PC Gamer
The Elder Strolls
In the last entry, Nordrick was faced with a question we've all struggled with at one point in our lives: "Should I marry a filthy homeless man?" After a great amount of heated internal debate, hours upon hours of soul-searching, and the thoughtful splitting of many cords of wood, I have finally reached a decision. I'm not going to marry Angrenor Once-Honored.

It all boils down to this: deep inside his thick, ugly head, Nordrick has a dream: a place to call home. Angrenor Once-Honored can give me a lot: companionship, happiness, comfort, a variety of social diseases brought on by unprotected hobosex in an unsanitary public thoroughfare... but he can't give me a home. And so, I have to turn my back on the one man to ever love me. I'm off to Whiterun.

Before I leave, though, I feel like I should try to do something for poor Angrenor, who walks endlessly through the frigid, snowy streets of Windhelm without a penny to his name or a pair of sleeves to his, uh, arms. I buy some fine clothes and boots at the general store, and drop them in his path, hoping he'll pick them up. He sees this, and runs over to ask if he can have them. Aw. He's so nice, you guys! I give him permission and he picks them up, though I'm a little disappointed that he doesn't actually put them on. I was hoping to leave Windhelm with the image of Angrenor strutting about in some classy duds. Alas.

Jasper and I begin our stroll to Whiterun, following, as we always do, the river. Aside from some wolves and one giant spider, we make it through the day without much hassle. As evening approaches, we climb a long hill and come upon two towers connected by a bridge straddling the river. A bandit woman rushes over and tells me there's a toll to pass safely. She wants 200 gold, but I talk her down to 50 (with my honeyed words). I figure we're cool at that point, and I spend a few minutes using her cooking pot and looking at the tower. She eventually grows irritated and attacks, but I calm her back down by killing her. I search her body, but my gold isn't there. Did she eat it?

I try to leave but the remainder of the bandits hiding in the towers attack, one by one, and Jasper keeps running off into the tower to protect me. After a long, calamitous fight, so frenzied that no decent screenshots of it were taken, four or five bandits lie dead, including one on the far side of the river who I bring down with a couple well-placed bowshots. That was pretty gruesome, but at least we have a place to spend the night.

Another day of quiet walking (except for Jasper's continuous barking, which is starting to grate) and a night spent at a Stormcloak camp, Whiterun finally comes into view. Sort of. It's a bit gloomy today. Reaching the city gate, the guards don't want to let me in because there's some dubious talk of a dragon in the area. I'm pretty sure a locked gate won't stop a dragon, but whatever. I bribe the guard and he lets me inside.

Whiterun! Now, this is a city. Forget the grim, claustrophobic alleys of Windhelm and the shoddy, jerk-filled wooden walkways of Riften. Whiterun's avenues are wide, bright, and clean, and the people seem mostly pleasant. I start my day off at the blacksmith's, where Adrianne Avenicci invites me to learn the trade by doing some basic crafting for her. I'm a pretty accomplished blacksmith by now, but I play along, and make her a dagger and helmet as if it's my first time, hoping she'll be so grateful she'll marry me. While she's impressed with my skills, she asks another favor: would I bring a sword to her father who works in the castle? I agree, and roughly three seconds later I realize she's already married to the guy who runs the weapon shop. Great. Half the morning gone for nothing.

I stroll around the streets of Whiterun, with Jasper following and barking noisily (seriously irritating now), looking for anyone else who needs safe, reasonable help with something. Once again, everyone needs something. An elderly woman says her son was abducted by Imperials, and asks me to meet her at her house so she can give me all the details. Well, I am aroused by the mention of a house, but I'm trying to avoid any Imperial entanglements. Another woman I speak with is being stalked by some guy who wants to marry her, and would like some help fending off the leering jerk. Seeing as how I'd only be helping her so I could stalk and leer at her, I'm probably not the right man for the job.

There's also an angry woman in the tavern who wants to fight me because she's been snubbed by the local fighter's guild, but I can't imagine telling our grandchildren how it was love at first fight (plus, she looks really tough), so I'll give that one a miss. A man and woman are bickering over a stolen sword, and the man wants to hire a mercenary to retrieve it from bandits. Sorry, I don't kill for money, plus it seems as if he's already married. Another woman named Ysolda is trying to break into the merchant business, and asks me to bring her a mammoth tusk to impress some Khajiit businessmen. Mammoths? I'm a hunter, sort of, but I prefer to stick to elk and deer. Mammoths are big and generally guarded by giants. Pass.

