are starting to stream the development process of the game. Last week’s stream was with our artist creating enemy animations!
We don’t have a fixed stream schedule yet but we’ll try to do it regularly if we feel that you guys are enjoying it! So head over to and follow us to know when the next stream happens and with that also encourage us to do more frequent streams!


Aaand that’s it for now!
Please send us your feedback! Any questions? What do you want to see in the next devlog? Feel free to comment with anything you want! (with manners, of course =D)

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Until next time!
Jul 16, 2018
Kaze and the Wild Masks - Kaze and The Wild Masks

Hello again!

As some of you may know, we went to the BIG Festival 2018 last month. BIG Festival is an independent video game festival that takes place every year in São Paulo - Brazil. We had a booth there with a playable demo, so some of you guys were able to experience the game for the first time!

This was a great experience for us because we received a bucketload of really helpful feedback from you!

These were some of the crowdiest moments! Most of the players wanted to complete all the demo, which consisted of 3 levels and a boss, and even then, they’ve always wanted to play more to get all of the collectibles! This is really great because it demonstrated that we are on the right track.

This booth was only made possible by some of our amazing team members:

From the left: André(@andschaan) - Producer, Maurício(@BigPanDev) - Associate Producer and Daniel(@romanenco) - Lead Artist.


And now… announcements!

As promised in the previous Devlog, we’ve launched a new trailer! Check it out:

Click here to play it on YouTube

Tell us, which part of the trailer you liked most?

This one is for the completionists…

Our team finished the end-level screen! What do you guys think of it?


That’s it for this devlog!

Please send us your feedback so we can continue to improve even more!

Also, have you added Kaze to your Steam Wishlist? No? What are you waiting for? Here is the Steam Page.


You can also subscribe to our newsletter to be the first to receive these updates


Until next time!

May 16, 2018
Kaze and the Wild Masks - Kaze and The Wild Masks

Kaze's Devlog #1


We are making huge progress, and we thought it would be great if you guys could have some more information about the game, so we’ll start to post some devlogs/announcements from now on.

To get things started, we put together a tiny FAQ so you guys can know more about the current state of this project.

How finished is the game?
The game is about 55~60% finished. Most of the mechanics are implemented and working properly. At the moment we are doing a lot of code-refactoring inside of the Kaze scripts so everything plays out smoothly.

Metroidvania? Puzzles? Damage?
The game is a classic platformer like most of those played in the 90s, so it is not a Metroidvania.

There will be no puzzles in the game, you can expect a true platformer experience.

You can get hit 1 or 2 times before Kaze faints. We’ll explain how this is going to work “lorewise” later.

I think those were the questions most of you guys were asking at the moment, but if you have any more feel free to ask and we’ll reply as soon as possible.

And now, the fun part…

Here is what we’ve been working last weeks


We are working on new enemy sprites and animations!. What do you guys think of those? Please let us know!


Our audio team is always working with enemy sounds and background tracks. Here is a sneak peak of a really cool track we did this week.

Click to play

Level Design & Programming

Click to watch

Our development team and the level design team are working together on fine-tuning this Tiger Mask level as you can see in this GIF.

In the next Devlog

New Trailer

There will be a new Kaze Trailer showing even more exciting features of our game.


We are working on a pretty cool new Roadmap and we’ll have something to post in the next devlog!

I think that’s it for now. We intend to do this regularly, so stay tuned! Please send us your feedback so we can further improve this devlog with information that you want to know!

You can subscribe to our newsletter to be the first to receive these updates

Click here to subscribe to the newsletter

Until next time!

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