Medieval Shopkeeper Simulator - David Moralejo Sánchez
Hey everyone! I have more news of the coming MSS' update, let's take a look.

Basically I'm working on the interface of the "Merchant Book". The WHOLE Book's UI will be replaced by a panel as the Intentory or any other.

It will change from this:


To this:

  • So the whole interface looks much clearer. Also undiscovered objects will be shaded and those discovered with color. The page tabs are missing, they will be placed on the left of the panel instead on top. It is not finished, some details are missing but that is how it will be.

  • Also orders to the merchant, will be made in a couple of minutes and not in days. I think the lost game bug was triggered by this feature, so removing this, surely this bug will be finally fixed.

  • The tutorial will be deleted as well, although I already said this in another announcement.

  • I'm also going to make opening your first store less chaotic at the beginning by making your first stall already acquired. You will no longer have to go to the stalls board to buy the stores, simply go to one and buy it.

Thank you all for the support and have a happy week ːsteamhappyː
Ask me any questions here in Twitter.

- David
Medieval Shopkeeper Simulator - GrabTheGames Publishing


Himno - The Silent Melody is the standalone roguelike combat expansion of the peaceful game Himno. Enter a strange and unexplored world full of strange machines, beautiful procedurally generated maps, and surprises. Craft powerful gear, find other explorers and save this old world.

Wishlist/Follow on Steam

https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/

https://store.steampowered.com/app/931690/Himno/

Medieval Shopkeeper Simulator - David Moralejo Sánchez
Hey, I have not been very active around here due to my recent release of Himno. The plans I have for MSS are the following:

I am focused on improving the base experience of the game right now, rather than on getting new content, since there is a lot of things to do but bugs may hinder the experience.

Also I've decided that I'm going to delete the tutorial. Instead, I'm going to do a series of short video tutorials showing the basics of the game for new players. There are certain people who have told me that it is much more enjoyable to discover how the game works by yourself rather than having a crappy tutorial.

Have a nice day and as always, thanks for supporting me ːsteamhappyː
my twitter if you have any question c:

- David
Medieval Shopkeeper Simulator - David Moralejo Sánchez


Hey everyone! We are on Friday which means new build update! During this month I focused on the new travel system, a new city, along with very important performance fixes.

Let's see what this build contains:
    NEW CONTENT
  • New Travel System, now you will be able to travel to other parts of the kingdom!
  • New NPC, the Architect. He will sell you new build blueprints every day. In the future, you can improve the city with his help.

  • An entire NEW City called Inodon. Many things will occur here! For now, there is only the Architect, stalls and people walking around.
  • Added 5 new warriors sprites for walking customers.
  • Added sun rotation. Sun will rotate around you, and this does not mean that there is a day/night cycle.


    I was trying things with shadows, and I ended up liking it, it gives a very curious time effect.

    BUG FIXES
  • Fixed the bug that will lose your game progression, fixing this, fps increased 15-20.
  • Max capacity in stall displays won't destroy your items.
  • Fixed pet visuals, now should show your pet and not a generic chicken.



Himno is finally OUT for FREE!
Check it HERE.

Himno is a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax.



I hope all of you love this new world called Himno :)

Have a nice weekend and as always, thanks for supporting me ːsteamhappyː
my twitter <- Ask me any question c:

David.
Medieval Shopkeeper Simulator - David Moralejo Sánchez


Hello everybody, as you can see, during a whole month there has been no new update, but that does not mean that I have not been working on the game.

I have been working in a new city and the traveling system. Something that will also have this new update will be the Blacksmith and the Architect along with new items!

This update will be released within 2 weeks or so.

Have a nice day and as always, thanks for supporting me ːsteamhappyː
my twitter if you have any question c:

- David
Medieval Shopkeeper Simulator - David Moralejo Sánchez


Hey everyone! We aren't on Friday but I want to make an update to start working on the travel system which will let you travel to other places! But during these days I focused on suggestions, performance and more bug fixes.

Let's see what this build contains:
    NEW CONTENT
  • "Unlock build blueprint" command.
  • Now you can change the selected hotbar slot with numbers (requested feature).
  • House Build System toggle changed to "B".
  • Some mroe improvements in saving and loading along with loading a new game.
  • UI panels no longer slide when you move them (requested feature).
  • NEW Objects tab in Build System (1 window & 3 pillars).

    BUG FIXES
  • Player Skill levels fixed. Now you can start gaining xp and level up different skills!
  • Exit house with build tool bug fixed.
  • Fixed a bug of the unlock blueprint command.



As some of you may know, my next game will be released next month for FREE.
Check Himno's shop and add the game to your wishlist here.
You would do me a great favor!