Although. I did see a mammoth tusk sitting on a bookcase when I rented my room at the inn. It turns out it's not for sale, and I'm not a thief, but the general store is only a few feet away from where I was just talking to... what's her name? Yolanda? Yosandra? Ysolda. Maybe they have a mammoth tusk I could just flat-out buy. I walk into the store and sure enough, the proprietor has a mammoth tusk for sale. It's pricey, but it saves me from having to go nose-to-trunk with a giant hairy enraged elephant, so it's probably worth it. I buy it and walk back over to... what the hell is her name again? Ysolda.

I give her the tusk, hoping she'll think I somehow managed to bravely kill a mammoth in the past two minutes, and wouldn't you know it, she suddenly notices I'm wearing an Amulet of Mara! Man. Love in Skyrim seems to involve not so much the performance of romantic deeds but the completion of routine business transactions. But, again, I'm just in this for the real estate, so who am I to criticize? Yosoldra (or whatever) wants to marry me! It's happening! Again!

I back off immediately. Sure, Yosanta (whatever!) seems nice, and I like a woman who swoons when you lug part of a deceased elephant a few feet over to her, but I need to scope her out. It's time to spend the day following her around like a horrid creep.

For a few hours, she walks around the merchant booths, chatting about this and that with the vendors. Okay, she's sociable. That's nice. I never saw Angrenor talk to anyone but me. In the afternoon, she stops chatting with the locals and walks off. I follow. She's heading for a small house behind the general store. Could it be? Oh, it could. Oh, it be.

Whatsername has a house! I follow her inside, because I want to make sure her house doesn't completely suck. Oh, and because I love her or something. It's a small place, to be sure, though there's a nice cooking pot, a bookcase, a table, a wardrobe, and a little dining nook with two chairs. After she has a snack, she leaves and I continue shadowing her. She walks all the way to the castle, twice, which gives me a chance to deliver Adrianne's sword to her father so it doesn't haunt my inventory for the rest of eternity. He gives me 20 gold. Ooooh, thanks. Now I can buy that carrot I've had my eye on.

The woman I'm in love with whose name I still can't really remember continues walking around town until dark, then heads to the tavern, where she drinks, eats, and enjoys the bard's performance, even stiffly (but politely!) clapping after each song. Around midnight, she heads home. She locks the door, so unfortunately I can't stand over her watching her sleep all night, but there will be plenty of time for that if we marry.

I head back to the inn for the evening. Time for the pros and cons list! It's pretty easy this time.


1) Likes me
2) Impressed by speedy mammoth bone delivery
3) Active social life
4) Eats and drinks
5) Enjoys music
6) Not filthy, homeless


NONE. Let's do this. In the morning, I find her by the merchant booths, and excitedly pop the question. She says yes. We are to be wed. Holy crap.

"You should arrange our marriage in Riften right away," she says and immediately walks away. Oh. Uh, sure. I'll just go arrange the entire wedding all by myself, shall I? Okay. I'll just do the whole thing. I just went out and killed a mammoth for you, as far as you know, and brought you a piece of it, but why shouldn't I also do all the wedding planning myself? I'll just do everything in this relationship! EVERYTHING! YOU'RE SUFFOCATING ME!

Okay, okay. Let's calm down. We had a little tiff, honey, but that's normal for two people about to marry, right? Perfectly normal. Couples in love grow and change and sometimes bicker, but it doesn't mean that their love is any less JASPER GODDAMNIT WILL YOU STOP BARKING? I'M TRYING TO HAVE AN IMAGINARY FIGHT WITH YOUR FUTURE MOTHER! SHUT! UP!

I'm sorry, Jasper, I'm sorry. It's just the stress of having to plan this wedding. You know, plan it all by myself. I guess it's getting to me.

So! Now I need to go all the way back to Riften to arrange our wedding (by myself). I think maybe I should have something nice to wear on my wedding day, though. Wouldn't that be appropriate? I head to the general store to find some fancy duds, but they aren't selling much besides "Clothes", unfortunately. I can't even find a nice new hat to wear. Then an idea strikes me: why not craft something for my wedding day? I recently increased my smithing skills to the point where I can craft Dwarven accoutrements: why not whang myself out some special ceremonial wedding armor?

It takes most of my savings, but I buy a bunch of Dwarfonium bars (or whatever) and presto! I've some gleaming new Dwarven armor to wear on my wedding day. I have to say, I'm a quite impressed with myself. Using my self-taught crafting skills and most of my personal fortune to build myself some ceremonial Dwarven wedding armor is a pretty damn romantic gesture to my bride-to-be. Slightly less romantic is the fact that wearing my new Dwarven armor makes me look like a giant fucking robot.

