6:20am
Solace Crafting - Malkere
Multi-lingual support has been furthered to include building and crafting. Three cheers and big thanks to those that have chimed in on Crowdin helping out with translations! If you've a moment to help correct any Google misses, please join us at:
https://crowdin.com/project/solace-crafting

Multiplayer Update:
In truth I have been primarily working on multiplayer. I have successfully set up and tested a dedicated server list for hosting and finding games around the world. Once multi-lingual support is finished I will focus on multiplayer.

There is however one difficulty known as floating point precision. A server cannot handle one player at 100km and another at 0km at the same time. Players need to be calculated within false "pockets" of math in order to keep their number beneath 10,000m. I only bring it up to point out that it's difficult, and it's going to take a while. I'm hoping to have less advanced versions of multiplayer ready for some closed testing in the near future, but the first live release may well take until around Christmas time. Updates will thus be less frequent for a bit, but I will post progress reports as things happen!

v 0.3.3i - 2018.11.13
- Fixed the character list loading twice on the first "refresh"
- Fixed the character list turning on behind the world list after leaving settings
- Fixed "Desert Biome Strength" slider accidentally setting "Desert Cacti Frequency"
- Furthered multi-lingual support to around 80%

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.

Interested in supporting development of Solace Crafting?
Please consider becoming a patron!
Solace Crafting - Malkere
I spent most of today working on multiplayer! Wee! It's going to be a while until it's full fledged Solace Crafting Multiplayer, but hopefully I will be able to do a limited test server sometime next week or so.

I also added 24 more languages. This makes for a total of 30, the "top 30" according to crowdin. I had to change the interface and some things a bit to compensate for the increased number and workflow. Currently the in-game language select window bleeds 10 of the 30 buttons outside of the window, but it's (once again) way past my bed time. I will fix that up tomorrow and continue expanding the language systems reach. There are still a fair number of in-game words and phrases to be plugged into the system but it's a great start to opening to a much wider audience.

The complete language list is now:
Afrikaans
عربى
català
čeština
dansk
Deutsch
ελληνικά
English
español
suomi
français
עברית
magyar
italiano
日本語
한국어
Nederlands
norsk
polski
português - Brazil
português - Portugal
limba română
Русский язык
српски
svenska
Türkçe
Українська
tiếng việt
中文
台語

To participate in translation repairs:
https://crowdin.com/project/solace-crafting

v 0.3.3h - 2018.11.07
- Fixed towers not spawning their insides
- Added 24 more languages

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.

Interested in supporting development of Solace Crafting?
Please consider becoming a patron!
Solace Crafting - Malkere
Warning to beta players!
There was an error several players ran into with the current beta build even since biome frequency and strength sliders were added in that could cause giant walls to appear. This only happened when a world created before the sliders were implemented was loaded.

The problem was one of several dozen curve keys that are used to calculate terrain biomes and subsequently height. Fixing this means it won't happen again, won't happen on worlds that it was experienced in, and won't happen to any non-beta player. Fixing it however means that any new worlds that were created after the sliders were implemented will be "corrected" resulting in mountains being slightly raised. This will most likely bury any structures that have been built.

To cope with this I have added a
/forceworldupdate
console command that will reposition structures onto the ground. Now that I think about it I'm afraid it will not update town buildings. I will add to the /forceworldupdate command a fix for townbuildings as I want that in the update function anyway. Sorry for the beta woes!

v 0.3.3g - 2018.11.06
- Implemented item language files
- Fixed world saves of older versions interrupting loading the world list
- Added a check to prevent an error during reloading of terraformed areas, pending complete repair
- Fixed a rare chat interface error
- Fixed a rare in-game menu error
- Fixed a beta only "massive wall" bug
- Added /forceworldupdate command

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.

Interested in supporting development of Solace Crafting?
Please consider becoming a patron!
Solace Crafting - Malkere


Writing a language system capable of controlling any text any where is not an easy task. I don't have decades of experience and a team of programmers at my call, but I was able to come up with a quite flexible system that will scale as the game grows.

For support I am making use of a third party service called crowdin
https://crwd.in/solace-crafting

This allows community players to suggest translation fixes for any of the words and phrases that I have added into the system. For now they are all machine translations via Google, and I can already tell some of them are quite off. But that's entirely expected. In English we call noise seeds "seeds", but that doesn't translate to grain in other languages for example. Games especially tend to have specific terminology within any given language and translation will definitely be a work in progress for some time.

Anyone willing to participate in translation feel free to! Suggestions should be open to public users. Or if there are any other languages that you'd like me to add, please let me know! I will add more from the suggested "top 30" eventually either way. Adding a new language is not difficult once the system is fully implemented.

