WIth the full launch comes update 1.0, a major patch that includes Blitz Mode, Freeze Tag, and a ton of other goodies.
Blitz Mode is here!
One of our main goal for version 1.0 was to create some faster-paced game modes for players to choose from. Treadnauts is a party game at heart, and parties don't take breaks or stop 'till everyone goes home!! ːclaughː
Our Discord community have been asking for a Smash Bros. style game mode for months, so we decided to start there. Melee has influenced the Topstitch Games team a lot; observant players might have noticed some familiar maps in the Wave District. During development on Blitz mode, our first step was to translate the Melee Stock system into an option for Treadnauts.
From there, we expanded the mode with a handful of other options to keep things fresh, including timer and team attack variants. We had a ton of fun putting our own spin on the recipe, and we hope that Smash and Treadnauts fans alike can bond over Blitz.
In addition to Blitz Mode, the Launch Update comes packed with a slew of other additions and improvements. Tank a look at the full patch notes below!
Blitz Mode! For the first time in Treadnauts history, you can respawn mid-round and jump right back into the action! Check out these new lightning-fast ways to play in the Modifier menu.
Freeze Tag, a modifier for Team Attack. This mod allows you to freeze your opponents and turn them into part of the terrain, as well as rescue your frigid friends. Stay frosty out there!
Tread Medley: This mega-playlist contains maps from every zone! Now you can mix and match levels to your heart's content.
A total of four shiny new maps (one in each zone)!
Steam trading cards are here, complete with emojis, badges, and profile backgrounds.
The destructible terrain in Salt Harbor now has a smoothing effect, making it much easier to drive across (and a lot prettier!)
Improved Windmill/Waterwheel physics, allowing players to stick to them more consistently at high speeds.
Crates now despawn if nobody collects them fast enough.
Ramming a tank at high speed will now only stun the slower-moving tank.
Sticky bombs no longer stick to each other in the air, and will clash instead.
Sticky bombs no longer clash once stuck to the ground, making them far more deadly.
Turbo Engine is now more turbo.
Players can now rotate their tank while hanging from a grappling hook.
Upgrades have been made to the bot players. These changes should make bots a bit more competent across the board.
The Jingus's brain has been upgraded, making it a force of nature on the battlefield. Dread it. Run from it. Jingus still arrives.
Camouflaged tanks no longer create particles or press down the grass while driving.
Bumping into a camouflaged tank will now reveal it.
We've given every map a name!
Added a frame cap setting to the options menu.
Added a new visual effect to recharging bullets.
All level-up related animations are now much faster.
Added a button to toggle all maps in a zone at once.
Added a "Random Zone" button.
You can now hold a directional button to scroll faster in the mod menu and the map options.
Driving on grass now creates particles.
Added new particles for shattered targets in Target Test mode.
Fixed an issue preventing users from reaching level 30.
Pressing the jump button to dismiss the scoreboard no longer also causes your tank to jump.
Fixed an issue where double-shot lobbers would collide with each other.
The resolution should no longer incorrectly change upon entering the options menu.
The endgame screen will now properly return to the lobby after a timer in online modes.
Lobby visuals no longer vanish prematurely while going to the map select screen.
Lowered the brightness on some Wave District neon signs.
Squashing a jetpacking tank now properly disables the jetpack particle.
There's never been a better time to fly into the matchmaking queue for an online game of Treadnauts--or gather some friends on the couch for a round on Xbox One, PS4, or Nintendo Switch!
We're always thankful for our incredible community, but today more so than ever. If you haven't yet made the rocket jump, you can find friends, online matches, developer updates and all the latest news on the Treadnauts Discord.
Today's patch is mostly focused on stability and quality of life improvements for all of our new players. There's a couple of fun new features for online matches, too--check out the full patch notes below!
The matchmaking algorithm has been improved, making it easier to find games close to you.
The Spooky Shells and Slow Time modifiers, as well as the "Sherman Chess" mod preset, can now be played online!
