F1 2018 - contact@rockpapershotgun.com (Alice O'Connor)

Because reasons, Codemasters tend to release their Formula One games near the end of the racing season they’re simulating, which is weird. Wouldn’t it be better if motorheads could themselves play through all the tracks ahead of their Grand Prix? Or maybe even race alongside it, listening to the actual team’s racing radio? Wearing a full fireproof racing suit in their house? Shouting for their flatmate to deliver new cups of tea to the desk at every pitstop? Pissing into a big nappy? You’ll be able to do all that for a little more of this year’s season, as Codies today announced F1 2019 for launch in June, having released the two previous games in Augusts.

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F1 2018

Codemasters is bringing the release of its annual F1 game forward from its regular slot, with the release confirmed for June 28th this year for PC, PS4 and Xbox One. And it looks like that's not the only change that's being made.

There's an edgier new look, and the introduction of a 2019 spec car designed by Ross Brawn and Pat Symonds that will allow players to employ their own choice of liveries, allowing for a little more customisation when it comes to multiplayer races.

The most exciting part, though, comes in a brief flash at the end of the short trailer as we see the silhouette of the current Dallara F2 car, which strongly suggests the series - which supports several rounds of the F1 calendar - will be making its debut in F1 2019. It's the feeder series from which the likes of George Russell and Lando Norris came, and it promises a bit more diversity to the career structure. Exciting stuff and long overdue - here's hoping we can find out more soon.

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HITMAN™ - contact@rockpapershotgun.com (Katharine Castle)

HDR on PC continues to be a bit of a mess these days, but provided you haven’t been put off by the astronomical prices of the [cms-block]s for HDR or, indeed, the ongoing debacle surrounding Windows 10 support for it, then the next step on your path to high dynamic range glory is to get an HDR compatible graphics card.

Below, you’ll find a complete list of all the Nvidia and AMD graphics cards that have built-in support for HDR, as well as everything you need to know about getting one that also supports Nvidia and AMD’s own HDR standards, G-Sync HDR and FreeSync 2. I’ve also put together a list of all the PC games that support HDR as well. There aren’t many of them, all told, but I’ll be updating this list with more titles as and when they come out so it’s always up to date.

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Feb 25, 2019
F1 2018 - jennyanne_m
Patch 1.16 is now live on Steam, and contains an update for a tyre physics issue, where the temperatures behaved differently depending on frame rate.

The fix will bring temperature behaviour in line across all three platforms, PC, PS4 and Xbox One, and regardless of frame rate. As we’ve previously commented, we log and assess all user feedback which we receive via any of our channels. In some situations we’re able to act upon issues more readily than others, depending on the complexity and development requirements. In this instance we felt we could quickly and safely apply an important fix which will impact upon the validity of players performance in game.
HITMAN™ - contact@rockpapershotgun.com (Katharine Castle)

HDR on PC continues to be a bit of a mess these days, but provided you haven’t been put off by the astronomical prices of the [cms-block]s for HDR or, indeed, the ongoing debacle surrounding Windows 10 support for it, then the next step on your path to high dynamic range glory is to get an HDR compatible graphics card.

Below, you’ll find a complete list of all the Nvidia and AMD graphics cards that have built-in support for HDR, as well as everything you need to know about getting one that also supports Nvidia and AMD’s own HDR standards, G-Sync HDR and FreeSync 2. I’ve also put together a list of all the PC games that support HDR as well. There aren’t many of them, all told, but I’ll be updating this list with more titles as and when they come out so it’s always up to date.

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Dec 3, 2018
F1 2018 - jennyanne_m
Hi all,


Patch 1.15 is now live on PC, please have a look through the patch notes below:
  • Safety Rating and Skill Rank should no longer reset on Xbox One.

  • Fixed several issues where spectators and players could get stuck in a perpetual load state in multiplayer.

  • The Safety Car/Virtual Safety Car should no longer trigger after a flashback.

  • Fixed an issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations.

  • Wheels should no longer feel like they are losing power/force feedback mid race.

  • Near/far chase camera should no longer jump when entering and exiting the pits.

  • Fanatec CSL Elite should be able to be calibrated correctly after a fresh boot.

  • Rev lights should now function correctly on Fanatec CSL Elite on PC.

  • Trigger rumble option “Auto” should now work as intended on PC.

  • Frame rate capping should now reach the maximum FPS cap on PC.

  • Various stability and performance fixes.

Something not working as it should? Let us know!
Oct 30, 2018
F1 2018 - jennyanne_m
Hi all,

A hotfix to revert the sportsmanship/showmanship fix has been applied and should now be live for PC players right now.

Let us know if it's not working in the way it should!

Thanks.
Oct 29, 2018
F1 2018 - jennyanne_m
Hey all!

Patch 1.13 is now live on Steam, and you can find all the patch notes here:

  • Added option to disable tyre carcass temperature - the Tyre Temperature option can be found in Gameplay Settings and there are two choices: 'Surface & Carcass (Simulation)', which is the setting that 2018 has used up to this point, and the alternative 'Surface Only' option.
  • Fixed an issue where online stats would fail to update correctly – if your stats fail to update after this patch, please let us know in the Discussion thread, please be sure to include which stats are not updating for you.
  • Improved times generated when a session is fast forwarded or Flying Lap / Return To Garage are used (i.e. time is skipped / accelerated). This will prevent times being generated that are around a second a lap too quick on the higher difficulty settings.
  • Increased frequency of safety car deployment for multiplayer.
  • Fixed issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations.
  • Fixed an issue where the safety car could incorrectly come out after using a flashback.
  • Fixed an issue in online sessions where players would occasionally load into the incorrect track.
  • Fixed an issue where certain PCs would use the incorrect audio update rate
  • Fixed an issue in the UDP telemetry output where the PlayerIndex value would change to the incorrect player when entering spectator mode.
  • Fixed a bug that meant players could be given a speeding in the pit lane penalty even if they were below the speed limit and had the limiter on when they crossed the limiter line.
  • Fixed a bug that meant the AI would sometimes not go out to do a second hot lap in Qualifying.
  • Safety car improvements when picking up the lead car when they are close to backmarkers.
  • Fixed a bug that caused AI cars to be teleported back to the pit lane when loading a mid session save created while in the garage while the player is in the garage. This could cause the AI to set very short sector times.
Oct 15, 2018
F1 2018 - jennyanne_m
Patch 1.12 is now live on Steam, and you can find the patch notes below:
  • Invalidated lap times will no longer be incorrectly set back to valid when returning to the garage.


  • Added new PC anti cheat.


  • Improvements to the Safety Car behaviour when it’s deployed to the track.


  • Broadcast speech will now play correctly after all sessions.


  • Stopped spectators seeing the garage for a frame followed by the car on track for a frame causing a nasty flicker when spectating OSQ.


  • Rebalanced Rank and Safety Rating calculations.

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
F1 2018 - jennyanne_m
Hi all,

Patch 1.10 is now out on Steam - and you can find the notes below\;

  • Players will no longer be incorrectly overtaken under the Safety Car when they have high engine or gearbox wear.
  • Fixed an issue that caused AI drivers with a puncture to not pit.
  • Numerous improvements to the Interviews with Claire.
  • Co commentator commentary should now always play correctly.
  • Fixed an issue with the track rubbering in and marbles not working.
  • Players will no longer be able to select reverse gear while driving forwards.
  • Updated the Power Unit & Gearbox Management tutorial audio in German to correctly reflect the 2018 rules.
  • Fixed players occasionally getting stuck waiting for players in Multiplayer when loading in to OSQ.

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.

...

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