Apr 7
CS2D - DC
I'm happy to announce that CS2D 1.0.0.7 has just been released!

Note: There was a corrupted update depot for a short time frame. Please restart Steam if you have trouble updating CS2D!

Changelog
[FIXED] "-nointro" command line parameter led to crash
[FIXED] Memory leak in chat system (leak was introduced with 1.0.0.6)
[FIXED] Steam version offered auto update instead of updating via Steam only
[FIXED] Chat/radio icon over player heads was covered by map shadows
[FIXED] Turret does not shoot in wrong direction anymore
[FIXED] "Auto-Select" random player image wasn't always scaled correctly in HUD menu
[FIXED] IP banning in scoreboard context menu did not work properly with all IPs
[FIXED] Bug which led to corrupted player score values in score/rank system
[CHANGED] Console now supports multicolored printing (same as chat)
[CHANGED] Bullet synchronization between server and client
[CHANGED] Improved bullet particles graphics
[CHANGED] Reorganized "More (Settings)"-tabs with more categories for better overview
[CHANGED] "U" icon for U.S.G.N. login in main menu instead of padlock icon
[CHANGED] Improved Steam login logic
[CHANGED] Better handling of long texts in some UI elements (less overlapping)
[CHANGED] Max transfer file size limit (for "all", "images only", "sounds only" settings) lowered from 100 mb to 16 mb
[CHANGED] Improved Env_Decal in-game rendering performance (editor rendering performance not affected)
[CHANGED] More aggressive avatar caching / less avatar update/download socket connections
[CHANGED] Only 1 avatar download at a time instead of 2
[CHANGED] Error message in console when executing an unknown command is now a single line only instead of 3
[ADDED] Steam support (login & achievements) for Linux and MacOS
[ADDED] Full support for client-side and server-side mods
[ADDED] Client mod selection menu in main menu (these mods will be activated locally)
[ADDED] Server mod selection menu in "New Game"-menu (these mods will be enabled for everyone on the server)
[ADDED] New server filter and status icon to filter/sort servers depending on custom transfers/downloads
[ADDED] "Is decoration" setting for Env_Sprite & Env_Image entities
[ADDED] Ukrainian translation, thanks to Maxor (U.S.G.N. #125571)
[ADDED] Off-Screen damage option (when disabled you can't get damaged by players outside your visible screen area)
[ADDED] Some visual additions & improvements in buy menu
[ADDED] Kill cam (when own or spectated player gets killed camera smoothly scrolls to killer)
[ADDED] "Unreal Software's" and "CS2D" in main menu are clickable, leading to unrealsoftware.de / cs2d.com
[ADDED] Commands "killcam", "killcam_spectator", "killcam_fx", "killcam_victimtime", "killcam_scrolltime" for kill cam settings
[ADDED] Command "renderdecoration" to enable/disable map decoration sprite/image rendering
[ADDED] Command "renderdecals" to enable/disable map decal rendering
[ADDED] Command "mp_anticlock" (detect local time/clock related hacks)
[ADDED] Command "menu_voxelweapons" to enable/disabled spinning 3D voxel weapons in buy menu
[ADDED] Command "effect" now supports new particle types "blood" and "sparkles"
[ADDED] Command "clear" to clear the console output
[ADDED] Lua: better require support (now looks in sys/lua/ and mods/, as well as in mods/<MODNAME>/lua/ when executed from mods/<MODNAME>/lua/main.lua)
[ADDED] Lua command os.millisecs (gets the number of milliseconds since the game's start)
[ADDED] Lua command os.info (gets information about the server's OS)
[ADDED] Lua command playerammo (get ammo value approximation of a weapon carried by a player)
[ADDED] Lua command objecttype (get info about a specific object type)
[ADDED] Lua image command now allows to spawn lights by using "<light>" as path value
[ADDED] Lua tile command now has parameters "rot", "blend", "color", "brightness" and "height"
[ADDED] Lua hook "turretscan" (when a turret searches for a target)
[ADDED] Warning message if server info is empty
[ADDED] Commandline parameter "-nosfx" to disable audio loading (for faster loading on low end systems)
[REMOVED] Launcher.exe removed from Windows Steam client (did not work properly with Steam)
CS2D - DC
U.S.G.N. Service Downtimes
the server provider for the U.S.G.N. master server has scheduled some updates which may lead to reboots and therefore short down times of the master server. The online server list and the U.S.G.N. account login won't be available in this time. Down times will probably just take a few minutes so most of you shouldn't even notice them.