You can now adjust your screen scale in settings (for non-standard monitors)
Custom keyboard controls should now save correctly after closing the game
Collecting a crate will no longer restock your cork in Corked mode
Slow-mo kills can no longer occur while the scoreboard is displaying
Fixed the Jingus sometimes spawning in the wrong color in team mode
Bots can no longer get achievements
You can no longer get EXP for just watching bots play a game
Fixed an issue related to text rendering in Corked mode
Fixed an issue where gaining multiple levels at once could cause visual issues
Fixed revenge target dots persisting after a round ended
Fixed a bug that sometimes let you control other players on the win podium
There are tons of new pilots learning the ropes this week in the online matchmaking queue and our discord community.
It's a better time than ever to jump into online matches. See you there!
Buy some batteries! Cop a crowbar! Check your mailbox! The Bots & Boxes update has finally shipped!!
Power-up crates are here!
One of our major goals with this update was to make the Casual game mode feel more unique. Before this patch, small tweaks like auto-shields and the shot preview line were the only things that set Casual mode apart from the Competitive ruleset.
Keeping things fresh round after round was another key point for Bots & Boxes. For experienced pilots, every matchup might feel unique. For newer players, the finer points of moving with style are still a mystery; variety between games is more likely to come from different maps and mods than from mix-ups or complex combos.
We also wanted a better way to help new players discover all of the fun tucked away in the modifier menu. Lots of amazing mods are hidden in plain sight for some new players… not to mention the surprising effects you can get when you mix and match! (Spooky lasers, anyone?)
Item crates check all of the boxes: they create a meaningful difference between casual and competitive play, help keep casual games exciting and fresh by adding random variance, and offer new players a sample of some of Treadnauts’ best modifiers.
Pilot A.I. has arrived!
Bots are the second major addition in the v0.75 update. Our community has been requesting bots for a long time--some of them have even started making Treadnauts bots on their own!
With this update, you can finally test your strength against Topstitch Games’ deadliest robots. Computer-controlled tanks will try to get you with every trick in the book: they can squash, curve shots, and even shatter bullets.
There are three difficulty levels to choose from, so you can work your way up to challenging Auto-Wagner in his final form.
In addition to our major additions, this update comes with a ton of other improvements, upgrades, and small additions. Check out the full patch notes below for all the spicy details!
Item crates are out for delivery! You can now add item crates and a handful of new modifiers to your matches.
The Casual preset has been reworked to feature item crates.
Bots are fully operational! Try dropping AI pilots into local versus or private online games.
There are four new maps to unlock. In addition, a slew of old maps have been improved, ranging from small tweaks to complete reworks.
The Science Ball™ has been revamped. It’s more of a zoning tool than a pinball of death these days.
Skilled pilots can now do Spring Hops! Try jumping just after landing on the ground to spring higher.
Beautiful polish improvements across the board. We’ve upgraded particle systems, menu screens and game graphics all over. Shiny!
Room owners can now kick players from their online lobbies.
Added a ping indicator for online lobbies.
Added the Sherman Chess preset for local games.
Tanks can now shatter lasers.
Fixed several scenarios where a broken, uncontrollable tank could drop into online lobbies.
Improved online player syncing. Players should no longer "snap" to surfaces so dramatically, and movement should look more fluid and natural as a result.
Fixed several issues where looped sounds would play permanently if they were playing when the player died.
Bouncy shells no longer come to rest at the bottom of water pools and persist forever.
Improved network syncing of tanks while they are submerged in water.
Fixed several graphical layering issues related to water.
You can now switch between areas on the map select screen much faster.
Fixed a visual issue related to the Target Test time text (say that five times fast!)
Player-colored background visuals now use the colors of players' teams instead of their original character.
Fixed several achievements unlocking incorrectly.
Fixed a visual issue where ice sliding particles would sometimes fail to appear.
Synced a handful of missing sound and particle effects in online matches.
Fixed a bug where the matchmaking timer would tick too fast.
