Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements


Hello all,

We've just launched a small Shoppe Keep 2 update which fixes some issues and makes a few improvements.

Thank you all for your continued support, and make sure to keep letting us know what you think!


Full 1st November Patch Notes
  • You are now able to label your containers
  • A secret mailbox somewhere in the world added now drops a Crab bow
  • Sale Journal modified, all items should be obtainable and sold. removed hard to obtain items from it like Christmas stuff
  • Helper bots repair Jotunn displays properly
  • Chris no longer lets you buy helper bot dock when you own at least 1
  • Players no longer have access to the bed in Multiplayer
  • Spider armor pieces rotations fixed
  • No longer able to keep selling the same item repeatedly to the same customer
  • Wilted mushroom texture fixed
  • Fixed Back Left/Right first floor decoration placement on the wall

Thanks,
The Shoppe Keep Team
Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements


Hello all,

We're very excited to announce the next step in the Shoppe Keep universe: a brand new game called Craftlands Workshoppe!

Craftlands Workshoppe will launch in the first half of 2020.



Get ready for a new adventure in the Shoppe Keep universe!

Become an alchemist, a blacksmith or a chef as you’re handed the role of running Allcraft’s Workshoppe in a new fantasy world amongst the clouds.
  • Strangefire Studios’ next game takes the Shoppe Keep universe in a bold new direction
  • Craft and sell potions, weapons and meals
  • Train and hire employees to expand your fantasy Shoppe
  • Explore a brand new world amongst the clouds and get to know the locals




As you'll notice from the name and the logo, this is a brand new game, with a hint of Shoppe Keep. The game is a fantasy business sim of sorts, and is developed by head developer of the Shoppe Keep games, Arvydas Žemaitis.

That said, this is a brand new game which stands apart from Shoppe Keep in a lot of ways - it's isometric, for instance. It revolves not so much around running a Shoppe yourself but instead hiring, training and managing employees. The game allows you to choose from three routes/classes at the beginning of the game: alchemist, blacksmith or chef.



Don't expect a Shoppe Keep 3, because that's not what this game is. Craftlands Workshoppe is a brand new game, with a hint of Shoppe Keep.

To keep up to date, you can sign up for the Craftlands Workshoppe mailing list towards the bottom of this page, like us on Facebook, follow us on Twitter or join the official Craftlands Workshoppe Discord.
Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements
Hello all,

We have an exciting opportunity for those of you who are artsy! This is your chance to get your artwork featured in Shoppe Keep 2 and to win a very limited edition physical Shoppe Keep 2 art book.



Shoppe Keep 2 Fan Art Competition

We're looking for all of your great Shoppe Keep fan art! With submissions open until 18 July 2019, we want to see all of your lovely fan art uploaded HERE.

Shortly after the submission period, we will pick our favourite piece of fan art and contact the winner. The winning entry will be featured in Shoppe Keep 2 itself, and the artist will win a very limited edition physical Shoppe Keep 2 artbook!

There are just a few simple rules on content below, but other than those feel free to be creative!

Competition Rules
  • The image should be square (1:1)
  • The submitted image should be a PNG file and should be 1024px or greater in size
  • No NSFW or contentious materials
  • No copyrighted or branded materials
  • Artwork should be your own
  • Art should be representative of Shoppe Keep 2, the Shoppe Keep lore or franchise
Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements
Hello all,

A new Shoppe Keep 2 update has just gone live, which makes a few quality of life improvements.

  • Thief zapper modified to work better when Squalo debuff is not active
  • Plant notification no longer shows up if a plant is already planted
  • Hovering over farm spot will now display growth status and let you know whether or not the plant has begun wilting
  • Localised text updated

Thanks,
The Shoppe Keep 2 Team
Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements
Hello all,

Excalibur Games, the publisher of Shoppe Keep 2, have just launched a brand new road trip driving simulation game called Road to Guangdong!

