This is arcade for the little ones. Hold on to the table against the zombie sausages as long as possible. Make your way to the top of the leaderboard. You have to survive among the constantly coming zombie sausages. Every minute they are more and more. You will push, slap you slaps and cuffs. Do not be afraid and do not be discouraged you will have a chance to become the best survivalist!
In this update: Some fixes; Added "MAGIC BUTTON" - Magic button is a button that you just need to select an image and one of the preset sets. It is expected that this is all you need to do to create a complete PBR texture (provided that you select the appropriate preset)....
Added "SAVE MAGIC PRESET" - This button for save own presets.
Expected update - presumably July 10 In the next update: Magic button is a button that you just need to select an image and one of the preset sets. It is expected that this is all you need to do to create a complete PBR texture (provided that you select the appropriate preset).... Plus some fixes.
Hello! Just uploaded a small update. Now, "UNDO / REDO" works with all operations concerning image change in the "O" tab . "UNDO / REDO" In channels tab for functions "PASTE IMAGE", "PASTE CHANNEL" , "CLEAR ALPHA" and "SET ALPHA" works too.
Fixed incorrect use of filters while loading the project. Fixed a delay when using the STAMP brush.
Added UNDO \ REDO for drawing operations. Currently only works for brushes PAINT, BURN, DODGE, CLONE, does not work for STAMP brush, PASTE IMAGE, PASTE CHANNEL, etc. The use of UNDO \ REDO for all drawing operations and PASTE functions will be added within 48 hours.
That's all for now.
A reminder of future discounts and changes in utility costs. Starting on April 10, a weekly promotion will be launched with a 25% discount, after the completion of this promotion, the utility cost will be increased to $ 19.99.
Today I made a small update and would like to inform about future discounts and changes in utility costs.
Starting on April 10, a weekly promotion will be launched with a 25% discount, after the completion of this promotion, the utility cost will be increased to $ 19.99. (So buy now or wait for promos in April).
Now for the update.
Attention, important information ! Not all versions of old projects are supported, so make a backup copy of your project before working with them, and if you have any problems with a project, write to me about this on the subforum of the community in SUPPORT.
In all filters that used the ability to select the effect on the R or G or B or RGB channels, now there is the option of multi-selection and the ability to select the alpha channel is added. Example: If in the previous version of the utility you could select only R or G or B or RGB channels for the filter effect, then in the updated version you can choose any combination of channels> ARGB.
Now the filters look like this:
Next, a button is added that adds new layers to all DNSIHGMАO channels immediately at a time.
Added filter "EXTRACT H / S / V FROM RGB".
This filter converts the color space from RGB to HSV and inserts one of the HSV components into R and G and B. Example 1: Converts an RGB image to HSV extracts the HUE component and inserts a value into R, G, B. Example 2: Converts an RGB image to HSV extracts the SATURATION component and inserts a value into R, G, B. Example 3: Converts an RGB image to HSV extracts a VALUE component and inserts a value into R, G, B.
Should apologize, UNDO and REDO options for PAINTING are not implemented (need a couple more days).
Well, that's all for now. Feedback is appreciated!
HI! So I do not have time to complete the update in full volume until March 10, I decided to publish something that has already been completed.
This update adds:
Accelerated generator of seamless textures with additional settings. Square brush (works with color, dodge, burn, stamp) STAMP brush. CLONE brush. Round selection. Fill the selection. Choosing shading mode.
To work with the STAMP brush, you need to select (doubleclick) a stamp and choose which channels and layers the stamp will be used on. Recommended: Create new layers in each channel and clean up the alpha in each (so only the stamp is used on these layers and channels) like on screenshot below.
At the moment 4 STAMP brushes are available, in the future STAMP library will be replenished. So you can add your own brushes, the main thing is to follow some rules to avoid mistakes. You will need to create a folder with the name of the brush (example "NEWSTAMP")
In this folder must be located files given the name of this folder: Example for folder - "NEWSTAMP" NEWSTAMP.png - This is the icon that will be displayed in the STAMP toolbar. NEWSTAMP_D.dds NEWSTAMP_N.dds NEWSTAMP_S.dds NEWSTAMP_I.dds NEWSTAMP_H.dds NEWSTAMP_G.dds NEWSTAMP_M.dds NEWSTAMP_AO.dds
To work with the CLONE brush - on the selected layer, while holding the left ALT key, click the mouse to determine the location from which cloning will occur, then by releasing the ALT key you can clone anywhere in the current layer. The CLONE brush currently only works on the current layer (it is impossible to clone from one layer to another layer), in the future, interlayer cloning will be available. The CLONE brush currently only works with a round brush shape, in the future a square brush will be available.
Fixed unpredictable movement of the viewport camera.
I decided to tell what will happen in the next update. The update will be available on March 10.
Updated panel "MAKE SEAMLESS". Now in real time you will have a preview of the created seamless texture. This is much faster than before. Added sliders: SX - overlap directions X SY - overlap directions Y OFX - shift overlapping along the X axis OFY - shift overlapping along the Y axis BRIGHTNESS for overlapping CONTRAST for overlapping.
The updated panel "PAINTING". Added buttons: STAMP, CLONE, MATERIAL. Added selection of brush shape - round / rectangular.
Updated panel "SELECT TOOL". Added 3 selection modes: Rectangular, round, free form by reference points. Added a "FILL" button to fill the selected area with the color and alpha set in the "PAINTING" panel.
Updated "VIEW" panel. Added three render modes in the viewport: Pure PBR DNSIH UBER (the mix of the two previous ones - is used in the v05022018).
Fixed bug when using "perlin noise effect". Do not use this effect on an layer containing image, this effect replaces the image. Use it on an empty layer without an image, it is intended only for generating noise, and imposing this noise on the previous layer. Update size 720.4Kb