Men of War™
Show us your rig

Each week on Show Us Your Rig, we feature PC gaming's best and brightest as they show us the systems they use to work and play.

Chris Kramer, managing director at Digitalmindsoft, has one of the first setups we've seen on Show Us Your Rig with a ultra wide, curved monitor—a trend that is slowly on the rise in the monitor world. He's got a clean looking rig powered by a powerful Titan X, but the above photo shows off something even more important: the triumphant return of adorable pets to the series. While I think we all could have done with at least 15 to 20 more photos of his dog, Kramer was kind enough to take some time and tell us about his PC. 

What's in your PC?

  • Motherboard: MSI Z87-G45
  • CPU: i7 4790K @ 4400mhz
  • Cooler: Alpenf hn Matterhorn Pure
  • GPU: Titan X SC with backplate
  • RAM: 16 GB DDR3 @ 2400mhz
  • Storage: 250GB SSD & 1TB Hybrid SSD
  • PSU: 700 Watt BeQuiet
  • Case: Corsair Graphite 600T Big-Tower

Little opportunity is left for upgrading this system, so the next one will be a fresh set-up. I have a second set-up in the office, which I will likely exchange with my home office system later next year.

Curved monitor

Click the arrows to enlarge.

What's the most interesting/unique part of your setup?

Definitely my curved 34 Ultra WQHD 21:9 screen. I always wanted to have a three screen set-up but never found an appealing solution, so I was pretty excited to pick this screen up. Even with the issues you are facing as an early adopter it s paying off big-time and I feel the format has great potential.

What's always within arm's reach on your desk?

My Sennheister PC 363D 7.1 Headset, my Wacom Intous Pro, my phone and smartphone, as well as pen and paper for quick notes. I have everything needed to fight through the odds and ends of running a company nearby.

What are you playing right now?

I m trying to spend as much time as possible on our own games, especially Call to Arms. That way I can keep connected to the game and community. I feel, as a developer you need to know your game. 

None the less, you can see me playing a couple of rounds of Insurgency from time to time. My most recent gaming adventures included Dying Light and This War of Mine. I played the latter together with my girlfriend and I enjoyed it purely for the fact that it told a lot about us. Sadly, I found out, that I m not the tough person in this household…

What's your favorite game and why?

Herzog Zwei did have the most influence on me. It boosted that unrivaled fascination for games that paved my way into the industry. Following closely are Dune II, Soldiers: Heroes of World War II, and Unreal Tournament. 

Other than that, I don t really have a favorite game lately. Your perception of games becomes quite odd once you are working behind the scenes. I m looking at games from a different perspective and it s extremely hard to turn that off. So sometimes, I just feel like it s better if I invest the time I have on improving the games that I can actually influence and if that s not the case then I m playing games mostly for the social component. As you all know, that includes games that aren t your first pick, but it really doesn t matter if you are enjoying yourself with your friends.

Kramer's office setup
Men of War™ - Sneaksie(RUS)
The original Men of War game now can be played in German in addition to existing English, Russian, French, Spanish and Italian. All language options include voiceovers.
Men of War™ - Valve
The Steam Summer Sale continues today with huge savings throughout the store!

Today's Daily Deals Include:

Don't forget to check back for a new Community Choice vote every 8 hours and new Flash sales throughout the day! You can also grab the Steam mobile app to make sure you never miss any great deals while you're on the go!

Complete information on all the savings, Flash Sales, Community Choice Votes and more may be found on www.steampowered.com.

Men of War: Red Tide - Valve
Save 75% off the Men of War Franchise during this week's Midweek Madness!

Men of War is a stunning Real-Time Strategy game that takes place during the height of World War II. Intense battles span Europe and North Africa as gamers play as Soviet, Allied or German forces across 19 massive single-player missions. Both online multiplayer and single-player conflicts feature authentic vehicles and weapons of the era and brutal combat that will take players into the heart of the fight.

*Offer ends Thursday at 4PM Pacific Time

Men of War™


PS Vita is - for now - very much a hardcore gaming device for hardcore gamers, the developer behind one of its launch titles has claimed.