Not quite the dashing knight I was picturing, but it's the thought that counts. Now, all that's left is to clomp my way back to Riften, and plan the wedding (myself). Come on, Jasper! Stop your stupid barking and obey your robot overlord! Bleep bloop bleep!

Save the date! If I can make it back to Riften speedily and safely, you're all invited to the wedding of Nordrick and... shit, what the hell is her name?

Having been thwarted in their efforts to loot Gregethor's Convenience Store in Whiterun, (and taken a detour into Battlefield 3 by way of Dead Island) the Grosjean Bros. have returned to Gregethor's home to take his most treasured possessions, including his cat, in this sequel to last week's live-action Skyrim video.

No bucket-on-the-head gags in this one, but that's OK, a bathroom door will provide just as much cover. You need to leave!

Skyrim 2012: Part Two [Grosjean Brothers]

PC Gamer
Attenion wolves: to make this easier, please strip off your pelts and leave them in a nice pile. Thanks.
Patch 1.4 for Skyrim is set to arrive soon, but if you're really eager to take advantage of the latest round of fixes then you can sign up for the beta through Steam. A post on the Bethblog says that you can opt in on the accounts tab of your Steam settings page. You'll want to back up your saved games first, though, just to be safe.

The preliminary patch notes for patch 1.4 include many, many quest and crash fixes. Bethesda recommend that you sign up for the beta if one of the fixes applies to your game. You'll find the list below. The first entry suggests that Skyrim will be getting Steam Workshop support shortly, the infrastructure that will let modders share projects created with the incoming Skyrim Creation Kit. The mod tools are still set to land sometime later this month.


Skyrim launcher support for Steam Workshop


General optimizations for memory and performance
Improved compiler optimization settings (PC)
Memory optimizations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally fail
Bows and daggers will display properly when placed on weapon racks


The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

PC Gamer

I’ve heard talk that vanilla Skyrim isn’t pretty. Balderdash! Sure, it's got a few muddy textures, but I think it deserves a ton of recognition for the scale and artistry of its environments. To that end, I've created a video featuring my favorite places in the game, which I’ve dubbed “Koyaaniskyrim.”

The only modifications I made were a few config edits to increase level of detail at distance, and console commands to free up the camera and mess with the passage of time. The tweak guide over at Dead End Thrills explains the config changes, and most of the console commands I used can be found at The Elder Scrolls Wiki. Here’s a list of the basics, in case you're bitten by the Skyrim filmmakin' bug:

coc – Teleport to a given cell ID (e.g. "BlackreachCity"). A complete list can be found at http://www.skyrimsearch.com/cells.php.
sgtm – The "set global time modifier" command can be used to slow down and speed up time.
set timescale to – Modify the speed of the night/day cycle.
tfc – Toggle the free camera.
tcl – Toggle collision.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Bound to be Skyrim's greatest legacy

The beta version of the latest Skyrim patch is now on Steam, though Bethesda have warned, in tones dripping with sulphur and doom, that “Apply the update at your own risk.” Anything could happen! The Earth might split asunder! Vampires might eat your fingers! Sickly cats might become weirdly fixated upon you! Or, more likely, you’ll hit a load of bugs and/or your savegames will go all squiffy. (more…)

PC Gamer
It's a little weird to admit that, as a grown man, I have a genuine emotional attachment to a fake dog in a video game. And yet I do. I love my new dog, Jasper. I love him. He has bright, cheerful eyes and a big panting smile. He happily follows me everywhere I stroll. When I stop, he sits or lies down. He pitches in during combat, and helps me hunt large game like deer and elk (animals too large for me to kill with one shot from my bow), bounding after and finishing off the wounded beasts that would have otherwise escaped.

My warm feelings for Jasper help me overlook his main flaw, which is his incessant, endless barking. They also explain the sudden bolt of terror and sadness I feel when, while crossing a river, Jasper gets trapped in the current and sucked over a waterfall.

We left Riften a few days ago after I decided to take my marriage search to a new, hopefully more pleasant location: Skyrim's central city of Whiterun. Before we left Riften, I checked with the blacksmith again and found he'd somehow filled his inventory with a bunch of steel ingots, so I whanged myself out a new suit of armor, and improved it to "exquisite" levels. It doesn't look particularity exquisite on Nordrick's ugly, awkward frame, but it's an improvement.

