Eastshade - Eastshade Studios
In honor of World Environment day, Eastshade will be 20% off until June 7th, and we will be donating 10% of our net proceeds to the protection of important and threatened habitats.

May 25
Eastshade - Eastshade Studios
Version 1.24 is live!
-I *think* I fixed the falling through the floor bug. Fingers crossed. If anyone runs into it again, please let me know!
-fixed regression where player could not go through the tunnel in Nava.
-fixed hot spring quest bug where Zahra can think you still haven't accepted the quest if you *didn't* choose to accept Melek's offer *and* you had once turned down the quest.
-fixed regression in Lyndow navigation mesh which caused Npcs to not walk to their tasks
May 5
Eastshade - Eastshade Studios
Version 1.22 is live!
-optimized/simplified glass shader, improving performance substantially, especially in cities.
-added ability to export paintings to jpg
-fixed teahouse tales last line repeating/stuttering
-fixed teahouse tales silent voice bug
-fixed bug where if you initially turn down Zahra and then get bribed by Melek Zahra thinks you haven't started the quest
-possibly fixed the rare bug where the player can fall through certain floors spontaneously
-fixed cursor lock after going back to main menu at the end of the game
Apr 23
Eastshade - Eastshade Studios
Version 1.18 is live!
-fixed foliage disappearing after returning from a dream
-fixed a regression in 1.17 which freezes physics, causing bugs with the boats, canvases, and many other places.
-fixed regression in 1.16 that locks fps at 1 when you press the 'L' key
Apr 13
Eastshade - Eastshade Studios
Version 1.15 is live! (has been for about two weeks actually!)
-fixed Vasu's song
-fixed floating crates off coast of Lyndow
-fixed flickering windows in Tarnished Teapot
-fixed Pipa (owl outside the Tarnish Teapot) not being interactive in rare instances, making it unable to finish the Toxic Tuber quest.
-tea effect puck no longer shows up in paintings
Mar 23
Eastshade - Eastshade Studios
1.13a is live!
  • the beta branch has been merged back to the main branch
  • made it possible to set graphics settings from a text file in the save dir (C:\Users\username\AppData\LocalLow\Eastshade Studios\Eastshade\GraphicsSettings.txt), with new settings such as SceneLoadingDistance and RenderResolutionScaler
  • fixed issues with Elixir of Life quest Zahra's testing never updating to the next stage
  • updated input system
  • fixed regression tent sleep point not enabling for "Dormant in the Ice" quest
Eastshade - contact@rockpapershotgun.com (Malindy Hetfeld)

>The first I ever saw of Eastshade was a single screenshot. In it, the sun stands high in the sky over a glittering river. Off in the distance, past the forest and its imposing trees, you can see what looks to be a city. Eastshade is full of such carefully designed landscapes: forests that invite you to saunter through them; buildings you just want to take a closer look at. Eastshade is a first person exploration game where every landscape looks like a potential work of art because that s the game. Whenever you feel like it you can pop down your easel and start painting. How does everything look this nice? How to explain that almost everyone you talk to is equally impressed by what they see?

Instead of busily overthinking what makes me react so strongly to what I see on screen in Eastshade, I decide to enlist a professional and pose my questions to Eastshade s lead developer Danny Weinbaum. He explains Eastshade s strong sense of place is deliberate, and the result of the difference between traditional game design, and his own point of view as someone with a background in environment design.


Eastshade - Eastshade Studios
Howdy all!

We have been working on an update that:

A. Greatly reduces the lag when entering new areas
B. Fixes the crash that can occur during sleeping or entering a new area

These issues have required some foundational refactoring to fix, and we've had to replace some graphics related systems. So given the size of this change, I am first pushing the update to a beta branch. We'd be extremely appreciative if you try it out and let us know how it goes! You can leave us your feedback either through the forums, bug reporter, contact@eastshade.com, or our discord.

To play the beta build, you have to right click on the game in your steam library and go to the "Betas" tab, and select "beta" from the dropdown.
Feb 21
Eastshade - Eastshade Studios
1.08a is live!
-made it impossible to escape gazebo, so now you can't escape Nika when she's trying to show you the eclipse (preventing resulting bugs)
-got rid of monkey civilian on top of bear civilian in Nava
-removed autosave when entering new zones, fixing the issue with save corruption
-made sleepy music go through the Music channel, so it responds to volume options now
-made quest log autoscroll for controllers
-fixed "The Elixir of Life" bug where it registers picking up the wrong hotspring (if you're stuck trying to get the howling caverns hot spring but says you already have it, try collecting the Westspring bluff hot spring, even if you already got it)
-fixed regression in saving from 1.08 (was around for about two hours)
Feb 17
Eastshade - Eastshade Studios
1.07 is live!
  • Unlocked console (tilde '~') for free use of one command "WarpToLyndow" in case your save is bugged from falling through the world. You can use all console commands if you do "EnableCheats" but achievements won't work for that save.
  • Fixed 'Keeper of the Forest' achievement. It is retroactively compatible if you've already beaten the game with it satisfied, just load your save and you will get the achievement.
  • "Locked Box" now completes if you give the box to Samira. Should be retroactively compatible if you've already completed the quest. Just load your save.
  • locked ability to load from Machra area, because doing so breaks many things.
  • made it so you can't have a cold death during the "The Thief of Sinkwood Inn" quest
  • swapped Chinese font to NotoSans, making all characters consistent
  • made fixes and improvements to translations
  • fixed transparent shaders not respecting FoV shaders after changing AA back from TAA
  • candles, fabric, and boards no longer regrow

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