Sep 19
Solace Crafting - Malkere


This one is a bit of a game changer. The transmogrifier allows you to change resource rarities both up and down. I wouldn't recommend grinding common ore if you're shooting for legendary, but it is possible as an alternative method now. I think it's a bit too easy of a facility personally. Once crafted it works for everything forever. I think in the future it will be locked behind maybe enchanting advancement for example, and maybe require upgrading to handle increasingly higher tiers of resource. For now, it's pretty straightforward.

I've also fixed recipes and enchants to not require all ingredients to be of the same rarity.

The practice buttons also now have toggles that will automatically turn off every time their interfaces are closed requiring you to click the toggle on before practicing to prevent quick click mistakes.

v 0.3.1g - 2018.09.19
- Added "Transmogrifier" under Masonry -> Facilities
- Crafting and enchanting ingredients can now be set to match recipe rarity or not. For example the rare version of the Melee Speed enchant now requires a rare Bear Fang, but only a common Frog's Tongue (which is an herb), because there are no rare Frog's Tongues.
- Wells and ground torches can now only be placed on ground
- Added a toggle next to "Practice" in the enchanting and crafting interfaces that automatically turns off every time you close the interface
- Enchanting can now be practiced without adding an item to the table
- Added further checks to prevent a rare error involving weather
- Buckets and bags can now be placed in trashbins (even if they have things in them!)
- Added the ability to bind a key to Auto-Harvest (none by default)
- Fixed tilling soil reporting "You need to equip a hoe to do that" unless you have a torch equipped
- Removed the category display on enchanting and crafting detail interfaces, widening the profession, level, and exp displays

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Solace Crafting - Malkere


This patch mainly brings in two new things to the beta branch: fruit tree farming, and wells. Fruit trees, orange and lemon, will take an entire plot, need to be watered, and take quite a bit longer to beat fruit, but will regrow their fruit no matter how many times they are picked. Wells provide an endless source of water once placed.

I'm am already working on two other things I was not able to include in today's patch. One is an improvement to the ingredients system that will allow me to control for example herbs not needing to be rare for a rare enchant, because there are no rare herbs. The other is a transmogrifier that will allow a batch of common resources to be upgraded into an uncommon resource, and higher, and vice versa. Also other smaller button additions and some things.

Once those are in that will be the end of 0.3.1 which will then be pushed to the live branch.

0.3.2 will be focusing heavily on town buildings and town NPCs. I have way too many plans to plop them down in this post, though I want to share where I am with my plans in a post tomorrow or Thursday. Towns are intended to provide many important functions in Solace Crafting (hence the name), including quests, unlocks, automation, and alternative means of obtaining equipment. Anything you'd like to see included in all that I'd love to hear it!

v 0.3.1f - 2018.09.18
- Animal specific drops (claws, etc) are now the same rarity as the animal
- Fixed the "Place" button spawning at 125% size
- Added "Well" under Masonry -> Facilities
- You can now "Fill" fluid containers with water when standing near a well
- Engaging "Till Soil" while it's already engaged will now disengage it
- Added lemon and orange seeds
- Lemon and orange seeds can now be planted to grow lemon and orange trees
- Trees take up one full plot per tree
- Trees take longer to mature, but will regrow their fruit after it is picked

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Solace Crafting - Malkere
There are a number of minor bugs on the beta, but this one was major so I'm patching it right away.

I will add the rest of the fixes to this announcement as I implement them throughout the day.

v 0.3.1e1 - 2018.09.16
- Fixed planted vegetables throwing errors when attempting to reload
- Added a catch for a possible error in the console during startup

v 0.3.1e2 - 2018.09.16
- Added a double check to prevent distant terrains not loading water/encounters properly
- Fixed equipped watering cans not saving their contents
- Fixed dropping items from containers
- Fixed container empty slots going "Null" when saved in runtime

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Sep 14
Solace Crafting - Malkere
This patch brings in fluids and fluid containers, specifically water and buckets. There is no well yet, so you have to actually go to water to get water, for now only used for farming. It's much more of a nuisance that just unlimited water from your watering can, but this is just a step. Once wells are in you won't have to teleport around with buckets in your inventory to keep up a large sized farm.

