Heroes of Hammerwatch - Myran
  • Fixed an invulnerability exploit
  • Reworked luck to be a bit more consistent
  • Made it easier to hit with the Thiefs Grappling Hook and Warlocks Soul Dagger
  • Fix for accidental character duplication that could happen after character creation
  • Fixed menu lock when getting disconnected while typing in multiplayer chat
  • Fixed walking pets being stuck indefinitely
  • Gladiator class is now retroactively unlocked if gladiator rank is greater than 0
  • You can no longer die in town
Heroes of Hammerwatch - hipshot

Players, we are now revealing the third DLC for Heroes of Hammerwatch and the second one to feature a new campaign, this time our heroes will take on the Moon Temple. This DLC is a bit smaller than the Prophecy and will not feature a new class, but it will have the usual additions of items, drinks, colors and some new pets. The biggest feature of this DLC except for the campaign is the added "Hardcore" mode and a new in-game currency.

Expect more news to come and a more complete feature list, we aim to have this released before the end of the year. Being a bit smaller than the Prophecy it will be somewhere between that and the Witch Hunter in price, most likely 5 USD, there will ofc be some free features for everyone with the corresponding DLC release-patch.

Short lore:
A long time ago, conflicts lead to a split in the priesthood at the Sun Temple. Some priests left the temple to form their own congregation up in Shaftlocke, in a small lush area called Brightmoor, heated by volcano activity from the north west.

One day, a delegation of elves from The Silver City knocked on the door. They came with gifts, a hefty load of gold and riches, they only asked for a small favour in return, that the priests would safe guard the Orb of Night. And so they did, deep down in the Lunar Halls of the temple.

With time, this "favour" started to change and corrupt the land and the priests. The warm sink turned cold and the priests would eventually turn into horrible, not so friendly figures attacking everyone in the areas around the temple.

The Duke of Shaftlocke with help from priests of the Sun Temple built a magical Sun Gate that stopped the lost souls from getting out from the Moon Temple, the gates stood stable until attrition destroyed them when Thundersnow laid siege on Shaftlocke Tower.

With the walls down, anyone could freely enter or exit the temple and it's belived that right now, agents sent out by the arch-necromancer Blight the Horrible are trying to steal the Orb to use for his own sinful purposes. A camp has been established just outside the broken down Sun Gate and a mission to stop these agents have begun.


The Moon Temple, cold and barren. Night.

Disaster has befallen them (always).

These lost souls probably won't eat the dog.

No release date yet, but hopefully this year, expect more news and specific feature reveals about this going forward. Fastest way to get updates would be through twitter:

Also, we made some tshirts, for people that like that over at Teepublic:

User:Kellys cat eats the pink hw2-tshirt(?)

I Hope we can present some HW2 news this year too, good news for those that likes pirates at least.
Heroes of Hammerwatch - Myran
  • Fixed load screen freezing for some users running in fullscreen.
  • Added missing blueprint for Defender's Halberd.
  • Cape of Withdrawal can no longer be attuned. (Attuning it had no effect).
  • Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game.
  • Fixed names and materials for Gladiator.
  • Fix for the Witch Hunter DLC store page button in the main menu.
Heroes of Hammerwatch - hipshot

We released the Witch Hunter DLC this morning, with a complete new class and several new features to the game. Feel free to check that out.

Heroes of Hammerwatch - ozzi
New Features
  • Magic Furnace - New dungeon mechanic that lets you craft items during your run.
  • Item Gambler - New dungeon mechanic that lets you stake items for a random new one.
  • Companions - Acquire a companion that helps you collect gold and ore.
  • New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus.
  • New statue - "Daran" the red priest, (requires Pyramid of Prophecy).