Check it out:

https://store.steampowered.com/app/995840/Road_to_Guangdong__Road_Trip_Car_Driving_Simulator_StoryBased_Indie_Game/

Note: DEVELOPMENT OF SHOPPE KEEP 2 IS IN NO WAY IMPACTED BY ROAD TO GUANGDONG. STRANGEFIRE, SHOPPE KEEP 2'S DEVELOPER, HAS NO INVOLVEMENT WITH ROAD TO GUANGDONG.
Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements
Hello all,

We have issued another Shoppe Keep 2 update which fixes some further issues and improves frame rate for those of you on higher spec machines.

14 May Patch Notes
  • Steam invite button fixed
  • Shoppe Reputation label colors fixed
  • Helpers bots by default are now imprint free, you can toggle it back on per world basis so they only place on imprinted slots.
  • New translation strings localised
  • Forest items are now NPC only until fully implemented


Frame Rate

For those who have reported issues where FPS seems to be rather low on high end machines, please do the following. This hsould improve your framerate

- Open your library and locate Shoppe Keep 2
- Right Click on Shoppe Keep 2 and select "Properties"
- In the general tab, click on "Set Launch Options"
- type in +fixedTime 0.01
- Launch Shoppe Keep 2

Thanks,
The Shoppe Keep 2 Team
Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements


Hello all,

We've just pushed out a Shoppe Keep 2 update which tackles a number of bugs you've kindly been reporting. Please do keep all of your feedback coming as we're always listening and ready to fix issues.

10th May Patch Notes
  • Customers have a modified maximum tolerance for item prices making them want to spend more
  • Durability damage to displays when placing/removing items reduced by 50%
  • A failsafe has been added when the shoppe has been fully upgraded but does not save in the save file.
  • Orc and Elf delivery quests have short descriptions now
  • Bot task tooltips no longer flicker
  • Lopta plant size and placement in displays modified
  • Barbarian shoulder offset modified
  • Custom map marker is seen further in the compass
  • NPC dialog UI moved up a bit not to overlap with other features
  • Alchemist dialog fixed
  • Helper bot containers are now properly visible and interactable for clients in multiplayer games
  • Full screen mode changed, should improve performance
  • Enable furniture keybinding removed as the feature was depreciated
  • Farm plots will no longer produce only wilted plants after the first one has wilted

Thanks,
The Shoppe Keep 2 Team
Shoppe Keep 2 - Online co-op open world first person resource management RPG - Arvydas Žemaitis
Good day Keepers!

I am pushing a hotfix to the live servers in a few minutes, as we launched into 1.0 we had an influx of new people meaning more eyes on the game, so a few issues popped up, I would of went trough our usual QA testing phase prior to this, but it would take a week, and while most issues are not game breaking and very minor which will be fixed I assure you but within a week so we can do testing on those changes, 1 issue was very worrying to me which is some people not being able to click the Join button on direct connections. I have identified the issue and fixed it.Sorry about any inconvenience! As well the furniture placement glitch is addressed as well, and you are no longer able to remove Bot chests

As an additional Note, thank you all for your feedback and keep it coming, it really helps me as a single developer at this point to make sure everything is fixed up, and I am really sorry if we miss some of the features during testing, I welcome constructive criticism and am always willing to have a chat about the issues you are having, pop over to Discord and im always there be it working at the PC or on my Phone!

With this hotfix additionally you will be notified if the router blocked your or your host connection during a Steam lobby connection - this might and will happen to a few of you, solution is to either host yourself or try Direct connection which is the very best way to play SK2 Multiplayer.