When I consulted my map to plan our trip, I noticed a wee little obstacle between Riften and Whiterun: the tallest, most intimidating mountain in Skyrim. My options were to travel around it to the south, where it looked like there may be a partial mountain pass, or skirt it to the north, which would take me most of the way back to Windhelm. I opted for the latter. It's familiar ground, and NPCs like Nordrick are known for retreading their steps. I knew what to expect from the terrain and where to find places to spend my nights. Most of all, I was worried that if I passed through mountainous terrain to the south, Jasper might have difficulty following me over cliffs and rocks, and I didn't want to lose him.

I'll spare you the intricate details of the first part of the trip, since there really weren't many. There were some wolf attacks, one angry sabre cat (which I've mistakenly been spelling "sabercat" this whole time), a couple bandits and some skeevers, but otherwise I just picked flowers, caught butterflies and fish, and walked along the river with Jasper as he barked non-stop from dawn until dusk.

Now, though, I've stupidly crossed the river a little too close to a waterfall, and poor Jasper can't quite make it across. He tries: he paddles with his big feet, his shiny eyes fixed on me, in a display I would find comical if I weren't so scared he was about to die. I run into the river -- I don't know why, really, since I can't help him or grab him -- and we both fight the current, but a moment later he disappears over the falls. Then, I'm sucked over as well, plummeting down to whatever lies below. Pounding water. Roaring noise. Jagged rocks. The abyss.

Actually, we're both fine. No worries. In fact, we both run back up to the waterfall and go over it a couple more times. It's fun!

As we continue along, I realize I'm running low on arrows, and decide that we might as well stop in Windhelm, my old strolling grounds, since it's not too far out of the way. Plus, I can poll the locals to see if any of them might be interested in marrying me, since I wasn't able to last time I was there. We even stop in for a night at my old bloody riverside shack along the way. The sabre cat hasn't returned, but the disgusting bones have. Again. I kick them back into the river for old time's sake.

The next morning I return to the familiar bleak, snowy streets of Windhelm, and after conducting my usual potion and crafting-related business, I drift around the city for a day, talking to the locals about the endless series of tasks they are unable to complete for themselves. And then, after giving a gold coin to a beggar named Angrenor: a bombshell. A bombshell of love. The beggar notices I'm wearing an Amulet of Mara.

For the uninitiated, the dialogue option "Interested in me?" really means "Interested in marrying me?" This is it. If I want to, I can totally marry this guy. His deed was simple: just give him a coin. I always donate to beggars because it gives me a nice Speech buff I can use on the vendors. Angrenor says he is indeed interested in me, and then tentatively asks if I'm interested in him. Am I interested in marrying a stinky, sleeveless beggar? Are you kidding? I'm so interested I feel like my head is going to explode.

And yet, I don't want to say yes. I can't rush into this decision, not me, Nordrick, who once spent five minutes having an internal debate as to whether or not I should borrow a spare pickaxe. I also don't want to say no, because I can't remember if you can still marry someone after you've turned them down. So, I say nothing. I just tab out of the conversation and walk a few feet away. I need to think this over. I need to find out everything I can about this filthy homeless man I just met before I can decide if he is my true soulmate. I need to engage in a ritual as old as love itself. I need to stalk him.

Since Skyrim hasn't invented Facebook yet, I have to do my stalking the old fashioned way: on foot. So, for the rest of the day and well into the night I follow this guy around to see what he does. I need to make sure he's a good person who will treat Nordrick like the delicate flower he is. I also need to find out if he's really homeless, because where am I going to live if he is? Will we share a disgusting sleeping bag somewhere on the street? Will I get my own pile of filthy hay, or will we have to sleep in shifts? Granted, this isn't a BioWare game, so there won't be a cutscene of us vaguely humping in some public alleyway, but I'd still like there to be some modicum of privacy in our marriage. If we get married.

After hours of following Angrenor around, I've only learned that he spends all of his time walking between the inn and an alleyway near the Elf slums. He doesn't talk to anyone or do anything. He doesn't even appear to ever sleep or eat. It eventually occurs to me that a good way to find out more about him is by, you know, actually talking to him. So, I walk over to him while he's stopped in the street. Hi! Remember me? The guy who wordlessly walked away in the middle of a marriage proposal and has been following you around for fourteen hours at a distance of ten feet in the company of a constantly barking dog? Can we talk?

