Sid Meier's Civilization®: Beyond Earth™ - Hinkle2K

We’re excited to celebrate the 25th anniversary of the Civilization franchise by announcing Sid Meier’s Civilization VI, the next entry in the award-winning turn-based strategy franchise. Be sure to follow the Steam Community group here and add the game to your Steam wishlist!
Sid Meier’s Civilization VI, set to launch on PC on October 21, 2016, offers new ways to interact with your world, expand your empire across the map, advance your culture and compete against history’s greatest leaders to build a civilization that will truly stand the test of time. Your story begins later this year!

Sid Meier’s Civilization VI includes:
  • EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
  • ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
  • DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
  • COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
  • ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
  • A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems are designed to introduce new players to the underlying concepts of Civilization so they can easily get started on a path to victory.
Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.
Sid Meier's Civilization®: Beyond Earth™ - Valve
The Steam Lunar New Year Sale continues today with great deals on thousands of games!* Check back every day to see new front-page features, or follow the Lunar New Year adventure story to explore the Steam catalog.

*Discounts end February 12th at 10am Pacific unless otherwise listed.
Jan 28, 2016
BioShock Infinite - Valve
The 2K Publisher Weekend is on now, with deals on great games and franchises like Borderlands, Civilization, Bioshock and XCOM!

Sid Meier's Civilization®: Beyond Earth™ - (Alice O'Connor)

While Adam is larking about in XCOM 2, I’m replaying XCOM: Enemy Within to demonstrate how totally fine and unbothered I am that he has access and I don’t. It’s still really fun! Last night I ordered a cyberlady to punch a robodino so hard it exploded.

If you want to join in with not feeling bitter, the latest Humble Bundle is a cracker. It’s a big merry load of cheap Firaxis strategy games, with your XCOMs and your Civilizations and your Pirates! and your Starships and so on for not very much money at all. We can all be unbothered together.

… [visit site to read more]

Sid Meier's Civilization®: Beyond Earth™ - Hinkle2K

There is a new update available for Rising Tide. This update introduces the Wonder War, allows for Domination-focused plundering of an opponent’s final city, adds additional information about Artifact rewards, expands the Black Market Covert Op, and makes additional bug fixes and UI improvements. And last but not least, we’ve updated the colors for Chungsu.

The full patch notes are far too long to paste here, so please refer to the Civilization blog below for the full list of changes.

Sid Meier's Civilization® V - (Alec Meer)

Oh, Civilization: Beyond Earth [official site], how sad you make me. You work so very hard to make me love you but… well, maybe you’re fundamentally unlovable. The Rising Tide expansion, that was a good try. You became more alien, less like your dad trying to wear a spacesuit, but gosh, you made a pig’s ear of Diplomacy, didn’t you? Bugs and bonkers design decisions queered the pitch.

But maybe it’s not too late. I hear there’s a big new patch intended to address one of your biggest problems; what flowers are you bringing to my door this time?

… [visit site to read more]

Sid Meier's Civilization®: Beyond Earth™ - Hinkle2K

There is a new update available for Rising Tide. In addition to bug and UI fixes, this patch introduces changes to the War Score system and combat resolution, Covert Ops, and Trade Units that will have a major impact on the game.

The full patch notes are far too long to paste here, so please refer to the Civilization blog below for the full list of changes.

If you run into any issues, please contact 2K Support
Sid Meier's Civilization®: Beyond Earth™

Civ: Beyond Earth's Rising Tide expansion might not have done enough to dredge Firaxis' game up from the swamps of mediocrity, but it did feature a horrible bug that kept the diplomacy system from working as it was supposed to. Oh, wait, that's bad. The bug made it so that your allies sometimes wouldn't join in when you've decided to do a war, and that's the absolute height of rudeness in my opinion.

Anyway, it's a moot point now, as Firaxis has issued a quick hotfix that eliminates the bug.

Here's Firaxis' David Hinkle explaining the problem, and how it's been fixed:

"Previously, there were some cases where a player would go to war, but their allies would not join them in the fight. Now, when a player declares war, all the player s allies will also declare war on the target. If you are at war, and then you form an alliance with a faction that has not yet met your opponent, your new ally will not join the war automatically, since they don t have prior diplomatic contact. This change will not apply to existing save games with an active war or alliance, but will apply to all games going forward."