You will still be able to play during that time and you won't be kicked from any server because of a U.S.G.N. downtime.

Down times may occur within these time frames. All times are UTC+2 (Germany):
26-Mar-2018 – 27-Mar-2018, 10:00 PM to 06:00 AM (UTC+2)
27-Mar-2018 – 28-Mar-2018, 10:00 PM to 06:00 AM (UTC+2)
28-Mar-2018 – 29-Mar-2018, 10:00 PM to 06:00 AM (UTC+2)

Version 1.0.0.7 Insights
We are currently working hard on CS2D version 1.0.0.7 which will hopefully be released next week / within this month.

Some new key features are:

Steam Support On Linux & MacOS
Steam login and achievements will finally work on Linux and MacOS as well! Hooray!

Killcam
When you die you will now see a visual effect and the camera will scroll to the player who killed you. Same when the guy you specated gets killed. This can be configured (and also disabled) with a number of new settings.

(No) Off-Screen Damage
There will be a fancy new server setting with huge impact on game play. You will be able to completely disable all "off-screen damage". If you do so players will only be able to damage other players and objects which are inside their visible screen area!
This is an experimental new setting we added because some people from the community asked for it / complained about being shot by enemies they don't see. By default you will still be able to damage things outside the visible screen like in previous versions.

Improved Mod Support
CS2D already has mod support but this feature will be improved a lot in version 1.0.0.7! You will be able to switch enabled mods in the main menu. You will also be able to enable mods on the server so all players on the server see the same mod.

And more...
Of course there will be more. A lot of bug fixes, optimizations, improvements and additions!

Update 02-Apr-2018
The 1.0.0.7 update will be delayed for a few days because of some technical problems. We will try to release it this week. Thank you for your patience!
CS2D - DC
CS2D recently surpassed the 500,000 Steam installs (first time downloads with recorded playtime) mark. It's actually 515,441 already right now! This means that more than half a million different people installed and played CS2D via Steam in less than 2 months!

Thank you for these amazing numbers! ːsteamhappyː
Dec 15, 2017
CS2D - DC
CS2D has been released on Steam exactly one month ago and quite a lot of amazing stuff happened in that month.

We released 3 patches and 1 full version update. CS2D received over 2.7k reviews with 91% being positive and the game has been installed and played by over 400,000 individuals!

Top 10 CS2D countries (by downloads) are
1. China (17.4%)
2. Russian Federation (14.0%)
3. Brazil (8.5%)
4. United States (7.8%)
5. Poland (7.1%)
6. Turkey (4.1%)
7. Germany (3.0%)
8. Ukraine (2.9%)
9. Taiwan (2.1%)
10. Thailand (2.0%)

CS2D already comes with translations for all these countries except for the Ukraine. An Ukrainian localization however will be added with the next update (thanks to Maxor, U.S.G.N. #125571)!

Dec 3, 2017
CS2D - DC
CS2D version 1.0.0.6 is now online.

DO NOT USE THE AUTO UPDATE!
ATTENTION: Due to a bug the game offers you to auto update the client! Do NOT use the auto update feature with Steam! The game will be updated via Steam instead. Restart Steam if it doesn't update automatically.

Non-Steam users can get the update the usual way at www.CS2D.com/download

The new version contains tons of bugfixes, improvements, some new scripting features like HTTP requests and 3 new achievements!