Fixed a visual sorting issue that placed Randall in front of terrain.
Shell casings now spawn above podiums instead of players on the win screen.
Adjusted the strength of neon lights in Wave District to fix visibility issues.
Fixed a bug where more than 2 players could join a matchmaking lobby.
Calling competitive pilots: this update has crazy new tech that's sure to turn the meta on its head. You can now add backspin to bullets!
There's also a bunch of quality-of-life improvements that members of our community have requested, including new settings modifiers and support for rebinding keyboard controls.
After this update, the Treadnauts team is shifting gears into full console production. That means updates will slow down until our full launch this summer--think every few weeks to a month.
You can now curve your shots! Press left or right a moment before you fire a shot in the air, and your shell will curve for extreme mixup potential. "Add some English!"
Keyboard controls can now be rebound! If you don't like the default layout, this is the update for you. Go to the options menu to try it out!
Added four new modfiers: infinite jumps, a toggle for bullet bending, explosion splash damage, and point penalties for self-destructs.
Emotes can now be activated in the lobby, the winner podium screen, and while dead in an online game. There's also a separate control for activating emotes instead of the "honk" button. (RB on controller, E on keyboard by default.)
Tweaked the XP curve to prioritize giving players new maps earlier, and balanced XP rewards in general for Target Test and Versus games.
Added two new wrecking ball designs created by the community! Thanks to everyone who participated in the "Get Wreck't" competition!
The game will no longer crash on quit while a controller is connected (finally!)
Fixed an issue where the gamemode would auto-switch to a different mode, despite the player having intentionally picked one already
Fixed an issue where level ambience would no longer play in lobbies that weren't the Gold Room
Added support for several common controllers that previously didn't work, such as Logitech controllers
Fixed an issue where sea mines would sometimes explode infinitely online, causing massive lag and sound spam
Fixed a bug that caused visual issues when smoke particle trails overlapped
Fixed an issue where the floating screens in Wave District would sometimes spam their collision sounds
Fixed an issue where the player's name would show up while emoting online, occasionally in the wrong location
Fixed an exploit where the properties of a player's text on the leaderboards could be modified client-side
Fixed a visual bug that prevented clashes from destroying compacted snow
Fixed a visual bug caused by shooting a science ball with an afterlife target
Fixed a bug that sometimes prevented lobby panel camo colors from updating
Improved online syncing of physics objects
Though we won't be pushing updates quite as frequently, we'll still be constantly active on our discord chatting with fans and playing games. Our heartfelt tanks go to YOU for making the Treadnauts community a beautiful place to fly.
The GOLD ROOM has appeared. It opens in fits: sometimes at lunch for twenty minutes, other times for hours in the dead of night. Every time it opens, a stream goes live.
Strange things have been reported from inside the room... things that don't appear on the public stream. Of all the rumors swirling, one is most persistent: some day soon, the GOLD ROOM will close forever, leaving priceless rewards behind for those who unlock its secrets.
Check out our Discord to get notified when the GOLD ROOM is open!
By popular demand, we've also added chat macros to online matches. You can now send a variety of emotes to other players to express your wonder, love & salt!
The GOLD ROOM is a special game lobby with unique aesthetics and properties. While the GOLD ROOM is open, you can join via the special room code "GOLD".
Chat macros can be accessed in online matches by holding the "honk" button!
You can turn the chat text on or off in the settings menu.
Failing to join a room will now give more accurate information as to why (The room is full, the game is already in progress, etc.)
Private games now award badge wins (subject to change as the game develops!)
Improved online physics object syncing in several cases
Fixed players sometimes displaying the wrong country flag in an online game
Fixed more locations where the touchpad prompt would show up instead of "start" on PS4 controllers
Removed the ability to hit "confirm" and play a sound when viewing an error message
Afterlife target controls are no longer inverted in Australia Mode
Fixed fullscreen mode minimizing itself when losing focus on the game window
Fixed Stereo audio working improperly
Fixed several instances where the loading screen camo animation would sometimes display twice