This also adds bags, which are in inventory containers. The code was a little slippery because you can have an item inside an item in it looks like a potential loop if not setup properly and compilers do not like loops. For now they are... big! Up to 40 slots at higher levels!

To make it easier to see what is open and what is clicked on with all that inventory I've added a "currently open" orange highlight, and a "currently selected" yellow highlight.

I also move the way the game starts up around a bit, at least one player is having some infreqent problems when loading. For one, now the console always tries to load immediately after the main interface, allowing it to catch and report any errors after that.

v 0.3.1d - 2018.09.14
- Moved the console to be the first thing that loads when a game is started to better capture errors
- Fixed King's Leaf Seeds throwing an error when planting
- Pigs now really don't drop pumpkin seeds
- Added a container: bag
- Containers cannot be put inside other containers or storage devices
- Added a fluid container: bucket
- Watering Can is now also a fluid container
- Watering soil will now require water in the watering can
- You can transfer water between fluid containers by clicking to drag one and right-clicking it on another
- Added an item selector (yellow border) to show which item's details are currently being displayed
- Added an open container (orange border) to show which containers contents are currently being displayed

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Sep 12
Solace Crafting - Malkere
This patch mainly upgrades farming with a "get seeds" button for all vegetables. One vegetable gives one set of seeds, which grows into three vegetables.

Still a number of upgrades intended for farming, but I'll put them down for now to upgrades some other systems that work in tandem. I still want to get water containers and water gathering in tomorrow for one, and hopefully get started on fishing!

v 0.3.1c - 2018.09.12
- Fixed structures not placing properly underground
- Fixed several weather errors including tilled soil wetness not increasing with rain
- Added all herbs and vegetables to farming except mushrooms
- Midnight's Touch cannot be grown in any environment (yet)
- Frozen Demise can only be grown above 1,475m
- All other plants can only be grown between 800m and 1,475m (800m is sea level)
- Pumpkins now spawn in the grass biome
- Pigs no longer drop pumpkin seeds
- Turned off "huaa!" during vegetable and herb gathering

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Sep 10
Solace Crafting - Malkere
Two "major" things added with this patch.
1. Auto-harvesting. Control+interact will now engage auto-harvest and keep harvesting a resource until it runs out. It will automatically stop if you try to swing at thin air, or if you trigger is a second time.
2. Crafting practice. There is now a practice button on the crafting interface and enchanting interface. Using practice will award 150% crafting exp or 200% enchanting exp at the cost of no item output or enchant. This is intended to remove the hassle of having lots of left over items after working to level up a profession. Tooltips on both of the buttons will now show how much exp can be expected as well.

Besides that and a number of things, I have added in weather controls for lower end users to turn down rain/snow collision detection which can be rather performance intensive, and/or to turn down the global amount of rain and snowfall, all the way to off if desired.

The full patch notes are as follows:

v 0.3.1b - 2018.09.10
Farming
- Added "Watering Can" under smithing -> tools
- Added equipment slots for the hoe and watering can on the harvesting equipment tab
- Added a "Till Soil" general skill for initiating tilling mode (recommend putting it on a hotbar somewhere)
- Tilled soil wetness will no longer go above 100 in rain
Harvesting
- Added the ability to "auto-harvest" with control+interact. Looking away from the resource or pushing control+interact again will stop it.
- Strong skills can be used without breaking auto-harvest
Crafting
- Added "Practice" buttons to crafting and enchanting
- Practice crafting will award 150% experience but no item
- Practice enchanting will award 200% experience but will not enchant the item
- Added tooltips to practice, craft, and enchant buttons that show how much exp will be awarded
General
- The structure (start a new structure) interface now allows ctrl+shift for raising/lowering tier by the 100s
- Added weather intensity controls in settings
- Added weather collision quality controls in settings
- Stone and wood foundations (newly placed) will now clear grass (note that one grass patch is 8m^2)

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Solace Crafting - Malkere
I made a mistake in last night's patch that I need to explain a bit so players on the beta branch can understand what kinds of problems it might bring up even after fixing it.

