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At first, there are nothing but empty spaces. Alien Cel-shaded landscapes boasting hills and ancient structures welcome me as I exit my space pod. Sometimes there's an abandoned facility trapped in the snow. Other trips are rather plain, presenting long walks through places that seem to resemble forests and deserts.
Everything in Risk of Rain 2 is expansive beyond belief.
I look ahead at miles and miles of terrain. The sky is always gigantic overhead, giving me the illusion of an easy escape route from otherworldly dangers. For a couple of seconds, I embrace a feeling of solitude. But this is a roguelike, it doesn't take long for enemies to show up and greet me with fire.
Every roguelite needs bosses aplenty to test your newly formed character to the max, and the Risk of Rain 2 bosses do not disappoint in this regard. There are currently 8 different Bosses that can spawn in Risk of Rain 2 (not counting Elite variants), each of which has different attack patterns and viable strategies for countering them – all of which we’ll go over in our Risk of Rain 2 bosses guide. By the end of this guide, you’ll know all the best tips and tactics for countering the Wandering Vagrant, the Magma Worm, the Clay Dunestrider, and any other boss you might come across during your runs.
The Risk of Rain 2 items list was where we all kinda figured Hopoo Games weren’t going to disappoint, considering the stellar array of items that had been added to the first Risk of Rain. Just take a look at that image above. All those different colours, shapes, and functions, each awakening a different strain of morbid curiosity in the player. What about that creepy white mask, eh? Or that rusty old key – what does that unlock, exactly?
The answers to these questions and much more can be found just below, in our lovely and concise Risk of Rain 2 items and equipment guide. We’ll walk you through not only every item and equipment type but also how you can come about these items, and what to look for when creating your next build in Risk of Rain 2.
Just a month after its release on March 28 (although it's not technically released because it's still in Early Access, but whatever), the third-person roguelike shooter Risk of Rain 2 has surpassed one million units sold.
"To give you guys a little bit of context, it took us almost 5 years to hit that same number on Steam for Risk of Rain 1," developer Hopoo Games said. "We are excited to see how many of you are jumping into RoR 2. Thank you all so much—we feel very lucky."
The studio said that it's continuing to work on the new content announced in last week's development roadmap, which will bring all-new content to the Risk of Rain setting. But future updates "will weave in some returning content from Risk 1," it added, including Risk of Rain 1 survivors. More information, and "teasers of what's to come," will be revealed at the update approaches release.
"We hope our first content update plants the seeds necessary to continue growing Risk of Rain 2 into an even better game for players.. This patch will also include quality of life updates and bug fixes!" Hopoo wrote. "As a reminder, we will still be shipping patches containing bug fixes, alongside full localization, before the first Content Update."
Hopoo confirmed that the one million mark is actually one million units sold, independent of the 2-for-1 promotion that helped it achieve 500,000 players in its first week of release: A rep said the redemptions on that promotion are approaching 200,000, so the player count is "theoretically" just over 1.2 million—not bad for a sequel to a six-year-old, two-person indie joint. Risk of Rain 2 is currently expected to leave Early Access and go into full release in the spring of 2020.
Developer Hopoo Games has unveiled the full early access roadmap for its enormously well-received co-operative rogue-like shooter sequel Risk of Rain 2 - with the likes of new stages, bosses, and more on the way.
Risk of Rain 2 follows a similar formula to its wonderful predecessor (albeit ditching the original's side-scrolling perspective for full third-person 3D), featuring gloriously chaotic shooting action that continues to ramp up the longer players manage to stay alive - with enemies growing tougher and considerably more numerous as the clock ticks on.
Hopoo's sequel surprise-launched at the end of March and was an immediate hit. It amassed over 650,000 players on Steam in its first week of early access release, and sales have continued to climb. With that successful launch out the way, Hopoo has turned its attention to the future, detailing five updates that will take Risk of Rain 2 to Version 1.0 in spring of next year.
While there’s some debate on whether Risk Of Rain 2 is an improvement over its two-dimensional predecessor, the co-op roguelike shooter is an undeniably popular game, even in early access. Today, developers Hopoo revealed their update plans, leading up to the release of version 1.0. Five big patches, one in June and four more spread over the rest of the year, leading up to a final launch in spring 2020. New characters, stages, bosses and items are planned, plus overhauls to the skills and artefacts systems. Not that anything will ever top MUL-T. No disassemble!
Risk of Rain 2 is getting bigger in June. And then later this summer. And again in the fall, the winter, and spring 2020, when developers Hopoo Games say it will launch out of Early Access. After a hell of a successful first month, the team posted an update this Friday covering what's coming next and laid out an Early Access roadmap leading up to version 1.0. Expect new items and equipment in every single update, along with three new characters before next spring, more stages, and "Skills 2.0" and "Artifact 2.0" features.
"We are sharing this forecast so players know what to look forward to and what the team is working towards in making Risk of Rain 2 the best game of its kind," Hopoo's Paul Morse said in a press release about the Early Access roadmap.
The June update promises a new character, stage, and boss, while summer promises the first major addition, Skills 2.0, with no breakdown of what that means. Artifacts, meanwhile, aka modifiers that change the difficulty and how the game plays, won't be coming until the winter update.
I'm most curious about Fall's "Hidden Realms" update, which sounds like it'll include some secret levels outside the standard stages. What will they do? How will we reach them? (The likely answer: Play a lot of Risk of Rain 2).
And I'm excited to see which of the characters are wholly new creations, if any, or if they're all returning survivors from the first Risk of Rain. I played a lot of the Enforcer in the first game, a shotgun-and-riot-shield-wielding SWAT dude, and would be happy to see him make a comeback.
Localization is currently in progress for French, German, Italian, Japanese, Simplified Chinese, Korean, Portuguese, Russian, Spanish, and Turkish. Aside from their content updates, the devs have a few major points on their minds, including stamping out a save corruption bug and rooting out a stuttering problem when picking up items for the first time.