Genesis Alpha One - DKShadow_Team17

Greetings captains!

As announced last month, we’re currently working on several improvements to make Genesis: Alpha One the best it can be. We’re not only adding a lot of improvements that we were originally going to add post-launch but are also adding several requests from all of you. Today we would like to give you a taste of what exactly it is we’re working on!

Please bear in mind that the game is still in active development, and any features listed below are subject to change.

Improved Crew
You’ve asked for more control over your crew, and we’re very excited to confirm that we’ve added several new gameplay options for you to utilise your crew in brand new ways. One of your main requests was for the crew to defend themselves and take up arms if the need arises – so that’s what we’ve done! Your crew will now help you fight aliens if they get close, and their pistol will get upgraded as you upgrade your own.

We’ve also added crew commands, which allows you to give orders to your fellow clones. Whether you want them to focus on harvesting resources, defend themselves or run away if aliens get close, or just retreat to the ship for a quick extraction, you’ve now got full control. Furthermore your clones can help you with things aboard the U.S.S Genesis, like repairing energy nodes damaged by aliens – or by you.

Improved Alien Behaviour
We’ve made improvements to alien behaviour, which allows for greater diversity in enemy encounters. The aliens can now move individually as opposed to in a group, which allows certain aliens to potentially flank you and even sprint after you if needed. This should create more varied and unpredictable combat scenarios!

New Ammunition System
We’ve completely revamped the ammo system. Previously you were able to use resources to regain ammo at ammo stations throughout the ship. Now you will be able to get ammo from planets, from killing certain aliens equipped with firearms, or from the weapons rack. Each weapon type has its own ammo type, and should you run low on a certain type of ammo, you’ll have to produce more in the workshop module, after which you can restock from the weapons rack.

Improved Tutorials
Genesis: Alpha One has an extended tutorial meant to teach you the most important things to survive the Alpha One quadrant. We’re currently in the process of improving these tutorials even further, which includes adding a tutorial for the hyperjump, which is what allows you to get around and explore your very own randomly generated galaxy.

Customisation
It’s important to us that you’re able to make the U.S.S Genesis your very own. You are the captain of the ship after all, and it’s all about your adventure through the stars. For this reason we’ve added a number of additional ways you can customise your experience to help make Genesis: Alpha One your very own.

You are now able to not only rename parts of the U.S.S Genesis to easily identify which parts of the ship might be under attack, but you can also rename the ship itself – as well as your crew members! If you’d like to add in your favourite sci-fi movie references, your friends and family, or whatever you want, you’ll be able to do it in Genesis: Alpha One!

We’ve also added in a toggle for damage numbers, if you’d like to take your immersion to the next level, as well as a number of smaller improvements like the ability to automatically hide parts of the interface.

We hope you’re as excited about these improvements as we are, and we want to thank you for your continued feedback and support, allowing us to make Genesis: Alpha One as good as it can be. As always, do let us know your thoughts in the comments below, over on the community hub, or chat with fellow captains on the Team17 Discord server right here

We’re super excited for all of you to get your hands on our playable preview version later this year ahead of the full launch of Genesis: Alpha One in January 2019.

For brief footage of some of these new additions, see here.
Genesis Alpha One - DKShadow_Team17

Greetings, captains!

We’re letting you know today that we’ve taken the decision to delay the release of Genesis: Alpha One to January 2019, to continue balancing, polishing and fine-tuning the game. We appreciate that many of you will be disappointed with this news, however we believe that this is the right decision and will ultimately deliver a better game into the hands of our players.

We’ve had a lot of feedback since we announced Genesis: Alpha One way back in February 2017 and there are several key aspects which we feel need more time to ensure that the game is as good as it can possibly be. We’ve outlined these below so please read on for more detail.

Pre-Launch Hands on
There’s also a silver lining we’re bringing you today. Moving the release date back means that we’re able to give you access to Genesis before the final launch. We’ll be sharing more details about this as soon as we can, and we’re excited to get all of you into the game to start sharing your interstellar adventures with us!

Good Things Take Time
First and foremost, Genesis: Alpha One has never looked better. The team at Radiation Blue have been working incredibly hard on polishing and balancing to get to a point where the game is ready to launch. However, Genesis: Alpha One is a very complex game with many key systems and features and the simple fact is that it’s taking longer to get ‘just right’ than we anticipated.

