Oct 30, 2018
Fear The Wolves - chaton


Greetings,

It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.

You can find the details below.



Change log

Features
  • Secret stashes now open automatically right after searching
  • The amount of blocked buildings per village has been decreased
  • Decreased the amount of ammo for sniper rifles in airdrops and secret stashes
Bugfixes
  • Fixed an issue where players were able to loot through walls
  • Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi
  • Characters will no longer fall through the floor in the starting lobby.
  • Fixed an issue where weapons would disappear if dragged over the sidearm slot
  • Wolves will no longer be able to pass through doors.
  • The radius for splash damage has been smoothed
  • Fixed crossroad textures
  • Fixed the missed particles, decals and UI elements in spectator mode
  • Nvidia Highlights will no longer record when a player kills a wolf.
  • Fixed an issue where windows would not break
  • Increased the distance between two fallen cranes to prevent players for becoming stuck
  • Fixed the localization in some languages
  • Fixed an issue where if players were too far from some assets, the assets disappeared
  • Fixes an issue where some building materials would become black in the rain
  • Minor fixes to notification displays
As always, please feel free to contact us if you have any issues regarding the game.

Fear the Wolves Team
Fear The Wolves - chaton


Dear all,

As we announced last week, Fear the Wolves expands today with the release of the massive Treasure Map Update. We’re really happy to share with you the change log for this update which includes multiple new features, including a new weapon and enhancements to existing systems.

Added in this patch are a number of new looting rules and mechanisms to keep players discovering new elements of the map. Secret Stashes are now hidden throughout the ruins, containing high-tier loot that will give you an advantage over other scavengers, unlockable only with a treasure map findable in the wilderness.

Some buildings are also now boarded up, requiring the fire axe to break down the door and gather the goods inside. Waiting inside may be the new DMR SOK-94 sniper rifle, optimal at medium to long range.



Upgrades have also been applied to many of the game’s premier features. A full pass has been made on wolf behaviour and balancing, making them far more dangerous to players and a true PvE challenge.

Singular wolves will now attempt to sneak up on players, and packs are much more aggressive at protecting their territory and chasing down fleeing players, with more health and enhanced attack patterns. This joins tweaks to weapon balance, shooting feeling, and the addition of rooftop helicopter extractions to make Fear the Wolves better than ever before.



These changes join a host of quality of life tweaks, bug fixes, and minor additions - such as new end and tutorial screens, an improved drop experience, and additional sounds - to answer player demands and improve the game for everyone.

The NVIDIA Highlight system has also been integrated, allowing for automatic recording of big plays and huge kills for easy sharing on various platforms.



As always, please feel free to contact us if you have any feedback or technical issues that you want to alert us to. You can find the details of this patch below.

Features
  • Reworked shooting feeling
    • Improved the transition from hipfire to ADS to make it smoother.
    • Fixed mouse smoothness
  • Improved wolf behavior
    • Improved wolf movement (in narrow spaces, such as corridors or between objects, and on the stairs)
    • Wolves are now able to attack players standing on a raised surface, for example, a table or chair
    • Fixed wolves being stuck after spawn
  • New Weapon: DMR SOK-94 for mid to long range combat
  • Locked buildings that need to be broken open with an axe
    • Axes will now only spawn on special Fire Shields attached to buildings
    • Loot spawn has been balanced to take this new looting mechanics into account
  • Hidden stashes around the map, accessible through the discovery of treasure maps
  • Added a new extraction location in points of interest: building rooftops
  • Added new points of interest
    • Loading Station
    • Anomalous Forest
  • Reworked areas
    • Old Dam
    • Quarry
    • Security Checkpoint
    • RLS Vostok
  • Reworked loading screens
    • Show 4 tutorial hints, addressing the most important and critical parts of the game
      • Zone shrinking
      • Wolf tutorial
      • Anomaly tutorial
      • Extraction tutorial
  • Added Nvidia Highlight (for Nvidia GPU owners)
    • The game will automatically be recorded based on your in-game actions.
  • Reworked the screen error log
  • Added a delay to gameplay effects related to weathers
  • Added an additional warning for Adrenaline
  • When hovering over objects in the inventory, the category will now be highlighted
  • You can now see the oxygen level of players in spectator mode
  • Reduced the VFX intensity of Heat water
  • Added vehicles in the new locations
  • Weapons now generate shells falling on the ground.

Game Balancing
  • Tweaked weapon parameters
  • Increased fire rate for semi-automatic weapons
    • CZ-75 (400 -> 450)
    • Fort-17 (450 -> 500)
    • TOZ-34 (400 -> 450)
  • Increased wolf resistance: be sure to shoot for the head!