Himno is a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax.

Have a nice day and as always, thanks for supporting me ːsteamhappyː
my twitter <- Ask me any question c:

- David
Medieval Shopkeeper Simulator - David Moralejo Sánchez


Hi everyone. Honestly there is not much I can say about what happened during these months. I feel very embarrassed for not updating or giving a statement, I'm very sorry. But in summary, I have burned a lot with this project and I needed to take some time away from it. Now I want to continue updating it again!

But this time, so that the same thing does not happen to me again, I will make updates less often but bigger. And I will work on other projects to not get tired of this game, as I did with Himno. That said, let's see what brings this update.

During this time, I focused on finishing the interior house build system which was a headache but it's finally here. This announcement is the start of a new Alpha Release: Expanding Frontiers. With this coming updates I will be focused on new places and lands to explore along with other cool things.

Let's see what this build contains:
    NEW CONTENT
  • Instead of 4 Save slots, now there is only 1. This solves many save problems, not all. I have to continue testing but if you find any bug,
    do not hesitate to post it in "Discussions".
  • New interior house build system, to decorate your house with furniture and more cool things!
    (When you're inside your house, just press "2" and then hit the "Tab" to open the Build Menu)
  • For now, new furniture items can be unlocked only by talking with customers. In the next update,
    the architect will be the one who gives you new blueprints. (46 items in total, more upcoming!)
  • House Interior upgrades, buy them and increase your house size (3 in total for now).
  • Main menu options panel is removed, now the options can only be accessed within the game.
  • Improved tutorial.



    BUG FIXES
  • Placing an item in a non-player store won't destroy the item and no longer will crash the game.
  • Some performance improvements when you start or load a game.
  • Minor fixes.

You can ask any question as always, I will try to answer it as fast as I can.

Have a nice week and as always, thanks for continuing to support me! ːsteamhappyː

David.
Medieval Shopkeeper Simulator - David Moralejo Sánchez


Hello everyone! As you have seen during these days, I have not updated the game. This is due to several things:
  • Right now I'm programming internal systems which I can not stop halfway to upload an update every Friday, because it would give error.
  • I had some vacations in my town since there were festivities and I haven't had real vacations since years.
  • Also, I am working on upgrading and customizing the house interior, with cool upgrades and furniture blueprints to unlock.
During this time, I have been thinking several things such as uploading an update every 2 weeks instead of 1. It does not give me physical time to program a complex system in a week without errors and also have some life apart from doing this project.

As you know, I am working alone on this big project and it will take me some time to complete it. That's why in my free time, I'm always doing other small projects to distract myself from this game, because being 24/7 just burns me.

I'm going to make a special announcement. Some time ago, when I was having a hard time in my life, I made a little relaxing game to forget myself and think more clearly. As I liked it so much, I decided to share it with the community for free. It's called Himno.



It will be released in a month or so totally free.

I think I have nothing left to explain/say. If you have any questions, do not hesitate to leave a comment or start a discussion. There will be an update with new content next week.

Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.
Aug 24, 2018
Medieval Shopkeeper Simulator - David Moralejo Sánchez


Hello! During these 2 weeks, I had some troubles in home and couldn't stay too much on the pc. In this time, I focused on some new usable items for farm plots, and several bugs fixes.

Let's see what this build contains:
    NEW CONTENT
  • Now you can buy farm plots from the farmer too. More options in the future.
  • 2 New usable items to use in farming plots.
  • In total 4 items more.

    BUG FIXES
  • Creating farm items will progress correctly now.
  • An incredible optimization in the animals that go around the world, now no longer generate remains when moving which after a few hours of play, could be
    affected the performance and later on crashing (Almost 2 weeks of work to discover this bug and fix it LOL).

Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.
Aug 11, 2018
Medieval Shopkeeper Simulator - David Moralejo Sánchez


Hello! First of all, I am sorry for being 1 day late, but I was finishing the build before uploading with no errors! During this week I focused on some new items and recipes of seeds, some internal coding, along with more bug fixes.

Let's see what this build contains:
    NEW CONTENT
  • Added 7 more seeds.
  • Scaled item list up to 500 items.
  • Info/help page now working (more tips and categories soon!).
  • Increased loading efficiency.

    BUG FIXES
  • Fixed garden plants hitbox when picking up.
  • Fixed item duplication glitch.
  • Fixed stall chest bug. Now you can't close the panel until you finish taking out the items.
  • Deleted weird collision when getting close to stalls.

I highly recommend you to start a new game and don't load an earlier version since I recoded some things in the save system.

Have a nice weekend and as always, thanks for supporting me ːsteamhappyː

David.
...

Search news
Archive
2019
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002