The game has come a long way since we first debuted a trailer and gave players hands on in 2017. Now we find ourselves looking at what’s been achieved and thinking we can still do more to bring this from a great experience to a truly breath-taking one. As a result, we have identified more features that we want included along with further updates on existing items in game.

These additions will take the game to the next level which is exactly where it deserves to be and we are certain that you, the players, will love what we have in store.

A lot of these features were planned for post launch, but after careful consideration we have decided that we want these available to you from day one. This will require more time and so that is why we have made this tough decision.

To give you a flavour, here are a few of the things the teams are working on and what you can expect in the final game:

Extended Crew Features
You’ve asked for more options in the ways you can interact with your crew, and we’re very excited to confirm that we’re working on this. As captains, you will have more options on how you interact with and deploy your crew, giving you more gameplay options and greater tactical depth whilst you carry out your mission.

Improved Alien behaviours
Adding in different behaviours and characteristics for aliens in the game. Creating more challenges both on planets and with ship infestations requiring a more in-depth tactical approach.

Enhanced Tutorial
There’s a lot to learn with Genesis, and we would not want to send you to quadrant Alpha One without any training!

A whole bunch more!
From ship customisations through to things to discover on Planets there are a raft of other features that we will be including.

Once again, we do apologize for the delay, and hope you’ll appreciate the improved gameplay experience along with the chance to get your hands-on Genesis: Alpha One before launch in January 2019.
Genesis Alpha One - DKShadow_Team17

Greetings, Captains!

Today I'm excited to bring you the next step in your Captain's Training! This training video focuses on resources; how you acquire them, and what you'll be using them for!

Check it out here:
https://www.youtube.com/watch?v=D2_vZJEsJu4
I've got several more of these coming between now and launch. If there's anything specific you'd like to see covered in future videos, do let me know, and of course, if you've got any feedback for this video, I'm all ears too.

As always, be sure to join the conversation over on the Community Hub, our Twitter and Facebook pages, or over on Discord

See you on board!
Genesis Alpha One - DKShadow_Team17

Attention, Captain!

Today I’m very excited to announce that we’ve been given the go-ahead for mission launch in less than three months! That’s right, you’ll be able to get aboard the U.S.S Genesis and play your part in the survival of our species on September 4th!

I’ve also got a brand new trailer for you, which you can check out below:
https://www.youtube.com/watch?v=0VxG2mbhzUo
If you’re not yet fully ready for the mission, be sure to check out our Captain’s Training program, where we’ll teach you everything you’ll need to know to survive the dangers of the Alpha One quadrant. The first video is already available right here, with several more videos yet to come between now and launch. Don’t worry though, I’ll be sure to post all of them here as they become available, so you don’t miss a thing!

Now that we can start the countdown to launch, I’d love to know; Which part of Genesis: Alpha One are you most looking forward to?

As always, be sure to join the conversation over on the Community Hub, our Twitter and Facebook pages, or meet fellow Captains over on Discord

See you on board!
Genesis Alpha One - DKShadow_Team17

Greetings, Captain!

I'm super excited to bring you the first part of your Captain's Training in anticipation of mission launch this summer. This new Captain's Training video series will take you through everything Genesis: Alpha One has to offer, starting with a lengthy introduction video that you can check out below. It covers most things you need to stay alive, and prepares you for all the other videos coming in the weeks and months to come, leading right up to launch. These videos should ensure that once you set out on your exciting - and dangerous - expedition, you'll be more than ready to take on the challenge!

Captain's Training - Log 01 - Introduction
https://www.youtube.com/watch?v=CXD1Z7ayKTU
Please let us know what you think of this first training video, and be sure to continue asking any questions you might have, and we'll try to answer them in future videos if we can.

As always, be sure to join the conversation over on the Community Hub, our Twitter and Facebook pages, or over on Discord

See you on board!
Genesis Alpha One - DKShadow_Team17

Greetings, captains!

As we’re getting closer to the launch of Genesis Alpha One, I’m very excited to announce that not only will you be able to send ships (called Harvesters) to planets to extract resources, but you’ll be able to join these missions yourself!