Sound
  • Fixed the sound effects that weren’t added in-game
  • Added the sound of shells hitting the floor after shooting
  • Added a sound for killing people by ramming them with a vehicle
  • Added a special sound when killing another player

Level Design
  • Improved Quarry location to make it an Orange location
  • Old Dam has been improved
  • Security checkpoint expansion
  • Added new props and improved the quality of some existing props

Bugfixes
  • Improved the helicopter phase
  • Fixed an issue with incorrect particle distance with the airplane
  • Fixed the Downed debuff icon remaining on screen after a player has been revived
  • Fixed an issue in which the heat weather VFX remained on screen for longer and affected other weather patterns.
  • Fixed the incorrect timer notification after being knocked down
  • Added a interaction zone with knocked down players
  • Fixed the case that jacket with long sleeves would obscure the player’s view
  • Multiple localization fixes
  • Fixed the case that players would lose player collision when being revived by a person who standing directly above their corps.
  • Fixed a case in which RGO and F1 didn’t do any damages on players in close range.
  • Fixed some incorrect information displayed on the endgame screen
  • Fixed some cases that the scope and weapon were duplicated
  • Removed the 3rd person particle effects for the BLEEDING status effect.
  • Fixed water visibility while parachuting
  • Fixed the case that the bullet trails wouldn’t come from the weapon, but from around the player

Known Issues
  • Nvidia Highlight will record when the player kills a wolf
  • Terrain bug near the loading station
  • Weapons other than pistols taken from loot crate (or secret stashes) will disappear if player drags them to pistol slot in the inventory.
  • If you close a door while being followed by wolves, they can achieve their jump animation through the door if you stay really close to it. If chased by wolves, keep a few meters from the closed door.
  • While loading your characters in the waiting room, they will fall through the ground for a second since the map is still loading.
  • The green boxes with Fear the Wolves written on them have a collision issue, and loot above them could be semi-hidden. Loot can still be taken if player comes close to the box.
  • Some players may have an issue that causes an unresponsive or invisible menu after this update. In this case, please restart Steam.
  • Some minor issues regarding the blocked buildings may appear.

We look forward to receiving your feedback and meeting you in-game. Feel free to contact us if you have any issues.

Fear the Wolves Team
Fear The Wolves - Netheos


Hi everyone,

Fear The Wolves Early Access has started a month and half ago and we'd like to give you an update about how we are doing so far and what's coming soon.

First we'd like to extend a huge thank you to all of you who have played and posted feedback over social media and the official forums - we read all of it and it is the grassroots of our future updates.

We're well aware that the amount of players right now isn't as high as we'd have liked, making it difficult to deliver on the 100-player battle royale experience we had in mind at launch. We've worked a lot in the last weeks to adapt the gameplay and bring you more fluid and intense battles, while also reducing the matchmaking time.


Treasure maps leading to hidden stashes - coming in next week update

In our first update, we introduced small shrinking scenarios adapting the gameplay for smaller pool of players, and update three added the option to queue while spectating. We’ve also worked closely with players to improve the server performance, by finding the best location for our servers in Asia for example. We'll continue to work on delivering a smooth experience to all of you!


Locked buildings that need to be broken open with an axe to uncover high tier loot - coming in next update

The team is carefully crafting new ways to improve the overall flow of the game and bring you a truly unique experience in a decaying Chernobyl. Meaningful changes and updates take time, but we have great expectations with our newest patch to improve mid-game through advanced looting mechanics.

This next update is planned for next week and is packed with content which we’re really happy to share a first glimpse of today:
  • Rework of the shooting feeling based on your feedback
  • A new weapon: DMR SOK-94 for mid to long range combat
  • Locked buildings that need to be broken open with an axe to uncover high tier loot
  • Hidden stashes around the map, accessible through the discovery of treasure maps
  • Improved wolf behavior and rebalanced resistance
  • Dozens of other smaller features and bug fixes

Points of interest have also been reworked in this update, here is a small glimpse at what you will encounter in the Zone moving forwards.


Anomalous forest


Old dam


Quarry

Thanks once again for your support and feedback - we hope to see you soon in game!

The Fear The Wolves Team
Serious Sam 4: Planet Badass - contact@rockpapershotgun.com (Katharine Castle)

Last week, the first of three shiny new Nvidia Turing cards finally pitched up on shop shelves – the RTX 2080. You can head over to my Nvidia GeForce RTX 2080 review to find out more on what I thought of the card as a general pixel pusher, but the long and short of it is that you’re probably not looking at much of a raw performance increase over the current Nvidia GeForce GTX 1080Ti.