Sony hopes to expand Vita's audience, particularly among younger games, but for A-Men developer Bloober Team, this will be impossible as long as it current price remains.


"They are getting too greedy at the moment," creative director and vice-president Piotr Bielatowicz told Eurogamer.


"Their message originally was, this is a hardcore console. Then, as the launched approached, they started thinking, okay, maybe we make this attractive to women and casual gamers.


"But, the market will verify this very quickly, because no casual gamer will buy a £280 device with £40 games."


Vita launched this week in two flavours: the Wi-Fi only model is sold for around £230 and the Wi-Fi plus 3G model goes for about £280, although many retailers have aggressive offers.


SCE UK & Ireland boss Fergal Gara told Eurogamer Sony priced Vita "as attractively as we could afford". He refused to confirm it will cut the price this year, but did say Sony will try to improve it over time.


Sony's Vita game pricing has also come under scrutiny. Uncharted, for example, carries a £45 RRP, although you can get it cheaper from most shops.


Bloober's A-Men is a downloadable 2D platform strategy game inspired by Blizzard's Lost Vikings and Lemmings.


It is the Polish developer's Vita debut, and a game its creators freely admit is aimed squarely at hardcore gamers.


This, Bielatowicz said, suits Vita.


"It's a platform for hardcore players, so it's a perfect fit for us," Bielatowicz continued.


"Actually, I believe our game and Vita will have the same lifecycle. It will have an average start because it's expensive and there aren't many titles in the beginning. But, it will have a solid run and a very long lifecycle. It will be like PS3.


"The Wii was like, this. Now it's over. The games have performed poorly for some time now. PS3 is just warmed up and it still has the best two or three years ahead of it."


Gara said it is important for Sony that Vita gets off to "a strong start", but it is more important the console enjoys "a very strong" first year and first Christmas.


"Week one is important, but it's not the whole story."

Men of War™


You won't see the texture issues that plague the PlayStation 3 versions of some multi-platform games on Vita, one developer with experience of both platforms has said.


The Vita's impressive amount of RAM means it's better able to produce stable, high resolution textures than the PlayStation 3, the creator of Vita launch title A-Men told Eurogamer.


Vita has more RAM than PS3. Vita has 512MB of RAM and 128MB of V-RAM, compared to the PS3's 256MB of system RAM and 256MB of video RAM. Vita also has the advantage of not having to reproduce HD visuals.


"This is great," Bloober gameplay programmer Jakub Opoń, who worked on Vita launch title A-Men, told Eurogamer.


"This is the main drawback for PS3 versus the Xbox 360, because the Xbox 360 has half a gigabyte of RAM, so the texture quality is better in games on the Xbox 360. You can see when you compare two games.


"Vita won't have this problem. This is a really good solution. It tells developers not to think so much about really hardcore optimisation. They can focus on making the game, and not strip the quality of the assets. This is really important.


"Our artists made some really good effects and we have no problems with game speed."


Bloober's A-Men is a downloadable 2D platform strategy game inspired by Blizzard's Lost Vikings and Lemmings.


It is the Polish developer's Vita debut, but is has worked on a number of platforms, including WiiWare, DSi Ware, PlayStation Portable, iPhone, iPad, and, more recently, PS3.


Opoń said despite Vita's RAM advantage over PS3, it is not as powerful as the PS3, which, through the Cell microprocessor, is a heavyweight when it comes to physics, simulations and AI. "It's not as powerful as PS3, which you can see with Uncharted, which is a great example to compare the hardware power."


But: "Vita has so much power in this small device, every player will be satisfied with the things you can do."


Bloober creative director and vice-president Piotr Bielatowicz added: "There is much more computational power in PS3. Obviously you've seen how Uncharted was supposed to look like, and during the development how it begins to look like."


While Vita's power is attracting programmers to the system, Sony has also tried to make making games for it as easy as possible - certainly easier than it was with the difficult, complex PlayStation 3 when it launched in 2007.


"Vita is very easy to develop for," Opoń said. "It's much easier than Sony's previous platforms. The hardware is much more popular. It's the same type of hardware you can find in iPad 2, but twice as powerful. The core mechanism of working on the platform is the same.