The problem was an unordered enum called ItemType. When an enum is unordered it takes on the value of whatever order it's written in. Because I stuck Hoe and Seeds, two new ItemTypes into the middle of the enum it offset everything behind them. To fix this I have moved Hoe and Seeds to the back of the list, and specifically assigned a number to each entry in the ItemType enum (as it is with all other enum's used in game) so this can't happen again.

However, when an item is saved, it is converted to an integer value, not the text in the code that says "Hoe" or "Consumable". This means that some of the items that were picked up or crafted using last nights patch may continue to think they are something that they are not. I don't expect everyone to remember everything they picked up and crafted in the past 12 hours (on the beta branch only), but if you have food that won't let you eat it, or a hoe or seeds that don't work that's probably why. Best to trash them and find anew.

My apologies for the trouble!

v 0.3.1a2 - 2018.09.07
- Fixed out of order ItemType enum
Sep 6
Solace Crafting - Malkere


Farming phase one

This patch brings in the first round of farming. There are pumpkin seeds on pigs, and hoes to be crafted at smiting tables now with which it's possible to start a pumpkin patch! Mostly at this point just for testing to make sure that everything is working as intended before we add more vegetables and tools.

Plants must be watered to grow and will continue to grow even when you are not around. Pumpkins take roughly 45 minutes and a watering at 15 minutes and 30 minutes to grow to full maturity. The rain will also water them, though it's not smart enough (yet) to know it's raining when you're not there.

I still want to add a watering can, and buckets for gathering water from water sources, as well as a.. well.. ːsteamhappyː

Eventually we also want to add gardening NPCs that will take care of things for you, and of course a way to get seeds from wild pumpkins rather than picking them from the hair of pigs!

Behind the scenes I've also upgraded the item database to accept scriptable objects which makes creating new items much easier, and will allow modders to add new items in the future. The pumpkin, pumpkin seeds, and hoe are already making use of this system. Eventually I will convert all items and recipes to this system, but that will take time so I'm doing it a little at a time.

v 0.3.1a - 2018.09.06
Farming
- Hoe added to Smithing -> Tools. Cannot be "equipped" but "used" from inventory (for now)
- Use a how to till a flat section of land into farmable land
- Pumpkin seeds will now drop off of pigs (for now)
- "Use" seeds to engage planting mode and plant them in tilled soil
- Water soil to make plants grow, or wait for rain (water is free for now)
- Pumpkins will grow through germination -> vegetation -> maturity -> old, 900 seconds per stage
- No penalty for "old" plants yet.
- water will dry up at 1 per 10 seconds
- Plants will mature even when you are no where near them, though they can't yet understand if it's raining if you aren't near them enough for them to be loaded.
General
- The enchanting and building interfaces will now increase level/tier at +/- 100 when holding control+shift
- Fixed the radial menu not working in some instances (boats for one)

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
Solace Crafting - Malkere


New enchants, new plants, and a big upgrade to terraforming in this patch. Development of the new farming system is already underway and requires flat land for tilling, making terraforming improvements a prerequisite.

With the new luck enchants, it's now much easier to get rare resources the higher level you and your enchants are. And run speed was something long requested.

As always, thank you to everyone participating in Early Access! Lots more to come!