That’s probably not the most ringing endorsement you’ve ever seen – especially when the RTX 2080 is currently more expensive than the GTX 1080Ti – but the main attraction of Nvidia’s new RTX 2080 graphics card is something I haven’t actually been able to test yet. Namely, its nifty real-time ray-tracing reflection tech and its clever AI-driven bits and bobs like DLSS (deep learning super sampling), which you can also read more about by clicking that there Nvidia Turing link above. This may well turn the tables in the RTX 2080’s favour once said ray-tracing and DLSS games actually come out or are updated to support said nifty and clever features, but right now all we have is a list of confirmed games that will, at some point, receive ray-tracing and DLSS updates in the future – which thankfully has just got a bit longer and, more importantly, more specific about exactly which features they’ll be taking advantage of.

(more…)

Fear The Wolves - chaton


Fear the Wolves Early Access update brings fresh content, gameplay tweaks and performance optimization

We are deploying today a new update for their Battle Royale FPS Fear the Wolves, now available in Steam Early Access. Fear the Wolves drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl. The classic Battle Royale mode forces them to fight to be the last man standing.

From the launch of the early access, Vostok Games has been looking after the feedback from the community which has allowed the team to roll out multiple updates and improvements - but that was only a start, as dev team continues improving their game on a regular basis along the Early Access period. Today’s update is first dedicated to performance optimization – many players should see a significant improvement during their gameplay sessions, while the developers continue working hard to make sure Fear the Wolves runs smoothly and reaches higher performance on all configs as the Early Access goes on.

Maps have also received significant care, with more landmarks and topography tweaks, not only strengthening even more the immersion into the dark Chernobyl atmosphere, but also bringing more intensity and challenge during the entire gameplay session, as well as offering a better overall balancing (loot repartition, weapons…) - either games are launched with high or lower number of players.

More additions like new languages available, queuing for new game while being in spectator mode, improved visuals, and more content will complete this new update.
Full list and details about this update are available below

Change Log:

Optimization
We've been condensing our models and creating new LODs to improve performance. Optimization is the top priority, and this will always be worked on throughout Early Access and even post-launch.

New Customization Sets – Unlock the Edge and the Gangster sets

In-Game Feats
Kill-hungry players will be pleased to know that player and wolf kills are added to the rewards at the end of each match. More difficult kills likeheadshots, vehicle kills, grenade kills, and melee kills are also rewarded with bonus points.

Spectator Matchmaking – You can queue for the next game while spectating

10 Additional Languages – French, German, Spanish, Portuguese, Italian, Polish, Chinese (Traditional), Czech, Hungarian and Turkish

You can now change these directly in game.

Improved visuals – Updated anomaly effects, weather effects, and a variety of new shooting VFX

Map Updates
Several new points of interests have been added to the map, including complex industrial and urban settings. These dense and complex multi-storied buildings have loot on all levels so be careful and thorough!
  • Several parts of the map’s topography have been changed, as below:
    • Gas Storage
    • Old Dam
    • Renaissance
    • Concrete Plant
    • Coolers
  • Points of Interest
    • Security Checkpoint
    • RLS Vostok
    • RLS Duga
    • Kopachi
Bug fixes
  • Wolves will no longer spawn in the air or in the ground.
  • Players will no longer fall through the ground when getting out of a vehicle that has been parked on a hill.
  • The Fort 17 pistol will now always have a magazine present inside the gun when seen in 3rd person.
  • Grass should no longer be growing in the air.
  • Various other tweaks and fixes.
Quality of life
  • Toggle for movement keys - ADS, Crouch, Walk, Sprint, Hold Breathe
  • Ammo is removed for dropped weapon.
  • Increased map precision.
  • Compass – By popular demand!
  • Evacuation messages were removed, to cause players to pay more attention to when the chopper was arriving.

And much more – Additional sound effects, improved screen effects, fixed overlap between likes and FPS/Ping when turned on, Squad radiation status display

More information will be revealed in the incoming months, so stay tuned for more! Enter the battle for Chernobyl, as Fear the Wolves is available now on Steam Early Access. The launch of the full game is planned for 2019.

Fear The Wolves - chaton


Hello everyone,

We’re happy to see a lot of positive feedback after this week’s update and we’re committed to keep working hard on bug fixes, performance optimizations and gameplay improvement.