Changelog
[FIXED] Steam achievement progress did not save properly [FIXED] Crash when hovering UI text field and starting loading the map at the same time [FIXED] Better stability for servers with longer uptime [FIXED] Lack of lag compensation precision since introduction of 60 fps [FIXED] TileFX for 64px tilesets [FIXED] 3D graphics mode with 4:3 gameplay ratio for 800x600 and 1024x768 resolutions [FIXED] Autobuy did not allow to buy AK-47 when autobuy list contained a M4A1 before the AK-47 [FIXED] Main menu language flag sometimes opened the options while scrolling the serverlist [FIXED] Offline serverlist cache did sometimes not work properly under certain circumstances [FIXED] Spawn projectiles appeared out of sync between client and server [FIXED] When using "Free Look" it was impossible to select player to spectate from scoreboard [FIXED] Wrong flag was displayed for Czech localization [FIXED] Env_Light size was limited to 128 instead of 256 [FIXED] Some rendering issues in DirectX mode with high resolutions on maps with Env_TileFX entities [FIXED] Shotguns now fire correctly when mouse1 is held down with an empty clip [CHANGED] User name is now updated in ranked data list [CHANGED] Blood spray and ground snow particles fade out quicker if there are many (performance optimization) [CHANGED] Default lag compensation divisor is now 16 [CHANGED] Rank command now shows user type (U.S.G.N. / Steam) [CHANGED] Improved hudtxt font sharpness when using mp_hudscale (1 or 2) [CHANGED] Serverlist: Only the real player count is now used for sorting by player count, bots are ignored [CHANGED] Linux: Default color depth is now 24 bit instead of 32 bit for better compatibility [CHANGED] Fancy round end messages (cp_roundend) are now enabled by default [ADDED] Korean translation, thanks to Zeisen (U.S.G.N. #53832) [ADDED] UTF-8 support for hudtxt and sv_msg commands [ADDED] Lua UTF-8 support for print, msg, msg2 and parse commands ("hello" = "UTF-8:\x68\x65\x6C\x6C\x6F") [ADDED] 1440x900 resolution support [ADDED] 1360x768 resolution support [ADDED] Lua image flag when using path "<flag:iso>" [ADDED] Lua command reqhttp(url, path) to request http connection [ADDED] Lua command player(id,"mousedist") now returns mouse distance from player with in-game measurement [ADDED] Lua command "addbind" (adds a key bind which the server can listen to with the "key" Lua hook) [ADDED] Lua hook "httpdata" (when http data is received afer sending a request with reqhttp) [ADDED] Lua hook "assist" (when a player receives a kill assist) [ADDED] Lua hook "key" (when key bound via "addbind" is pressed) [ADDED] Command/setting "steam_login_timeout" to control how much time to use for login request [ADDED] Additional ammo parameters for spawnitem command [ADDED] "hudtxt" command additional vertical align and font size parameters [ADDED] Entity property to ignore fog of war for Env_Breakable [ADDED] Selected player in the scoreboard blinks in the radar [ADDED] Spectator icon in the scoreboard for the player that you are currently spectating [ADDED] Assist argument in "kill" hook [ADDED] Small X button in main menu for quitting (top right corner in main menu) [ADDED] Small arrow for window/fullscreen switching (top right corner in main menu) [ADDED] 3 new Steam achievements ("FIRST BLOOD!", "So bright!", "I can see you!") [REMOVED] IRC Chat (wasn't used properly by anyone)
CS2D - DC
CS2D has been released on Steam 15 days ago. Over 335,000 free licenses have been distributed via Steam and we have over 275,000 first time installs with recorded playtime!

Over 2,280 players reviewed the game and over 2,100 of these reviews are positive. We managed to stay at the amazing level of 92% positive reviews!

We released 3 patches in this time and we are working on further improvements and bug fixes which we will release ASAP! Also stay tuned for a fan made Korean translation! Special thanks to Zeisen (U.S.G.N. #53832)!
CS2D - DC
CS2D received over 1000 positive reviews within just 1 week after its Steam launch! Overall the rating is very positive. Incredible 92% of all reviews are positive!