Keep on selling items.
Thank you for your support!
Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements


Hello all,

I am delighted to announce that Shoppe Keep 2 has now officially graduated from Early Access, and has now reached full launch! To celebrate the occasion, you can grab the game at 40% off from now until 5 May!

https://store.steampowered.com/app/684580/Shoppe_Keep_2__Business_and_Agriculture_RPG_Simulation/

Version 1.0

Since the game’s launch in May 2018, Shoppe Keep 2 has seen 19 large feature and content updates from developer Strangefire. From various additions and enhancements to the core Shoppe Keeping gameplay, to expanding the open world of Customerania, to the additional depth of progression and town upgrades, Shoppe Keep 2 has come a long way since its Early Access launch. And that is thanks to you, the community. You've all been a massive help in providing feedback and suggestions, and you've been key to Shoppe Keep 2's Early Access period.



Shoppe Keep 2 has been in development at Strangefire for over two years, and it's been a great ride so far!

While today marks Shoppe Keep 2's version 1.0 launch, almost a year after the Early Access launch, that does not mean that the game will cease to receive updates. Shoppe Keep 2 is now feature complete and no more content updates are planned, but we will continue to listen to player feedback and will issue updates for the game to fix large bugs and usability issues should any arise.

An exception from this is that full controller support will be arriving soon!

In order to report bugs and further feedback, please consider joining the Shoppe Keep 2 official Discord and post your thoughts in the relevant channels. Here, you can quickly reach and communicate with the Shoppe Keep 2 development team!



25th April v1.0 Patch Notes

  • Players are now notified when pressing Single/Multiplayer that they have not completed the tutorial if that is the case
  • Splash overhauled for 1.0 release
  • The tavern upgrade text now fits onto the page
  • World map location text made easier to read
  • HDR disabled on hand camera
  • Proper iron ore mesh displayed
  • Spiders should no longer spawn inside their nests
  • Crabs will now exit water to chase the player
  • Resolution choice in game fixed
  • Potato salad no longer a unique item and can be stored in containers or dropped
  • MMO button overlap fixed
  • Ability to hotswitch hotbar items from the inventory by pressing 4-0
  • Ale item icon fixed
  • Lopta plant wilted texture fixed
  • Racial items prices fixed to their worth
  • Hammer and broom can now be accessed from the furniture vendor as well
  • Info added during cleaning tutorial section indicating that you can get a new hammer and broom if you loose them in the management house
  • World select UI now shows currently selected character name
  • Unlock items warning prompt now less obstructive
  • Kiki will no longer offer a new quest when you have maxed out research funds
  • Item journal arrows added inside the journal iteself to be more visible
  • Sleeping after death will now no longer display the death screen
  • Pressing enter when offering item to a customer will auto submit that price as an offer
  • Player will be notified if they don't have a trash bag when interacting with the homeless guy
  • New journal entry requiring the player to receive an item from the homeless guy by sieving trash.
  • Pay tax button works normally when town is fully upgraded
  • Discord invite button changed to the verified server
  • Level 4 town research fund bar fixed
  • Helper bots that deliver items to race shoppes come back in Level 4 town
  • Elf and Orc keepers offer their delivery bot quest to help introduce players to what they mean
  • Multiplayer delivery bot chests appear as they should
  • Players with resolutions over 1080p should no longer feel stuttering

Thanks,
The Shoppe Keep 2 Team
Shoppe Keep 2 - Online co-op open world first person resource management RPG - James Clements


Hello all,

I am excited to announce that Shoppe Keep 2 will reach full launch next Thursday, 25 April!

Since the game’s launch in May 2018, Shoppe Keep 2 has seen countless updates from developer Strangefire. From various additions and enhancements to the core Shoppe Keeping gameplay, to expanding the open world of Customerania, to the additional depth of progression and town upgrades, Shoppe Keep 2 has come a long way since its Early Access launch.

https://store.steampowered.com/app/684580/Shoppe_Keep_2__Business_and_Agriculture_RPG_Simulation/

We look forward to hitting this exciting milestone, and we thank you very much for all of the support, suggestions, bug reports and much more. We couldn't have done it without you.

Thanks,
The Shoppe Keep 2 Team
...

Search news
Archive
2020
Jan  
Archives By Year
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002