Risk of Rain 2

At first, there are nothing but empty spaces. Alien Cel-shaded landscapes boasting hills and ancient structures welcome me as I exit my space pod. Sometimes there's an abandoned facility trapped in the snow. Other trips are rather plain, presenting long walks through places that seem to resemble forests and deserts.

Everything in Risk of Rain 2 is expansive beyond belief.

I look ahead at miles and miles of terrain. The sky is always gigantic overhead, giving me the illusion of an easy escape route from otherworldly dangers. For a couple of seconds, I embrace a feeling of solitude. But this is a roguelike, it doesn't take long for enemies to show up and greet me with fire.

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Risk of Rain 2 - noelle
Early Access Patch (Build ID #3830295)


Welcome to all the new players who have picked up RoR 2 in the last couple weeks, we are glad to have you join the community!

In this patch we are adding full localization support! We now have official translations for Brazilian Portuguese, Korean, Russian, French, German, Simplified Chinese, Italian, Spanish, Turkish, and Japanese.

These can be enabled by Right-clicking on "Risk of Rain 2" in your Steam Library and going to the language tab at the top. Select from the dropdown what language you want to start the game in and hit close.

There are also bug fixes associated with this patch below:

==== Bug Fixes ====
  • Director no longer stops spawning monsters late in the game
  • Director logic in selecting/skipping monsters to spawn has been cleaned up
  • Reorganize fall damage code to try to fix issues with the server reporting false fall damage hits
  • Fix an issue where every item pickup saved immediately to disk, causing a stutter
  • Picking up new equipment with Gesture of the Drowned no longer fires every frame
  • Fix bosses and monsters sometimes spawning behind closed gates on Wetland Aspect
  • Game now launches with 60 fps cap on by default to help with certain GPUs. This can be turned off in the settings.
  • Fix pings occasionally having weird scaling issues
  • Pinging monsters is now more precise
  • Fix Imp Overlord's void spikes not having their proc coefficient properly assigned. This means that you will bleed and burn for a longer duration from that attack.
  • Losing max shields now properly removes extra shield
  • Fix networking of objective panel display for clients on the Gilded Coast
  • Dramatically improve performance for specific canvases (Character Select, Main Menu, etc)
  • Revise UI texts to support localization efforts
    ○ Fix alignment issue in Game End Panel's class
    ○ Fix wrapping issue in Objective panel for long objectives
    ○ Add lots of missing token strings into files to aid translations
    ○ Fix wrapping issue in title screen buttons
    ○ Fix wrong style for Prismatic Trial buttons
    ○ Fix wrapping issues in settings buttons
    ○ Fix truncation issue in logbook names
    ○ Fix various other wrapping and styling issues prevalent in different languages

As a reminder, we have also been hard at work internally on our Content Update this June - we hope to share news with you soon!

Thank you!
Risk of Rain 2 - contact@rockpapershotgun.com (Ollie Toms)

Every roguelite needs bosses aplenty to test your newly formed character to the max, and the Risk of Rain 2 bosses do not disappoint in this regard. There are currently 8 different Bosses that can spawn in Risk of Rain 2 (not counting Elite variants), each of which has different attack patterns and viable strategies for countering them – all of which we’ll go over in our Risk of Rain 2 bosses guide. By the end of this guide, you’ll know all the best tips and tactics for countering the Wandering Vagrant, the Magma Worm, the Clay Dunestrider, and any other boss you might come across during your runs.


Risk of Rain 2 - contact@rockpapershotgun.com (Ollie Toms)

The Risk of Rain 2 items list was where we all kinda figured Hopoo Games weren’t going to disappoint, considering the stellar array of items that had been added to the first Risk of Rain. Just take a look at that image above. All those different colours, shapes, and functions, each awakening a different strain of morbid curiosity in the player. What about that creepy white mask, eh? Or that rusty old key – what does that unlock, exactly?

The answers to these questions and much more can be found just below, in our lovely and concise Risk of Rain 2 items and equipment guide. We’ll walk you through not only every item and equipment type but also how you can come about these items, and what to look for when creating your next build in Risk of Rain 2.


Risk of Rain 2

Just a month after its release on March 28 (although it's not technically released because it's still in Early Access, but whatever), the third-person roguelike shooter Risk of Rain 2 has surpassed one million units sold.

"To give you guys a little bit of context, it took us almost 5 years to hit that same number on Steam for Risk of Rain 1," developer Hopoo Games said. "We are excited to see how many of you are jumping into RoR 2. Thank you all so much—we feel very lucky." 

