Aug 5
Swords & Souls: Neverseen - Argl


We want to say how happy we are to see so many of you enjoying the game. It's the best reward for us really!

  • Options disable/enable screen shake, flashes and text shake
  • Defense training: mouse will now appear when you lose, so you can easily quit training
  • Smoother difficulty curve for Shuriken (Melee and Defense)
  • Increased earning from fishing
  • Reduced Range training medal combo star requirement
Bug fixes
  • Fixed leader-board not displaying thousands
  • Fixed Pupset giving you the instructions for Agility training critical too soon
  • Fixed Ring/Weapon persistent info
  • Fixed entering training without unlocking it
  • Fixed negative number
  • Fixed the achievement beating final boss with beginner set not working without shield
    > Requires full basic armor, one basic melee weapon and both basic range weapons. You can use ring and pets.
  • Fixed the crinkles in map music
  • Fixed many typos
  • Fixed missing translation for Fish trophies

  • Save deletion issue: we're still investigating, it's a very complex issue for us. Sorry for the inconvenience.
  • Cloud save: we know a lot of you are waiting for Cloud Save. It was delayed due to the save issues but we're working on it. Thanks for your patience.
  • Steam card for a future update!

    Join us: Twitter / Facebook

    Argl & Kuho
Swords & Souls: Neverseen - Argl
Your adventure in the Neverseen start now!

We would like to say thanks to all the awesome Souls who followed us, supported us and helped us along those four years of development. It has been an awesome and challenging road :)

Argl & Kuho
Swords & Souls: Neverseen - Argl

Thank you all for your patience, we're very excited to put the game in your hands. During this last months Kuho & I, we worked hard to bring you the features you were asking:

Endless mode
A simple endless mode that let you fight forever while training always harder :)

More languages! Yay!

Compare your scores with you friends and the world!

NB: if you bought the game on Kartridge, you'll get those updates, except for the Leaderboard which is not a feature yet available on Kartridge.

Join us: Twitter / Facebook

Argl & Kuho
Swords & Souls: Neverseen - Argl
Hello Souls!

I hope you're all doing great! For starter, here is a fresh gameplay video:
User experience
We improved UI all around to make sure the game navigation is clear, enjoyable and provides all the information you want. It was a tough design challenge but we're happy with it! Here are some examples:

Juicy points to spend!

Cute popup for town interaction

New stages highlight

More stuff!
And as always we keep adding content, like this new enemy who can regenerates himself!

See you next month for more news! <3

Argl & Kuho
Swords & Souls: Neverseen - Argl

Hello Souls!

First of all, we wanted to thank you for all the nice words on the last news post, we greatly appreciate!
This month we focused on crafting more content to populate the game world. Here are a few examples to share some of our progress.

More enemies!

Meet the kobold and the bat, they are waiting for you in the mines! Each Kobold has a different pattern: the Miner, the Spitter and (obviously), the Boomer!

More maps!

Here is a sneak peek at the first two chapters of the game, showcasing the Giant Hills and the Kobold Mines.

More dialogs!

Like shown in the first image, we are trying to make the world more alive by adding some NPC factions on which you'll stumble across your journey. The Order is one of those.

Video series!
Finally, here is the first video of a series that we'll post over the next weeks to show you more gameplay.

That's it for today, we'll continue updating you each month we our progress on the game :)

Thanks for your continuous support!

Stay in touch with us, on Facebook,Twitter,

Argl & Kuho

P.S: We heard that a new faction would soon set foot on the Neverseen shores...
Dec 28, 2018
Swords & Souls: Neverseen - Argl
Hey Souls!

Hope you are all doing great! We have been very busy making the game shine those last months and would like to share with you some of our progress :) 


We worked a lot on UI and user experience to make it more cartoon-ish, more consistent, more clear, and extra juicy!

Map & Story

We revamped the story to provide clear goals for the player. We also completely redesigned the map so it now matches the story and provide a clear paths to progress towards, as well as optional paths to explore as you will. 

(Skulls will help you quickly evaluate the difficulty of each stages.)

Fishing & Taming

Taming and fishing are in, assuming you've bought a fishing rod and a flute that is. We tried to make those new systems simple yet cute and enjoyable, we're eager to see how you feel about them :)

(Before taming, you'll have to get the proper music sheet!)


We made sure each unique training features you unlocked via rank up is properly represented throughout the mini game course, which makes for a more balanced and dynamic experience (hopefully!). We also added an exciting new features we hope you'll love: training Melee parry!

Thanks for your support!
Stay in touch by wishlisting the game!

Argl & Kuho

Search news
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002