Regarding the system, it works, it just isn't plugged into all of the 1000+ places that words appear in-game yet. I was able to get most of the settings and core functions in today, and hope to get the rest of things in by tomorrow.

v 0.3.3f - 2018.11.05
- Added a language select system (actual words are 50% implemented)
- Added French, German, Japanese, Portuguese, and Russian
- Fixed an obelisk error

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.

Interested in supporting development of Solace Crafting?
Please consider becoming a patron!
Solace Crafting - Malkere
I've been working on multi-lingual support for a few days now and it is working well. There's a fair amount of "manual labor" left to do, but once one language works any language will work.

First off, any requested languages will be machine translated using Google's Translator API, which is 80% better than no translation if you don't read English. Following that all languages will be open to public translation suggestions via an online cloud translation platform that I will post about when the Solace Crafting project on it is more together than it is now. I am currently testing with German, Russian, and Japanese, though I cannot read German nor Russian, so the machine translations will most likely be a bit rough.

If there are any other languages anyone would like to request I add in from the start please let me know!
Oct 30
Solace Crafting - Malkere


Cave resources can now be adjusted with two new sliders. The first is total cave resources. This is a chance based check to see if any "face" of a cave (wall, ceiling, or floor) will spawn a resource. If it does spawn a resource it will then check to see what kind. The cave gem density (default 0.1 or 10%) will then determine if a gem shows up. The above picture is an example of both settings turned up to the maximum of 0.8 or 80%.

Biomes can also now be directly adjusted prior to world creation, including the starter area size and strength. The strength of each biome determines how sharp it will adjust to and from other biomes. Grasslands is the "default" biome, so lowering the strength of any other biome will tend to move it towards grasslands. I moved the preview button to be more accessible, so try a couple seeds and settings and see what you like.

I also added a few presets to game settings for easier or harder combat, as well as richer or scarcer resources.

v 0.3.3e - 2018.10.31
- Town buildings can now be placed on top of buildings (foundations, floors, etc suggested)
- Added new world presets for difficulty and resources
- Added biome frequency and strength controls for ocean, mountain, and desert
- Added cave total resource spawn density and cave gem spawn density settings

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Oct 26
Solace Crafting - Malkere


27 more settings have been added along with a graphical interface where all settings can be adjusted prior to world creation.



I also added a world preview feature so you can see what your seed looks like and how adjusting the biome sliders will affect the outcome. Please note that there are only three biome settings available in this patch, ocean noise size, mountain noise size, and desert noise size. This does -not- however change the overall amount of any of the biomes. You'll notice if you turn oceans down to 100, that they don't get less, they just get smaller. Now that this is all in and looks to be working (fire extinguisher on standby) I will add a few more complex settings to adjust the amount of biomes against one another. I will also add some settings for caves, and more descriptions as to the actual end results of most of the "multiplier" settings.

One unintended problem arose and I've been forced to change the seed used for grassland forests. This means that grassland trees will be regenerated and may end up inside player placed buildings.

v 0.3.3d - 2018.10.26
- Added world settings setup menu to the create world interface
- Added a world preview button to the World Settings list that will show roughly the first 60 square kilometers
- Added 27 new world settings that cannot be changed post world creation
Levels per kilometer
Ore spawn frequency
Stone spawn frequency
Stalk spawn frequency
Cabbage spawn frequency
Carrot spawn frequency
Leek spawn frequency
Mushroom spawn frequency
Pumpkin spawn frequency
Osmolla spawn frequency
Frog's Tongue spawn frequency
Pixie Leaf spawn frequency
Fool's Mint spawn frequency
Frozen Demise spawn frequency
King's Leaf spawn frequency
Spirit Tea spawn frequency
Monolith spawn frequency
Grasslands animal spawn frequency
Mountain animal spawn frequency
Snow animal spawn frequency
Desert animal spawn frequency
Grasslands forest frequency
Snow forest frequency
Mountain forest frequency
Desert cacti frequency
Ocean biome size
Mountain biome size
Desert biome size

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Oct 25
Solace Crafting - Malkere
I've added 37 new commands to the console to tweak game world settings. I am almost done with a visual interface for them as well. Some more severe commands (not included yet) will only be able to be applied via the start menu interface when creating a new world. This is not a complete list of planned settings, though please let me know if there's something you'd be interested in.

