In this devlog I want to show you how the combat with a boss will look like. You appear in a large room with a weird contraption in the middle of it. This contraption is a boss who attacks you immediately. There are several platforms around, where smaller enemies appear time by time. Also you can find some places with replenishments for health and ammo. You need to move a lot to dodge the boss's ammo and shoot the smaller enemies which chase you. And of course the main action is shooting at the boss which has a lot of health.
The sixth devlog is here. Today I want to demonstrate another experiment with post processing filters. New Whitish mode will be available in the main menu. The player can choose Toxic mode or Whitish mode as alternative to the standart Pixelated mode. I considered that it would be fun.
The fifth devlog is a video demonstration of my experiment with post processing filters. I found the following result interesting, it can be an option in the main menu - the player can choose how his gameplay process will look. It looks completely different from the standard pixelated mode.
The game received a major update in the past 2 weeks. Now there are 2 new enemy types and 3 new weapons for the player. Also the game now has gamepad support, camera shake and lens distortion at high speed, info panels for player's ammo and health, replenishments of ammo and health which drop from exploded enemies.
Kamikaze and Electroshock are 2 new enemies which player will meet in the rooms and tunnels. The first one chases the player till collision and then explodes, the second one - hits the player with electric shock from a short distance. Here's how they look:
Player's weapon arsenal has been improved with rockets for the right gun and 2 new weapons for the left gun. Next are screenshots showing all the above in action: