MORDHAU - elwebbaro
Patch #19 Hotfix 2 Changelog 23/09/2020

General
  • Potential fix for party members joining an empty lobby
  • Increased matchmaking timeout from 20s to 40s
  • Fixed bug that could cause some matchmaking functions to run out of order
  • Added projectile blockers to the sides of Truce spawns
  • Teamfight spawn distance on Truce now same as on Arena
  • Adjusted slow look smoothing in ranged release
MORDHAU - Jax
This hotfix for update 19 includes miscellaneous improvements and bug fixes.

Patch #19 Hotfix 1 Changelog 22/09/2020

General
Fixed backend requests not being sent due to wrong system time
Fixed Teamfight MMR calculations awarding/taking wrong amounts of MMR
Various matchmaking bug fixes
Fixed slight OoB's issue on TDM Arena
Changed shadow settings on Arena to match the other map
Scoreboard entry death overlay slightly more translucent
Castello invisible spikes on balcony removed
Fixed crowd booing while waiting for players
Adjusted crowd LOD distances.
MORDHAU - elwebbaro


With this update we’re releasing Ranked Teamfight - work your way up the leaderboards in a fast paced 3v3 mode! Face off against similarly skilled opponents with your friends, or queue in solo if you prefer.


Alongside the new mode, we’re releasing two new smaller-scale maps Arena and Truce, which will be the maps used in both Teamfight and Duel, and will also be available in the Deathmatch, Team Deathmatch and Skirmish modes.




Say goodbye to the pillar! These are the new maps for ranked play: Arena and Truce.


Many players have been asking for a smaller scale, faster paced game mode; to address this feedback, we've decided to release the Brawl Mixed playlist! This matchmaking option features 16-player Deathmatch, Team Deathmatch, and Skirmish on smaller maps.

To ensure player populations remain at an acceptable level, the Brawl playlist will be replacing Battle Royale. Unfortunately, BR has been sparsely populated, with about 0.3% of our players participating in matches. This being said, Battle Royale will be available for community servers to host.

This update also contains over 60 new cosmetics, a new weapon the Falx, and 6 new perks that will let you mix up your playstyle.



Watch out for the high damaging strikes of our latest weapon, the Falx!


A handful of fresh weapon skins to spend your hard earned gold on!


As always, a plethora of bug fixes, improvements and combat balance changes are also included in this patch. Of particular notability are improvements to the time needed to start up the game, the server browser and the mod downloading process. We have also taken further steps to reduce the issue of erratic spinning outside of combat actions and the readability of stab attacks.




Patch #19 Changelog 21/09/2020

General
  • Added Teamfight mode - 3v3 Ranked
  • Ranked servers are now 120 tick (previously 60 tick)
  • Added Brawl mixed playlist consisting of 16-player Deathmatch, Team Deathmatch and Skirmish, which replaces Battle Royale on the quick play screen
  • Added new map: Arena
  • Added new map: Truce
  • Added new weapon: Falx
  • Added 60+ new cosmetics
  • Added 6 new perks: Mule, Butcher, Stun, Supplied, Tank, Dwarf

Combat
  • Implemented new look smoothing for characters which significantly reduces spinning and janky looking movements
  • Implemented backparry reduction - reduces parries from the back and makes hitting backs and sides easier (also affects chambers and active parry)
  • Parry window increased 15ms (Recovery reduced 15ms, same total time)
  • Improved stab animations & values to be more readable and less instant
  • Lunge reduced globally & is now the same for all weapons
  • Global knockback reduced 5%
  • Global movement speed reduced 3%
  • Reduced maximum undercut and lower stab angle by 12 degrees
  • Miss detector range increased
  • Hitting the world environment now drains stamina, half of a normal miss
  • Kicks no longer have active parry (fixes kicks out of shield wall overpowering regular kicks)
  • Ripostes can no longer chamber
  • Ripostes no longer clash with other ripostes (rare case that messed up target switches)
  • Nobles no longer hitstop when they hit teammates
  • Crouch slowed down by 50ms
  • Crouch slight cooldown added to prevent spam and macros
  • Parry into parry stamina gain window increased 100ms
  • Couch chip damage on parry removed
  • Experimental CombatTest map: Added new mechanic to nerf chamber FTP
  • Experimental CombatTest map: Added scimitar prototype

Weapons & Equipment
  • Firepot duration reduced 2 seconds to 8 total, wood damage slightly buffed to compensate
  • Zweihander main mode strike damage vs tier 3 helmet increased to 50
  • Zweihander main mode strike damage vs tier 1 torso and legs increased
  • Zweihander now costs 24 points
  • Eveningstar alt mode reduced stab release
  • War Axe range increased 5cm
  • War Axe can now be thrown
  • Maul throw reworked, now uses same throw as War Axe
  • Pickaxe, Sledgehammer and 2H Club can now be thrown
  • Estoc main mode stab windup slowed down 25ms
  • Estoc main mode stab release reduced 15ms
  • Estoc main mode stab turncap now slightly more strict
  • Greatsword main mode stab turncap now slightly more strict
  • Reduced stamina drain very slightly on Arming sword, 1H Axe, Bastard sword, Dagger, Rapier, Shortsword, 1H Messer and Shortspear
  • Shortspear miss recoveries increased 50ms
  • Longsword main mode strike windup slowed down 25ms
  • Longsword main mode turncaps more strict
  • Messer strike windups slowed down 15ms
  • Messer “phantom” range fixed
  • Poleaxe alt mode strike windup slowed down 25ms
  • Cleaver strike windup slowed down 25ms
  • Polehammer range increased 10cm
  • Polehammer damage buffed slightly across the board
  • Polehammer strike windups now 25ms faster
  • Polehammer miss recoveries reduced 100ms
  • Polehammer now costs 24 points
  • Polehammer now has very heavy weight when equipped in hands, slowing down more than any other equipment in the game (~ -9.5%)
  • Removed knockback from 2H throwable rocks, fixing the case of players being pushed away several meters
  • Reduced shield wall movement speed reduction
  • Round shield extra parry window reduced very slightly by 15ms (115ms -> 100ms)
  • Round shield stamina negation nerfed to 10
  • Round shield now has heavy weight when equipped in hands (- ~6.3%)
  • Kite shield reworked - now has 12 stamina negation, medium weight when equipped in hands (- ~3.15%) and 50ms increased parry window (instead of 100ms previously)
  • Heater shield reworked - now has great stamina negation (13) but no more increased parry window, making it work similar to the Targe but with a shield wall instead of the throw
  • Targe now cheaper, cost reduced to 5
  • Buffed shield throw damage slightly
  • Shield wall now has the same stamina drain as regular shield parries
  • Shield wall now has parry into parry stamina gain enabled, overall making it weaker in 1v1 but buffed for 1vX
  • No quiver ammo increased across the board
  • Disabled emoting with objective equipment
  • Fixed couch being too fast on certain weapons

Skins
  • 10 bascinet helmets & variations including 3 different styles and plumes
  • New black sallet helmet with 9 variations
  • Valsgarde vendel era helmet with 5 variations
  • Bag hat
  • New coif options: Fringed hood & lined aventail
  • 3 new Italian pauldron options & brigandine spaulders shoulder options
  • Corazzina T2 torso
  • 4 new T3 chest plates including breastplate over jupon, burgundian cuirasses and kasten brust with 3 unique skirt options
  • 5 new arm cosmetics: jupon arms, jack chains, 2 italian plate arm variations and short maille sleeve over plate
  • New italian gauntlets with 3 different configurations
  • New set of legs with 3 variations for T2 and 2 versions for T3
  • Scale sabatons with and without spurs
  • Shortsword skin: Seax and its decorated version
  • Throwing axe skin: Francisca
  • Spear skin: Swordstaff


Misc
  • Updated & improved matchmaking system
  • Emblems are now forced to team colors when in team modes
  • Updated tutorial to fix outdated information
  • Adjustments to the logic for toolbox buildings and beartraps placement inside no-build zones
  • Fixed Pickaxe finger clipping
  • Engineer Ballista no longer kills the person using it if the engineer respawns without a toolbox
  • Fixed a bug that was causing invisible equipment sticky in 1p causing a failed pickup action
  • Fixed head tracking not working in game
  • Fixed spectator cam going to armory/map screen location if you died while there or went there during deathcam
  • Various map optimizations and improvements
  • Various backend improvements
  • New lighting on contraband
  • Improved how mod downloads work which now ensures even already installed mods will update correctly and removes the need for players to wipe the downloaded mods themselves
  • Fixed Baron’s cutter color tables
  • Fixed up various physics assets to prevent weapons clipping into the ground
  • Significantly improved start-up loading time

Sounds
  • Increased volume of enemy footsteps slightly
  • Cruel Knight voice volume adjusted
  • Fixed a bug that allowed players to bypass the voice command cooldown

UI
  • Updated matchmaking screen
  • Updated scoreboard
  • Updated ranked modes HUD
  • Players can now choose to display 1v1 or 3v3 rank
  • Server browser now supports sorting by ping, player count, server name and map name
  • Server browser favoriting now works
  • Modded servers can now be filtered and have a marker in the server browser
  • Delivery spots no longer hide UI widgets until you have a deliverable, making it easier to see what needs burning etc.
  • Duel/3v3 will now spawn as 1st default class if nothing is selected
MORDHAU - elwebbaro
This Hotfix addresses a variety of bugs and issues that came forward with the latest patch.

P.S: Servers might take a little while until they are back up again!

Patch #18 Hotfix 1 Changelog 08/07/2020

General
  • Potential fix for suicidal horde bots on Feitoria docks
  • Moved a Horde spawn point on Camp
  • Adjusted first objective spawn protection on INV_Camp_1
  • Tweaked spawn protection of 2nd and 3rd objective on INV_Castello_0
  • Added dinner table to INV_Crossroads_0, food is locked to the noble and is accessible about halfway through the level
  • Fixed lift hole on Grad
  • Added a missing collision to Castello keep middle floor, as well as some pillars outside
  • Adjusted SKM_Castello blocking volume
  • MountainPeak fix for stuck icicles and missing interior doorway collision
  • Admin mute is now available in the chat context menu when logged in
  • Potential fix for scoreboard admin actions bug
  • Tweaked gamemode tiles
  • Fixed overlapping button prompts
  • Updated friendly marker
  • Fixed a condition where rewards could get discarded prematurely
  • Fixed fire pit being placeable inside vehicles causing them to be bumped
  • Fixed default mesh for polehammer showing up in some cases
  • Fixed shields being allowed to feint the shieldwall raise (which led to other exploits) -- can still parry while it's coming up
  • Fixed received knockback for some nobles being wrong
  • Fixed halberd and polehammer alt clash boxes being offset and trail direction being incorrect
  • Fixed spawn screen not updating when new capture point is secured
  • Can no longer kick if either leg is disabled (fleshwound)
  • Fix for replays having broken focusing on players
  • Added purchaseable Polehammers and Round Shields to all Horde maps
  • Added Polehammer and Round Shield to Horde chest drop tables
  • Added Polehammer and Round Shield to BR chest drop tables
MORDHAU - elwebbaro
Patch 18 is here!
Coming with this update is a variety of content and gameplay additions - starting off, we hope you'll enjoy our newest weapon, the Polehammer. This weapon features high damage coupled with considerable reach, although it's definitely not the most agile - make sure to keep a backup for close quarters!


A new weapon - the Polehammer

That's not all, however, as Viking-lovers haven't been forgotten - make sure to give the new Round Shield a go for some serious defensive capabilities.


All new Round Shield + skins for the Heater and Targe

Aside from weapons, we've added quite a bit more in terms of new cosmetics to the game, improved server stability and optimization, some minor horde improvements, and of course a host of balance and gameplay improvements. Also, 80-player Invasion/Frontline servers will be making a return for select regions as well.


Swiss Saber - Messer Set


Assortment of some of the new cosmetics

While there aren't a ton of major changes this update, there are quite a few minor improvements that we believe you'll enjoy! Make sure to check out the full changelog below. Have fun!


We have also added some new emotes!




Patch #18 Changelog 24/06/2020

Gameplay
  • Servers are now split into 48 and 80 player servers in Europe and North America. Players can now select their desired playercount via checkboxes in the matchmaker
  • Added new weapon: Polehammer
  • Added new shield: Round Shield
  • Added German sallet & variations
  • Added Swiss saber skin set for the messer
  • Added Archer’s sallet
  • Added Archer’s bracer with variations
  • Added Italian armet with 7 variations
  • Added Short poleaxe skin for heavy handaxe
  • Added Knightly coat of plates
  • Added two new maille over gambeson skirts
  • Added Hauberk
  • Added Reinforced greathelm & winged variant
  • Added Italian rapier & Decorated Italian rapier skins
  • Added Savoyard helmet & variations
  • Added Cuirassier arms, pauldrons & gauntlets
  • Added Joined hosen & variations
  • Added Clad veteran chest
  • Added heater shield skin
  • Added targe shield skin
  • Added short maille sleeves over cloth
  • Added hood under helmet as head and/or coif slots
  • Readjusted Elizabethan Legs
  • Allowed for some missing combinations with the existing armory
  • Duel mode no longer allows bandages, medkit and flesh wound. Disabled health regen in duel mode. From now on certain perks will be banned in ranked play and we recommend competitive players to copy these rules.
  • You can now select loadouts with banned equipment/perks, those will be removed/disabled on spawn instead.
  • Updated mod.io plugin
  • Many fixes to mod downloads, should fix problems with joining modded servers
  • Server admins of modded servers no longer need to specify ServerModAuthToken and subscribe to mods, instead mods are installed by adding a Mods=<Mod ID> line for each mod under the \[/script/mordhau.mordhaugamesession] ini section
  • Improvements to backend, improving the gold/xp situation and community server stability
  • Bots can now use ladders
  • Bots can now climb surfaces

Combat
  • Added new Miss detector 5000 - this is a new mechanic that will detect misses of enemies while the player is in the parry window and reduce the parry recovery by a huge amount, sending the player to idle much quicker. Plays a sound and faster animation when it triggers. Heavily nerfs missing on purpose in 1vX scenarios and fixes unparryable miss combos in 1v1.
  • Added new glancing blow calculation based on who players parried - this will remove spinning with ripostes from duels and make those spins glance now, without affecting teamplay or target switching.
  • Maximum lunge reduced by 15cm (15ms) - this makes 120cm the new maximum and means that every weapon shorter than 120cm had its lunge reduced very slightly
  • Maximum strike release reduced 25ms, making 500ms the new max. This means weapons with 525ms strike release now have 500ms strike release. Only affects 525ms release weapons. Reduces float.
  • Parry window reduced 15ms (recovery increased with 10ms ontop, total parry time now 950ms up from 940ms - also nerfs double parries very slightly)
  • Strike chamber window reduced 15ms
  • Stab chamber window reduced 10ms
  • Strike riposte early release increased 1% (Makes riposte accels hit very slightly slower)
  • Reduced knockback across the board
  • Chase mechanic activation time increased 100ms (0.4 -> 0.5)
  • Undercut glance reduced 5%
  • Kicks now ignore hand hitboxes again, fixing “hand kicks” for good
  • Slow kick timer is no longer bound to feint lockout and now uses a global 450ms timer instead across all weapons. This should fix very fast kicks right after a feint on slower weapons.
  • Jump kick slowed down 75ms
  • Jump kick can no longer be feinted
  • Morph to kick slowed down 25ms
  • Kicks now have bonus damage on headshots again (5)
  • Disarms now force slow kick for a short time
  • Third person camera changed to a centered view
  • Better spawn invulnerability, fixes dying to trebuchets etc.
  • Updated CombatTest - now has experimental buckler rework and two new prototype weapons, fix for backparries, experimental new chase mechanic & more
  • Added second combat test map (CombatTest_Casual) with new, more fluid experimental combat based around timed parry with a very short recovery. Full description on the map.

Weapons & Equipment
  • Heater, Kite and Round shield now have a significantly bigger parry window compared to regular parry (115ms bigger), making them much stronger against drags etc. Stamina negation has been reduced.
  • Shield wall turncap is now less strict, shield wall movement speed now faster
  • Shields now cover less of the screen in first person
  • Firepot fire now slightly bigger, covers a round area
  • Firepot direct hit damage buffed to 10 (from 5)
  • Firepot wood damage increased 35% (one pot will now fully destroy toolbox walls that are not being repaired instead of leaving them standing at low health)
  • Firepot now starts damage 150ms faster (1.5s -> 1.35s)
  • Maul raw damage to armored torsos (T2,T3) reduced by 10
  • Maul miss recovery on strike and stab increased 100ms
  • Halberd main mode combos 25ms faster
  • Halberd alt mode strike damage increased by 2 across the board
  • Halberd now cheaper
  • Battle Axe main mode strike damage against plate torso increased to 45
  • Longsword main mode strike windup slowed down 10ms
  • Estoc chamber stamina cost raised to 15 (from 10)
  • Estoc stab turncap now slightly more strict
  • Arming sword stamina drain reduced slightly
  • Rapier strike release reduced 25ms
  • Shortspear range reduced 5cm
  • Shortspear stab windup slowed down 25ms
  • Shortspear stab stamina drain reduced by 1
  • Reduced sledgehammer stamina drain slightly
  • Smith perk repair bonus reduced to 33% from 50%
  • Friendly perk reduced to 1 point cost
  • Tenacious perk reduced to 1 point cost
  • Wrecker perk cost reduced to 2 points
  • Scavenger point cost increased to 2 points
  • Flesh wound buffed, no longer sets stamina to 0
  • Fixed shovel leg damage
  • Toolbox can no longer build directly around players/vehicles


Visuals & Misc
  • Added 4 emotes, Point, Wave, Thumbs Up, Thumbs Down.
  • Fixed server-side constrain aspect ratio setting messing with FOV
  • Fixed exploit relating to 1p/3p camera switch spam
  • Fixed some cases of camera mode being remembered wrong on deaths
  • Several collision fixes on maps
  • Smoothed out failed parry animation slightly
  • Improved shield riposte blending
  • Fixed lute ragdoll physics appearing jittery on clients
  • Reworked how equipment physics are replicated to clients, ensuring better behavior and less oddities like teleporting on death in some instances
  • Bots now turn smoother and jitter less
  • Bots now face movement during attacks if out of range, prevents awkward strafing when not close enough
  • Lowered bot turd spam in Horde
  • Fixed bots super-slowly sliding off of edges when trying to drop down
  • Fixed Elizabethan legs proportions, making them less skinny
  • Fixed Horde bug/exploit with keeping armor
  • Fixed jump on head causing crazy knockback
  • Fixed mouse smoothing affecting bots in certain cases
  • Feitoria - Placed out of bounds volumes on top of the bunk beds, so VIPs don't camp there. Placed ~20 new random weapons and utility items on the map. Added a ladder behind the big house near the port, so there are more ways to get inside. Pushed the last stage INV blue spawns back a bit (right side). On FL pushed the blue castle spawns so they are now behind/inside the town hall. FL red team spawns a bit closer (2nd point). Fixed a dozen stuck spots and adjusted some volumes.
  • Several changes to Castello to improve gameplay
  • Added slightly more hit freeze effect at end of attack hits

Performance
  • Lots of server CPU optimizations
  • Lots of client CPU optimizations
  • Added experimental new anim/code LOD bucketing system m.CharLODAnimNew 1 in console to enable, handles characters that are further away better by rescaling the buckets
  • Added experimental character lod occlusion system m.characterLODOcclusion 1 to enable, reduces quality of heavily occluded characters, best combined with new anim LOD above
  • Added several map optimizations

Sounds
  • Increased volume of enemy footsteps slightly

UI
  • New skins will now appear with an exclamation icon in the armory until the user views them
  • Added HUD button prompts to equipment, vehicles, etc (can be disabled by toggling tips in game settings)
  • Added server mute duration indicator to chat box (appears only when server muted by an admin)
  • Updated post match screen, allowing chat and scoreboard use in the end screen
  • Added warning icon to banned loadouts - banned loadouts can now be selected and edited, spawning with one removes banned items
  • Removed green health bar from allies
  • Menu scoreboard mute/kick/ban dialogs now show selected player's name as hint text

MORDHAU - elwebbaro


This anniversary video is a look back to all the added content, maps, gamemodes and cosmetics over the span of a year.
To celebrate this occasion we are also offering a discount all throughout the week (27.04.2020 - 04.05.2020) at 33% off!

Thank you for playing and enjoying Mordhau for these past 12 months. We hope to see you around in the future as well!
MORDHAU - crush
We have heard your complaints and rolled out a new server update that re-enables third person camera in ranked mode. Ontop of this we are looking into ways to bring back 64 player servers and more choice for players to choose their desired playercount.
MORDHAU - elwebbaro
This hotfix introduces several tweaks to game balance and also contains CPU performance improvements. In addition, we are consolidating our Invasion/Frontline/BR servers to 48 players per server, as we feel this is a better number when it comes to the gameplay experience. Since we know some players enjoy chaotic large-scale brawls, we are setting up a couple server-browser exclusive 96-player servers, search for “experimental” in the server browser to find these. Please note, that the 96-player servers are experimental and we will be monitoring them to see how they perform.

Patch #17 Hotfix 3 Changelog 10/04/2020

Gameplay
  • Fire bombs are now restricted to one per loadout
  • Fixed restocking not working if you don't have an item in that slot in your loadout
  • Fixed King objectives not ending the objective when they left the game
  • Castello first objective buffed significantly for attackers
  • Castello Portcullis raise speed lowered
  • Fixed spawns on the 4th objective on Castello that were not working due to ground clipping, as well as adjusted attacker spawns on the 5th objective
  • Moved all Castello spawns for defenders on the first objective to ground level
  • Players can now climb the cart on Castello
  • Changed Mountain Peak ram interactions 10->12, and required torch deliveries 7->8 per pile
  • Adjusted objective score rewards on ram objectives for Mountain Peak (Frontline & Invasion)
  • Feitoria weapon bundle objective now has less weight, killables are now more biased towards the defenders
  • INV_Grad_0 first objective adjusted slightly, burning buildings now gives less progress and blue spawn moved a few meters closer
  • INV_Grad_1 rebalance, made all objectives besides the first a bit harder for attackers with adjustments to spawn positions and time bonuses
  • Fixed tutorial horse dying if you get off it and leave it for a while
  • Fixed BR_Taiga not working

Visuals & Misc
  • CPU performance optimizations, especially on high player counts
  • Color tables fixed for some pieces
  • Enabled density scaling for Castello foliage.
  • Disabled third person perspective in ranked duels

UI
  • Displayed rank now clamped in certain edge cases
  • Target info health bar and crosshair color is now green on friendlies
  • Fixed Tourney not showing up in map list
  • The best matchmaking region is now determined on launch if it was previously set to worldwide
MORDHAU - elwebbaro
The second Hotfix addresses various things such as Invasion balancing for Castello, Crossroads and Mountain Peak, as well as some other gameplay and UI tweaks.

Patch #17 Hotfix 2 Changelog 1/04/2020

Gameplay
  • Firebombs will only restock 1 at a time from an ammo box
  • Fire and smoke fields now annihilate each other if they touch
  • Pavise shields are now limited to max 5 per player
  • Skirmish regen turned back on, banned healing items reverted
  • Mountain peak rebalanced with progressive spawns on ram push objective, more interracts on ram objective and slightly stronger king. The cauldrons now go away after the ram objective.
  • Crossroads king health on kill increased
  • Castello buffed for attackers for the first and second objective with more paths and easier cart push, spawns moved around for the last two objectives.
  • Feitoria Made slightly harder second and first stage by moving about kill objectives and slowing down the siege tower.
  • Feitoria ladders now mostly droppable, even in the city.

Visuals & Misc
  • Fixes for crashing on startup due to mods
  • Added server-side config variables for bIsThirdPersonCameraDisabled, ConstrainAspectRatio (e.g. 1.7777777), bIsHitStopOnTeamHitsDisabled (these go under \[/script/mordhau.mordhaugamemode])
  • Velvet Shoulder LODs
  • Several fixes for rewards not showing up at the end of a match
  • Fixed a bug which caused servers not to retry dealing out rewards after a backend timeout
  • Removed hardcoded player limit for servers
  • New asset for the environment plank
  • Various collision fixes on Castello

UI
  • Added scoreboard tab to main menu and added contextual actions to entry selection (view profile, chat mute, votekick, admin kick, admin mute, admin ban)
  • Moved duel leaderboards into the matchmaking screen
  • Brought back the return button to the main menu

MORDHAU - elwebbaro
This first Hotfix of Patch 17 mainly addresses the Horde crashes and Toolbox placement checks. In addition it also contains numerous miscellaneous fixes and tweaks.

Patch #17 Hotfix 1 Changelog 28/03/2020

Gameplay
  • Toolbox placement checks adjusted to be less strict
  • Fixed Horde and BR server crash bug
  • Fixed Mountain Peak battering ram not appearing if joining mid game
  • Adjusted Crossroads door hitpoints
  • Crossroads king no longer has chip damage but now has clash on parry
  • Fixed engineer wall causing you to get stuck if jumping/walking on it
  • Castello king no longer has knockback on parry or clash

Combat
  • Friendly damage no longer stops health regeneration
  • Friendly melee hits no longer flinch parry


Weapons & Equipment
  • Bandage and medkit are now banned equipment in Skirmish

Visuals & Misc
  • Covered flat top no longer allows kettle helmet
  • Heavy barbute no longer flattens nose
  • Metal detail on Gothic chest no longer overrides with teamcolor
  • Server mod initialization now provides feedback on the mod download process to server owners in the console
  • Fixes for Feitoria nobles visually glitching
  • Fixed infinite "please wait" screen
  • Fixed clients not logging back in after their session expires

Sound
  • Reduced parry bass component volume a little

UI
  • Duel leaderboards now show top 100 instead of top 20
  • Fixed deathmatch scoreboard entry alignment
  • Fixed wearable tooltip displaying incorrect cost value
...

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