"Sony provides a great SDK [software development kit/devkit]. The documentation is really good. Basically, we came up with a port of our engine in three months. It's fast, rapid development on the platform.


"It's easy even to set up the machine on your computer. You just start the installer. I can't say the names, but on some other consoles it takes a whole day, or two days, even, to even set up or build the game.


"For some devkits you've got three USB cables just to plug into your computer. You've got three cables that connect the same two machines, which is crazy.


"Now we get this beautiful console, which is small, and only has two cables. The only problem is you don't have the battery for that [on the Vita devkit], so you need to use the adapter.


"In all other aspects, it's the best we've worked on until now. The easiest one, the fastest one to start just making the game, not struggling with the hardware, with the software provided."


For Bielatowicz, Vita marks an important change in approach to third-party development at Sony, one that moves away from former Sony Computer Entertainment boss Ken Kutaragi's philosophy when he launched PS3.


"It's great now to cooperate with Sony," Bielatowicz said. "When Kutaragi was in charge it was very technologically oriented. It was, 'we create the best possible hardware and deal with it. Figure out on your own how to program it.' For PS3 it might take two weeks for a programmer to just compile a demo. It was so hard in the beginning.


"Now, I believe Sony is more developer oriented. They reach out to us. They organise seminars to train us, to teach programmers and designers features like Near. The support is very swift. The communication is very good. I would say, at the moment, Sony is by far the nicest format holder to work with."


Vita launches in the US and Europe on Wednesday, 22nd February.

Men of War™ - Valve
General

• Added IS-2 new 3d model
• Added Cromwell MKVIII new 3d model
• Added T-60 new texture
• Added passenger seats to ISU122/152
• Added ability of all small arms to penetrate armor
• Added additional camera control functions
• Increased arc of grazing howitzers
• Increased arc of light howitzers
• Increased arc of StuH 42
• Increased HE strength of Type99 at-rifle grenade
• Increased stamina of scouts
• Reduced speed of Vickers AA
• Reduced speed of FlaK 37
• Reduced turret speed of M4A3 Calliope
• Fixed that in some occasions the repair marker would not disappear
• Fixed volumes of mines to be larger


Multiplayer

• Added the ability to launch with teammates but no enemies (unranked only)
• Changed rank score to start with 0 instead of 500
• Changed resource distribution curve to increase mid-game duration
• Changed resource distribution to be no longer bound to game time
• Changed Assault Troops special unit to carry new shock troopers on T-34/85
• Changed middle flag buildings in 1v1 Winter Church
• Increased resource distribution length from 22.5min to 25min
• Optimized multiplayer map data
• Reduced price of Cromwell MKVIII from 375 MP to 360 MP
• Reduced "Sturmtrupp" price from 5 to 4
• Removed Panzergrenadiers from "Sturmtrupp"
• Fixed D1 giving no points
• Fixed some Day of Victory flag sizes
• Fixed small map issues
Men of War™ - Valve
This weekend only, save 66% on the Men of War franchise!

Test your strategic skills on the battlefield in this real-time strategy series. Play your way through World War II's historical battles and missions with over 100 different military units in single-player campaign mode. Face-off or join forces in the multi-player and co-op modes as well!

Also, the Men of War: Collector's Pack is now available!

Offer ends Monday at 10am Pacific Time.
Men of War™ - Valve
Purchase now and save 75% on Men of War, Men of War: Red Tide or buy them both with the Men of War: Gold Edition!

Join intense battles that span Europe and North Africa as gamers play as Soviet, Allied or German forces.

Men of War™ - Chris Faylor
Publisher 1C Company today officially announced Men of War: Vietnam--the standalone strategy sequel revealed last week--offering a few new details on the PC title.
Developed internally at 1C Company--series creators DigitalMindSoft and Best Way are prepping Men of War: Assault Squad--Vietnam is due in 2010, packing a ten-mission campaign and an "explosive mix of the jungle, Hueys and rock-n-roll in 1968."

Helicopters are also said to be "one of the major features of this game," as "the war in Vietnam became the first military conflict where helicopters played a significant role." Missions "range from special operations (rescuing a shot-down

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