Should you wish to join the mission you simply get onboard the Harvester, and it will take you down to the planet’s surface where you’ll be collecting resources, uncovering secrets, collecting artefacts and weapons, and of course keeping your crew – and yourself – alive. You’ll be restricted to the landing site, however, for your own safety.

I’ve received the following footage for you to check out:
https://www.youtube.com/watch?v=feCaitlq7ks

With the addition of planetary landings, you’ll now have three means of resource extraction at your disposal:
  • Send out the Harvester; You’ll send out your assigned crew members to the selected planet and they will bring back resources. There’s a risk of alien infestations upon return.
  • Join on planetary landings; Explore the landing site on the planet, mine resources, protect your crew and get in on the action yourself. No risk of aliens infesting your Starship upon return.
  • Use the Tractor Beam to extract resources from Space Debris; This is the safest way to get more resources, but it is also the slowest. This comes with a risk of alien infestations upon resource arrival.
Should you have any questions about the planetary landings or the Genesis program in general, ask away over on the forums or in the comments below. Myself and other captains are also available for a chat over on Discord should you want to join us there.

Last but certainly not least, it’s my pleasure to be able to confirm that we’ll be launching the U.S.S Genesis this summer. I hope you’re ready!

See you on the Genesis,

Captain DKShadow
Genesis Alpha One - DKShadow_Team17

Greetings, captains!

As we’re getting closer to the launch of Genesis Alpha One, I’m very excited to announce that not only will you be able to send ships (called Harvesters) to planets to extract resources, but you’ll be able to join these missions yourself!

Should you wish to join the mission you simply get onboard the Harvester, and it will take you down to the planet’s surface where you’ll be collecting resources, uncovering secrets, collecting artefacts and weapons, and of course keeping your crew – and yourself – alive. You’ll be restricted to the landing site, however, for your own safety.

I’ve received the following footage for you to check out:
https://www.youtube.com/watch?v=feCaitlq7ks

With the addition of planetary landings, you’ll now have three means of resource extraction at your disposal:
  • Send out the Harvester; You’ll send out your assigned crew members to the selected planet and they will bring back resources. There’s a risk of alien infestations upon return.
  • Join on planetary landings; Explore the landing site on the planet, mine resources, protect your crew and get in on the action yourself. No risk of alien attacks immediately upon return, but a potential infestation from collected resources as they're being stored/processed.
  • Use the Tractor Beam to extract resources from Space Debris; This is the safest way to get more resources, but it is also the slowest. This comes with a risk of alien infestations upon resource arrival.
Should you have any questions about the planetary landings or the Genesis program in general, ask away over on the forums or in the comments below. Myself and other captains are also available for a chat over on Discord should you want to join us there.

Last but certainly not least, it’s my pleasure to be able to confirm that we’ll be launching the U.S.S Genesis this summer. I hope you’re ready!

See you on the Genesis,

Captain DKShadow
Genesis Alpha One - DKShadow_Team17

Greetings, captains!

Captain DKShadow here, introducing you to the Genesis program. Genesis Alpha One is a lot of things, but more than anything, it’s a first person rogue-like space exploration shooter. You must survive for as long as you can, as you try to find a new home for humanity. Sounds simple, right? (Spoiler alert: It’s not that simple.)

You control every aspect of your adventure. You build and customise the U.S.S Genesis space station yourself, clone your own crew – and subsequent lives – research and build every module, weapon and technology yourself, and you’ll even have to collect the alien DNA used when cloning. And cloning is key, as when you die, another clone is promoted to captain, and you continue playing as them. This means, however, that when you run out of clones... you run out of lives.

Speaking of clones, you can check out our latest trailer, focusing on cloning, right here.
https://www.youtube.com/watch?v=m3s_tlA6EQA
You’ll have to protect the U.S.S Genesis from alien infestations, create proper living conditions for your crew, explore the galaxy, discover new worlds, gather resources, and most importantly, stay alive.

There are a ton of aspect of Genesis Alpha One that I can’t share with you just yet, but I’ll have a lot more news in the coming weeks and months. Let me know what you think so far in the comments below and jump over to the forums and chat with me there. If Genesis Alpha One looks like something you’d enjoy, consider adding it to your Steam wishlist.

I can’t wait to explore space – and save humanity – with all of you.

See you on the Genesis,

Captain DKShadow
...

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