The studio said that it's continuing to work on the new content announced in last week's development roadmap, which will bring all-new content to the Risk of Rain setting. But future updates "will weave in some returning content from Risk 1," it added, including Risk of Rain 1 survivors. More information, and "teasers of what's to come," will be revealed at the update approaches release. 

"We hope our first content update plants the seeds necessary to continue growing Risk of Rain 2 into an even better game for players.. This patch will also include quality of life updates and bug fixes!" Hopoo wrote. "As a reminder, we will still be shipping patches containing bug fixes, alongside full localization, before the first Content Update."   

Hopoo confirmed that the one million mark is actually one million units sold, independent of the 2-for-1 promotion that helped it achieve 500,000 players in its first week of release: A rep said the redemptions on that promotion are approaching 200,000, so the player count is "theoretically" just over 1.2 million—not bad for a sequel to a six-year-old, two-person indie joint. Risk of Rain 2 is currently expected to leave Early Access and go into full release in the spring of 2020.

Risk of Rain 2 - Paulthegoat


We’ve got a cool milestone to announce - let us know if you can find it inside of this Word Search.

P L N Z C W G L D U N H 
T N  L P D I A O K E T 
D T L  Y G E S H U W I 
H L L C  D U O P L T V 
C S X Q I  P L X E Y W 
Y J A V S O  V H L K R 
C G O R O     E S P 
I R K L C Y D C  I I M 
P M O N S O O N   R D 
N I A U R O M  I R  B 
R A B O K G  M K W F  
S N E K W  A F D T R P

First off, we are very excited to announce that Risk of Rain 2 passed over 1 million sales on Steam alone in a month since our Early Access launch! To give you guys a little bit of context, it took us almost 5 years to hit that same number on Steam for Risk of Rain 1. We are excited to see how many of you are jumping into RoR 2. Thank you all so much - we feel very lucky.

Last week we released our Content Roadmap, and the initial response has been overwhelmingly positive. As we get closer to the first content update we want to give more details on what's included beyond just the major features listed on the roadmap.

Internally, we have continued to work on the new content update since launch and are really happy with the way things are turning out. This update is particularly exciting for us because ALL of the content included in our first update will be new content to the Risk of Rain universe. Expect a brand-new survivor, map, and more. If you’re a RoR1 fan and you miss some RoR1 survivors - don’t give up yet. Future content updates will weave in some returning content from Risk 1; we hear your wishes!

We hope our first content update plants the seeds necessary to continue growing Risk of Rain 2 into an even better game for players.. This patch will also include quality of life updates and bug fixes! Again, as we get closer to launching this content update we will be sharing more details and even some teasers of what's to come.

As a reminder, we will still be shipping patches containing bug fixes, alongside full localization, before the first Content Update. You can read about that and more in our roadmap announcement post from last week.

We are hard at work on Content Update 1 and are so excited to share more details with you soon. Again, thank you all so much for the amazing support and helping us build this amazing community around Risk of Rain 2.

-Hopoo Games Team
Risk of Rain 2

Developer Hopoo Games has unveiled the full early access roadmap for its enormously well-received co-operative rogue-like shooter sequel Risk of Rain 2 - with the likes of new stages, bosses, and more on the way.

Risk of Rain 2 follows a similar formula to its wonderful predecessor (albeit ditching the original's side-scrolling perspective for full third-person 3D), featuring gloriously chaotic shooting action that continues to ramp up the longer players manage to stay alive - with enemies growing tougher and considerably more numerous as the clock ticks on.

Hopoo's sequel surprise-launched at the end of March and was an immediate hit. It amassed over 650,000 players on Steam in its first week of early access release, and sales have continued to climb. With that successful launch out the way, Hopoo has turned its attention to the future, detailing five updates that will take Risk of Rain 2 to Version 1.0 in spring of next year.

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Risk of Rain 2 - contact@rockpapershotgun.com (Dominic Tarason)

While there’s some debate on whether Risk Of Rain 2 is an improvement over its two-dimensional predecessor, the co-op roguelike shooter is an undeniably popular game, even in early access. Today, developers Hopoo revealed their update plans, leading up to the release of version 1.0. Five big patches, one in June and four more spread over the rest of the year, leading up to a final launch in spring 2020. New characters, stages, bosses and items are planned, plus overhauls to the skills and artefacts systems. Not that anything will ever top MUL-T. No disassemble!