He doesn't really have much to say, except that he once fought six Imperials while trying to rescue his Stormcloak buddies during an ambush. He also says he's not too proud to admit he needs help, hence the begging. That's about all I get out of him. Having delved into his life a bit, it's time for another well-worn ritual of relationship decisions: the pros and cons list. I start with the pros, the positive aspects, for getting married to this sleeveless hobo:

1) He actually wants to marry me, unlike every other jerk in the world
2) He seems nice

That's a good start. I think for a few minutes, then write:

3) It would be funny

Well, wouldn't it? Sad sack Nordrick marrying a stinky homeless guy? That's comedy gold, as gold as the coin Angrenor fell in love with. But do I really want to spend my life with him just because it's funny? Finally, I write:

4) Probably no other Skyrim player has married him

Could be true. Everyone else playing Skyrim is running around covered with enchanted armor and awash in treasure and perfectly willing to perform dangerous quests for NPCs far more attractive and well-off than this sad, aimless frump of a man. I might be his first and only love in all possible versions of this world. Now, there's a reason to marry him: pity.

Okay, time for the cons, which is, as it turns out, a much shorter list:

1) He loves my gold, not me
2) He has no home I can live in

I admit it's weird to criticize him for only loving me because I gave him a gold piece when I myself only want to marry someone so I can live in their house for free, but there it is. The hypocrisy can't be denied. There's also this concern: if he loves me because I gave him a Septim, what happens if someone else gives him money? Will he leave me? Will he dish out that sweet hobo honey for anyone who thumbs a coin in his direction? Can I trust him to be true to my coin purse?

This is all too much to decide tonight while standing here staring at my potential future husband as he shuffles endlessly back and forth in the street. In the shadow of this monumental life choice, even the normally boisterous Jasper has grown quiet and contemplative. No, just kidding, his incessant, moronic barking continues unabated as it has over the past five days. I lead his noisy butt back to the inn and rent my room.

I'll sleep on it. Choosing whether to marry a homeless man isn't a decision you can make in a single night. It might also take a couple hours in the morning.

Copywriter Points to Skyrim "Blowjob" AdIf you pay attention to ads, you know there are subliminal messages. Even if you don't, your brain picks up on them. Typically, these messages are sex-related, but not always. Blogger Copyranter, who's apparently been an ad copywriter for 18 years, sure notices them.

On a post titled "Today's Blowjob Ad", Copyranter pointed this this poster, which is part of a new UK campaign for Nvidia's GeForce GPUs. The ad agency is supposedly London's Alecoppe.

The top advert features an image from The Elder Scrolls V: Skyrim.

The ads have the tag, "The Most Realistic Ever" and are designed to contrast game realism with the back of some player's head. According to Copyranter, the second ad in the series, featuring a sumo wrestler, is less "blowjobby".

Today's Blowjob Ad. [Copyranter]

Copywriter Points to Skyrim "Blowjob" Ad
Copywriter Points to Skyrim "Blowjob" Ad

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Keep still: his vision's based on being a massive fucking dragon thingThere’s so much to see and do in Skyrim that I might make a mod to hide half of it. I keep getting distracted by bears fighting dragons fighting the Forsworn, when all I really want to do is harvest some Nirnroot. Next week I’ll be able to start the long process of unfunning it when the mod tools, The Creation Kit, are released, alongside patch 1.4. You can pretend you were born on the first of January and look here for the full patch details. Read it in Max Von Sydow’s voice, for greater effect. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

I'll get my coat. And several other changes of clothes. Every game has at least one mod that will push their fans to the brink of uninstallling and having a shower. This is Skyrim’s, I fear. We should have known it was out there, we should have protected ourselves. But it’s too late. I’m sorry. (more…)

PC Gamer
Skyrim Sabercat
If there are three words you'd want above any other in your Skyrim spell book, "Conjure Undead Dragon" would be the those words, closely followed by "Conjure Spectral Bear." The Tytanis mod adds both of these abilities, along with a fat tome of additional updates, including new magical greatswords that can be dual wielded with a beefed up Warmaster perk.

Tytanis is an ambitious mod that hopes to eventually bring multiplayer support to Skyrim. The team is already working on the code and are busy designing dungeons made for two or more players.

It's worth playing right now, though. They've already added new items, crafting recipes and spells. New mounts and horse armour are in the works and the one of the modders behind the excellent Midas Magic is on board to add some even more powerful spells.

You can read the full list of additions and download the current version of Tytanis from the Skyrim Nexus page. Tytanis is just one of the projects included in our round-up of 25 best Skyrim mods, but it's being updated all the time. Keep an eye on the Tytanis site for more info.

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