This is a minor update, making a couple of amendments to the recent 1.74 update.
The drawing cursor is now a crosshair with a circle that shows the drawing radius. There were some problems with this, and v1.741 reverts this change.
The "erase" color draws 25% larger than every other color, making it easier to erase your marks without using the size controls.
There is also a new feature, by request: if you manually edit your config file to include a line "target fps=X", where X is between 20 and 100, you can set the game's display rate. This is not officially supported or recommended.
Version 1.74 - Changes to drawing mode
This update comes with a lot of small changes:
The drawing cursor is now a crosshair with a circle that shows the drawing radius.
The palette is much larger, so the grayscale palette and the eraser are much easier to click.
If you click and drag on the palette, and your cursor leaves the palette, you can still select colors on the border -- a small dot will appear in the palette to show you what color will be selected when you release the mouse. This will also help select a grayscale color or the eraser.
The middle mouse button, Shift+click, and Control+click are all shortcuts for the "erase" color; I've added two tips that mention these changes.
The drawing size selector is wider and goes up to 32px (previously maxed out at 28px).
All puzzles now obey the left and right margins, where previously a few puzzles were allowed to stray.
As always, if you experience any problems with this update, or disagree with any of the changes, please let me know on the discussion board.
Error logging for achievement-related issues is still turned on, so also let me know if you're not receiving achievements.
A couple of users so far have reported not receiving earned achievements and being unable to use the Steam Overlay in version 1.73. I don't know why this is happening, but in an attempt to get to the bottom of it, I've added an error log. It only records issues related to Steam achievements.
If you are affected by this issue, please tell me about it on the discussion board (there is a thread already).
Version 1.73 - Achievements
Version 1.73 adds achievements. There are 19 of them, and they all represent significant milestones in the game. There are no hidden achievements, and none of them require perfect solutions to puzzles.
If you have already met the requirements for any of them, they should all unlock when you load up the profile that meets the requirements.
Please let me know on the discussion board if you experience any difficulties with this update.
Version 1.72 - Changed ordering on level select screen
In retrospect, the last two sets of levels should appear in reverse order; I won't elaborate here to avoid spoilers. The unlock conditions are unchanged, to avoid breaking anyone's progress.
Now it is likely that people will unlock the final set of bonus puzzles before the second to last set, but this bothers me less than having an anticlimactic final set of puzzles.
Version 1.71 - Removed background lines
Due to some amount of demand (I didn't take a poll), I've removed the moving lines in the background. For many users, these were only apparent on the "win" screen, and some users saw them as a glitch of some kind. If you have thoughts about this change, there's a thread on the discussion board.
I also added some new, higher, resolutions to the launcher. These were originally monitor resolutions, but really, there is no reason to ever select your own monitor resolution in the dropdown -- it's better to play fullscreen if you're trying to use your entire monitor.
The higher resolutions are there for people with large monitors who still want to play in a window, and so there's no good reason to make them fit existing monitor resolutions; instead, I tried to span a wider range of nice aspect resolutions to play in a window.
Version 1.7 - The last content update
This update adds 9 new puzzles, bringing the total number of extra puzzles to 60. They unlock at the end of the game.
There are no more planned content updates, and the game is also feature-complete. Still, please report any bugs or issues you have, and I will address them as quickly as possible.
Also, thanks very much for all of the very positive feedback over the last year, both in the reviews and on the discussion board. It made creating all of these new puzzles and features more than worthwhile.
If you wait for a few seconds on the profile select screen, the current tip will change. There are a total of 20 tips (fewer if you disable drawing mode), and they will not repeat until all of them have been displayed.
Version 1.62 (18 July 2018)
When switching between windowed and fullscreen modes involved a change in aspect ratio, the drawing canvas was becoming misaligned with the tiles. This is fixed now.
You will notice a significant loss in image quality on the drawing canvas if you repeatedly press Alt+Enter. This is not really a bug; it's just an unfortunate consequence of resizing an image multiple times.
Version 1.61 (18 July 2018)
This update fixes a minor problem with windowed mode after leaving fullscreen: there was previously a narrow strip of unused space below the canvas and above the bottom window border, and it should be gone now.
Version 1.6 (17 July 2018)
There is only one major change in version 1.6: you can now press Alt+Enter to toggle fullscreen mode.
The "toggle fullscreen" feature respects multiple monitors, and should never move Tametsi to a new monitor when Alt+Enter is pressed.
There is a lot of logic involved in choosing an appropriate window size upon leaving fullscreen. Assuming the current monitor is at least 1024x768, the window that results should be reasonable.
This feature is documented in the tips that appear upon launching the game, and the keybinding is fixed.
There are also three new puzzles that unlock approximately 2/3 of the way through the main game.
Clicking the back button, pressing the "back" key, or closing the game while the "undo" banner is up will automatically trigger an undo; previously, they caused the puzzle to be reset in some circumstances.
There are tips that show up when you start the game. They reinforce important points from the tutorial, and also give some useful information that should have been made explicit before, but wasn't.
This update adds two new features:
There is a new keyboard shortcut (Control, by default) to highlight neighbors of a tile.
The game will suspend drawing when not in focus.
If you have already bound Control to another function, then you will have to go bind something else to "show neighbors"; it will be unbound when you load up the game.
The behavior of the "show neighbors" key deserves a little explanation here. If you are currently hovering over a tile (either active or revealed), it will highlight all of the neighbors of the tile you are hovering over. If you are on the border of a tile, but your cursor is not inside of any tile, then the tile closest to your cursor will have its neighbors highlighted. This is to keep highlights from flickering on and off if you hold down the "show neighbors" key and drag the mouse around.
I hope this will not result in any confusion. Please let me know if you experience any issues with this update.
Six new puzzles are out today, in two groups; both groups unlock very late in the game.
The rhombille tiling in the RHO puzzles is something that's been lying around since early in development, but it just doesn't work without corner neighbors. It's a little tricky to get used to with corner neighbors, but hopefully some of the other new tilings from the extra puzzles have been good practice.