May 14, 2018
Pixelpunk XL - Mykhail
Hello everyone!

From today and all week long you can vote for Pixelpunk XL in the Game Development World Championship.

Here is the link:

https://thegdwc.com/
Apr 21, 2018
Pixelpunk XL - Mykhail
Greetings,

The second quick update is here with such fixes and improvements:

  • Difficulty of all the bosses has been increased
  • The damage of "terrifying kamikaze" has been increased
  • The behaivor and damage of "the enemy with lightning" have been changed
  • The look and behaivor of the blue gun has been improved
  • Another typo fixes
  • "Lucky shot" achievement has been improved, now you need to be more lucky to get it
  • The help info has been updated
  • Other minor fixes and improvements

I hope these fixes improve your gameplay experience and thanks for your continued support.
Apr 20, 2018
Pixelpunk XL - Mykhail
Hello everyone,

The first quick update is live now with such improvements:

  • The difficulty was increased
  • Several typos in the game menu were corrected
  • Minor bug fixes

Thanks everyone for your constructive feedback!
Pixelpunk XL - Mykhail
Greetings,

In this devlog I want to show you how the combat with a boss will look like. You appear in a large room with a weird contraption in the middle of it. This contraption is a boss who attacks you immediately. There are several platforms around, where smaller enemies appear time by time. Also you can find some places with replenishments for health and ammo. You need to move a lot to dodge the boss's ammo and shoot the smaller enemies which chase you. And of course the main action is shooting at the boss which has a lot of health.

The video in toxic display mode is here:

https://www.youtube.com/watch?v=nbo3pJgcZ58
Pixelpunk XL - Mykhail
Hey guys,

The sixth devlog is here. Today I want to demonstrate another experiment with post processing filters. New Whitish mode will be available in the main menu. The player can choose Toxic mode or Whitish mode as alternative to the standart Pixelated mode. I considered that it would be fun.

So, here is the video:

https://www.youtube.com/watch?v=zEKqJ4kfvhE

The main menu will look like this:

Pixelpunk XL - Mykhail
Greetings!

The fifth devlog is a video demonstration of my experiment with post processing filters. I found the following result interesting, it can be an option in the main menu - the player can choose how his gameplay process will look. It looks completely different from the standard pixelated mode.

Here is the video:

https://www.youtube.com/watch?v=DuaH0h_--SU
Pixelpunk XL - Mykhail
Hello everyone,

The game received a major update in the past 2 weeks. Now there are 2 new enemy types and 3 new weapons for the player. Also the game now has gamepad support, camera shake and lens distortion at high speed, info panels for player's ammo and health, replenishments of ammo and health which drop from exploded enemies.

Kamikaze and Electroshock are 2 new enemies which player will meet in the rooms and tunnels. The first one chases the player till collision and then explodes, the second one - hits the player with electric shock from a short distance. Here's how they look:



Player's weapon arsenal has been improved with rockets for the right gun and 2 new weapons for the left gun. Next are screenshots showing all the above in action:

















Updated gameplay video is coming soon!

Previous 3 devlogs can be found here:
http://www.indiedb.com/games/pixelpunk-xl/articles

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