Here, we would like to share with you some highlights of next week’s patch. Please find below several main points of this upcoming update patchlog!
  • Map optimization to increase client performances and improve FPS stability.
  • New landmarks on the map for a deeper immersion into the radioactive lands of Chernobyl.
  • The Reward system will be refined to give more credits for skilled in-game actions.
  • You’ll now be able to queue for a new game while spectating another one.
  • 10 new languages will be available for the interface:
    • French
    • Spanish (LATAM)
    • Portuguese- Brasil
    • German
    • Italiano
    • Traditional Chinese
    • Polish
    • Hungarian
    • Czech
    • Turkish
  • Many quality of life improvements:
    • Toggle options
    • ADS logic
    • Inventory use
    • Matchmaking flow
  • Additional sounds and sound effects.
  • Bug fixing.
See you next week for the deployment of this new update - we’re currently aiming at the middle of next week!

The Fear The Wolves Team
Sep 4, 2018
Fear The Wolves - chaton


Hi everyone,

We’d like to thank you for all your feedback over Fear The Wolves’ first week in Early Access. We’re listening, and our team continues to work hard on bugfixes, optimization and gameplay balance.

Today, we have some sizeable patch notes to share with you! This update focuses on getting players into games faster with smaller scale scenarios with faster pace during low population hours, a reworking of the parachute system for more options of where to drop, as well as balance changes to weapons, items and loot tables and three more languages (Simplified Chinese, Russian, Ukrainian). More languages will arrive soon!

To change your language, you have to right click on the game in your Steam library, then go to Properties > Languages and pick your language.



Thanks again for your continued support! Read the full notes below.



Second Update Patchlog - 4th of September 2018

1. Changed vertical and horizontal speed for Gliding and Parachuting during deployment to make possible to get further
2. Added possibility to start match with reduced map to 4x4 and 3x3. These scenarios will be turned on when there will be not enough players in matchmaking queue.
3. Three new languages are available: Simplified Chinese, Russian and Ukrainian.
4. Weapons and items rebalance

Damage Modifier rebalance changes:
  • Head 1.75->2
  • Legs 0.75->0.8
Weapons and equipment re-balance:

Firearm Protection changes:
  • Biker Helmet 0.1->0.15
  • Medium Helmet 0.2->0.25
  • Hazmat MK1 0.05->0.1
  • Light Armor 0.15->0.2
Weapon re-balance:
  • RPM changes:
    • APS RPM 725->750
    • Beretta 93R RPM 1100->1000
    • CZ75b RPM 350->400
    • Fort17 RPM 400->450
    • Remington870 RPM 100->200
    • TOZ34 RPM 100->400
    • Vepr12 RPM 100->400
  • DAMAGE changes:
    • A545 29->34
    • AK74n 29->34
    • APS 19->20
    • Beretta93R 20->19
    • CZ75b 24->25
    • Fort17 23->25
    • Vector 23->25
    • M4 27->30
    • Groza 30->37
    • Remington870 115->125
    • RPD 24->35
    • SVU-AS 44->50
    • UMP45 23->29
    • UZI 24->25
    • Vepr12 100->125
    • VHS2 27->34
    • Vintorez 32->37
  • Damage reducing over distance tweaks for all weapons.
    • ARs, SMGs and SRs now start losing damage earlier.
    • Pistols minimum damage distance was slightly increased. (Now pistols a bit more efficient over distance)
    • Shotguns maximum damage distance increased, Minimum damage distance reduced.
  • Significantly reduced ADS spread for all weapons.
  • Significantly reduced HIP spread for Shotguns.
  • Slightly increased HIP spread for pistols.
  • Slightly reduced HIP spread for all other weapons.
5. Loot spawn re-balance:

Chances to find more valuable loot was increased for all zones.
Detailed loot change log:
  • Small Villages (small grey circles on map):
    • Spawn chances increased for Remington870, TOZ34, AEK919 and UZI
  • Medium Villages (medium grey circles):
    • Spawn chances increased for Vepr12, Vector, UMP45, Hazmat Armor MK2, Medium Armor, Medium Helmet, Medium Pants and Oxygen Tank MK2.
  • Medium City (medium grey angled shapes):
    • Spawn chances increased for AK74 and M4A1
  • Large City (big grey angled shapes):
    • Spawn chances increased for VHS, A545, Military Respirator, Oxygen Tank MK3, Heavy Pants, Heavy Helmet, Heavy Armor and Hazmat Armor MK3
  • Military Zones (orange angled shapes):
    • AR Groza now could be found in Orange Zones instead of Air Drops
  • Air Drop:
    • Vintorez with PSO1 Scope now could be found in Air Drops and couldn`t be found nowhere else
Fear The Wolves


There are actual wolves in Fear the Wolves, which I was a little surprised by. I thought the title was a figure of speech, referring to the predatory packs of other players that form the lynchpin in the tension of a Battle Royale game. Nope! Turns out it was a reference to literal wolves there to be feared.