As patches are wont to do these days, this one will automatically download itself on Steam. In fact, it probably already has, but I thought I'd tell you in case you were wondering why diplomacy was suddenly working.

Sid Meier's Civilization®: Beyond Earth™
Need to know

What is it? The first expansion pack for Beyond Earth, adding new factions, biomes and a few new features like aquatic cities, as well as shaking up the existing diplomacy system.Expect to pay: 25 / $30Developer: FiraxisPublisher: 2K GamesReviewed on: i7, GTX 970,8GB RAMLink: Official site

Even hardcore fans mostly agree, if Beyond Earth taught us anything, it s that you ve got to go further than merely another solar system to escape the shadow of Alpha Centauri. With that in mind, Rising Tide is a smartly put together expansion. It doesn t make Beyond Earth the game that some of us wanted, especially in terms of finding its own groove instead of just being Civ in space, but it does at least put its focus on the biggest criticisms instead of simply bolting on a few more toys and random cool features. It s closer. Not there, but a good deal closer.

For me, one of the changes I most appreciate is the reworking of Affinities. In the original Beyond Earth, these had your society developing down one of three paths—Purity, Supremacy or Harmony. I personally loathed this system, not for the core mechanical idea, but because it philosophically felt less like charting a future for humanity than signing it up to one of three dogmatic space cults, complete with silly space robes. Rising Tide allows for Hybrid Affinities, mixing and matching them. This opens up new options, but more than that, it feels endlessly more appropriate. Why wouldn t you combine technology and aliens? It s just slightly morbid common sense.

This is essentially Rising Tide s approach across the board: big changes, important changes, but not necessarily dramatic changes that completely overhaul what came before. It s a more appropriate name than it might sound, and not really referring to its new aquatic cities. They re fun to play with, both in their new mechanic of acquiring territory by moving around the ocean, and a rare example of something feeling like future tech instead of just modern military equipment with a chrome finish. They re still one of the least important fundamental changes Rising Tide makes.

Other similar offerings include four new factions (one sea based, totally unlike Alien Crossfire, one spy based, totally unlike Alien Crossfire, and two others focused on diplomacy and production respectively). Worlds are now peppered with Artifacts that can be combined in groups of three to unlock bonuses, and brand new Marvels—huge alien structures that start quests for everyone once discovered. Neither cancels out the basic problem of these worlds usually feeling like Earth if our canyons were randomly full of melted cheese (and despite two new biomes, Frigid and Primeval, Fungal remains the only really alien feeling one), but they re decent low impact additions to the main game that contribute to the feel of a series finally heading in the right direction.

That direction being Alpha Centauri, it s no surprise that the diplomacy section has seen the biggest overhaul. The new system has two basic goals, to make things more transparent, and to give the leaders more personality. Sorry, typo. I mean any personality, rather than them being just a load of cardboard cutouts. Unfortunately, while they do have more than they did, Beyond Earth continues being more comfortable with the numbers side of humanity than its humans.

The more mechanical side works better. Each faction now has a Fear and Respect bar, the first based on your strength and the latter based on how your actions mesh with their philosophies, such as worrying about your peoples health. Everyone also now has Traits that offer direct upgrades, and advantages that others can buy into using the new Diplomatic Capital resource—a stipend each turn in exchange for a boost. You can have up to four in play, and swap them out, as well as spend DC to purchase units and buildings outright. Combined, all this opens up a much more interesting diplomatic metagame of mutual favours and reasons to side with specific leaders, without ruling out making deals with assorted devils if the need arises. It s also now much easier to read them, and see when you re clashing with someone or they re likely to bail on a deal.

Rising Tide doesn t turn Beyond Earth into a whole new game. Expect that, and you ll be disappointed. It does however move it closer to what it should have been, with its understanding of some of the big problems helping to at least soften the blow of their lingering disappointment first time around. It s the expansion it needed to do first, both in terms of building on the game if you are in the mood for more, and showing that the series has the right course in mind.


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