Risk of Rain 2 - hopoo

View Early Access Forecast Image


It has been nearly 1 month since we launched Risk of Rain 2 in Early Access, and I think we can safely say it has been a crazy time for us. We have lots of exciting news that we will be sharing - lets dive in!

NOTE: Developer Thoughts is a way for us to touch base with the community - consider these to be candid thoughts from the development team. We will be breaking down our thoughts into Major and Minor Points, along with things we have been working on internally. A lot of these are community suggestions coming from emails, Discord, Twitter and other sources - thank you all again for being so active in the Risk of Rain 2 community!

===**Major Points**===
• Content Roadmap - players understandably wanted to know the cadence and size of content updates throughout Early Access, and we hope the “forecast” image matches those wants. We will provide details about specific updates as we get closer to their respective release.
• Official Localization - it has been inspiring to see community localization efforts and a playerbase around the world, so we’re working on adding official localization in the next patch
• Gilded Coast is unclear and unrewarding to most players.
• Game stutters when picking up items for the first time.
• Some players are still being affected by save file corruption, especially if the game shuts down unexpectedly via crash or power issues.
• Noting some players having trouble readying up in multiplayer and private games.
• Noting sometimes settings are reset after closing and relaunching the game.

===**Minor Points**===
• The changes made to blazing affixed monsters seem to be positive and feel more balanced.
• The changes made to freezing affixes are welcome - a good sign!
• Some users are still getting really low performance, while some are not.
• Noting the Mercenary sometimes launches Greater Wisps / Brass Contraptions into space.
• Noting players want the number of Stages Complete displayed on the HUD.
• Noting general feedback about drone / TC-280 AI needing to be improved.
• Noting players want to include the Engineer turret damage into the end report screen.
• The game should ideally keep the difficulty that was chosen in the character select for the next run.
• Noting player thoughts about specific white items (APR Rounds, Medkit, etc) feeling weak. Will have to make sure the game isn't slowly power creeped by continually buffing underperforming items.
• Specific controller setups are missing glyphs.

===**Stuff we are working on**===
• Our first content update!
• Official Language support for French, German, Italian, Japanese, Simplified Chinese, Korean, Portuguese, Russian, Spanish and Turkish.
• Updating the Director to make sure monsters don't stop spawning late into the game.
• Preventing monsters and bosses from spawning behind closed gates on certain stages.
• Pinging issues.
• Gesture of the Drowned firing equipment every frame.
• Wake of Vultures granting weird overshields.

As always, please let us know if we missed anything! We are really excited to support our international fans, and we hope that the localization efforts are a good start. We also hope the Roadmap matches everyone's expectations - please let us know if it missed the mark. We intend the Roadmap to be an active part of development, and will be updating it as we get closer to major milestones. Again, thank you all so much for the amazing support over the first month!

-Hopoo Games Team

Risk of Rain 2

Risk of Rain 2 is getting bigger in June. And then later this summer. And again in the fall, the winter, and spring 2020, when developers Hopoo Games say it will launch out of Early Access. After a hell of a successful first month, the team posted an update this Friday covering what's coming next and laid out an Early Access roadmap leading up to version 1.0. Expect new items and equipment in every single update, along with three new characters before next spring, more stages, and "Skills 2.0" and "Artifact 2.0" features.

"We are sharing this forecast so players know what to look forward to and what the team is working towards in making Risk of Rain 2 the best game of its kind," Hopoo's Paul Morse said in a press release about the Early Access roadmap. 

The June update promises a new character, stage, and boss, while summer promises the first major addition, Skills 2.0, with no breakdown of what that means. Artifacts, meanwhile, aka modifiers that change the difficulty and how the game plays, won't be coming until the winter update.

I'm most curious about Fall's "Hidden Realms" update, which sounds like it'll include some secret levels outside the standard stages. What will they do? How will we reach them? (The likely answer: Play a lot of Risk of Rain 2).

And I'm excited to see which of the characters are wholly new creations, if any, or if they're all returning survivors from the first Risk of Rain. I played a lot of the Enforcer in the first game, a shotgun-and-riot-shield-wielding SWAT dude, and would be happy to see him make a comeback.

Localization is currently in progress for French, German, Italian, Japanese, Simplified Chinese, Korean, Portuguese, Russian, Spanish, and Turkish. Aside from their content updates, the devs have a few major points on their minds, including stamping out a save corruption bug and rooting out a stuttering problem when picking up items for the first time.


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