Mar 29
John Lazarus - Episode 1: Dead Man's Origin - RainSoft Games
We've been busy trying to fix some of the bugs included in the launch!

-fixed floating gun slide behavior
-fixed game hanging and broken menu when completing arcade mode
-fixed keys flying away and not respawning
-fixed bug where shark could not kill player
-made sharks much more aggressive
-fixed bug where sharks could impale themselves
-adjusted audio levels, made speech louder
-fixed respawning and invisible barrier in convenience store
-added indicator for first crowbar
-adjusted mom shader and animation
-adjusted bad guy shader
-recompressed young john lazarus model in the mirror scene
-recompressed teen john lazarus model in the alley mirror
-recompressed and fixed shader to store clerk
-removed blood pooling on surfaces from flesh wounds in arcade mode
-fixed spsr water reflection in fountain
-added video filter while observing john in intro
-steamvr optimization
Mar 12
John Lazarus - Episode 1: Dead Man's Origin - RainSoft Games
Hey All, definitely see all these reports of the game being buggy and we're working on patching as many of these bugs as possible! However, I encourage anybody who is serious about wanting to see these bugs fixed, to please file a bug report here: http://steamcommunity.com/app/776040/discussions/1/

Just a description of where and what you're seeing and we'll try to roll it into the next release. Thanks!
John Lazarus - Episode 1: Dead Man's Origin - RainSoft Games
Go ahead, treat yourself. The 30% launch discount will only be available for a limited time.

For the same price as a matinee movie ticket or an extra value meal, you can buy yourself 60-90 minutes of virtual reality experiential horror and wonder... and that's just story mode.

Don't worry, we're here to make sure that experience is good. After a year in the making, we still plan on adding more in the coming weeks:

-6 total unlockable levels for arcade mode
-more modifiers for arcade mode
-hardcore mode tweaks
-preview of episode 2
-steam achievements
-easter eggs
-AI improvements
-performance optimization
-extra polish

But don't let that stop you from enjoying the pilot episode of what will be a multi-episode series of games. Your time is valuable and you deserve better experiences for your expensive VR rig. Free from boring time-sinks, being anchored to one place, backtracking fillers, fetch quests, tech demos, and half-assed conversions.

Embark on a new journey and you might find a few precious moments in VR that you've been looking for. And remember, Episode One is just the beginning...
John Lazarus - Episode 1: Dead Man's Origin - RainSoft Games
Holy crap. We're getting close to launch...
Friday March 7th, John Lazarus: E1 goes on sale with a 30% launch discount for $6.99!

Changes in this update:

-Added option for touch or press style smooth motion and snap turning.
-Added arcade mode.
-Added hardcore mode (Read More Below).
-Removed Unity startup window (probably fixed some graphical issues with draw distance).
-Added RainSoft logo.
-Removed black bars.
-Fixed pointer errors.
-Fixed trigger events disabling objects errors.
-Reoriented gun angles.
-Fixed pistol guy aim orientation.
-Added reload button.
-Added ejectable magazine.
-Made pistol slide interactable.
-Added arcade mode modifiers.
-Removed wooden airplane toy.
-Fixed collisions between interactable objects and player.
-Fixed collisions with bullets and invisible walls, particle FX, and water.
-Added an onscreen marker when mentioning arming himself against sharks.
-Made sharks more aggressive and no longer able to stop.
-Added respawn for keys left on the ground.
-Made hands disappear to indicate when you're holding something while climbing.
-Added onscreen indicator for worm roar vulnerability.
-Added toggle for crowbar the second time.
-Optimized convenience store.
-Made trigger area larger to go "downstairs" in the last level.
-Fixed settings getting reset sometimes after loading a level.

Known Issues:
-Sharks still get stuck in walls and swim around in circles.
-Shotgun guys are slightly off angle.
-Bad guys don't interact with environment when dead (ragdoll or IK).

Arcade Mode
The pistol part in the intro was originally slated for episode 2 but since a lot of functionality was built for the short intro, a basic fps mechanic was extended for arcade mode.

-Destructible, cover-based shooting with full arm-swinger or smooth locomotion.
-Compete by stats: time, shots, accuracy, and headshots.
-Each level is 5-10 minutes long and great for round-robin play.

Only two levels are available in this version (6 when completed).

Hardcore Mode
This uses a brand new locomotion system created for this game!

That's right, a mode not watered down for casual VR gamers.

Ever try to practice your Weaver or Isosceles stance in a VR game only to realize they expect you to shoot two guns or hold something in your other hand because you're expected to hold both controllers all the time?

Then when you get a chance to play a realistic shooting mechanic, you're stuck in one place or shooting targets?

Hardcore mode fixes that by allowing a user to set their shooting hand and holster their other controller. You can use a gun holster (there are many on amazon for $10+) or a pocket as long as it's not too loose or too tight. Set calibration and the game will know roughly where your holster / pocket is and based on it's directional offset, what direction your hips are pointing. Holstering / pocketing your non-gun controller turns on head-bobbing-based locomotion. Grab your gun with both hands and walk in place. Shoot. Stop moving by holding the grip button. Reload by releasing your mag (button one) and pulling your non-gun controller out of your holster / pocket. Your free hand will appear holding a new mag. Align it with your mag well. If you're speed reloading, then you're good, otherwise rack the gun and go.



Features still to be added after launch!
-6 unlockable levels for arcade mode
-more modifiers for arcade mode
-hardcore mode tweaks
-preview of episode 2
-steam achievements
-easter eggs
-AI improvements?
-finishing touches on a few missed details

Happy (VR) shootin'!
John Lazarus - Episode 1: Dead Man's Origin - RainSoft Games
We will be doing a quick round of beta testing before sending out review copies. Beta testers will be given the full game early to test and will be able to keep a copy of the finished game for free. Same for reviewers.

This is a limited beta as we are only looking for 20 testers on a (mostly) first-come, first-serve basis.

*******UPDATE*******
THANK YOU FOR EVERYONE'S INTEREST! WE ARE NOW FULL UP AND ONLY LOOKING FOR TESTERS WITH WINDOWS MIXED REALITY HEADSETS!

If you'd like to be a beta tester or reviewer/streamer, please copy and answer the form below and put "JOHN LAZARUS BETA" as the subject of your email and send to beta (at) rainsoftgames.com

NAME:

STEAM USERNAME:

DO YOU OWN AN HTC VIVE?

DO YOU OWN AN OCCULUS RIFT?

DO YOU OWN A WMR HEADSET?

ARE YOU A REVIEWER, TESTER OR BOTH?

IF YOU'RE A REVIEWER, PLEASE LINK YOUR SITE/BLOG/CHANNEL/WORK:

OS:

CPU:

RAM:

VIDEO CARD:

HOW LONG HAVE YOU OWNED VR?

WHAT'S YOUR #1 WISH FOR VR?
John Lazarus - Episode 1: Dead Man's Origin - RainSoft Games
Smooth motion has been added! It's controller-based not gaze-based so you actually go in the direction your thumb is pointed.

Been busy getting as many bugs out of the game as possible before release- I'm convinced native VR games are way harder to debug than non-VR.

Also hoping to get Oculus compatibility and arcade mode finished before the launch. Technically, it now has smooth motion and snap turning so it should work fine with 180 standing-room VR. Will need to fiddle with an Oculus setup to see how much extra porting is required.

::End Stealth Mode::

Oh hai, didn't see you guys there! It's a pretty weird first post but honestly I've just been in a dark room working on the game for the past year :)
...

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