Here are the condensed patch notes:

v 0.3.0b - 2018.08.22
- Added 24 new enchants:
Melee Speed
Melee Damage
Melee Proficiency
Ranged Speed
Ranged Damage
Ranged Proficiency
Magic Speed
Magic Damage
Magic Proficiency
Healing
Healing Proficiency
Run Speed
Armor
Dodge
Parry
Block
Health
Energy
Mana
Reaping Luck
Skinning Luck
Mining Luck
Logging Luck
Quarrying Luck
- Added 8 new "herbs"
Fools Mint (mountain biome)
Pixie Leaf (mountain biome)
Frogs Tongue (mountain biome)
Osmolla (mountain biome)
Spirit Tea (grass biome)
Kings Leaf (grass biome)
Midnights Touch (caves)
Frozen Demise (snow biome)

v 0.3.0c - 2018.08.24
- Added icons for the new enchants and plants
- Added run speed indicator to adventuring stats
- Added file recovery capabilities for terrain/chunk save data in case of improper handling

v 0.3.0e - 2018.09.02
Terraforming
- Fixed and re-enabled terraforming (default key: y)
- Split terraforming into two modes: point and face
- Face mode can flatten an area
- While in face mode you can lock the current height to flatten neighboring areas to the same height
- Max steepness increased to 10m
General
- Terrains will now save their border heights the first time they are generated to prevent the rare occurrence of heights shifting between plays which previously could cause player buildings to end up above or below ground when built directly on terrain borders.
- Interactable interfaces (trashbins, forges, etc) will now allow you to switch between crafting and inventory without breaking the connection to the actual facility. Closing the main interface is now what breaks the connection.
- Fixed mobs disappearing after a world shift

v 0.3.0f - 2018.09.03
Terraforming
- Terraforming will now rescan and refresh the interface prior to flatten/raise/lower in case the player has moved onto the area since the last scan
General
- Run speed enchant details now display actual percentage gain of enchant, and notify that 200% is the max run speed
- Fixed an error that could happen when returning to the menu then back into a world cascading into other problems

v 0.3.0f3 - 2018.09.03
- Updated the structure placement interface with raise/lower instructions
- Added a keybindings helper display to the terraforming interface

v 0.3.1 - 2018.09.04
- Terraforming obstructions will now print to the main chat window
- Added a controls display window during new structure creation

You may need to restart Steam for the update to begin.
Solace Crafting - Malkere
I ended up turning off most of the recently added multi-threaded/coroutine functions intended to improve terrain generation speed. They were causing more problems than good.

After several testers had a chance to try out the new terraforming I received a number of suggestions/bug reports of people burying themselves and pigs. This updates terraforming with more realtime/thoroughobstacles checking and will update pathfinding in realtime as well.

v 0.3.0f - 2018.09.03
Terraforming
- Players will now count as obstructions to terraforming
- Non-colliding objects such as stalks and vegetables will now count as obstructions to terraforming
- Fixed obstruction scan size (was too small)
- Terraforming will now rescan and refresh the interface prior to flatten/raise/lower in case the player has moved onto the area since the last scan
- Terraforming will now update entity pathfinding in realtime
General
- Fixed "Run Speed" on the adventuring tab reading as a second "Resist"
- Run speed enchant details now display actual percentage gain of enchant, and notify that 200% is the max run speed
- Fixed an error that could happen when returning to the menu then back into a world cascading into other problems
- Fixed winter wolves thinking they are normal wolves
- Fixed pathfinding not updating in realtime (during building) after a world shift

v 0.3.0f2 - 2018.09.03
- Fixed resources not spawning rarities

v 0.3.0f3 - 2018.09.03
- Fixed several terraforming errors brought up with reverting functions in 0.3.0f
- Fixed an error with demons
- Fixed melee/ranged/magic speed enchant errors (currently only affects basic attacks)
- Fixed stat interface not properly reflecting speed enchants
- Fixed town buildings not always placing properly
- Updated the structure placement interface with raise/lower instructions
- Added a keybindings helper display to the terraforming interface

You may need to restart Steam for the update to begin.

To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
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