Diesel Railcar Simulator - Lapioware
Work on the route editor is still progressing! Most of the track, signal, station and other infrastructure editing features are ready. Scenery editing still needs to be completed before the first beta test version can be released. The video below shows how the 2D and 3D editing modes work.

https://youtu.be/s5t56Lgnysw
Diesel Railcar Simulator - Lapioware
The first editor is now public along with Workshop support!

Click the "New" or "Edit" buttons at the top of the service selection screen to open the timetable editor, or choose a different timetable from the drop-down menu. To do stuff in the editor, click on things or empty space with the right-hand mouse button. A quick guide for using the timetable editor will be added to the guides soon.

The existing timetables have also been revised for this update: the running and starting times are now more relaxed for some services that previously were impossible to finish on time. You still may need to try a particular service multiple times to get favourable traffic conditions from the random number generator.

Don't miss the new experimental shiftwork timetable for the demo route! The "Failed buffet" service is intended to be rescued instead of driven normally.

More changes:

Graphics
  • Added: sky reflections
  • Added: haze
  • Added: separate interior/exterior field-of-view settings
  • Improved: reflections in exterior views to have colours
  • Improved: buffer models
  • Improved: track textures and terrain textures near the tracks
  • Improved: lighting
  • Increased: maximum LOD bias setting
  • Increased: maximum zoom
  • Fixed: exhaust smoke drawing distance
  • Fixed: exhaust smoke animation to adjust itself to time acceleration
  • Fixed: Class 117 cab objects floating in the air
  • Fixed: platform surface and canopy textures to no longer shake at some stations

Miscellaneous
  • Added: option for restarting the run
  • Added: pausing without menu for getting good screenshots
  • Changed: selecting random service to have 10% of rescue scenario instead of normal
  • Fixed: HUD speed to show negative values the same way as target speed does
  • Fixed: target speed acceleration to more closely match realistic performance in the evaluation graph
  • Fixed: target speed being stuck at zero when a stop signal clears if you're stopped too close to the signal
  • Fixed: service start preparation time (sim now starts 1 minute before departure)
  • Fixed: a rare bug in rescue scenarios where you're instructed to reverse direction in the wrong place
  • Fixed: curve superelevation which was accidentally broken in the previous update

A route editor will be the main focus of the next update.
Diesel Railcar Simulator - Lapioware
The first beta version of the timetable editor is now available! The editor enables you to create your own traffic to the existing routes with custom station stops, running times and train formations. Head over to https://steamcommunity.com/app/750170/discussions/0/1741090847739353495/ for instructions and discussion.
Diesel Railcar Simulator - Lapioware
More small bugfixes! This new version should require a bit less memory than the old one and be less prone to crashing.

Notice: simple controls are the default again. You may need to disable them from the Tutorials button to use realistic controls https://steamcommunity.com/sharedfiles/filedetails/?id=1354698374

Here are the changes:

Graphics
  • Improved: lighting to have more contrast
  • Improved: sky appearance
  • Improved: some train textures
  • Fixed: sun rays to actually work
  • Added: adjustable field-of-vision to graphics settings

Miscellaneous
  • Changed: simple controls to be the default again
  • Optimised: scenery loading to cause less stutter
  • Optimised: the program to use slightly less memory
  • Added: option to disable left-click-zooming
  • Added: option to disable route/train data hard drive caching
  • Added: DirectX version to credits screen and simulation info popup (F1)
  • Fixed: camera view popup to close if view is selected from keyboard
  • Fixed: run evaluation graph target speed to be more realistic in some cases
  • Fixed: bug that prevented coupling to the failed train in some rare cases

Editors are still in development, more news to follow in July
Diesel Railcar Simulator - contact@rockpapershotgun.com (Tim Stone)

Crafted with care and marketed without hyperbole, Diesel Railcar Simulator is that rare thing, a transport sim that transports without crucifying your wallet, cooking your GPU, and burying you under an avalanche of key commands. A conglomeration of incredibly sensible design decisions, it’s been winning friends and gaining content steadily since appearing, seemingly from nowhere, late last summer. In today’s FP I talk to Oskari, the man behind all those sensible design decisions.> (more…)

Diesel Railcar Simulator - Lapioware
Version 1.2.3 is a bugfix update with many small fixes and improvements based on your reports and suggestions. Here are the changes:

Controls
  1. Fixed: The default keys for QWERTZ and AZERTY keyboards should now work as expected. When you click the "Restore defaults" button in the key configuration screen, you can choose which keyboard layout defaults you want to restore.
  2. Fixed: Crash after going to remap a key but cancelling by moving the mouse pointer away from the pop-up.
  3. Added: Better display of conflicting keys in the key configuration screen.
  4. Added: Option to invert vertical mouse axis.
  5. Added: Option to disable opening the camera menu from RMB.
  6. Added: Configurable key for opening the camera menu.
  7. Added: Zooming by mouse scroll wheel.

Graphics
  1. Fixed: "Fireflies" bug (bright white sparks in seats and windows with some graphics settings combinations).
  2. Fixed: Hole in the right-hand windscreen of Class 112.
  3. Fixed: Passenger seat clipping in Class 127.
  4. Fixed: Missing rear bogie in bogie view.
  5. Fixed: "Oily" colour patches in cabs and passenger view.
  6. Added: Simple unlit rendering for low-end systems.
  7. Added: Explicit option to enable/disable vehicle body texturing.
  8. Added: Dan_Der_Man's screenshot as the new main menu background.
  9. Renamed: Quality levels for clarity.

Audio
  1. Fixed: Some sounds temporarily not heard when there are many trains nearby.
  2. Added: Master volume control to general settings.

User interface
  1. Fixed: Tutorials to remain visible after changing train.
  2. Disabled: Simple controls by default because some new users were confused about them.
  3. Changed: "Good for videos" service filter to only list rush hour services.
  4. Changed: Quick start to only select services with running time of max 30 minutes.
  5. Changed: Empty runs to be shown in grey in the run selection list.
  6. Added: Red text "This train does not carry passengers" to service screen for empty runs.
  7. Moved: PASS text from arrival column to station name column in timetables.
  8. Changed: Target speed line in evaluation screen to be more realistic when accelerating.
  9. Renamed: "Reckless driving" to "Unsafe driving" with better description and higher penalty speed margin.

Other
  1. Fixed: Some signals in rescue scenario not giving the permission to pass if you first SPAD them.
  2. Fixed: Some signals in rescue scenario not giving the permission to pass even if you don't SPAD.
  3. Fixed: Signaller giving clear signals to conflicting movements in rare circumstances.
  4. Fixed: A rare crash during the loading of the scenery before starting the sim.
  5. Fixed: Some runs sometimes not starting in Full Route 2 ("Could not find path").
...

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