Moreover CS2D was activated nearly 220k times and over 173k players installed and started CS2D! The current peak of concurrent players is 1440!

Thanks to everyone for making these great numbers possible!


By the way: If you like the game feel free to nominate it for the Steam awards! ;)
Nov 19, 2017
CS2D - DC
Whaaaaat!? Another patch? Already?! Hooray!
Because of the amazing launch we're giving you 10 new weapon achievements, easier language switching and some other stuff! Plus we even fixed a few things! Yay!

Changelog
[FIXED] Steam login verification when user name was changed recently [FIXED] Client set wrong max health after picking up medikit [FIXED] Hit registration malfunction after implementing VSync [FIXED] Map change and leave screen fade out did not cover full screen [FIXED] Buy menu weapon scaling for larger skins [FIXED] "SABOTAGE!!!" achievement only worked in multiplayer matches (now vs bots as well) [CHANGED] Buy menu he, smoke, flash, kevlar skins [CHANGED] Team select menu player graphics are now scaling with resolution [CHANGED] Improved scoreboard sorting to prevent several issues [CHANGED] In-game chat message character limit is now 50 [ADDED] Japanese localization, thanks to Amaguya (U.S.G.N. #11768) [ADDED] 10 new weapon Steam achievements [ADDED] Player chat muting in scoreboard using context menu (right click) [ADDED] Left mouse click on scoreboard player to spectate [ADDED] Language flags in language selection combo box [ADDED] Language flag in bottom right corner of main menu for easy language switching

We also found out that DirectX mode sometimes seems to cause weird artifacts on the map in conjunction with the Steam overlay. Not sure what's going on but luckily OpenGL is default so most people won't face these problems.
Nov 18, 2017
CS2D - DC
Another small patch. We encountered a problem with server list caching which can have a negative impact on performance. We also added OpenGL VSync with this patch and hope that it doesn't break everything.

Changelog
[FIXED] Action messages offset when radar is disabled [FIXED] Serverlist cache did not discard old servers, leading to growing server count [FIXED] Some high resolution menu item positions [FIXED] Main menu flickering when loading map [FIXED] "Barbed Battlefield" achievement did not work (as client) [CHANGED] sv_rconusers now also works with Steam IDs [ADDED] VSync option (OpenGL only, enabled by default) [ADDED] "!rank" support for Steam users [ADDED] Lua command stats parameters to return player "mvp" and "assists" [ADDED] Lua command steamstats [ADDED] Lua image avatar loading when using path "<avatar:id>"

Some minor fixes and additions are also included. Dedicated servers are also updated but the update is optional like for each patch release.
Nov 17, 2017
CS2D - DC
We just released a tiny client patch (1.0.0.5 p1). It contains the following changes:

Changelog
[FIXED] Flash/scope did not cover entire screen in some resolutions [FIXED] Kill assist achievements did not work [FIXED] Key assignment in controls menu did not work properly [FIXED] Lua player parameters mousex & mousey did not work (fix requires server update) [CHANGED] Line of fire (shot) particle optimization [CHANGED] Some avatar download optimizations [CHANGED] Servers appear quicker in the server list by using a cached list [ADDED] Introducing Steam client patches (visible in main menu version info with "pX")

This is a Steam exclusive patch right now but the changes will of course be included in the next full update for all versions.

We are aware that there many people are unhappy with the Linux and MacOS versions but we were not able to solve these issues yet. Sorry! We're working on it!

Info For Server Owners
Dedicated servers have been updated as well but the update is fully optional. The only thing fixed are the mousex & mousey parameters for the Lua player command. You do not need to update if you are not using these.

Also we highly recommend to keep the max player count (sv_maxplayers) on servers low to improve the gameplay experience. Most maps are designed for LESS than 32 players. Good max player amounts are 12 or 16 and in most cases it doesn't make much sense to go beyond 24. But of course you're free to also stay at 32 if you prefer crazy carnage... ;)
...

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