Unfortunately, it's quite hard to fear them at the moment, since they move like they've lost a leg in the sea of treacle they appear to be wading through. I'm pretty sure that my reaction to a wolf eating my virtual face off shouldn't be to burst out laughing, but that's exactly what happened when I lost my first game to a pack of those three-legged treacle-dogs.

Have we collectively decided that being ropey as an 18th century ship on launch is a desired feature of the battle royale genre? Yes, Fear the Wolves is an Early Access game. But when you use Early Access as a springboard to leap upon a bandwagon with a title that's barely acceptable as an Alpha, I'm not inclined to be understanding. We're two years down the line on this battle royale money-train, with two massive, finished games for players to choose between. One of which, I might add, is the biggest game on the planet. If you're gonna come at the King, at the very least you should be wearing some clothes when you miss.

Read more…

Aug 30, 2018
Fear The Wolves - Netheos


Hi everyone,

Fear The Wolves released two days ago in Early Access on Steam and many of you have parachuted straight into the ruin of Chernobyl!

We'd like to thank all of you who showed your support so far - we're committed to make Fear The Wolves the best game it can be!

We've worked hard on your feedback and are happy to release a first update today. It mainly features optimization and bug fixes, but also long-awaited features such as 21:9 support. You can learn more about our plans for future update in our roadmap here.

Fear The Wolves - First Update
  • Added Ultrawide support for 21:9 monitors.
  • Rebalanced the mouse sensitivites allowing players to better manipulate their settings.
  • Client performance improvements resulting in more stable FPS in most areas fo the map.
  • Added an alert when attempting to open an empty lootbox or air drop.
  • Made it so that players will always move horizontally when holding the MOVE FORWARD key.
  • Add an Auto-Settings feature when launching the game for the first time.
  • Several client crash fixes.
  • Laid the groundwork to add languages quickly in the near future
See you in game,
Fear The Wolves Team
Aug 28, 2018
Fear The Wolves - Netheos


Hi everyone,

Fear The Wolves released a few hours ago in Early Access on Steam and many of you are already battling to be the last survivor in the ruin of Chernobyl!

We wanted first to thank all of you who showed your support today - we're committed to make Fear The Wolves the best game it can be with good communication and long term support!

https://www.youtube.com/watch?v=yHAKwgWmyT4
As we're working on your feedback and reports to deliver a first update very quickly, current goal is to have a first patch ready before the end of the week, we'd like to give you an update on several points that have seen a lot of questions.

Aside from fixes and adjustments based on your recent feedback, we have other improvements and a lot of additional features planned, as presented in our roadmap earlier today.

Client Optimization

We've received some feedback about the optimization of the game and it's absolutely something the team is still working on, although a lot of progress have been made since the Beta thanks for the feedback gathered in this testing phase. We plan to continue working on optimization, especially the rendering for all graphics cards.

Autosettings will be added as well, which should help a lot of players have better performance by selecting adjusted default settings.

Lag that you may encounter right now is mostly from the client side, especially during the helicopter phase at the beginning. It's related to the way certain zones are streamed. The team is focused on that to offer a smooth experience to everyone.

Disconnection issues

Some of you have reported issues with reloading or not being able to pick up items. It only happens when you've been disconnected from the server. We have worked on new server side tools that will greatly help us to monitor these disconnections. We are monitoring theses issue and its symptoms with great attention.

Localization

As presented in our Early Access Launch announcement, we have a lot of languages coming very soon to the game. We have currently 14 languages planned, including French, German, Spanish, Russian or Chinese.

Balancing

We've read some reports about the balancing of the game. That's an on-going process that will spread over the Early Access period. We'll be tuning the damage of the weapons, the amno and everything we feel would need adjustments. Your feedback are more than welcome in this area.

For example, some of you complained about the lack of ammo or efficiency of weapons. We'll check your reports and change this if many of you feel that it's not as good as it could be.

Ping issues for Chinese and Australian players

We're closely monitoring the servers in Asia to improve the ping as much as possible. If you experience high latency in Asia, make sure to check that you're in the proper region. We know that some players are using VPNs, and it might mislead the region detection from the game.

We're also taking a close look at the server data we receive from the OCE region. We'll update you this week about this specific issue as we need more info from our server provider.

See you soon for a new update about all these points and more.

Good luck in Chernobyl!
The Fear The Wolves Team
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