Gameplay Adjustments and Balance

  • Reworked Watcher boss fight.
  • Tweaked player NG+ scaling of Armor/Resistance.
  • Increased boss health scaling in NG+.
  • Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1.
  • Path of the Magician - Changed from 20% to 25%.
  • Path of the Warrior - Changed from 20% to 25%.
  • Path of the Defender - Changed from 20% to 15%.
  • Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6.
  • Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25.
  • Powershot - Now fires 2 additional projectiles.
  • Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s.
  • Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking.
  • Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly.
  • Holy Light - Increased healing.
  • Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%.
  • Duke's Signet Ring - Increased healing from 3% to 7.5%.
  • Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy.
  • Mail of Thorns - Now also gives +2 Armor.
  • Great Helm - Increased Armor from +5 to +7.
  • Boots of Freedom - Changed to Epic.
  • Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen.
  • Markham's Mastery - Moved first set bonus from 3 to 4 items.
  • Kings Regalia - Set bonus changed from 33%/66% to 25%/50%.

Various Changes and Fixes
  • Added more chest room variations.
  • Added Monoliths used stat and accomplishment.
  • Fixed an issue where you could get stuck outside the bridges in Upper Pyramid.
  • Fixed pasting not being supported in chat (and all other text input widgets).
  • Enemies can now be killed by poison.
  • Ghosts now drain a percentage of your mana instead of a flat amount.
  • You can now change the menu theme in options.
  • Fixed music not starting when loading a save.
  • Fixed a problem with fountain effects saving in town rather than in run.
  • Fixed dungeon settings not using the host's highest NG+ level.
  • Added an effect for Medusas Charm.
  • Added effect and sound for gaining a potion charge with the Apothecary Set.
  • New art for Apothecary's Sphere.
  • Performance improvements.
  • Crash fixes.
Heroes of Hammerwatch - hipshot

Witch Hunter DLC and Patch 97 is coming late next week, this was delayed a bit cause of e3. The DLC will land on 3 USD with regional changes. This is a rough featurelist:

DLC Specific:

Witch Hunter class that levels up Skill Crit Damage for the guild.

  • Repeater Crossbow
  • Flaming Hounds
  • Branding Ward
  • Witch Pyre
  • A Murder of Crows
  • Fanatic Zeal
  • Searing Torch
  • New items.
  • DLC specific companion, a raven.
  • A new dungeon mechanic called Blood Rite.

Patch 97:
  • Overall balance changes and bug fixes.
  • Balance changes and improvements for several other classes.
  • Companion/pet support (3 companions for those that owns all DLCs (1 free)).
  • Item gambler in dungeons, lets you roll items for new ones.
  • Dungeon crafting, the Magic Anvil can now be used in dugeons (if you find it).
  • More colors.
  • More drinks.
  • New statue for the POP-DLC*
  • Craft all items that coulden't be crafted before, even if they can't be attuned (not pink and red items).
  • Reworked Eye-Boss (Archives boss), should be simpler and faster now.
  • And more...
*Requires the Pyramid of Prohpecy DLC, so not really free, but patched in.

A More specific list of changes will come when the DLC is released, stay tuned and here's some screens:

Using the Pyre skill to block of the path for the trolls.


Improved color panel

Item gambler

Blood Rites, the stat you get is random and stays until you die, even if you complete any campaign it stays, so good players can carry this with them for a long time.
Heroes of Hammerwatch - ozzi
  • More variation and a lot of tweaks done to the Arena
  • Added switches to the arena
  • Fixed Warden's destructible corpse
  • You can now destroy the Crustworm's corpse to avoid getting stuck behind it
  • Fixed some mini map inconsistency
  • Fixed an empty room bug in Upper Pyramid
  • Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon)
  • Added new sounds
  • The game can now handle much higher character levels
  • New design for character color picking
  • Fixed some crashes
Heroes of Hammerwatch - Myran
  • Fixed random crash in Arena
  • Fixed multiplayer timeout during loading causing a crash
  • Gladiator summons now properly scale with skillpower for clients
  • Fixed Book of Monsters achievement not unlocking sometimes
  • Fix for enemies losing aggro in arena after loading
Heroes of Hammerwatch - Myran
  • Fixed issue with double gamepads & joysticks.
  • Added controller name tooltip to controls menu so controllers can be identified easier.
  • Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.
  • Fixed the game editor for Linux versions of the game.
  • The Arena is now always played during daytime.
  • The night time in the desert is now a bit brighter.
Heroes of Hammerwatch - Myran

New Features included with the Pyramid of Prophecy DLC

  • The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!

  • Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.

  • City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.

  • Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.

  • The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.

  • The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.

  • Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!

  • Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!

New Features added to the Base Game

  • The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!

  • Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.

  • Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.

  • A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!

  • Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.

  • Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.

  • Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!

Gameplay Adjustments and Balance


  • Using the elevator in single player now pauses the game while you make a deposit.
  • Gold and ore rewards when gaining guild hall titles have been increased.
  • More accomplishments have been added to the game.
  • Two more guild hall titles have been added to the game.
  • You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.
  • When a player is revived, they now become invulnerable for 3 seconds.
  • Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).
  • Added “Fortuitous Events” monolith buff (+5 Luck).
  • The Chambers now have more chest rooms.
  • The Lock Up Fountain effect has been removed.
  • The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.
  • Some enemies have learned new attacks in NG+.
  • The way enemies surround players has been adjusted to reduce clustering.
  • Added a small chance of bosses dropping Ace keys.
  • The Imp now gives out more ore in the early game Acts.
  • Improved The Apothecarys upgrades.
  • Added wind effects that slightly increase with each “Great Threat” to the Battlements.
  • Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.
  • Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.


  • Spheres of Power: This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.
  • Cloak of Many Pockets: Increased gold gain from 25% to 50%.
  • Markham's Stone: Increased ore gain from 1% to 2% per item in the player’s inventory.


  • A Fool's Errand: This drink’s negative effect is now “Health Regen set to 0.”
  • Frenetic Eruption: This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”
  • Last Stand: This drink now provides +30% bonus damage & +30% damage reduction while standing still; but +10% damage taken while moving.
  • Hammer Time: This drink’s negative effect is now: “Lose 5% of your current health while standing still.”
  • Unbalanced Essence: This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”
  • Spilled Blood: This drink’s base Health reduction has been reduced from 25% to 20%.
  • Stab in the Dark: This drink’s Darkness duration has been reduced from 2.5s to 1.5s.

When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.
  • Crimson Death: This drink now only provides 5% lifesteal on Primary Attack damage.
  • Evil Infusion: This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.

Visual, Audio, and UI Changes

  • The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.
  • Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.
  • It is now possible to host lobbies without a maximum player level restriction.
  • Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)
  • Player names now display on their dead corpses.
  • Teammates’ mana bars now display under their health bars in the game field.
  • Players now receive a visual notification when an Imp spawns.
  • Players now receive notifications of NG+ unlocks and progression when returning to town.
  • When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.

Bug Fixes

  • The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.
  • Some negative modifiers now display in the Character sheet.
  • Grappling Hook (Thief Skill): Corrected the speed of this skill.
  • Controllers can now be plugged in and out while the game is running.
  • Fixed a bug where Combo Nova would trigger twice upon activation.
  • The Flame Shield buff icon should no longer accidentally duplicate.
  • Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.
  • Fixed a bug where players could receive old network messages from game sessions they've already left.
  • Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.
  • Fixed a bug where one of the chambers prefabs would cause heavy frame drops.
  • Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.
  • Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.
  • Fixed a bug where some loot was missing.
  • Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.
  • Fixed a lighting related rendering artifact.
  • Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.
  • Fixed collision issues with the Vampire’s coffins.
  • Fixed a bug in Multiplayer where miniboss health bars would remain after they died.
  • Several small visual and audio fixes have been made, as well as cleanups for performance improvement.

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