Most of the harvesting commands will only work on not-yet-generated terrains. Meaning, somewhere you've been before will not have an increased chance at higher rarity resources even if you change the settings. Only terrains that you load for the first time will make use of such changes.

commands are currently CASE SENSITIVE

v 0.3.3c - 2018.10.25
- Added 37 "server" commands to the console (listed are the default settings):
- Combat
expToLevelUp 25
encounterExpMultiplier 1
enemyExpMultiplier 1
enemyDamageMultiplier 1
enemyHealthMultiplier 1
playerDamageMultiplier 1
- Crafting
baseMaterialsToLevel 50
maxStackSize 100
transmogrify0To1 20
transmogrify1To2 10
transmogrify2To3 10
transmogrify3To4 10
- Harvesting
baseResourcesToLevel 100
stalkRewardMultiplier 1
hideRewardMultiplier 1
oreRewardMultiplier 1
timberRewardMultiplier 1
stoneRewardMultiplier 1
gemRewardMultiplier 1
plantRewardMultiplier 1
resourceToughnessMultiplier 1
gemToughnessMultiplier 1
resourceUncommonSpawnRate 1
resourceRareSpawnRate 1
resourceEliteSpawnRate 1
resourceLegendarySpawnRate 1
gemUncommonSpawnRate 1
gemRareSpawnRate 1
gemEliteSpawnRate 1
gemLegendarySpawnRate 1
baseLuck 1
maxLuck 50
- Farming
farmingPlantGrowth 90
farmingTreeGrowth 180
farmingPlantRewardAmount 3
farmingTreeRewardAmount 3
fruitRespawnHours 48

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Oct 22
Solace Crafting - Malkere
A number a balance changes and a couple of small fixes.

v 0.3.3b - 2018.10.22
- Changed rarity tool strength bonuses:
Uncommon 5 -> 4
Rare 10 -> 10
Elite 15 -> 18
Legendary 20 -> 30
- Changed weapon damage and armor math resulting in roughly:
Uncommon +0%
Rare +1%
Elite +7%
Legendary +31%
(Early-game weapons/armor(based on medium) will notice a 0.2 increase, and that rarity now affects even level 0 equipment)
- Changed enchant math resulting in roughly:
Uncommon -2%
Rare +4%
Elite +14%
Legendary +32%
(Rarity will now affect level 0 enchants)
- Increased Rhinoceros rarity rolls 8x
- Increased Wolf and Bear rarity rolls 10x
- Increased Winter Wolf rarity rolls 12x
- Raised luck cap from 20 to 50
- Removed the "you're playing on beta" warning (current patch is not beta)
- Fixed a bug with the storehouse eating resources when withdrawing

I was called out of town on some family business yesterday, and have to leave again now for another couple days. Will be back soon though!

You may need to restart Steam for the update to begin.
Solace Crafting - Malkere


Now live on the public branch v 0.3.3! Bringing in a host of upgrades to towns, including crafting and harvesting auras, trading, and new methods of storage. Also a ton of fixes and lot's of new furniture. Monsters and loot in general now are much more tantalizing with loot tables increased to include all types of resources at all possible rarities.

v 0.3.3 - 2018.10.20 - Condensed patch notes:

Town Buildings
- Town Storehouses can be upgraded to store large amounts of resources
- Town Gatherers can be upgraded to automatically gather resources
- Town Crafters can be upgraded to craft item from a limited set of recipes up to rare rarity
- Town Traders can buy most items in exchange for money and sell item randomly generated every day, at midnight, based on their upgrades

Solace Auras
- An aura can now be bought on any Solace ranging from 2.5km to 20km
- Solace aura range will draw on the map as a yellow circle
- Crafting auras can be purchased on Town Crafters increasing player crafted item speed, damage, and armor
- Gathering auras can be purchased on Town Gatherers increasing harvesting luck, strength, speed, and a chance at increased rewards
- Resource scanning is now a purchasable aura

Loot
- Monsters now have a chance to drop "treasure," high value items
- Monsters now have a chance of dropping any of the 5 major resources at any rarity
- Stone monoliths and fire elemental chests now have a chance of dropping higher rarity loot

Furniture
- Added 26 new decorative items under the furniture category across various professions
- Added editable text to signs and storage chests
- Furniture can now be placed on other furniture
- Ley line teleporters can now be upgraded to 500km and 1000km

Crafting
- Removed restrictions for placing harvesting enchants on non-tools and non-harvesting enchants on tools

New to v 0.3.3:
- Town crafters can no longer be upgraded to craft elite and legendary items
- Resource random higher rarity reward chances reduced
- Fixed teleporting out of a cave from using a height check instead of going directly next to the home solace

You may need to restart Steam for the update to begin.
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